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feat(Core/Random): port random system from TrinityCore (#5454)
* feat(Core/Random): port random system from TrinityCore * lic * logic correct * MultimapErasePair move * whitespace 17:13:34 1. 'Containers.h'. Replace (1) 17:13:40 2. 'LootMgr.h'. Replace (1) 17:13:44 3. 'World.cpp'. Replace (1) 17:13:47 4. 'instance_scholomance.cpp'. Replace (1) * correct debug build
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84
src/common/Utilities/Random.cpp
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84
src/common/Utilities/Random.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
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*/
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#include "Random.h"
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#include "Errors.h"
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#include "SFMTRand.h"
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#include <memory>
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#include <random>
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static thread_local std::unique_ptr<SFMTRand> sfmtRand;
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static RandomEngine engine;
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static SFMTRand* GetRng()
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{
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if (!sfmtRand)
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sfmtRand = std::make_unique<SFMTRand>();
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return sfmtRand.get();
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}
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int32 irand(int32 min, int32 max)
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{
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ASSERT(max >= min);
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std::uniform_int_distribution<int32> uid(min, max);
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return uid(engine);
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}
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uint32 urand(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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std::uniform_int_distribution<uint32> uid(min, max);
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return uid(engine);
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}
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uint32 urandms(uint32 min, uint32 max)
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{
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ASSERT(std::numeric_limits<uint32>::max() / Milliseconds::period::den >= max);
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return urand(min * Milliseconds::period::den, max * Milliseconds::period::den);
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}
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float frand(float min, float max)
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{
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ASSERT(max >= min);
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std::uniform_real_distribution<float> urd(min, max);
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return urd(engine);
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}
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Milliseconds randtime(Milliseconds min, Milliseconds max)
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{
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long long diff = max.count() - min.count();
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ASSERT(diff >= 0);
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ASSERT(diff <= (uint32)-1);
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return min + Milliseconds(urand(0, diff));
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}
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uint32 rand32()
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{
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return GetRng()->RandomUInt32();
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}
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double rand_norm()
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{
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std::uniform_real_distribution<double> urd;
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return urd(engine);
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}
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double rand_chance()
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{
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std::uniform_real_distribution<double> urd(0.0, 100.0);
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return urd(engine);
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}
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uint32 urandweighted(size_t count, double const* chances)
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{
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std::discrete_distribution<uint32> dd(chances, chances + count);
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return dd(engine);
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}
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RandomEngine& RandomEngine::Instance()
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{
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return engine;
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}
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