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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big update.
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197
src/server/game/Handlers/BankHandler.cpp
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197
src/server/game/Handlers/BankHandler.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BankPackets.h"
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#include "DBCStores.h"
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#include "Item.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
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{
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// bankerGUID parameter is optional, set to 0 by default.
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if (!bankerGUID)
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bankerGUID = m_currentBankerGUID;
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bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
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if (!isUsingBankCommand)
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{
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
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if (!creature)
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return false;
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}
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return true;
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}
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void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendShowBank(guid);
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}
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void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
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{
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LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
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if (!CanUseBank())
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{
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LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
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return;
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}
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Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, nullptr);
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return;
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}
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if (dest.size() == 1 && dest[0].pos == item->GetPos())
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{
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_player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
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_player->BankItem(dest, item, true);
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_player->UpdateTitansGrip();
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}
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void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
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{
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LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
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if (!CanUseBank())
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{
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LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
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return;
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}
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Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, nullptr);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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if (Item const* storedItem = _player->StoreItem(dest, item, true))
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_player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
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}
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else // moving from inventory to bank
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, nullptr);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
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_player->BankItem(dest, item, true);
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_player->UpdateTitansGrip();
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}
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}
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void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot)
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{
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WorldPackets::Bank::BuyBankSlotResult packet;
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if (!CanUseBank(buyBankSlot.Banker))
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{
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packet.Result = ERR_BANKSLOT_NOTBANKER;
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SendPacket(packet.Write());
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LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
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return;
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}
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uint32 slot = _player->GetBankBagSlotCount();
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// next slot
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++slot;
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LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = {}", slot);
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BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
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if (!slotEntry)
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{
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packet.Result = ERR_BANKSLOT_FAILED_TOO_MANY;
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SendPacket(packet.Write());
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return;
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}
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uint32 price = slotEntry->price;
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if (!_player->HasEnoughMoney(price))
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{
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packet.Result = ERR_BANKSLOT_INSUFFICIENT_FUNDS;
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SendPacket(packet.Write());
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return;
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}
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_player->SetBankBagSlotCount(slot);
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_player->ModifyMoney(-int32(price));
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packet.Result = ERR_BANKSLOT_OK;
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SendPacket(packet.Write());
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
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}
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void WorldSession::SendShowBank(ObjectGuid guid)
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{
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m_currentBankerGUID = guid;
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WorldPackets::Bank::ShowBank packet;
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packet.Banker = guid;
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SendPacket(packet.Write());
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}
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