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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
Big update.
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@@ -719,13 +719,11 @@ struct ChrRacesEntry
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struct CinematicCameraEntry
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{
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uint32 id; // 0 index
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char const* filename; // 1
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uint32 soundid; // 2 in SoundEntries.dbc or 0
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float base_x; // 3
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float base_y; // 4
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float base_z; // 5
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float base_o; // 6
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uint32 ID; // 0
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char const* Model; // 1 Model filename (translate .mdx to .m2)
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uint32 SoundID; // 2 Sound ID (voiceover for cinematic)
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DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates
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float OriginFacing; // 6 Orientation in map used for basis for M2 co-ordinates
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};
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struct CinematicSequencesEntry
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@@ -1751,16 +1749,14 @@ struct SpellRadiusEntry
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struct SpellRangeEntry
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{
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uint32 ID;
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float minRangeHostile;
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float minRangeFriend;
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float maxRangeHostile;
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float maxRangeFriend;
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uint32 type;
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//char const* Name[16]; // 7-23 unused
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// 24 string flags, unused
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//char const* Name2[16]; // 25-40 unused
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// 41 string flags, unused
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uint32 ID; // 0
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float RangeMin[2]; // 1-2 [0] Hostile [1] Friendly
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float RangeMax[2]; // 3-4 [0] Hostile [1] Friendly
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uint32 Flags; // 5
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// char const* DisplayName[16]; // 6-21
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// uint32 DisplayName_lang_mask; // 22
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// char const* DisplayNameShort[16]; // 23-38
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// uint32 DisplayNameShort_lang_mask; // 39
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};
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struct SpellRuneCostEntry
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@@ -2180,7 +2176,7 @@ struct WorldStateUI
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// Structures not used for casting to loaded DBC data and not required then packing
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struct MapDifficulty
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{
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MapDifficulty() {}
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MapDifficulty() = default;
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MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) {}
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uint32 resetTime{0};
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@@ -2190,7 +2186,7 @@ struct MapDifficulty
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struct TalentSpellPos
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{
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TalentSpellPos() {}
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TalentSpellPos() = default;
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TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
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uint16 talent_id{0};
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@@ -2201,7 +2197,7 @@ typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
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struct TaxiPathBySourceAndDestination
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{
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TaxiPathBySourceAndDestination() {}
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TaxiPathBySourceAndDestination() = default;
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TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) {}
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uint32 ID{0};
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