Big update.

This commit is contained in:
UltraNix
2022-03-12 22:28:00 +01:00
parent 6006eeeb01
commit 12d41d1314
2064 changed files with 427245 additions and 268481 deletions

View File

@@ -25,6 +25,13 @@
#include "WorldPacket.h"
#include "WorldSession.h"
void BattlegroundABScore::BuildObjectivesBlock(WorldPacket& data)
{
data << uint32(2);
data << uint32(BasesAssaulted);
data << uint32(BasesDefended);
}
BattlegroundAB::BattlegroundAB()
{
m_BuffChange = true;
@@ -37,11 +44,6 @@ BattlegroundAB::BattlegroundAB()
_teamScores500Disadvantage[TEAM_HORDE] = false;
_honorTics = 0;
_reputationTics = 0;
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN;
}
BattlegroundAB::~BattlegroundAB() = default;
@@ -78,8 +80,17 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
NodeOccupied(node);
SendNodeUpdate(node);
SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, teamId == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, nullptr, teamId == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE, LANG_BG_AB_NODE_STABLES + node);
PlaySoundToAll(teamId == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_CAPTURED_ALLIANCE : BG_AB_SOUND_NODE_CAPTURED_HORDE);
if (teamId == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceTaken, CHAT_MSG_BG_SYSTEM_ALLIANCE);
PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeTaken, CHAT_MSG_BG_SYSTEM_HORDE);
PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE);
}
break;
}
case BG_AB_EVENT_ALLIANCE_TICK:
@@ -108,12 +119,12 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
{
if (teamId == TEAM_ALLIANCE)
{
SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
SendBroadcastText(BG_AB_TEXT_ALLIANCE_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY_ALLIANCE);
}
else
{
SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
SendBroadcastText(BG_AB_TEXT_HORDE_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY_HORDE);
}
}
@@ -165,7 +176,7 @@ void BattlegroundAB::StartingEventOpenDoors()
void BattlegroundAB::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
PlayerScores[player->GetGUID()] = new BattlegroundABScore(player);
PlayerScores.emplace(player->GetGUID().GetCounter(), new BattlegroundABScore(player->GetGUID()));
}
void BattlegroundAB::RemovePlayer(Player* player)
@@ -281,9 +292,13 @@ void BattlegroundAB::NodeDeoccupied(uint8 node)
--_controlledPoints[_capturePointInfo[node]._ownerTeamId];
_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
RelocateDeadPlayers(BgCreatures[node]);
DelCreature(node); // Delete spirit healer
_reviveEvents.AddEventAtOffset([this, node]()
{
RelocateDeadPlayers(BgCreatures[node]);
DelCreature(node); // Delete spirit healer
}, 500ms);
DelCreature(BG_AB_ALL_NODES_COUNT + node); // Delete aura trigger
}
@@ -305,8 +320,8 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
uint32 sound = 0;
uint32 message = 0;
uint32 message2 = 0;
TeamId teamid = player->GetTeamId();
DeleteBanner(node);
CreateBanner(node, true);
@@ -318,8 +333,15 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
_bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME);
sound = BG_AB_SOUND_NODE_CLAIMED;
message = LANG_BG_AB_NODE_CLAIMED;
message2 = player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE;
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceClaims, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeClaims, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
else if (_capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED || _capturePointInfo[node]._state == BG_AB_NODE_STATE_HORDE_CONTESTED)
{
@@ -330,7 +352,15 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
_capturePointInfo[node]._state = static_cast<uint8>(BG_AB_NODE_STATE_ALLY_CONTESTED) + player->GetTeamId();
_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
_bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME);
message = LANG_BG_AB_NODE_ASSAULTED;
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceAssaulted, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeAssaulted, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
else
{
@@ -339,8 +369,17 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
_capturePointInfo[node]._ownerTeamId = player->GetTeamId();
_bgEvents.CancelEvent(BG_AB_EVENT_CAPTURE_STABLE + node);
NodeOccupied(node); // after setting team owner
message = LANG_BG_AB_NODE_DEFENDED;
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceDefended, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeDefended, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
sound = player->GetTeamId() == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
}
else
@@ -353,13 +392,20 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
ApplyPhaseMask();
_bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME);
message = LANG_BG_AB_NODE_ASSAULTED;
sound = player->GetTeamId() == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceAssaulted, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeAssaulted, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
SendNodeUpdate(node);
PlaySoundToAll(sound);
SendMessage2ToAll(message, player->GetTeamId() == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, player, LANG_BG_AB_NODE_STABLES + node, message2);
}
TeamId BattlegroundAB::GetPrematureWinner()
@@ -373,14 +419,14 @@ bool BattlegroundAB::SetupBattleground()
{
for (uint32 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_ALLY + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_HORDE + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_CONT_A + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_CONT_H + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_ALLY + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_HORDE + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_CONTESTED + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_ALLY + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_HORDE + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_CONT_A + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_CONT_H + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_ALLY + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_HORDE + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_CONTESTED + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
}
AddObject(BG_AB_OBJECT_GATE_A, BG_AB_OBJECTID_GATE_A, BG_AB_DoorPositions[0][0], BG_AB_DoorPositions[0][1], BG_AB_DoorPositions[0][2], BG_AB_DoorPositions[0][3], BG_AB_DoorPositions[0][4], BG_AB_DoorPositions[0][5], BG_AB_DoorPositions[0][6], BG_AB_DoorPositions[0][7], RESPAWN_IMMEDIATELY);
@@ -388,9 +434,9 @@ bool BattlegroundAB::SetupBattleground()
for (uint32 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
}
AddSpiritGuide(BG_AB_SPIRIT_ALIANCE, BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][0], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][1], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][2], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][3], TEAM_ALLIANCE);
@@ -469,26 +515,24 @@ GraveyardStruct const* BattlegroundAB::GetClosestGraveyard(Player* player)
return nearestEntry;
}
void BattlegroundAB::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
bool BattlegroundAB::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
auto itr = PlayerScores.find(player->GetGUID());
if (itr == PlayerScores.end())
return;
if (!Battleground::UpdatePlayerScore(player, type, value, doAddHonor))
return false;
switch (type)
{
case SCORE_BASES_ASSAULTED:
((BattlegroundABScore*)itr->second)->BasesAssaulted += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_AB_OBJECTIVE_ASSAULT_BASE);
break;
case SCORE_BASES_DEFENDED:
((BattlegroundABScore*)itr->second)->BasesDefended += value;
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_AB_OBJECTIVE_DEFEND_BASE);
break;
default:
Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
break;
}
return true;
}
bool BattlegroundAB::AllNodesConrolledByTeam(TeamId teamId) const
@@ -504,7 +548,8 @@ void BattlegroundAB::ApplyPhaseMask()
phaseMask |= 1 << (i * 2 + 1 + _capturePointInfo[i]._ownerTeamId);
const BattlegroundPlayerMap& bgPlayerMap = GetPlayers();
for (auto itr : bgPlayerMap)
for (auto const& itr : bgPlayerMap)
{
itr.second->SetPhaseMask(phaseMask, false);
itr.second->UpdateObjectVisibility(true, false);