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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Using TC structure allowing easier patches importing
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62
src/common/Containers.h
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62
src/common/Containers.h
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/*
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* Copyright (C)
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*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_CONTAINERS_H
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#define TRINITY_CONTAINERS_H
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#include "Define.h"
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#include <list>
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//! Because circular includes are bad
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extern uint32 urand(uint32 min, uint32 max);
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namespace Trinity
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{
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namespace Containers
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{
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template<class T>
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void RandomResizeList(std::list<T> &list, uint32 size)
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{
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size_t list_size = list.size();
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while (list_size > size)
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{
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typename std::list<T>::iterator itr = list.begin();
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std::advance(itr, urand(0, list_size - 1));
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list.erase(itr);
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--list_size;
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}
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}
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template<class T, class Predicate>
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void RandomResizeList(std::list<T> &list, Predicate& predicate, uint32 size)
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{
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//! First use predicate filter
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std::list<T> listCopy;
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for (typename std::list<T>::iterator itr = list.begin(); itr != list.end(); ++itr)
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if (predicate(*itr))
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listCopy.push_back(*itr);
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if (size)
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RandomResizeList(listCopy, size);
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list = listCopy;
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}
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/* Select a random element from a container. Note: make sure you explicitly empty check the container */
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template <class C> typename C::value_type const& SelectRandomContainerElement(C const& container)
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{
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typename C::const_iterator it = container.begin();
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std::advance(it, urand(0, container.size() - 1));
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return *it;
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}
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}
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//! namespace Containers
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}
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//! namespace Trinity
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#endif //! #ifdef TRINITY_CONTAINERS_H
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