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feat(Core/Visibility): Visibility improvements part 1 (#22624)
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@@ -159,7 +159,7 @@ public:
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{
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me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), h, me->GetOrientation(), true); // move to ground
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me->StopMovingOnCurrentPos();
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me->DestroyForNearbyPlayers();
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me->DestroyForVisiblePlayers();
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}
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}
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