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feat(Core/Random): port random system from TrinityCore (#5454)
* feat(Core/Random): port random system from TrinityCore * lic * logic correct * MultimapErasePair move * whitespace 17:13:34 1. 'Containers.h'. Replace (1) 17:13:40 2. 'LootMgr.h'. Replace (1) 17:13:44 3. 'World.cpp'. Replace (1) 17:13:47 4. 'instance_scholomance.cpp'. Replace (1) * correct debug build
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src/common/Utilities/Random.h
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67
src/common/Utilities/Random.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
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*/
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#ifndef Random_h__
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#define Random_h__
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#include "Define.h"
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#include "Duration.h"
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#include <limits>
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/* Return a random number in the range min..max. */
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AC_COMMON_API int32 irand(int32 min, int32 max);
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/* Return a random number in the range min..max (inclusive). */
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AC_COMMON_API uint32 urand(uint32 min, uint32 max);
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/* Return a random millisecond value between min and max seconds. Functionally equivalent to urand(min*IN_MILLISECONDS, max*IN_MILLISECONDS). */
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AC_COMMON_API uint32 urandms(uint32 min, uint32 max);
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/* Return a random number in the range 0 .. UINT32_MAX. */
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AC_COMMON_API uint32 rand32();
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/* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */
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AC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max);
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/* Return a random number in the range min..max */
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AC_COMMON_API float frand(float min, float max);
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/* Return a random double from 0.0 to 1.0 (exclusive). */
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AC_COMMON_API double rand_norm();
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/* Return a random double from 0.0 to 100.0 (exclusive). */
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AC_COMMON_API double rand_chance();
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/* Return a random number in the range 0..count (exclusive) with each value having a different chance of happening */
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AC_COMMON_API uint32 urandweighted(size_t count, double const* chances);
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_f(float chance)
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{
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return chance > rand_chance();
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}
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_i(int chance)
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{
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return chance > irand(0, 99);
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}
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/*
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* Wrapper satisfying UniformRandomNumberGenerator concept for use in <random> algorithms
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*/
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class AC_COMMON_API RandomEngine
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{
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public:
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typedef uint32 result_type;
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static constexpr result_type min() { return std::numeric_limits<result_type>::min(); }
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static constexpr result_type max() { return std::numeric_limits<result_type>::max(); }
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result_type operator()() const { return rand32(); }
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static RandomEngine& Instance();
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};
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#endif // Random_h__
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