New hook OnBeforeUpdateAttackPowerAndDamage

This commit is contained in:
Matteo Emili
2017-01-23 02:27:50 +01:00
committed by Yehonal
parent f3b2dd4f1f
commit 15b1a99b55
3 changed files with 9 additions and 0 deletions

View File

@@ -894,6 +894,8 @@ class PlayerScript : public ScriptObject
virtual void OnAfterUpdateMaxHealth(Player* /*player*/, float& /*value*/) { }
virtual void OnBeforeUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, bool /*ranged*/) { }
};
class GuildScript : public ScriptObject
@@ -1207,6 +1209,7 @@ class ScriptMgr
void OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
void OnAfterUpdateMaxPower(Player* player, Powers& power, float& value);
void OnAfterUpdateMaxHealth(Player* player, float& value);
void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, bool ranged);
public: /* GuildScript */