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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/BlackrockSpire): implement pre-fight The Beast event. Source: TC (#8903)
- Closes #8312 - Closes #1878
This commit is contained in:
@@ -72,7 +72,8 @@ enum CreaturesIds
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NPC_BLACKHAND_SUMMONER = 9818,
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NPC_BLACKHAND_VETERAN = 9819,
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NPC_BLACKHAND_INCARCERATOR = 10316,
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NPC_LORD_VICTOR_NEFARIUS = 10162
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NPC_LORD_VICTOR_NEFARIUS = 10162,
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NPC_FINKLE_EINHORN = 10776
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};
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enum AdditionalData
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@@ -82,7 +83,8 @@ enum AdditionalData
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EVENT_PYROGUARD_EMBERSEER = 4884,
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AREATRIGGER = 1,
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AREATRIGGER_DRAGONSPIRE_HALL = 2046,
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AREATRIGGER_BLACKROCK_STADIUM = 2026
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AREATRIGGER_BLACKROCK_STADIUM = 2026,
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SAY_FINKLE_GANG = 0
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};
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enum GameObjectsIds
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@@ -16,21 +16,75 @@
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*/
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#include "blackrock_spire.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum Spells
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{
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SPELL_FLAMEBREAK = 16785,
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SPELL_IMMOLATE = 20294,
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SPELL_IMMOLATE = 15570,
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SPELL_TERRIFYINGROAR = 14100,
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SPELL_BERSERKER_CHARGE = 16636,
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SPELL_FIREBALL = 16788,
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SPELL_FIREBLAST = 16144,
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SPELL_SUICIDE = 8329
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};
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enum Events
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{
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EVENT_FLAME_BREAK = 1,
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EVENT_IMMOLATE = 2,
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EVENT_TERRIFYING_ROAR = 3,
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EVENT_FLAME_BREAK = 1,
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EVENT_IMMOLATE = 2,
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EVENT_TERRIFYING_ROAR = 3,
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EVENT_BERSERKER_CHARGE = 4,
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EVENT_FIREBALL = 5,
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EVENT_FIREBLAST = 6
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};
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enum BeastMisc
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{
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DATA_BEAST_REACHED = 1,
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DATA_BEAST_ROOM = 2,
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BEAST_MOVEMENT_ID = 1379690,
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NPC_BLACKHAND_ELITE = 10317,
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SAY_BLACKHAND_DOOMED = 0
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};
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Position const OrcsRunawayPosition = { 34.163567f, -536.852356f, 110.935196f, 6.056306f };
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class OrcMoveEvent : public BasicEvent
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{
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public:
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OrcMoveEvent(Creature* me) : _me(me) {}
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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{
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_me->SetReactState(REACT_PASSIVE);
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Position movePos;
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_me->GetRandomPoint(OrcsRunawayPosition, 10.0f, movePos);
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_me->GetMotionMaster()->MovePoint(1, movePos);
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return true;
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}
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private:
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Creature* _me;
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};
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class OrcDeathEvent : public BasicEvent
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{
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public:
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OrcDeathEvent(Creature* me) : _me(me) { }
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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{
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_me->CastSpell(_me, SPELL_SUICIDE, true);
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return true;
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}
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private:
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Creature* _me;
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};
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class boss_the_beast : public CreatureScript
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@@ -45,35 +99,98 @@ public:
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struct boss_thebeastAI : public BossAI
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{
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boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) { }
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boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST), _beastReached(false), _orcYelled(false) {}
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void Reset() override
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{
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_Reset();
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if (_beastReached)
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{
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me->GetMotionMaster()->MovePath(BEAST_MOVEMENT_ID, true);
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}
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_FLAME_BREAK, 12 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_IMMOLATE, 3 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_FLAME_BREAK, 12 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_IMMOLATE, 3 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_BERSERKER_CHARGE, 2 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_FIREBALL, 8 * IN_MILLISECONDS, 21 * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_FIREBLAST, 5 * IN_MILLISECONDS, 8 * IN_MILLISECONDS);
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}
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void JustDied(Unit* /*killer*/) override
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void SetData(uint32 type, uint32 /*data*/) override
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{
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_JustDied();
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switch (type)
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{
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case DATA_BEAST_ROOM:
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{
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if (!_orcYelled)
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{
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if (_nearbyOrcsGUIDs.empty())
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{
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FindNearbyOrcs();
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}
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//! vector still empty, creatures are missing
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if (_nearbyOrcsGUIDs.empty())
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{
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return;
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}
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_orcYelled = true;
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bool yelled = false;
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for (ObjectGuid guid : _nearbyOrcsGUIDs)
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{
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if (Creature* orc = ObjectAccessor::GetCreature(*me, guid))
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{
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if (!yelled)
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{
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yelled = true;
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orc->AI()->Talk(SAY_BLACKHAND_DOOMED);
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}
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orc->m_Events.AddEvent(new OrcMoveEvent(orc), me->m_Events.CalculateTime(3 * IN_MILLISECONDS));
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orc->m_Events.AddEvent(new OrcDeathEvent(orc), me->m_Events.CalculateTime(9 * IN_MILLISECONDS));
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}
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}
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}
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break;
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}
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case DATA_BEAST_REACHED:
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{
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if (!_beastReached)
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{
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_beastReached = true;
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me->GetMotionMaster()->MovePath(BEAST_MOVEMENT_ID, true);
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// There is a chance player logged in between areatriggers (realm crash or restart)
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// executing part of script which happens when player enters boss room
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// otherwise we will see weird behaviour when someone steps on the previous areatrigger (dead mob yelling/moving)
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SetData(DATA_BEAST_ROOM, DATA_BEAST_ROOM);
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}
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break;
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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{
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return;
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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{
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return;
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}
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while (uint32 eventId = events.ExecuteEvent())
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{
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@@ -85,21 +202,117 @@ public:
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break;
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case EVENT_IMMOLATE:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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DoCast(target, SPELL_IMMOLATE);
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}
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events.ScheduleEvent(EVENT_IMMOLATE, 8 * IN_MILLISECONDS);
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break;
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case EVENT_TERRIFYING_ROAR:
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DoCastVictim(SPELL_TERRIFYINGROAR);
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events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 20 * IN_MILLISECONDS);
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break;
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case EVENT_BERSERKER_CHARGE:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 38.f, true))
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{
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DoCast(target, SPELL_BERSERKER_CHARGE);
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}
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events.ScheduleEvent(EVENT_BERSERKER_CHARGE, 15 * IN_MILLISECONDS, 23 * IN_MILLISECONDS);
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break;
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case EVENT_FIREBALL:
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DoCastVictim(SPELL_FIREBALL);
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events.ScheduleEvent(EVENT_FIREBALL, 8 * IN_MILLISECONDS, 21 * IN_MILLISECONDS);
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break;
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case EVENT_FIREBLAST:
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DoCastVictim(SPELL_FIREBLAST);
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events.ScheduleEvent(EVENT_FIREBLAST, 5 * IN_MILLISECONDS, 8 * IN_MILLISECONDS);
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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{
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return;
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}
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}
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DoMeleeAttackIfReady();
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}
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void FindNearbyOrcs()
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{
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std::list<Creature*> temp;
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me->GetCreatureListWithEntryInGrid(temp, NPC_BLACKHAND_ELITE, 50.0f);
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for (Creature* creature : temp)
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{
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if (creature->IsAlive())
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{
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_nearbyOrcsGUIDs.push_back(creature->GetGUID());
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}
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}
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}
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private:
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bool _beastReached;
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bool _orcYelled;
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GuidVector _nearbyOrcsGUIDs;
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};
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};
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//! The beast room areatrigger, this one triggers boss pathing. (AT Id 2066)
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class at_trigger_the_beast_movement : public AreaTriggerScript
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{
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public:
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at_trigger_the_beast_movement() : AreaTriggerScript("at_trigger_the_beast_movement") { }
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bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
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{
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if (player->IsGameMaster())
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{
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return false;
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}
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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if (Creature* beast = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_THE_BEAST)))
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{
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beast->AI()->SetData(DATA_BEAST_REACHED, DATA_BEAST_REACHED);
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}
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return true;
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}
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return false;
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}
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};
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class at_the_beast_room : public AreaTriggerScript
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{
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public:
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at_the_beast_room() : AreaTriggerScript("at_the_beast_room") { }
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bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
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{
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if (player->IsGameMaster())
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{
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return false;
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}
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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if (Creature* beast = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_THE_BEAST)))
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{
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beast->AI()->SetData(DATA_BEAST_ROOM, DATA_BEAST_ROOM);
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}
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return true;
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}
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return false;
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}
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};
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void AddSC_boss_thebeast()
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{
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new boss_the_beast();
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new at_trigger_the_beast_movement();
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new at_the_beast_room();
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}
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@@ -131,6 +131,9 @@ public:
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if (GetBossState(DATA_GYTH) == DONE)
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creature->DisappearAndDie();
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break;
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case NPC_FINKLE_EINHORN:
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creature->AI()->Talk(SAY_FINKLE_GANG);
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break;
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}
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}
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