fix(Core/Players): Fixed setting player's zone id to unknown value. (#10996)

* fix(Core/Players): Fixed setting player's zone id to unknown value.

Fixed #10945

* Update.

* Update.
This commit is contained in:
UltraNix
2022-04-01 11:59:12 +02:00
committed by GitHub
parent 4521dcb5c5
commit 14edda6c90
3 changed files with 7 additions and 2 deletions

View File

@@ -3827,7 +3827,7 @@ public:
AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId());
// Xinef: add battlefield check
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))
if ((area && canFly && (area->flags & AREA_FLAG_NO_FLY_ZONE)) || (Bf && !Bf->CanFlyIn()))
canFly = false;
uint32 mount = 0;