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fix(Core/Spells): Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER. (#3313)
Co-authored-by: HeartWell <moki.play@mail.ru> Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -2861,6 +2861,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() && effectUnit->IsInCombat())
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m_caster->SetInCombatWith(effectUnit);
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// Check for SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
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if (m_spellInfo->HasAttribute(SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER) && effectUnit->GetTypeId() != TYPEID_PLAYER)
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caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
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if (spellHitTarget)
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{
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//AI functions
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