mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-26 07:06:23 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -2672,29 +2672,30 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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// pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
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// xinef: this should include taunt auras
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if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasTauntAura()))
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if (!isWorldBoss() && (GetLastLeashExtensionTime() + GetLeashTimer() > GameTime::GetGameTime().count() || HasTauntAura()))
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return true;
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}
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if (skipDistCheck)
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return true;
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// xinef: added size factor for huge npcs
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float dist = std::min<float>(GetDetectionRange() + GetObjectSize() * 2, 150.0f);
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float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
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if (Unit* unit = GetCharmerOrOwner())
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if (GetCharmerOrOwner())
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{
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dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
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return victim->IsWithinDist(unit, dist);
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return IsWithinDist(victim, dist);
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}
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if (!dist)
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return true;
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float x, y, z;
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x = y = z = 0.0f;
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if (GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE)->GetResetPosition(x, y, z))
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return IsInDist2d(x, y, dist);
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else
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{
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// to prevent creatures in air ignore attacks because distance is already too high...
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if (GetMovementTemplate().IsFlightAllowed())
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return victim->IsInDist2d(&m_homePosition, dist);
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else
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return victim->IsInDist(&m_homePosition, dist);
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}
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return IsInDist2d(&m_homePosition, dist);
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}
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CreatureAddon const* Creature::GetCreatureAddon() const
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@@ -3730,6 +3731,16 @@ void Creature::UpdateLeashExtensionTime()
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(*GetLastLeashExtensionTimePtr()) = GameTime::GetGameTime().count();
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}
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uint8 Creature::GetLeashTimer() const
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{ // Based on testing on Classic, seems to range from ~11s for low level mobs (1-5) to ~16s for high level mobs (70+)
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uint8 timerOffset = 11;
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uint8 timerModifier = uint8(GetLevel() / 10) - 2;
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// Formula is likely not quite correct, but better than flat timer
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return std::max<uint8>(timerOffset, timerOffset + timerModifier);
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}
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bool Creature::CanPeriodicallyCallForAssistance() const
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{
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if (!IsInCombat())
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@@ -391,6 +391,7 @@ public:
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void ClearLastLeashExtensionTimePtr();
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time_t GetLastLeashExtensionTime() const;
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void UpdateLeashExtensionTime();
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uint8 GetLeashTimer() const;
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bool IsFreeToMove();
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static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000;
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@@ -8840,13 +8840,7 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
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battlefield->FillInitialWorldStates(packet);
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break;
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}
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[[fallthrough]];
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default:
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packet.Worldstates.reserve(4);
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packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_2, 0);
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packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_1, 0);
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packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_0, 0);
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packet.Worldstates.emplace_back(WORLD_STATE_GENERIC_UNK_3, 0);
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break;
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}
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}
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@@ -51,17 +51,17 @@ void Totem::InitStats(uint32 duration)
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if (Unit* owner = ObjectAccessor::GetUnit(*this, m_owner))
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{
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uint32 slot = m_Properties->Slot;
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if (owner->IsPlayer() && slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
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if (owner->IsPlayer() && slot >= SUMMON_SLOT_TOTEM_FIRE && slot < MAX_TOTEM_SLOT)
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{
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WorldPackets::Totem::TotemCreated data;
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data.Totem = GetGUID();
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data.Slot = slot - SUMMON_SLOT_TOTEM;
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data.Slot = slot - SUMMON_SLOT_TOTEM_FIRE;
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data.Duration = duration;
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data.SpellID = GetUInt32Value(UNIT_CREATED_BY_SPELL);
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owner->ToPlayer()->SendDirectMessage(data.Write());
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// set display id depending on caster's race
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SetDisplayId(owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
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SetDisplayId(sObjectMgr->GetModelForTotem(SummonSlot(slot), Races(owner->getRace())));
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}
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SetLevel(owner->GetLevel());
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@@ -133,7 +133,7 @@ void Totem::UnSummon(uint32 msTime)
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if (Unit* owner = GetOwner())
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{
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// clear owner's totem slot
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for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
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for (uint8 i = SUMMON_SLOT_TOTEM_FIRE; i < MAX_TOTEM_SLOT; ++i)
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{
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if (owner->m_SummonSlot[i] == GetGUID())
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{
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@@ -19261,7 +19261,7 @@ uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float c
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return CalculatePct(damage, percent);
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}
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uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
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uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId)
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{
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// Hardcoded cases
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switch (spellId)
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@@ -19276,177 +19276,8 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
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if (IsPlayer())
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{
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switch (form)
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{
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case FORM_CAT:
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// Based on Hair color
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if (getRace() == RACE_NIGHTELF)
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{
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uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
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switch (hairColor)
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{
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case 7: // Violet
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case 8:
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return 29405;
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case 3: // Light Blue
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return 29406;
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case 0: // Green
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case 1: // Light Green
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case 2: // Dark Green
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return 29407;
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case 4: // White
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return 29408;
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default: // original - Dark Blue
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return 892;
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}
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}
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// Based on Skin color
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else if (getRace() == RACE_TAUREN)
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{
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uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
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// Male
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if (getGender() == GENDER_MALE)
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{
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switch (skinColor)
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{
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case 12: // White
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case 13:
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case 14:
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case 18: // Completly White
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return 29409;
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case 9: // Light Brown
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case 10:
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case 11:
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return 29410;
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case 6: // Brown
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case 7:
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case 8:
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return 29411;
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case 0: // Dark
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case 1:
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case 2:
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case 3: // Dark Grey
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case 4:
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case 5:
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return 29412;
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default: // original - Grey
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return 8571;
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}
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}
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// Female
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else switch (skinColor)
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{
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case 10: // White
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return 29409;
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case 6: // Light Brown
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case 7:
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return 29410;
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case 4: // Brown
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case 5:
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return 29411;
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case 0: // Dark
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case 1:
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case 2:
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case 3:
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return 29412;
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default: // original - Grey
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return 8571;
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}
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}
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else if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
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return 892;
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else
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return 8571;
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case FORM_DIREBEAR:
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case FORM_BEAR:
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// Based on Hair color
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if (getRace() == RACE_NIGHTELF)
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{
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uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
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switch (hairColor)
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{
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case 0: // Green
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case 1: // Light Green
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case 2: // Dark Green
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return 29413; // 29415?
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case 6: // Dark Blue
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return 29414;
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case 4: // White
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return 29416;
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case 3: // Light Blue
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return 29417;
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default: // original - Violet
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return 2281;
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}
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}
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// Based on Skin color
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else if (getRace() == RACE_TAUREN)
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{
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uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
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// Male
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if (getGender() == GENDER_MALE)
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{
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switch (skinColor)
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{
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case 0: // Dark (Black)
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case 1:
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case 2:
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return 29418;
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case 3: // White
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case 4:
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case 5:
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case 12:
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case 13:
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case 14:
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return 29419;
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case 9: // Light Brown/Grey
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case 10:
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case 11:
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case 15:
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case 16:
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case 17:
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return 29420;
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case 18: // Completly White
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return 29421;
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default: // original - Brown
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return 2289;
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}
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}
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// Female
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else switch (skinColor)
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{
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case 0: // Dark (Black)
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case 1:
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return 29418;
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case 2: // White
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case 3:
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return 29419;
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case 6: // Light Brown/Grey
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case 7:
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case 8:
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case 9:
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return 29420;
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case 10: // Completly White
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return 29421;
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default: // original - Brown
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return 2289;
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}
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}
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else if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
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return 2281;
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else
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return 2289;
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case FORM_FLIGHT:
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if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
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return 20857;
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return 20872;
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case FORM_FLIGHT_EPIC:
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if (Player::TeamIdForRace(getRace()) == TEAM_ALLIANCE)
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return 21243;
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return 21244;
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default:
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break;
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}
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if (uint32 ModelId = sObjectMgr->GetModelForShapeshift(form, ToPlayer()))
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return ModelId;
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}
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uint32 modelid = 0;
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@@ -19472,104 +19303,6 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
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return modelid;
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}
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uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
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{
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switch (getRace())
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{
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case RACE_ORC:
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 30758;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 30757;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 30759;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 30756;
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}
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break;
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}
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case RACE_DWARF:
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 30754;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 30753;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 30755;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 30736;
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}
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break;
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}
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case RACE_TROLL:
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 30762;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 30761;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 30763;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 30760;
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}
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break;
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}
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case RACE_TAUREN:
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 4589;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 4588;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 4587;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 4590;
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}
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break;
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}
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case RACE_DRAENEI:
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 19074;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 19073;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 19075;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 19071;
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}
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break;
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}
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default: // One standard for other races.
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{
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switch (totemType)
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{
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case SUMMON_TYPE_TOTEM_FIRE: // fire
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return 4589;
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case SUMMON_TYPE_TOTEM_EARTH: // earth
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return 4588;
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case SUMMON_TYPE_TOTEM_WATER: // water
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return 4587;
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case SUMMON_TYPE_TOTEM_AIR: // air
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return 4590;
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}
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break;
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}
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}
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return 0;
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}
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Unit* Unit::GetRedirectThreatTarget() const
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{
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return _redirectThreatInfo.GetTargetGUID() ? ObjectAccessor::GetUnit(*this, _redirectThreatInfo.GetTargetGUID()) : nullptr;
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@@ -26,6 +26,7 @@
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#include "ItemTemplate.h"
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#include "MotionMaster.h"
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#include "Object.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "SpellDefines.h"
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#include "ThreatMgr.h"
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@@ -599,23 +600,6 @@ enum ReactiveType
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MAX_REACTIVE
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};
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#define SUMMON_SLOT_PET 0
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#define SUMMON_SLOT_TOTEM 1
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#define MAX_TOTEM_SLOT 5
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#define SUMMON_SLOT_MINIPET 5
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#define SUMMON_SLOT_QUEST 6
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#define MAX_SUMMON_SLOT 7
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#define MAX_GAMEOBJECT_SLOT 4
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enum PlayerTotemType
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{
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SUMMON_TYPE_TOTEM_FIRE = 63,
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SUMMON_TYPE_TOTEM_EARTH = 81,
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SUMMON_TYPE_TOTEM_WATER = 82,
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SUMMON_TYPE_TOTEM_AIR = 83,
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};
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/// Spell cooldown flags sent in SMSG_SPELL_COOLDOWN
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enum SpellCooldownFlags
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{
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@@ -1898,8 +1882,7 @@ public:
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void RestoreDisplayId();
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void SetNativeDisplayId(uint32 displayId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, displayId); }
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[[nodiscard]] uint32 GetModelForForm(ShapeshiftForm form, uint32 spellId) const;
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uint32 GetModelForTotem(PlayerTotemType totemType);
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[[nodiscard]] uint32 GetModelForForm(ShapeshiftForm form, uint32 spellId);
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// Unit positons
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[[nodiscard]] virtual bool IsInWater() const;
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