feat(Core/Random): port random system from TrinityCore (#5454)

* feat(Core/Random): port random system from TrinityCore

* lic

* logic correct

* MultimapErasePair move

* whitespace

17:13:34 1. 'Containers.h'. Replace (1)
17:13:40 2. 'LootMgr.h'. Replace (1)
17:13:44 3. 'World.cpp'. Replace (1)
17:13:47 4. 'instance_scholomance.cpp'. Replace (1)

* correct debug build
This commit is contained in:
Kargatum
2021-05-17 02:53:21 +07:00
committed by GitHub
parent 0d699222de
commit 13f71c9c4d
33 changed files with 2933 additions and 651 deletions

View File

@@ -0,0 +1,67 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
*/
#ifndef Random_h__
#define Random_h__
#include "Define.h"
#include "Duration.h"
#include <limits>
/* Return a random number in the range min..max. */
AC_COMMON_API int32 irand(int32 min, int32 max);
/* Return a random number in the range min..max (inclusive). */
AC_COMMON_API uint32 urand(uint32 min, uint32 max);
/* Return a random millisecond value between min and max seconds. Functionally equivalent to urand(min*IN_MILLISECONDS, max*IN_MILLISECONDS). */
AC_COMMON_API uint32 urandms(uint32 min, uint32 max);
/* Return a random number in the range 0 .. UINT32_MAX. */
AC_COMMON_API uint32 rand32();
/* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */
AC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max);
/* Return a random number in the range min..max */
AC_COMMON_API float frand(float min, float max);
/* Return a random double from 0.0 to 1.0 (exclusive). */
AC_COMMON_API double rand_norm();
/* Return a random double from 0.0 to 100.0 (exclusive). */
AC_COMMON_API double rand_chance();
/* Return a random number in the range 0..count (exclusive) with each value having a different chance of happening */
AC_COMMON_API uint32 urandweighted(size_t count, double const* chances);
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_f(float chance)
{
return chance > rand_chance();
}
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_i(int chance)
{
return chance > irand(0, 99);
}
/*
* Wrapper satisfying UniformRandomNumberGenerator concept for use in <random> algorithms
*/
class AC_COMMON_API RandomEngine
{
public:
typedef uint32 result_type;
static constexpr result_type min() { return std::numeric_limits<result_type>::min(); }
static constexpr result_type max() { return std::numeric_limits<result_type>::max(); }
result_type operator()() const { return rand32(); }
static RandomEngine& Instance();
};
#endif // Random_h__