refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835)

This commit is contained in:
Francesco Borzì
2020-12-06 19:39:48 +01:00
committed by GitHub
parent d4a58700d4
commit 161302252e
82 changed files with 1565 additions and 1569 deletions

View File

@@ -125,23 +125,23 @@ class Object
public:
virtual ~Object();
bool IsInWorld() const { return m_inWorld; }
[[nodiscard]] bool IsInWorld() const { return m_inWorld; }
virtual void AddToWorld();
virtual void RemoveFromWorld();
uint64 GetGUID() const { return GetUInt64Value(0); }
uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(0)); }
uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(0)); }
uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(0)); }
const ByteBuffer& GetPackGUID() const { return m_PackGUID; }
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
[[nodiscard]] uint64 GetGUID() const { return GetUInt64Value(0); }
[[nodiscard]] uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(0)); }
[[nodiscard]] uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(0)); }
[[nodiscard]] uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(0)); }
[[nodiscard]] const ByteBuffer& GetPackGUID() const { return m_PackGUID; }
[[nodiscard]] uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType); }
[[nodiscard]] TypeID GetTypeId() const { return m_objectTypeId; }
[[nodiscard]] bool isType(uint16 mask) const { return (mask & m_objectType); }
virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void SendUpdateToPlayer(Player* player);
@@ -152,38 +152,38 @@ public:
virtual void DestroyForPlayer(Player* target, bool onDeath = false) const;
int32 GetInt32Value(uint16 index) const
[[nodiscard]] int32 GetInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_int32Values[index];
}
uint32 GetUInt32Value(uint16 index) const
[[nodiscard]] uint32 GetUInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_uint32Values[index];
}
uint64 GetUInt64Value(uint16 index) const
[[nodiscard]] uint64 GetUInt64Value(uint16 index) const
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false));
return *((uint64*) & (m_uint32Values[index]));
}
float GetFloatValue(uint16 index) const
[[nodiscard]] float GetFloatValue(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_floatValues[index];
}
uint8 GetByteValue(uint16 index, uint8 offset) const
[[nodiscard]] uint8 GetByteValue(uint16 index, uint8 offset) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return *(((uint8*)&m_uint32Values[index]) + offset);
}
uint16 GetUInt16Value(uint16 index, uint8 offset) const
[[nodiscard]] uint16 GetUInt16Value(uint16 index, uint8 offset) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 2);
@@ -228,7 +228,7 @@ public:
SetFlag(index, flag);
}
bool HasFlag(uint16 index, uint32 flag) const
[[nodiscard]] bool HasFlag(uint16 index, uint32 flag) const
{
if (index >= m_valuesCount && !PrintIndexError(index, false))
return false;
@@ -247,7 +247,7 @@ public:
SetByteFlag(index, offset, flag);
}
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
[[nodiscard]] bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
@@ -282,7 +282,7 @@ public:
SetFlag64(index, flag);
}
bool HasFlag64(uint16 index, uint64 flag) const
[[nodiscard]] bool HasFlag64(uint16 index, uint64 flag) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return (GetUInt64Value(index) & flag) != 0;
@@ -296,10 +296,10 @@ public:
void ClearUpdateMask(bool remove);
uint16 GetValuesCount() const { return m_valuesCount; }
[[nodiscard]] uint16 GetValuesCount() const { return m_valuesCount; }
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
[[nodiscard]] virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
[[nodiscard]] virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
virtual void BuildUpdate(UpdateDataMapType&, UpdatePlayerSet&) {}
void BuildFieldsUpdate(Player*, UpdateDataMapType&) const;
@@ -310,20 +310,20 @@ public:
void ForceValuesUpdateAtIndex(uint32);
Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return nullptr; }
Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return nullptr; }
[[nodiscard]] Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return nullptr; }
Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return nullptr; }
Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return nullptr; }
[[nodiscard]] Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return nullptr; }
Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Unit*>(this); else return nullptr; }
Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return nullptr; }
[[nodiscard]] Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return nullptr; }
GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return nullptr; }
GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return nullptr; }
[[nodiscard]] GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return nullptr; }
Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return nullptr; }
Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return nullptr; }
[[nodiscard]] Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return nullptr; }
DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return nullptr; }
DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return nullptr; }
[[nodiscard]] DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return nullptr; }
DataMap CustomData;
@@ -333,7 +333,7 @@ protected:
void _InitValues();
void _Create(uint32 guidlow, uint32 entry, HighGuid guidhigh);
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
[[nodiscard]] std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const;
@@ -367,7 +367,7 @@ private:
ByteBuffer m_PackGUID;
// for output helpfull error messages from asserts
bool PrintIndexError(uint32 index, bool set) const;
[[nodiscard]] bool PrintIndexError(uint32 index, bool set) const;
Object(const Object&); // prevent generation copy constructor
Object& operator=(Object const&); // prevent generation assigment operator
};
@@ -454,10 +454,10 @@ struct Position
m_orientation = orientation;
}
float GetPositionX() const { return m_positionX; }
float GetPositionY() const { return m_positionY; }
float GetPositionZ() const { return m_positionZ; }
float GetOrientation() const { return m_orientation; }
[[nodiscard]] float GetPositionX() const { return m_positionX; }
[[nodiscard]] float GetPositionY() const { return m_positionY; }
[[nodiscard]] float GetPositionZ() const { return m_positionZ; }
[[nodiscard]] float GetOrientation() const { return m_orientation; }
void GetPosition(float& x, float& y) const
{
@@ -483,7 +483,7 @@ struct Position
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
Position GetPosition() const { return *this; }
[[nodiscard]] Position GetPosition() const { return *this; }
Position::PositionXYZStreamer PositionXYZStream()
@@ -495,15 +495,15 @@ struct Position
return PositionXYZOStreamer(*this);
}
bool IsPositionValid() const;
[[nodiscard]] bool IsPositionValid() const;
float GetExactDist2dSq(float x, float y) const
[[nodiscard]] float GetExactDist2dSq(float x, float y) const
{
float dx = m_positionX - x;
float dy = m_positionY - y;
return dx * dx + dy * dy;
}
float GetExactDist2d(const float x, const float y) const
[[nodiscard]] float GetExactDist2d(const float x, const float y) const
{
return sqrt(GetExactDist2dSq(x, y));
}
@@ -517,12 +517,12 @@ struct Position
{
return sqrt(GetExactDist2dSq(pos));
}
float GetExactDistSq(float x, float y, float z) const
[[nodiscard]] float GetExactDistSq(float x, float y, float z) const
{
float dz = m_positionZ - z;
return GetExactDist2dSq(x, y) + dz * dz;
}
float GetExactDist(float x, float y, float z) const
[[nodiscard]] float GetExactDist(float x, float y, float z) const
{
return sqrt(GetExactDistSq(x, y, z));
}
@@ -541,15 +541,15 @@ struct Position
void GetPositionOffsetTo(const Position& endPos, Position& retOffset) const;
float GetAngle(const Position* pos) const;
float GetAngle(float x, float y) const;
[[nodiscard]] float GetAngle(float x, float y) const;
float GetRelativeAngle(const Position* pos) const
{
return GetAngle(pos) - m_orientation;
}
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
[[nodiscard]] float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float& vsin, float& vcos) const;
bool IsInDist2d(float x, float y, float dist) const
[[nodiscard]] bool IsInDist2d(float x, float y, float dist) const
{
return GetExactDist2dSq(x, y) < dist * dist;
}
@@ -557,7 +557,7 @@ struct Position
{
return GetExactDist2dSq(pos) < dist * dist;
}
bool IsInDist(float x, float y, float z, float dist) const
[[nodiscard]] bool IsInDist(float x, float y, float z, float dist) const
{
return GetExactDistSq(x, y, z) < dist * dist;
}
@@ -566,10 +566,10 @@ struct Position
return GetExactDistSq(pos) < dist * dist;
}
bool IsWithinBox(const Position& center, float xradius, float yradius, float zradius) const;
[[nodiscard]] bool IsWithinBox(const Position& center, float xradius, float yradius, float zradius) const;
bool HasInArc(float arcangle, const Position* pos, float targetRadius = 0.0f) const;
bool HasInLine(WorldObject const* target, float width) const;
std::string ToString() const;
[[nodiscard]] std::string ToString() const;
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
@@ -651,15 +651,15 @@ struct MovementInfo
jump.Reset();
}
uint32 GetMovementFlags() const { return flags; }
[[nodiscard]] uint32 GetMovementFlags() const { return flags; }
void SetMovementFlags(uint32 flag) { flags = flag; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
[[nodiscard]] bool HasMovementFlag(uint32 flag) const { return flags & flag; }
uint16 GetExtraMovementFlags() const { return flags2; }
[[nodiscard]] uint16 GetExtraMovementFlags() const { return flags2; }
void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
[[nodiscard]] bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
void SetFallTime(uint32 time) { fallTime = time; }
@@ -687,12 +687,12 @@ public:
Relocate(loc);
}
uint32 GetMapId() const
[[nodiscard]] uint32 GetMapId() const
{
return m_mapId;
}
WorldLocation GetWorldLocation() const
[[nodiscard]] WorldLocation GetWorldLocation() const
{
return *this;
}
@@ -704,7 +704,7 @@ template<class T>
class GridObject
{
public:
bool IsInGrid() const { return _gridRef.isValid(); }
[[nodiscard]] bool IsInGrid() const { return _gridRef.isValid(); }
void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
private:
@@ -721,12 +721,12 @@ public:
m_flags = 0;
}
T_FLAGS GetFlags() const { return m_flags; }
bool HasFlag(FLAG_TYPE flag) const { return m_flags & (1 << flag); }
[[nodiscard]] T_FLAGS GetFlags() const { return m_flags; }
[[nodiscard]] bool HasFlag(FLAG_TYPE flag) const { return m_flags & (1 << flag); }
void AddFlag(FLAG_TYPE flag) { m_flags |= (1 << flag); }
void DelFlag(FLAG_TYPE flag) { m_flags &= ~(1 << flag); }
T_VALUES GetValue(FLAG_TYPE flag) const { return m_values[flag]; }
[[nodiscard]] T_VALUES GetValue(FLAG_TYPE flag) const { return m_values[flag]; }
void SetValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] = value; }
void AddValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] += value; }
@@ -752,7 +752,7 @@ protected:
MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) {}
private:
Cell const& GetCurrentCell() const { return _currentCell; }
[[nodiscard]] Cell const& GetCurrentCell() const { return _currentCell; }
void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
Cell _currentCell;
@@ -818,12 +818,12 @@ public:
void GetContactPoint(const WorldObject* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;
void GetChargeContactPoint(const WorldObject* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;
float GetObjectSize() const
[[nodiscard]] float GetObjectSize() const
{
return (m_valuesCount > UNIT_FIELD_COMBATREACH) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE;
}
virtual float GetCombatReach() const { return 0.0f; } // overridden (only) in Unit
[[nodiscard]] virtual float GetCombatReach() const { return 0.0f; } // overridden (only) in Unit
void UpdateGroundPositionZ(float x, float y, float& z) const;
void UpdateAllowedPositionZ(float x, float y, float& z) const;
@@ -835,35 +835,35 @@ public:
pos.Relocate(x, y, z, GetOrientation());
}
uint32 GetInstanceId() const { return m_InstanceId; }
[[nodiscard]] uint32 GetInstanceId() const { return m_InstanceId; }
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
uint32 GetPhaseMask() const { return m_phaseMask; }
[[nodiscard]] uint32 GetPhaseMask() const { return m_phaseMask; }
bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
bool InSamePhase(uint32 phasemask) const { return m_useCombinedPhases ? GetPhaseMask() & phasemask : GetPhaseMask() == phasemask; }
[[nodiscard]] bool InSamePhase(uint32 phasemask) const { return m_useCombinedPhases ? GetPhaseMask() & phasemask : GetPhaseMask() == phasemask; }
virtual uint32 GetZoneId(bool forceRecalc = false) const;
virtual uint32 GetAreaId(bool forceRecalc = false) const;
[[nodiscard]] virtual uint32 GetZoneId(bool forceRecalc = false) const;
[[nodiscard]] virtual uint32 GetAreaId(bool forceRecalc = false) const;
virtual void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc = false) const;
InstanceScript* GetInstanceScript();
std::string const& GetName() const { return m_name; }
[[nodiscard]] std::string const& GetName() const { return m_name; }
void SetName(std::string const& newname) { m_name = newname; }
virtual std::string const& GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return m_name; }
[[nodiscard]] virtual std::string const& GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return m_name; }
float GetDistance(const WorldObject* obj) const
{
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(const Position& pos) const
[[nodiscard]] float GetDistance(const Position& pos) const
{
float d = GetExactDist(&pos) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(float x, float y, float z) const
[[nodiscard]] float GetDistance(float x, float y, float z) const
{
float d = GetExactDist(x, y, z) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
@@ -873,7 +873,7 @@ public:
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(float x, float y) const
[[nodiscard]] float GetDistance2d(float x, float y) const
{
float d = GetExactDist2d(x, y) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
@@ -892,11 +892,11 @@ public:
return IsInWorld() && obj->IsInWorld() && (FindMap() == obj->FindMap());
return false;
}
bool IsWithinDist3d(float x, float y, float z, float dist) const
[[nodiscard]] bool IsWithinDist3d(float x, float y, float z, float dist) const
{ return IsInDist(x, y, z, dist + GetObjectSize()); }
bool IsWithinDist3d(const Position* pos, float dist) const
{ return IsInDist(pos, dist + GetObjectSize()); }
bool IsWithinDist2d(float x, float y, float dist) const
[[nodiscard]] bool IsWithinDist2d(float x, float y, float dist) const
{ return IsInDist2d(x, y, dist + GetObjectSize()); }
bool IsWithinDist2d(const Position* pos, float dist) const
{ return IsInDist2d(pos, dist + GetObjectSize()); }
@@ -909,14 +909,14 @@ public:
{
return obj && IsInMap(obj) && InSamePhase(obj) && _IsWithinDist(obj, dist2compare, is3D);
}
bool IsWithinLOS(float x, float y, float z, LineOfSightChecks checks = LINEOFSIGHT_ALL_CHECKS) const;
[[nodiscard]] bool IsWithinLOS(float x, float y, float z, LineOfSightChecks checks = LINEOFSIGHT_ALL_CHECKS) const;
bool IsWithinLOSInMap(WorldObject const* obj, LineOfSightChecks checks = LINEOFSIGHT_ALL_CHECKS) const;
Position GetHitSpherePointFor(Position const& dest) const;
[[nodiscard]] Position GetHitSpherePointFor(Position const& dest) const;
void GetHitSpherePointFor(Position const& dest, float& x, float& y, float& z) const;
bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
[[nodiscard]] bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
[[nodiscard]] bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
bool isInFront(WorldObject const* target, float arc = M_PI) const;
bool isInBack(WorldObject const* target, float arc = M_PI) const;
@@ -948,8 +948,8 @@ public:
virtual void SaveRespawnTime() {}
void AddObjectToRemoveList();
float GetGridActivationRange() const;
float GetVisibilityRange() const;
[[nodiscard]] float GetGridActivationRange() const;
[[nodiscard]] float GetVisibilityRange() const;
float GetSightRange(const WorldObject* target = nullptr) const;
//bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false) const;
bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false, bool checkAlert = false) const;
@@ -969,15 +969,15 @@ public:
virtual void SetMap(Map* map);
virtual void ResetMap();
Map* GetMap() const { ASSERT(m_currMap); return m_currMap; }
Map* FindMap() const { return m_currMap; }
[[nodiscard]] Map* GetMap() const { ASSERT(m_currMap); return m_currMap; }
[[nodiscard]] Map* FindMap() const { return m_currMap; }
//used to check all object's GetMap() calls when object is not in world!
//this function should be removed in nearest time...
Map const* GetBaseMap() const;
[[nodiscard]] Map const* GetBaseMap() const;
void SetZoneScript();
ZoneScript* GetZoneScript() const { return m_zoneScript; }
[[nodiscard]] ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 id, const Position& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, SummonPropertiesEntry const* properties = nullptr) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, SummonPropertiesEntry const* properties = nullptr)
@@ -995,11 +995,11 @@ public:
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel = false, CreatureAI * (*GetAI)(Creature*) = nullptr);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
GameObject* FindNearestGameObject(uint32 entry, float range) const;
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
[[nodiscard]] Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
[[nodiscard]] GameObject* FindNearestGameObject(uint32 entry, float range) const;
[[nodiscard]] GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
Player* SelectNearestPlayer(float distance = 0) const;
[[nodiscard]] Player* SelectNearestPlayer(float distance = 0) const;
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
@@ -1011,25 +1011,25 @@ public:
//relocation and visibility system functions
void AddToNotify(uint16 f);
void RemoveFromNotify(uint16 f) { m_notifyflags &= ~f; }
bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
uint16 GetNotifyFlags() const { return m_notifyflags; }
bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
[[nodiscard]] bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
[[nodiscard]] uint16 GetNotifyFlags() const { return m_notifyflags; }
[[nodiscard]] bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
void SetNotified(uint16 f) { m_executed_notifies |= f;}
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
bool isActiveObject() const { return m_isActive; }
[[nodiscard]] bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; }
[[nodiscard]] bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; }
void SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride);
void SetWorldObject(bool apply);
bool IsPermanentWorldObject() const { return m_isWorldObject; }
bool IsWorldObject() const;
[[nodiscard]] bool IsPermanentWorldObject() const { return m_isWorldObject; }
[[nodiscard]] bool IsWorldObject() const;
template<class NOTIFIER> void VisitNearbyObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
bool IsInWintergrasp() const
[[nodiscard]] bool IsInWintergrasp() const
{
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
}
@@ -1045,22 +1045,22 @@ public:
uint32 LastUsedScriptID;
// Transports
Transport* GetTransport() const { return m_transport; }
float GetTransOffsetX() const { return m_movementInfo.transport.pos.GetPositionX(); }
float GetTransOffsetY() const { return m_movementInfo.transport.pos.GetPositionY(); }
float GetTransOffsetZ() const { return m_movementInfo.transport.pos.GetPositionZ(); }
float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); }
uint32 GetTransTime() const { return m_movementInfo.transport.time; }
int8 GetTransSeat() const { return m_movementInfo.transport.seat; }
virtual uint64 GetTransGUID() const;
[[nodiscard]] Transport* GetTransport() const { return m_transport; }
[[nodiscard]] float GetTransOffsetX() const { return m_movementInfo.transport.pos.GetPositionX(); }
[[nodiscard]] float GetTransOffsetY() const { return m_movementInfo.transport.pos.GetPositionY(); }
[[nodiscard]] float GetTransOffsetZ() const { return m_movementInfo.transport.pos.GetPositionZ(); }
[[nodiscard]] float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); }
[[nodiscard]] uint32 GetTransTime() const { return m_movementInfo.transport.time; }
[[nodiscard]] int8 GetTransSeat() const { return m_movementInfo.transport.seat; }
[[nodiscard]] virtual uint64 GetTransGUID() const;
void SetTransport(Transport* t) { m_transport = t; }
MovementInfo m_movementInfo;
virtual float GetStationaryX() const { return GetPositionX(); }
virtual float GetStationaryY() const { return GetPositionY(); }
virtual float GetStationaryZ() const { return GetPositionZ(); }
virtual float GetStationaryO() const { return GetOrientation(); }
[[nodiscard]] virtual float GetStationaryX() const { return GetPositionX(); }
[[nodiscard]] virtual float GetStationaryY() const { return GetPositionY(); }
[[nodiscard]] virtual float GetStationaryZ() const { return GetPositionZ(); }
[[nodiscard]] virtual float GetStationaryO() const { return GetOrientation(); }
protected:
std::string m_name;
@@ -1078,9 +1078,9 @@ protected:
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
virtual bool IsNeverVisible() const { return !IsInWorld(); }
[[nodiscard]] virtual bool IsNeverVisible() const { return !IsInWorld(); }
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
[[nodiscard]] virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer
virtual bool IsAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; }
private: