fix(Core/QuestNpc): Rework/fix the Stave of Ancients script (#7929)

* WIP Artorius the amiable

* Add Artorius sql update

* Splited npc script to stave of ancients script

  * Move reveal form to npcstaveqai
  * Change enum constant names
  * Refactor DoAction
  * Refactor feign death reset
This commit is contained in:
v.tihomirov
2021-10-28 19:08:19 +03:00
committed by GitHub
parent a650fd495c
commit 12b195e116
9 changed files with 2162 additions and 189 deletions

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@@ -35,192 +35,6 @@ EndContentData */
#include "ScriptMgr.h"
#include "WorldSession.h"
// Ours
enum eStaveQuest
{
QUEST_STAVE_OF_THE_ANCIENTS = 7636,
NPC_SIMONE_NORMAL = 14527,
NPC_FRANKLIN_NORMAL = 14529,
NPC_ARTORIUS_NORMAL = 14531,
NPC_NELSON_NORMAL = 14536,
NPC_PRECIOUS = 14528,
NPC_SIMONE_EVIL = 14533,
NPC_FRANKLIN_EVIL = 14534,
NPC_ARTORIUS_EVIL = 14535,
NPC_NELSON_EVIL = 14530,
NPC_PRECIOUS_EVIL = 14538,
EVENT_CHECK_PLAYER = 1,
EVENT_SPELL_CHAIN_LIGHTNING = 23206,
EVENT_SPELL_TEMPTRESS_KISS = 23205,
EVENT_SPELL_DEMONIC_ENRAGE = 23257,
EVENT_SPELL_ENTROPIC_STING = 23260,
EVENT_SPELL_DEMONIC_DOOM = 23298,
EVENT_SPELL_STINGING_TRAUMA = 23299,
EVENT_SPELL_DREADFUL_FRIGHT = 23275,
SPELL_FOOLS_PLIGHT = 23504,
SPELL_SOUL_FLAME = 23272,
};
class npc_stave_of_the_ancients : public CreatureScript
{
public:
npc_stave_of_the_ancients() : CreatureScript("npc_stave_of_the_ancients") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_stave_of_the_ancientsAI(creature);
}
struct npc_stave_of_the_ancientsAI : public ScriptedAI
{
npc_stave_of_the_ancientsAI(Creature* creature) : ScriptedAI(creature)
{
changeEntry = me->GetEntry();
switch (me->GetEntry())
{
case NPC_SIMONE_NORMAL:
changeEntry = NPC_SIMONE_EVIL;
break;
case NPC_FRANKLIN_NORMAL:
changeEntry = NPC_FRANKLIN_EVIL;
break;
case NPC_ARTORIUS_NORMAL:
changeEntry = NPC_ARTORIUS_EVIL;
break;
case NPC_NELSON_NORMAL:
changeEntry = NPC_NELSON_EVIL;
break;
case NPC_PRECIOUS:
changeEntry = NPC_PRECIOUS_EVIL;
break;
}
}
ObjectGuid playerGUID;
EventMap events;
uint32 changeEntry;
bool damaged;
void Reset() override
{
if (me->GetOriginalEntry() != me->GetEntry())
me->UpdateEntry(me->GetOriginalEntry());
events.Reset();
playerGUID.Clear();
damaged = false;
}
void DamageTaken(Unit* who, uint32&, DamageEffectType, SpellSchoolMask) override
{
if (!damaged)
{
if (who && who->GetGUID() != playerGUID && (who->GetTypeId() == TYPEID_PLAYER || who->GetOwnerGUID().IsPlayer()))
{
damaged = true;
me->CastSpell(who, SPELL_FOOLS_PLIGHT, true);
}
}
else
damaged = false;
}
void EnterCombat(Unit*) override
{
switch (changeEntry)
{
case NPC_SIMONE_EVIL:
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 3000);
events.ScheduleEvent(EVENT_SPELL_TEMPTRESS_KISS, 1000);
break;
case NPC_FRANKLIN_EVIL:
events.ScheduleEvent(EVENT_SPELL_DEMONIC_ENRAGE, 3000);
events.ScheduleEvent(EVENT_SPELL_ENTROPIC_STING, 5000);
break;
case NPC_ARTORIUS_EVIL:
events.ScheduleEvent(EVENT_SPELL_DEMONIC_DOOM, 3000);
events.ScheduleEvent(EVENT_SPELL_STINGING_TRAUMA, 5000);
break;
case NPC_NELSON_EVIL:
me->CastSpell(me, SPELL_SOUL_FLAME, true);
events.ScheduleEvent(EVENT_SPELL_DREADFUL_FRIGHT, 5000);
break;
}
}
void MoveInLineOfSight(Unit* who) override
{
if (me->GetEntry() != changeEntry && who->GetTypeId() == TYPEID_PLAYER && who->ToPlayer()->GetQuestStatus(QUEST_STAVE_OF_THE_ANCIENTS) == QUEST_STATUS_INCOMPLETE)
{
playerGUID = who->GetGUID();
me->UpdateEntry(changeEntry);
events.ScheduleEvent(EVENT_CHECK_PLAYER, 5000);
return;
}
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
uint32 eventId = events.ExecuteEvent();
if (eventId == EVENT_CHECK_PLAYER)
{
Player* player = ObjectAccessor::GetPlayer(*me, playerGUID);
if (!player || !player->IsWithinDist2d(me, 60.0f))
EnterEvadeMode();
else
events.RepeatEvent(5000);
return;
}
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (eventId)
{
case EVENT_SPELL_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(7000);
break;
case EVENT_SPELL_TEMPTRESS_KISS:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(45000);
break;
case EVENT_SPELL_DEMONIC_ENRAGE:
me->CastSpell(me, eventId, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_ENTROPIC_STING:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DEMONIC_DOOM:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(50000);
break;
case EVENT_SPELL_STINGING_TRAUMA:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DREADFUL_FRIGHT:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(15000);
break;
}
DoMeleeAttackIfReady();
}
};
};
// Theirs
/*######
## npc_rivern_frostwind
@@ -804,9 +618,6 @@ public:
void AddSC_winterspring()
{
// Ours
new npc_stave_of_the_ancients();
// Theirs
new npc_rivern_frostwind();
new npc_ranshalla();

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,212 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NPC_STAVE_OF_ANCIENTS_H
#define NPC_STAVE_OF_ANCIENTS_H
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Common
{
// Gossip
GOSSIP_EVENT_START_OPTION_ID = 0,
// Events
EVENT_ENCOUNTER_START = 1,
EVENT_REVEAL = 2,
EVENT_FOOLS_PLIGHT = 3,
EVENT_RANGE_CHECK = 4,
EVENT_UNFAIR_FIGHT = 5,
QUEST_STAVE_OF_THE_ANCIENTS = 7636,
// Spells
// Player
SPELL_FEIGN_DEATH = 5384,
// NPC
SPELL_DEMONIC_ENRAGE = 23257,
SPELL_FOOLS_PLIGHT = 23504,
};
enum NPCArtorius
{
ARTORIUS_EVENT_DEMONIC_DOOM = 6,
ARTORIUS_EVENT_DEMONIC_ENRAGE = 7,
ARTORIUS_WEAKNESS_EMOTE = 9786, // broadcast_text.ID "%s is stricken by a virulent poison."
ARTORIUS_SAY = 9787, // broadcast_text.ID "Your soul is mine, weakling."
ARTORIUS_NORMAL_ENTRY = 14531, // creature_template.entry
ARTORIUS_EVIL_ENTRY = 14535, // creature_template.entry
ARTORIUS_HEAD = 18955, // item_template.entry
ARTORIUS_SPELL_DEMONIC_DOOM = 23298,
ARTORIUS_SPELL_STINGING_TRAUMA = 23299
};
enum NPCSimone
{
SIMONE_EVENT_TALK = 6,
SIMONE_EVENT_CHECK_PET_STATE = 7,
SIMONE_EVENT_CHAIN_LIGHTNING = 8,
SIMONE_EVENT_TEMPTRESS_KISS = 9,
SIMONE_EMOTE = 9759, // broadcast_text.ID "%s laughs at your foolish request."
SIMONE_SAY = 9760, // broadcast_text.ID "As you wish, $c."
SIMONE_WEAKNESS_EMOTE = 9762, // broadcast_text.ID "%s is silenced by the venomous sting."
SIMONE_NORMAL_ENTRY = 14527, // creature_template.entry
SIMONE_EVIL_ENTRY = 14533, // creature_template.entry
SIMONE_HEAD = 18952, // item_template.entry
SIMONE_SPELL_WEAKNESS_VIPER_STING = 3034,
SIMONE_SPELL_TEMPTRESS_KISS = 23205,
SIMONE_SPELL_CHAIN_LIGHTNING = 23206,
// Found 23207 using spell editor it matches the duration, it doesn't have animation and the id is close to the other simone spells
SIMONE_SPELL_SILENCE = 23207
};
enum NPCPrecious
{
PRECIOUS_NORMAL_ENTRY = 14528,
PRECIOUS_EVIL_ENTRY = 14538
};
enum NPCNelson
{
NELSON_EVENT_DREADFUL_FRIGHT = 6,
NELSON_EVENT_CREEPING_DOOM = 7,
NELSON_SAY = 9782, // broadcast_text.ID "You dare challenge me? Prepare for an e..."
NELSON_WEAKNESS_EMOTE = 9785, // breadcast_text.ID "%s is immobilized."
NELSON_DESPAWN_SAY = 9815, // breadcast_text.ID "Only a fool would remain in this battle..."
NELSON_NORMAL_ENTRY = 14536, // creature_template.entry
NELSON_EVIL_ENTRY = 14530, // creature_template.entry
CREEPING_DOOM_ENTRY = 14761,
NELSON_HEAD = 18954, // item_template.entry
NELSON_WEAKNESS_WING_CLIP = 2974,
NELSON_WEAKNESS_FROST_TRAP = 13810,
NELSON_SPELL_SOUL_FLAME = 23272,
NELSON_SPELL_DREADFUL_FRIGHT = 23275,
NELSON_SPELL_CRIPPLING_CLIP = 23279,
NELSON_SPELL_CREEPING_DOOM = 23589
};
enum NPCFranklin
{
FRANKLIN_EVENT_DEMONIC_ENRAGE = 6,
FRANKLIN_SAY = 9772, // broadcast_text.ID "I shall enjoy this, $c."
FRANKLIN_ENRAGE_EMOTE = 9764, // broadcast_text.ID "%s goes into a killing frenzy!"
FRANKLIN_DESPAWN_SAY = 9815, // breadcast_text.ID "Only a fool would remain in this battle..."
FRANKLIN_NORMAL_ENTRY = 14529,
FRANKLIN_EVIL_ENTRY = 14534,
FRANKLIN_HEAD = 18953, // item_template.entry
FRANKLIN_WEAKNESS_SCORPID_STING = 3043,
FRANKLIN_SPELL_ENTROPIC_STING = 23260
};
struct NPCStaveQuestAI : public ScriptedAI
{
NPCStaveQuestAI(Creature *creature) : ScriptedAI(creature) { }
ObjectGuid gossipPlayerGUID;
ObjectGuid playerGUID;
bool encounterStarted;
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
std::map<int, int> entryKeys = {
{ ARTORIUS_NORMAL_ENTRY, 1 },
{ ARTORIUS_EVIL_ENTRY, 1 },
{ SIMONE_NORMAL_ENTRY, 2 },
{ SIMONE_EVIL_ENTRY, 2 },
{ PRECIOUS_NORMAL_ENTRY, 3 },
{ PRECIOUS_EVIL_ENTRY, 3 },
{ NELSON_NORMAL_ENTRY, 4 },
{ NELSON_EVIL_ENTRY, 4 },
{ FRANKLIN_NORMAL_ENTRY, 5 },
{ FRANKLIN_EVIL_ENTRY, 5 }
};
std::map<int, std::map<std::string, int>> entryList = {
{
1, {
{"normal", ARTORIUS_NORMAL_ENTRY},
{"evil", ARTORIUS_EVIL_ENTRY}
}
},
{
2, {
{"normal", SIMONE_NORMAL_ENTRY},
{"evil", SIMONE_EVIL_ENTRY}
}
},
{
3, {
{"normal", PRECIOUS_NORMAL_ENTRY},
{"evil", PRECIOUS_EVIL_ENTRY}
}
},
{
4, {
{"normal", NELSON_NORMAL_ENTRY},
{"evil", NELSON_EVIL_ENTRY}
}
},
{
5, {
{"normal", FRANKLIN_NORMAL_ENTRY},
{"evil", FRANKLIN_EVIL_ENTRY}
}
}
};
std::vector<uint64> attackerGuids;
uint32 GetFormEntry(std::string /*type*/);
bool InNormalForm();
void RevealForm();
void StorePlayerGUID();
Player* GetGossipPlayer();
bool IsAllowedEntry(uint32 /*entry*/);
bool UnitIsUnfair(Unit* unit);
bool IsFairFight();
bool ValidThreatlist();
void SetHomePosition();
void PrepareForEncounter();
void ClearLootIfUnfair(Unit* killer);
bool PlayerEligibleForReward(Unit* killer);
void StoreAttackerGuidValue(Unit* attacker);
bool QuestIncomplete(Unit* unit, uint32 questItem);
void ResetState(uint32 /*aura*/);
void EvadeOnFeignDeath();
virtual void AttackStart(Unit* /*target*/);
virtual void AttackedBy(Unit* /*attacker*/);
virtual void JustDied(Unit* /*killer*/);
};
#endif

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@@ -31,6 +31,7 @@ void AddSC_chat_log(); // location: scripts\World\chat_log.cpp
void AddSC_character_creation();
void AddSC_action_ip_logger(); // location: scripts\World\action_ip_logger.cpp
void AddSC_player_scripts();
void AddSC_npc_stave_of_ancients();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -51,4 +52,5 @@ void AddWorldScripts()
AddSC_character_creation();
AddSC_action_ip_logger(); // location: scripts\World\action_ip_logger.cpp
AddSC_player_scripts();
AddSC_npc_stave_of_ancients();
}