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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
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@@ -2672,29 +2672,30 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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// pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
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// xinef: this should include taunt auras
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if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasTauntAura()))
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if (!isWorldBoss() && (GetLastLeashExtensionTime() + GetLeashTimer() > GameTime::GetGameTime().count() || HasTauntAura()))
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return true;
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}
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if (skipDistCheck)
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return true;
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// xinef: added size factor for huge npcs
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float dist = std::min<float>(GetDetectionRange() + GetObjectSize() * 2, 150.0f);
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float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
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if (Unit* unit = GetCharmerOrOwner())
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if (GetCharmerOrOwner())
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{
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dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
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return victim->IsWithinDist(unit, dist);
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return IsWithinDist(victim, dist);
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}
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if (!dist)
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return true;
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float x, y, z;
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x = y = z = 0.0f;
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if (GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE)->GetResetPosition(x, y, z))
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return IsInDist2d(x, y, dist);
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else
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{
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// to prevent creatures in air ignore attacks because distance is already too high...
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if (GetMovementTemplate().IsFlightAllowed())
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return victim->IsInDist2d(&m_homePosition, dist);
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else
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return victim->IsInDist(&m_homePosition, dist);
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}
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return IsInDist2d(&m_homePosition, dist);
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}
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CreatureAddon const* Creature::GetCreatureAddon() const
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@@ -3730,6 +3731,16 @@ void Creature::UpdateLeashExtensionTime()
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(*GetLastLeashExtensionTimePtr()) = GameTime::GetGameTime().count();
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}
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uint8 Creature::GetLeashTimer() const
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{ // Based on testing on Classic, seems to range from ~11s for low level mobs (1-5) to ~16s for high level mobs (70+)
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uint8 timerOffset = 11;
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uint8 timerModifier = uint8(GetLevel() / 10) - 2;
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// Formula is likely not quite correct, but better than flat timer
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return std::max<uint8>(timerOffset, timerOffset + timerModifier);
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}
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bool Creature::CanPeriodicallyCallForAssistance() const
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{
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if (!IsInCombat())
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