mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
feat(Core/Scripts): Optimize GameEventScript (#18711)
* Add files via upload * Update GameEventScript.h
This commit is contained in:
@@ -21,32 +21,28 @@
|
||||
|
||||
void ScriptMgr::OnGameEventStart(uint16 EventID)
|
||||
{
|
||||
ExecuteScript<GameEventScript>([&](GameEventScript* script)
|
||||
{
|
||||
script->OnStart(EventID);
|
||||
});
|
||||
CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_START, script->OnStart(EventID));
|
||||
}
|
||||
|
||||
void ScriptMgr::OnGameEventStop(uint16 EventID)
|
||||
{
|
||||
ExecuteScript<GameEventScript>([&](GameEventScript* script)
|
||||
{
|
||||
script->OnStop(EventID);
|
||||
});
|
||||
CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_STOP, script->OnStop(EventID));
|
||||
}
|
||||
|
||||
void ScriptMgr::OnGameEventCheck(uint16 EventID)
|
||||
{
|
||||
ExecuteScript<GameEventScript>([&](GameEventScript* script)
|
||||
{
|
||||
script->OnEventCheck(EventID);
|
||||
});
|
||||
CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_EVENT_CHECK, script->OnEventCheck(EventID));
|
||||
}
|
||||
|
||||
GameEventScript::GameEventScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
GameEventScript::GameEventScript(const char* name, std::vector<uint16> enabledHooks)
|
||||
: ScriptObject(name, GAMEEVENTHOOK_END)
|
||||
{
|
||||
ScriptRegistry<GameEventScript>::AddScript(this);
|
||||
// If empty - enable all available hooks.
|
||||
if (enabledHooks.empty())
|
||||
for (uint16 i = 0; i < GAMEEVENTHOOK_END; ++i)
|
||||
enabledHooks.emplace_back(i);
|
||||
|
||||
ScriptRegistry<GameEventScript>::AddScript(this, std::move(enabledHooks));
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<GameEventScript>;
|
||||
|
||||
@@ -19,11 +19,20 @@
|
||||
#define SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
#include <vector>
|
||||
|
||||
enum GameEventHook
|
||||
{
|
||||
GAMEEVENTHOOK_ON_START,
|
||||
GAMEEVENTHOOK_ON_STOP,
|
||||
GAMEEVENTHOOK_ON_EVENT_CHECK,
|
||||
GAMEEVENTHOOK_END
|
||||
};
|
||||
|
||||
class GameEventScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
GameEventScript(const char* name);
|
||||
GameEventScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
|
||||
|
||||
public:
|
||||
// Runs on start event
|
||||
|
||||
Reference in New Issue
Block a user