fix(Core/Units): Stop melee attacking victim if being charmed by non-friendly target. (#11353)

Fixes #11316
This commit is contained in:
UltraNix
2022-04-16 14:45:16 +02:00
committed by GitHub
parent b88f442861
commit 13993a0b5b
2 changed files with 36 additions and 0 deletions

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@@ -1360,6 +1360,7 @@ public:
void CombatStop(bool includingCast = false);
void CombatStopWithPets(bool includingCast = false);
void StopAttackFaction(uint32 faction_id);
void StopAttackingInvalidTarget();
Unit* SelectNearbyTarget(Unit* exclude = nullptr, float dist = NOMINAL_MELEE_RANGE) const;
Unit* SelectNearbyNoTotemTarget(Unit* exclude = nullptr, float dist = NOMINAL_MELEE_RANGE) const;
void SendMeleeAttackStop(Unit* victim = nullptr);