Big update.

This commit is contained in:
UltraNix
2022-03-12 22:28:00 +01:00
parent 6006eeeb01
commit 12d41d1314
2064 changed files with 427245 additions and 268481 deletions

View File

@@ -27,6 +27,16 @@
#include "WorldPacket.h"
#include "WorldSession.h"
void BattlegroundAVScore::BuildObjectivesBlock(WorldPacket& data)
{
data << uint32(5); // Objectives Count
data << uint32(GraveyardsAssaulted);
data << uint32(GraveyardsDefended);
data << uint32(TowersAssaulted);
data << uint32(TowersDefended);
data << uint32(MinesCaptured);
}
BattlegroundAV::BattlegroundAV()
{
BgObjects.resize(BG_AV_OBJECT_MAX);
@@ -49,14 +59,9 @@ BattlegroundAV::BattlegroundAV()
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
InitNode(i, TEAM_NEUTRAL, false);
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AV_START_TWO_MINUTES;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AV_START_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AV_START_HALF_MINUTE;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AV_HAS_BEGUN;
}
BattlegroundAV::~BattlegroundAV()
{
StartMessageIds[BG_STARTING_EVENT_SECOND] = BG_AV_TEXT_START_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_THIRD] = BG_AV_TEXT_START_HALF_MINUTE;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = BG_AV_TEXT_BATTLE_HAS_BEGUN;
}
void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
@@ -70,7 +75,7 @@ void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
LOG_DEBUG("bg.battleground", "bg_av HandleKillUnit %i", unit->GetEntry());
LOG_DEBUG("bg.battleground", "bg_av HandleKillUnit {}", unit->GetEntry());
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 entry = unit->GetEntry();
@@ -140,9 +145,17 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
DelCreature(AV_CPLACE_TRIGGER18);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4])
{
ChangeMineOwner(AV_NORTH_MINE, killer->GetTeamId());
UpdatePlayerScore(killer, SCORE_MINES_CAPTURED, 1);
killer->KilledMonsterCredit(BG_AV_QUEST_CREDIT_MINE);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4])
{
ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeamId());
UpdatePlayerScore(killer, SCORE_MINES_CAPTURED, 1);
killer->KilledMonsterCredit(BG_AV_QUEST_CREDIT_MINE);
}
}
void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
@@ -151,7 +164,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
return;//maybe we should log this, cause this must be a cheater or a big bug
TeamId teamId = player->GetTeamId();
//TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed", questid);
switch (questid)
{
case AV_QUEST_A_SCRAPS1:
@@ -161,7 +174,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][0] += 20;
if (m_Team_QuestStatus[teamId][0] == 500 || m_Team_QuestStatus[teamId][0] == 1000 || m_Team_QuestStatus[teamId][0] == 1500) //25, 50, 75 turn ins
{
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed starting with unit upgrading..", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed starting with unit upgrading..", questid);
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
if (m_Nodes[i].OwnerId == player->GetTeamId() && m_Nodes[i].State == POINT_CONTROLED)
{
@@ -176,21 +189,21 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][1]++;
RewardReputationToTeam(teamId, 1, teamId);
if (m_Team_QuestStatus[teamId][1] == 30)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER2:
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[teamId][2]++;
RewardReputationToTeam(teamId, 1, teamId);
if (m_Team_QuestStatus[teamId][2] == 60)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER3:
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[teamId][3]++;
RewardReputationToTeam(teamId, 1, teamId);
if (m_Team_QuestStatus[teamId][3] == 120)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
break;
case AV_QUEST_A_BOSS1:
case AV_QUEST_H_BOSS1:
@@ -200,17 +213,17 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_H_BOSS2:
m_Team_QuestStatus[teamId][4]++;
if (m_Team_QuestStatus[teamId][4] >= 200)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
break;
case AV_QUEST_A_NEAR_MINE:
case AV_QUEST_H_NEAR_MINE:
m_Team_QuestStatus[teamId][5]++;
if (m_Team_QuestStatus[teamId][5] == 28)
{
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][6] == 7)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_OTHER_MINE:
@@ -218,10 +231,10 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][6]++;
if (m_Team_QuestStatus[teamId][6] == 7)
{
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][5] == 20)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_HIDE:
@@ -229,10 +242,10 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][7]++;
if (m_Team_QuestStatus[teamId][7] == 25)
{
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][8] == 25)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - rider assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_TAME:
@@ -240,14 +253,14 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[teamId][8]++;
if (m_Team_QuestStatus[teamId][8] == 25)
{
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
if (m_Team_QuestStatus[teamId][7] == 25)
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - rider assault ready", questid);
}
break;
default:
LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed but is not interesting at all", questid);
LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed but is not interesting at all", questid);
return; //was no interesting quest at all
break;
}
@@ -268,7 +281,15 @@ void BattlegroundAV::UpdateScore(TeamId teamId, int16 points)
}
else if (!m_IsInformedNearVictory[teamId] && m_Team_Scores[teamId] < SEND_MSG_NEAR_LOSE)
{
SendMessageToAll(teamId == TEAM_HORDE ? LANG_BG_AV_H_NEAR_LOSE : LANG_BG_AV_A_NEAR_LOSE, teamId == TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE);
if (teamId == TEAM_ALLIANCE)
{
SendBroadcastText(BG_AV_TEXT_ALLIANCE_NEAR_LOSE, CHAT_MSG_BG_SYSTEM_ALLIANCE);
}
else
{
SendBroadcastText(BG_AV_TEXT_HORDE_NEAR_LOSE, CHAT_MSG_BG_SYSTEM_HORDE);
}
PlaySoundToAll(AV_SOUND_NEAR_VICTORY);
m_IsInformedNearVictory[teamId] = true;
}
@@ -456,8 +477,7 @@ void BattlegroundAV::StartingEventOpenDoors()
void BattlegroundAV::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
//create score and add it to map, default values are set in constructor
PlayerScores[player->GetGUID()] = new BattlegroundAVScore(player);
PlayerScores.emplace(player->GetGUID().GetCounter(), new BattlegroundAVScore(player->GetGUID()));
}
void BattlegroundAV::EndBattleground(TeamId winnerTeamId)
@@ -542,49 +562,36 @@ void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundAV::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
bool BattlegroundAV::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
auto itr = PlayerScores.find(player->GetGUID());
if (itr == PlayerScores.end())
return;
if (!Battleground::UpdatePlayerScore(player, type, value, doAddHonor))
return false;
switch (type)
{
case SCORE_GRAVEYARDS_ASSAULTED:
((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD);
break;
case SCORE_GRAVEYARDS_DEFENDED:
((BattlegroundAVScore*)itr->second)->GraveyardsDefended += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD);
break;
case SCORE_TOWERS_ASSAULTED:
((BattlegroundAVScore*)itr->second)->TowersAssaulted += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER);
break;
case SCORE_TOWERS_DEFENDED:
((BattlegroundAVScore*)itr->second)->TowersDefended += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER);
break;
case SCORE_MINES_CAPTURED:
((BattlegroundAVScore*)itr->second)->MinesCaptured += value;
break;
case SCORE_LEADERS_KILLED:
((BattlegroundAVScore*)itr->second)->LeadersKilled += value;
break;
case SCORE_SECONDARY_OBJECTIVES:
((BattlegroundAVScore*)itr->second)->SecondaryObjectives += value;
break;
default:
Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
break;
}
return true;
}
void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
uint32 object = GetObjectThroughNode(node);
LOG_DEBUG("bg.battleground", "bg_av: player destroyed point node %i object %i", node, object);
LOG_DEBUG("bg.battleground", "bg_av: player destroyed point node {} object {}", node, object);
//despawn banner
SpawnBGObject(object, RESPAWN_ONE_DAY);
@@ -599,7 +606,7 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
if (BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
else
LOG_ERROR("bg.battleground", "BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
LOG_ERROR("bg.battleground", "BG_AV: playerdestroyedpoint: marshal {} doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
for (uint8 i = 0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
@@ -657,7 +664,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
if (!initial)
{
LOG_DEBUG("bg.battleground", "bg_av depopulating mine %i (0=north, 1=south)", mine);
LOG_DEBUG("bg.battleground", "bg_av depopulating mine {} (0=north, 1=south)", mine);
if (mine == AV_SOUTH_MINE)
for (uint16 i = AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if (BgCreatures[i])
@@ -668,7 +675,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
}
SendMineWorldStates(mine);
LOG_DEBUG("bg.battleground", "bg_av populating mine %i (0=north, 1=south)", mine);
LOG_DEBUG("bg.battleground", "bg_av populating mine {} (0=north, 1=south)", mine);
uint16 miner;
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
if (mine == AV_NORTH_MINE)
@@ -758,7 +765,7 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
if (BgCreatures[node])
DelCreature(node);
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], ownerId))
LOG_ERROR("bg.battleground", "AV: couldn't spawn spiritguide at node %i", node);
LOG_ERROR("bg.battleground", "AV: couldn't spawn spiritguide at node {}", node);
}
for (uint8 i = 0; i < 4; i++)
AddAVCreature(creatureid, c_place + i);
@@ -790,15 +797,22 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
}
}
void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
void BattlegroundAV::DePopulateNode(BG_AV_Nodes node, bool ignoreSpiritGuide)
{
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node);
for (uint8 i = 0; i < 4; i++)
{
if (BgCreatures[c_place + i])
{
DelCreature(c_place + i);
}
}
//spiritguide
if (!IsTower(node) && BgCreatures[node])
if (!ignoreSpiritGuide && !IsTower(node))
{
DelCreature(node);
}
//remove bonus honor aura trigger creature when node is lost
if (node < BG_AV_NODES_MAX)//fail safe
@@ -807,7 +821,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
{
LOG_DEBUG("bg.battleground", "bg_AV getnodethroughobject %i", object);
LOG_DEBUG("bg.battleground", "bg_AV getnodethroughobject {}", object);
if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER)
return BG_AV_Nodes(object);
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT)
@@ -830,7 +844,7 @@ BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
{
//this function is the counterpart to GetNodeThroughObject()
LOG_DEBUG("bg.battleground", "bg_AV GetObjectThroughNode %i", node);
LOG_DEBUG("bg.battleground", "bg_AV GetObjectThroughNode {}", node);
if (m_Nodes[node].OwnerId == TEAM_ALLIANCE)
{
if (m_Nodes[node].State == POINT_ASSAULTED)
@@ -861,7 +875,7 @@ uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
}
else if (m_Nodes[node].OwnerId == TEAM_NEUTRAL)
return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
LOG_ERROR("bg.battleground", "BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
LOG_ERROR("bg.battleground", "BattlegroundAV: Error! GetPlaceNode couldn't resolve node {}", node);
ABORT();
return 0;
}
@@ -912,10 +926,10 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
EventPlayerAssaultsPoint(player, object);
return;
}
LOG_DEBUG("bg.battleground", "player defends point object: %i node: %i", object, node);
LOG_DEBUG("bg.battleground", "player defends point object: {} node: {}", object, node);
if (m_Nodes[node].PrevOwnerId != teamId)
{
LOG_ERROR("bg.battleground", "BG_AV: player defends point which doesn't belong to his team %i", node);
LOG_ERROR("bg.battleground", "BG_AV: player defends point which doesn't belong to his team {}", node);
return;
}
@@ -974,7 +988,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
BG_AV_Nodes node = GetNodeThroughObject(object);
TeamId prevOwnerId = m_Nodes[node].OwnerId;
TeamId teamId = player->GetTeamId();
LOG_DEBUG("bg.battleground", "bg_av: player assaults point object %i node %i", object, node);
LOG_DEBUG("bg.battleground", "bg_av: player assaults point object {} node {}", object, node);
if (prevOwnerId == teamId || teamId == m_Nodes[node].TotalOwnerId)
return; //surely a gm used this object
@@ -1031,6 +1045,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
SpawnBGObject(object - 22, RESPAWN_IMMEDIATELY);
else
SpawnBGObject(object + 22, RESPAWN_IMMEDIATELY);
bool ignoreSpiritGuide = false;
if (IsTower(node))
{
//spawning/despawning of bigflag+aura
@@ -1045,9 +1061,18 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_IMMEDIATELY); //neutral aura spawn
SpawnBGObject(static_cast<uint8>(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION) + prevOwnerId + 3 * node, RESPAWN_ONE_DAY); //teeamaura despawn
RelocateDeadPlayers(BgCreatures[node]);
ignoreSpiritGuide = true;
_reviveEvents.AddEventAtOffset([this, node]()
{
RelocateDeadPlayers(BgCreatures[node]);
if (!IsTower(node))
DelCreature(node); // Delete spirit healer
}, 500ms);
}
DePopulateNode(node);
DePopulateNode(node, ignoreSpiritGuide);
}
SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner
@@ -1063,6 +1088,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
//update the statistic for the assaulting player
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1);
PlaySoundToAll((teamId == TEAM_ALLIANCE) ? AV_SOUND_ALLIANCE_ASSAULTS : AV_SOUND_HORDE_ASSAULTS);
player->KilledMonsterCredit((IsTower(node)) ? BG_AV_QUEST_CREDIT_TOWER : BG_AV_QUEST_CREDIT_GRAVEYARD);
}
void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
@@ -1126,7 +1153,7 @@ uint8 BattlegroundAV::GetWorldStateType(uint8 state, TeamId teamId) //this is us
if (state == POINT_ASSAULTED)
return 3;
}
LOG_ERROR("bg.battleground", "BG_AV: should update a strange worldstate state:%i team:%i", state, teamId);
LOG_ERROR("bg.battleground", "BG_AV: should update a strange worldstate state:{} team:{}", state, teamId);
return 5; //this will crash the game, but i want to know if something is wrong here
}
@@ -1194,14 +1221,14 @@ bool BattlegroundAV::SetupBattleground()
{
if (i <= BG_AV_NODES_FROSTWOLF_HUT)
{
if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
//aura
|| !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY))
|| !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!2");
return false;
@@ -1211,12 +1238,12 @@ bool BattlegroundAV::SetupBattleground()
{
if (i <= BG_AV_NODES_STONEHEART_BUNKER) //alliance towers
{
if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!3");
return false;
@@ -1224,12 +1251,12 @@ bool BattlegroundAV::SetupBattleground()
}
else //horde towers
{
if (!AddObject(i + 7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(i + 7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(i + 29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!4");
return false;
@@ -1237,9 +1264,9 @@ bool BattlegroundAV::SetupBattleground()
}
for (uint8 j = 0; j <= 9; j++) //burning aura
{
if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!5.{}", i);
return false;
}
}
@@ -1251,17 +1278,17 @@ bool BattlegroundAV::SetupBattleground()
{
if (j < 5)
{
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!6.{}", i);
return false;
}
}
else
{
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!7.{}", i);
return false;
}
}
@@ -1269,34 +1296,34 @@ bool BattlegroundAV::SetupBattleground()
}
for (uint16 i = 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX - BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN + i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN + i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.{}", i);
return false;
}
}
for (uint16 i = 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX - BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN + i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN + i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.{}", i);
return false;
}
}
if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, std::sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
for (uint8 i = 0; i < 4; i++)
{
if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A + i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H + i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A + i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H + i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!9.{}", i);
return false;
}
}
@@ -1305,17 +1332,17 @@ bool BattlegroundAV::SetupBattleground()
if (IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
for (uint16 i = 0 ; i <= (BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX - BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN + i, BG_AV_OBJECTID_HARDPACKED_SNOWDRIFT, BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN + i, BG_AV_OBJECTID_HARDPACKED_SNOWDRIFT, BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3] / 2), RESPAWN_ONE_DAY))
return false;
}
// Quest banners
if (!AddObject(BG_AV_OBJECT_FROSTWOLF_BANNER, BG_AV_OBJECTID_FROSTWOLF_BANNER, BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_FROSTWOLF_BANNER, BG_AV_OBJECTID_FROSTWOLF_BANNER, BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
if (!AddObject(BG_AV_OBJECT_STORMPIKE_BANNER, BG_AV_OBJECTID_STORMPIKE_BANNER, BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), RESPAWN_ONE_DAY))
if (!AddObject(BG_AV_OBJECT_STORMPIKE_BANNER, BG_AV_OBJECTID_STORMPIKE_BANNER, BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), RESPAWN_ONE_DAY))
{
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
@@ -1391,9 +1418,9 @@ bool BattlegroundAV::SetupBattleground()
if (
// alliance gates
!AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, sin(BG_AV_DoorPositons[0][3] / 2), cos(BG_AV_DoorPositons[0][3] / 2), RESPAWN_IMMEDIATELY)
!AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, std::sin(BG_AV_DoorPositons[0][3] / 2), cos(BG_AV_DoorPositons[0][3] / 2), RESPAWN_IMMEDIATELY)
// horde gates
|| !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, sin(BG_AV_DoorPositons[1][3] / 2), cos(BG_AV_DoorPositons[1][3] / 2), RESPAWN_IMMEDIATELY))
|| !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, std::sin(BG_AV_DoorPositons[1][3] / 2), cos(BG_AV_DoorPositons[1][3] / 2), RESPAWN_IMMEDIATELY))
{
LOG_ERROR("sql.sql", "BatteGroundAV: Failed to spawn some object Battleground not created!1");
return false;
@@ -1437,7 +1464,7 @@ char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
case BG_AV_NODES_FROSTWOLF_HUT:
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
default:
LOG_ERROR("bg.battleground", "tried to get name for node %u", node);
LOG_ERROR("bg.battleground", "tried to get name for node {}", node);
break;
}