refactor(Script/SAI): Move Corastrasza script to SAI (#8616)

* Core/SAI Corastrasza

Moved core script to SAI. There is a core issue with SAI cast on envoker being cast on the npc and not the player. Do not push until core issue is fixed.

* Update rev_1634483390934220500.sql

* Update rev_1634483390934220500.sql

* Update rev_1634483390934220500.sql

Spells now work properly
This commit is contained in:
Malcrom
2021-10-19 18:05:30 -03:00
committed by GitHub
parent 407ee3045e
commit 15494554bc
2 changed files with 22 additions and 48 deletions

View File

@@ -264,53 +264,6 @@ public:
}
};
/*######
## npc_corastrasza
######*/
#define GOSSIP_ITEM_C_1 "I... I think so..."
enum Corastrasza
{
SPELL_SUMMON_WYRMREST_SKYTALON = 61240,
SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC = 61244,
QUEST_ACES_HIGH_DAILY = 13414,
QUEST_ACES_HIGH = 13413
};
class npc_corastrasza : public CreatureScript
{
public:
npc_corastrasza() : CreatureScript("npc_corastrasza") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
player->CastSpell(player, SPELL_SUMMON_WYRMREST_SKYTALON, true);
player->CastSpell(player, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true);
}
return true;
}
};
/*######
## npc_iruk
######*/
@@ -1395,7 +1348,6 @@ void AddSC_borean_tundra()
// Theirs
new npc_sinkhole_kill_credit();
new npc_khunok_the_behemoth();
new npc_corastrasza();
new npc_iruk();
new npc_nerubar_victim();
new npc_lurgglbr();