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Fix(Core/CharacterHandler): Incorrect behavior using an equipment set… (#18253)
* Fix(Core/CharacterHandler): Incorrect behavior using an equipment set if it will result in a full inventory. * Fixing the error message to -Equiment swap failed - inventory is full- like the Blizzlike error message
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@@ -771,6 +771,14 @@ struct ItemPosCount
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};
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typedef std::vector<ItemPosCount> ItemPosCountVec;
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struct SavedItem
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{
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Item* item;
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uint16 dstpos;
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SavedItem(Item* _item, uint16 dstpos) : item(_item), dstpos(dstpos) {}
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};
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enum TransferAbortReason
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{
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TRANSFER_ABORT_NONE = 0x00,
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