refactor(Core/Spell): Use ApplySpellFix with SpellInfo (#9938)

This commit is contained in:
Kitzunu
2022-02-08 14:09:15 +01:00
committed by GitHub
parent cfd9ebe107
commit 13643c969c
11 changed files with 1292 additions and 1268 deletions

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@@ -6681,7 +6681,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if (m_spellInfo->RangeEntry->ID == 1)
return SPELL_CAST_OK;
range_type = m_spellInfo->RangeEntry->type;
range_type = m_spellInfo->RangeEntry->Flags;
}
Unit* target = m_targets.GetUnitTarget();

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@@ -517,7 +517,7 @@ public:
void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode);
void HandleThreatSpells();
SpellInfo const* m_spellInfo;
SpellInfo const* const m_spellInfo;
Item* m_CastItem;
Item* m_weaponItem;
ObjectGuid m_castItemGUID;
@@ -574,7 +574,6 @@ public:
Unit* GetCaster() const { return m_caster; }
Unit* GetOriginalCaster() const { return m_originalCaster; }
SpellInfo const* GetSpellInfo() const { return m_spellInfo; }
void SetSpellInfo(SpellInfo const* info) { m_spellInfo = info; }
int32 GetPowerCost() const { return m_powerCost; }
bool UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)

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@@ -2275,8 +2275,8 @@ float SpellInfo::GetMinRange(bool positive) const
if (!RangeEntry)
return 0.0f;
if (positive)
return RangeEntry->minRangeFriend;
return RangeEntry->minRangeHostile;
return RangeEntry->RangeMin[1];
return RangeEntry->RangeMin[0];
}
float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const
@@ -2285,9 +2285,9 @@ float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const
return 0.0f;
float range;
if (positive)
range = RangeEntry->maxRangeFriend;
range = RangeEntry->RangeMax[1];
else
range = RangeEntry->maxRangeHostile;
range = RangeEntry->RangeMax[0];
if (caster)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell);

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@@ -310,8 +310,10 @@ private:
static std::array<StaticData, TOTAL_SPELL_EFFECTS> _data;
};
class SpellInfo
class AC_GAME_API SpellInfo
{
friend class SpellMgr;
public:
uint32 Id;
SpellCategoryEntry const* CategoryEntry;
@@ -518,13 +520,23 @@ public:
bool IsDifferentRankOf(SpellInfo const* spellInfo) const;
bool IsHighRankOf(SpellInfo const* spellInfo) const;
// loading helpers
void _InitializeExplicitTargetMask();
std::array<SpellEffectInfo, MAX_SPELL_EFFECTS> const& GetEffects() const { return Effects; }
SpellEffectInfo const& GetEffect(SpellEffIndex index) const { ASSERT(index < Effects.size()); return Effects[index]; }
bool _IsPositiveEffect(uint8 effIndex, bool deep) const;
bool _IsPositiveSpell() const;
static bool _IsPositiveTarget(uint32 targetA, uint32 targetB);
private:
// loading helpers
void _InitializeExplicitTargetMask();
AuraStateType LoadAuraState() const;
SpellSpecificType LoadSpellSpecific() const;
std::array<SpellEffectInfo, MAX_SPELL_EFFECTS>& _GetEffects() { return Effects; }
SpellEffectInfo& _GetEffect(SpellEffIndex index) { ASSERT(index < Effects.size()); return Effects[index]; }
// unloading helpers
void _UnloadImplicitTargetConditionLists();
};

File diff suppressed because it is too large Load Diff

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@@ -759,8 +759,8 @@ public:
void LoadSpellInfoStore();
void UnloadSpellInfoStore();
void UnloadSpellInfoImplicitTargetConditionLists();
void LoadSpellCustomAttr();
void LoadDbcDataCorrections();
void LoadSpellInfoCustomAttributes();
void LoadSpellInfoCorrections();
void LoadSpellSpecificAndAuraState();
private: