From 15ffcc65aa1e5f59df3839203f190e55f78b8bd2 Mon Sep 17 00:00:00 2001 From: Viste Date: Mon, 29 Apr 2019 10:52:28 +0300 Subject: [PATCH] fix(Core/Spells): Change to the way the spell effect SPELL_EFFECT_JUMP work. (#1696) --- src/server/game/Spells/SpellEffects.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index f9cdd984a..6fd4b10c4 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1105,12 +1105,9 @@ void Spell::EffectJump(SpellEffIndex effIndex) if (!unitTarget) return; - float x, y, z; - unitTarget->GetContactPoint(m_caster, x, y, z, CONTACT_DISTANCE); - float speedXY, speedZ; - CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ); - m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); + CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ); + m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ); } void Spell::EffectJumpDest(SpellEffIndex effIndex)