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fix(Core/Spells): Added SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST… (#9764)
… to Chaos Bolt Passive
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@@ -1389,7 +1389,7 @@ public:
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[[nodiscard]] uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
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[[nodiscard]] uint32 GetResistance(SpellSchoolMask mask) const;
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void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school, val); }
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static float GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim, SpellInfo const* spellInfo = nullptr);
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static float GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMask, Unit const* victim);
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[[nodiscard]] uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
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[[nodiscard]] uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
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