From 1679a9ff42c1aa058091e54d0b35a264795028d3 Mon Sep 17 00:00:00 2001 From: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Date: Fri, 11 Jul 2025 07:17:01 -0400 Subject: [PATCH] fix(Core/Unit): Don't extend leash when taking self-inflicted damage. (#22449) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 85db0818a..7fafbc748 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13730,7 +13730,7 @@ void Unit::CombatStart(Unit* victim, bool initialAggro) victim->SetInCombatWith(this); // Update leash timer when attacking creatures - if (victim->IsCreature()) + if (victim->IsCreature() && this != victim) victim->ToCreature()->UpdateLeashExtensionTime(); // Xinef: If pet started combat - put owner in combat