fix(Core/Spells): pets should not dispel beneficials bufs from neutral units not being at war with pet's owner (#7230)

- Closes #6691
This commit is contained in:
UltraNix
2021-08-06 18:39:35 +02:00
committed by GitHub
parent ea76a0c2bb
commit 14ad1def8b
4 changed files with 39 additions and 14 deletions

View File

@@ -20,19 +20,6 @@ static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
};
enum FactionFlags
{
FACTION_FLAG_NONE = 0x00, // no faction flag
FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE)
FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};
typedef uint32 RepListID;
struct FactionState
{