From 1392cee3029d1caab2a3afc3f9124f002b6fc162 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 6 Mar 2022 18:26:26 +0100 Subject: [PATCH] fix(Scripts/Raids): Debuff Mind Exhaustion on Razorgore should be apply on start of mind control. (#10835) Fixes #10769 --- .../BlackrockMountain/BlackwingLair/boss_razorgore.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp index 24b29d9b9..6ae689c7c 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp @@ -116,7 +116,7 @@ public: void OnCharmed(bool apply) override { - if (!apply) + if (apply) { if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmerGUID)) {