mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
Big update.
This commit is contained in:
@@ -50,8 +50,8 @@ bool DBUpdaterUtil::CheckExecutable()
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return true;
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}
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LOG_FATAL("sql.updates", "Didn't find any executable MySQL binary at \'%s\' or in path, correct the path in the *.conf (\"MySQLExecutable\").",
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absolute(exe).generic_string().c_str());
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LOG_FATAL("sql.updates", "Didn't find any executable MySQL binary at \'{}\' or in path, correct the path in the *.conf (\"MySQLExecutable\").",
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absolute(exe).generic_string());
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return false;
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}
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@@ -77,10 +77,16 @@ std::string DBUpdater<LoginDatabaseConnection>::GetTableName()
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return "Auth";
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}
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetSourceDirectory()
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{
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return BuiltInConfig::GetSourceDirectory();
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}
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetBaseFilesDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/data/sql/base/db_auth/";
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return DBUpdater<LoginDatabaseConnection>::GetSourceDirectory() + "/data/sql/base/db_auth/";
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}
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template<>
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@@ -93,7 +99,7 @@ bool DBUpdater<LoginDatabaseConnection>::IsEnabled(uint32 const updateMask)
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template<>
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std::string DBUpdater<LoginDatabaseConnection>::GetDBModuleName()
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{
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return "db-auth";
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return "auth";
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}
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// World Database
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@@ -109,10 +115,16 @@ std::string DBUpdater<WorldDatabaseConnection>::GetTableName()
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return "World";
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}
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetSourceDirectory()
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{
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return BuiltInConfig::GetSourceDirectory();
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}
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetBaseFilesDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/data/sql/base/db_world/";
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return DBUpdater<WorldDatabaseConnection>::GetSourceDirectory() + "/data/sql/base/db_world/";
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}
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template<>
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@@ -125,7 +137,7 @@ bool DBUpdater<WorldDatabaseConnection>::IsEnabled(uint32 const updateMask)
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template<>
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std::string DBUpdater<WorldDatabaseConnection>::GetDBModuleName()
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{
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return "db-world";
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return "world";
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}
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// Character Database
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@@ -141,10 +153,16 @@ std::string DBUpdater<CharacterDatabaseConnection>::GetTableName()
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return "Character";
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}
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetSourceDirectory()
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{
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return BuiltInConfig::GetSourceDirectory();
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}
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetBaseFilesDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/data/sql/base/db_characters/";
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return DBUpdater<CharacterDatabaseConnection>::GetSourceDirectory() + "/data/sql/base/db_characters/";
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}
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template<>
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@@ -157,40 +175,46 @@ bool DBUpdater<CharacterDatabaseConnection>::IsEnabled(uint32 const updateMask)
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template<>
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std::string DBUpdater<CharacterDatabaseConnection>::GetDBModuleName()
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{
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return "db-characters";
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return "characters";
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}
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#ifdef PLAYERBOTS
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// Playerbot Database
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#ifdef MOD_PLAYERBOTS
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// Playerbots Database
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template<>
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std::string DBUpdater<PlayerbotDatabaseConnection>::GetConfigEntry()
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std::string DBUpdater<PlayerbotsDatabaseConnection>::GetConfigEntry()
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{
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return "Updates.Playerbot";
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return "Updates.Playerbots";
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}
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template<>
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std::string DBUpdater<PlayerbotDatabaseConnection>::GetTableName()
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std::string DBUpdater<PlayerbotsDatabaseConnection>::GetTableName()
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{
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return "Playerbot";
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return "Playerbots";
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}
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template<>
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std::string DBUpdater<PlayerbotDatabaseConnection>::GetBaseFilesDirectory()
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std::string DBUpdater<PlayerbotsDatabaseConnection>::GetSourceDirectory()
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{
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return BuiltInConfig::GetSourceDirectory() + "/modules/mod-playerbots/sql/base/db_playerbot/";
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return BuiltInConfig::GetSourceDirectory() + "/modules/mod-playerbots";
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}
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template<>
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bool DBUpdater<PlayerbotDatabaseConnection>::IsEnabled(uint32 const updateMask)
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std::string DBUpdater<PlayerbotsDatabaseConnection>::GetBaseFilesDirectory()
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{
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return DBUpdater<PlayerbotsDatabaseConnection>::GetSourceDirectory() + "/sql/playerbots/base/";
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}
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template<>
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bool DBUpdater<PlayerbotsDatabaseConnection>::IsEnabled(uint32 const updateMask)
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{
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// This way silences warnings under msvc
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return (updateMask & DatabaseLoader::DATABASE_PLAYERBOT) ? true : false;
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return (updateMask & DatabaseLoader::DATABASE_PLAYERBOTS) ? true : false;
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}
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template<>
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std::string DBUpdater<PlayerbotDatabaseConnection>::GetDBModuleName()
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std::string DBUpdater<PlayerbotsDatabaseConnection>::GetDBModuleName()
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{
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return "db-playerbot";
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return "db_playerbot";
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}
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#endif
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@@ -204,15 +228,15 @@ BaseLocation DBUpdater<T>::GetBaseLocationType()
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template<class T>
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bool DBUpdater<T>::Create(DatabaseWorkerPool<T>& pool)
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{
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LOG_WARN("sql.updates", "Database \"%s\" does not exist, do you want to create it? [yes (default) / no]: ",
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pool.GetConnectionInfo()->database.c_str());
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LOG_WARN("sql.updates", "Database \"{}\" does not exist, do you want to create it? [yes (default) / no]: ",
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pool.GetConnectionInfo()->database);
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std::string answer;
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std::getline(std::cin, answer);
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if (!answer.empty() && !(answer.substr(0, 1) == "y"))
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return false;
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LOG_INFO("sql.updates", "Creating database \"%s\"...", pool.GetConnectionInfo()->database.c_str());
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LOG_INFO("sql.updates", "Creating database \"{}\"...", pool.GetConnectionInfo()->database);
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// Path of temp file
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static Path const temp("create_table.sql");
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@@ -221,7 +245,7 @@ bool DBUpdater<T>::Create(DatabaseWorkerPool<T>& pool)
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std::ofstream file(temp.generic_string());
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if (!file.is_open())
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{
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LOG_FATAL("sql.updates", "Failed to create temporary query file \"%s\"!", temp.generic_string().c_str());
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LOG_FATAL("sql.updates", "Failed to create temporary query file \"{}\"!", temp.generic_string());
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return false;
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}
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@@ -236,7 +260,7 @@ bool DBUpdater<T>::Create(DatabaseWorkerPool<T>& pool)
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}
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catch (UpdateException&)
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{
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LOG_FATAL("sql.updates", "Failed to create database %s! Does the user (named in *.conf) have `CREATE`, `ALTER`, `DROP`, `INSERT` and `DELETE` privileges on the MySQL server?", pool.GetConnectionInfo()->database.c_str());
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LOG_FATAL("sql.updates", "Failed to create database {}! Does the user (named in *.conf) have `CREATE`, `ALTER`, `DROP`, `INSERT` and `DELETE` privileges on the MySQL server?", pool.GetConnectionInfo()->database);
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std::filesystem::remove(temp);
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return false;
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}
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@@ -253,23 +277,23 @@ bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::string_view modulesL
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if (!DBUpdaterUtil::CheckExecutable())
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return false;
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LOG_INFO("sql.updates", "Updating %s database...", DBUpdater<T>::GetTableName().c_str());
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LOG_INFO("sql.updates", "Updating {} database...", DBUpdater<T>::GetTableName());
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Path const sourceDirectory(BuiltInConfig::GetSourceDirectory());
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Path const sourceDirectory(DBUpdater<T>::GetSourceDirectory());
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if (!is_directory(sourceDirectory))
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{
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LOG_ERROR("sql.updates", "DBUpdater: The given source directory %s does not exist, change the path to the directory where your sql directory exists (for example c:\\source\\trinitycore). Shutting down.",
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sourceDirectory.generic_string().c_str());
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LOG_ERROR("sql.updates", "DBUpdater: The given source directory {} does not exist, change the path to the directory where your sql directory exists (for example c:\\source\\trinitycore). Shutting down.",
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sourceDirectory.generic_string());
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return false;
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}
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auto CheckUpdateTable = [&](std::string const& tableName)
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{
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormat("SHOW TABLES LIKE '%s'", tableName.c_str()));
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormatFmt("SHOW TABLES LIKE '{}'", tableName));
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if (!checkTable)
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{
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LOG_WARN("sql.updates", "> Table '%s' not exist! Try add based table", tableName.c_str());
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LOG_WARN("sql.updates", "> Table '{}' not exist! Try add based table", tableName);
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Path const temp(GetBaseFilesDirectory() + tableName + ".sql");
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@@ -279,7 +303,7 @@ bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::string_view modulesL
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}
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catch (UpdateException&)
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{
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LOG_FATAL("sql.updates", "Failed apply file to database %s! Does the user (named in *.conf) have `INSERT` and `DELETE` privileges on the MySQL server?", pool.GetConnectionInfo()->database.c_str());
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LOG_FATAL("sql.updates", "Failed apply file to database {}! Does the user (named in *.conf) have `INSERT` and `DELETE` privileges on the MySQL server?", pool.GetConnectionInfo()->database);
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return false;
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}
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@@ -310,13 +334,12 @@ bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::string_view modulesL
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return false;
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}
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std::string const info = Acore::StringFormat("Containing " SZFMTD " new and " SZFMTD " archived updates.",
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result.recent, result.archived);
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std::string const info = Acore::StringFormatFmt("Containing {} new and {} archived updates.", result.recent, result.archived);
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if (!result.updated)
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LOG_INFO("sql.updates", ">> %s database is up-to-date! %s", DBUpdater<T>::GetTableName().c_str(), info.c_str());
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LOG_INFO("sql.updates", ">> {} database is up-to-date! {}", DBUpdater<T>::GetTableName(), info);
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else
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LOG_INFO("sql.updates", ">> Applied " SZFMTD " %s. %s", result.updated, result.updated == 1 ? "query" : "queries", info.c_str());
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LOG_INFO("sql.updates", ">> Applied {} {}. {}", result.updated, result.updated == 1 ? "query" : "queries", info);
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LOG_INFO("sql.updates", " ");
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@@ -331,7 +354,7 @@ bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::vector<std::string>
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return false;
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}
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Path const sourceDirectory(BuiltInConfig::GetSourceDirectory());
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Path const sourceDirectory(DBUpdater<T>::GetSourceDirectory());
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if (!is_directory(sourceDirectory))
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{
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return false;
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@@ -339,7 +362,7 @@ bool DBUpdater<T>::Update(DatabaseWorkerPool<T>& pool, std::vector<std::string>
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auto CheckUpdateTable = [&](std::string const& tableName)
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{
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormat("SHOW TABLES LIKE '%s'", tableName.c_str()));
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auto checkTable = DBUpdater<T>::Retrieve(pool, Acore::StringFormatFmt("SHOW TABLES LIKE '{}'", tableName));
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if (!checkTable)
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{
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Path const temp(GetBaseFilesDirectory() + tableName + ".sql");
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@@ -396,20 +419,20 @@ bool DBUpdater<T>::Populate(DatabaseWorkerPool<T>& pool)
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if (!DBUpdaterUtil::CheckExecutable())
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return false;
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LOG_INFO("sql.updates", "Database %s is empty, auto populating it...", DBUpdater<T>::GetTableName().c_str());
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LOG_INFO("sql.updates", "Database {} is empty, auto populating it...", DBUpdater<T>::GetTableName());
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std::string const DirPathStr = DBUpdater<T>::GetBaseFilesDirectory();
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Path const DirPath(DirPathStr);
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if (!std::filesystem::is_directory(DirPath))
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{
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LOG_ERROR("sql.updates", ">> Directory \"%s\" not exist", DirPath.generic_string().c_str());
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LOG_ERROR("sql.updates", ">> Directory \"{}\" not exist", DirPath.generic_string());
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return false;
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}
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if (DirPath.empty())
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{
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LOG_ERROR("sql.updates", ">> Directory \"%s\" is empty", DirPath.generic_string().c_str());
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LOG_ERROR("sql.updates", ">> Directory \"{}\" is empty", DirPath.generic_string());
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return false;
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}
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@@ -424,7 +447,7 @@ bool DBUpdater<T>::Populate(DatabaseWorkerPool<T>& pool)
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if (!FilesCount)
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{
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LOG_ERROR("sql.updates", ">> In directory \"%s\" not exist '*.sql' files", DirPath.generic_string().c_str());
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LOG_ERROR("sql.updates", ">> In directory \"{}\" not exist '*.sql' files", DirPath.generic_string());
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return false;
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}
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@@ -433,7 +456,7 @@ bool DBUpdater<T>::Populate(DatabaseWorkerPool<T>& pool)
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if (itr->path().extension() != ".sql")
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continue;
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LOG_INFO("sql.updates", ">> Applying \'%s\'...", itr->path().filename().generic_string().c_str());
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LOG_INFO("sql.updates", ">> Applying \'{}\'...", itr->path().filename().generic_string());
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try
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{
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@@ -534,12 +557,12 @@ void DBUpdater<T>::ApplyFile(DatabaseWorkerPool<T>& pool, std::string const& hos
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if (ret != EXIT_SUCCESS)
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{
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LOG_FATAL("sql.updates", "Applying of file \'%s\' to database \'%s\' failed!" \
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LOG_FATAL("sql.updates", "Applying of file \'{}\' to database \'{}\' failed!" \
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" If you are a user, please pull the latest revision from the repository. "
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"Also make sure you have not applied any of the databases with your sql client. "
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"You cannot use auto-update system and import sql files from AzerothCore repository with your sql client. "
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"If you are a developer, please fix your sql query.",
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path.generic_string().c_str(), pool.GetConnectionInfo()->database.c_str());
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path.generic_string(), pool.GetConnectionInfo()->database);
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throw UpdateException("update failed");
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}
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@@ -549,6 +572,6 @@ template class AC_DATABASE_API DBUpdater<LoginDatabaseConnection>;
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template class AC_DATABASE_API DBUpdater<WorldDatabaseConnection>;
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template class AC_DATABASE_API DBUpdater<CharacterDatabaseConnection>;
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#ifdef PLAYERBOTS
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template class AC_DATABASE_API DBUpdater<PlayerbotDatabaseConnection>;
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#ifdef MOD_PLAYERBOTS
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template class AC_DATABASE_API DBUpdater<PlayerbotsDatabaseConnection>;
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#endif
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