From 143fad42c76d06508b604dedb69947f50d97c17f Mon Sep 17 00:00:00 2001 From: Chero Date: Thu, 8 Apr 2021 11:34:22 +0200 Subject: [PATCH] fix(Core/Unit): Set AI notification when setting/removing contested PvP flags. (#5076) --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 19ed98b0f..fc7944eab 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16517,13 +16517,13 @@ void Unit::SetContestedPvP(Player* attackedPlayer) player->AddUnitState(UNIT_STATE_ATTACK_PLAYER); player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); // call MoveInLineOfSight for nearby contested guards - //UpdateObjectVisibility(); + AddToNotify(NOTIFY_AI_RELOCATION); } if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER)) { AddUnitState(UNIT_STATE_ATTACK_PLAYER); // call MoveInLineOfSight for nearby contested guards - //UpdateObjectVisibility(); + AddToNotify(NOTIFY_AI_RELOCATION); } }