refactor(Core/Spell): Use ApplySpellFix with SpellInfo (#9938)

This commit is contained in:
Kitzunu
2022-02-08 14:09:15 +01:00
committed by GitHub
parent cfd9ebe107
commit 13643c969c
11 changed files with 1292 additions and 1268 deletions

View File

@@ -1530,15 +1530,15 @@ void World::SetInitialWorldSettings()
LOG_INFO("server.loading", "Loading Game Graveyard...");
sGraveyard->LoadGraveyardFromDB();
LOG_INFO("server.loading", "Loading spell dbc data corrections...");
sSpellMgr->LoadDbcDataCorrections();
LOG_INFO("server.loading", "Initializing PlayerDump tables...");
PlayerDump::InitializeTables();
LOG_INFO("server.loading", "Loading SpellInfo store...");
sSpellMgr->LoadSpellInfoStore();
LOG_INFO("server.loading", "Loading SpellInfo data corrections...");
sSpellMgr->LoadSpellInfoCorrections();
LOG_INFO("server.loading", "Loading Spell Rank Data...");
sSpellMgr->LoadSpellRanks();
@@ -1548,8 +1548,8 @@ void World::SetInitialWorldSettings()
LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
sSpellMgr->LoadSkillLineAbilityMap();
LOG_INFO("server.loading", "Loading spell custom attributes...");
sSpellMgr->LoadSpellCustomAttr();
LOG_INFO("server.loading", "Loading SpellInfo custom attributes...");
sSpellMgr->LoadSpellInfoCustomAttributes();
LOG_INFO("server.loading", "Loading GameObject models...");
LoadGameObjectModelList(m_dataPath);