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Using TC structure allowing easier patches importing
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30
src/common/Collision/Management/VMapFactory.cpp
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30
src/common/Collision/Management/VMapFactory.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "VMapFactory.h"
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#include "VMapManager2.h"
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namespace VMAP
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{
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IVMapManager* gVMapManager = NULL;
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//===============================================
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// just return the instance
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IVMapManager* VMapFactory::createOrGetVMapManager()
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{
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if (gVMapManager == 0)
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gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
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return gVMapManager;
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}
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//===============================================
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// delete all internal data structures
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void VMapFactory::clear()
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{
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delete gVMapManager;
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gVMapManager = NULL;
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}
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}
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