From 14980a91bce7d692ff132460396355587375c3c7 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Wed, 13 Nov 2024 23:18:27 -0300 Subject: [PATCH] fix(Scripts/ZulAman): Permbind players when using the gong (#20554) --- .../scripts/EasternKingdoms/ZulAman/zulaman.cpp | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 83a04cbf6..594d5fceb 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -15,17 +15,6 @@ * with this program. If not, see . */ -/* ScriptData -SDName: Zulaman -SD%Complete: 90 -SDComment: Forest Frog will turn into different NPC's. Workaround to prevent new entry from running this script -SDCategory: Zul'Aman -EndScriptData */ - -/* ContentData -npc_forest_frog -EndContentData */ - #include "zulaman.h" #include "CreatureScript.h" #include "Player.h" @@ -429,6 +418,7 @@ struct npc_harrison_jones : public ScriptedAI { if (action == ACTION_COMPLETE_EVENT_3) { + me->GetMap()->ToInstanceMap()->PermBindAllPlayers(); _gongEvent = GONG_EVENT_4; _gongTimer = 0; }