mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
fix(Core/Tools): Revert "Handle different slopes in mmaps and Add so… (#12111)
...me more input parameters to improve"
This reverts commit b544eb420e.
Fixes #12079
This commit is contained in:
@@ -224,9 +224,6 @@ struct rcConfig
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/// The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
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float walkableSlopeAngle;
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/// The maximum slope that is considered walkable but not steep. It should be lower/equal than walkableSlopeAngle. [Limits: 0 <= value < 90] [Units: Degrees]
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float walkableSlopeAngleNotSteep;
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/// Minimum floor to 'ceiling' height that will still allow the floor area to
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/// be considered walkable. [Limit: >= 3] [Units: vx]
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int walkableHeight;
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@@ -813,7 +810,7 @@ bool rcCreateHeightfield(rcContext* ctx, rcHeightfield& hf, int width, int heigh
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/// @param[in] nt The number of triangles.
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/// @param[out] areas The triangle area ids. [Length: >= @p nt]
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void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, const float* verts, int nv,
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const int* tris, int nt, unsigned char* areas, unsigned char areaType = RC_WALKABLE_AREA);
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const int* tris, int nt, unsigned char* areas);
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/// Sets the area id of all triangles with a slope greater than or equal to the specified value to #RC_NULL_AREA.
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/// @ingroup recast
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@@ -334,7 +334,7 @@ static void calcTriNormal(const float* v0, const float* v1, const float* v2, flo
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void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
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const float* verts, int nv,
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const int* tris, int nt,
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unsigned char* areas, unsigned char areaType)
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unsigned char* areas)
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{
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rcIgnoreUnused(ctx);
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rcIgnoreUnused(nv);
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@@ -349,7 +349,7 @@ void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
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calcTriNormal(&verts[tri[0]*3], &verts[tri[1]*3], &verts[tri[2]*3], norm);
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// Check if the face is walkable.
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if (norm[1] > walkableThr)
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areas[i] = areaType;
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areas[i] = RC_WALKABLE_AREA;
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}
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}
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@@ -13,7 +13,7 @@
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#define SIZE_OF_GRIDS 533.3333f
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#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
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#define MMAP_VERSION 14
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#define MMAP_VERSION 15
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struct MmapTileHeader
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{
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@@ -36,27 +36,18 @@ static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
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sizeof(MmapTileHeader::usesLiquids) +
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sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
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enum NavArea
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{
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NAV_AREA_EMPTY = 0,
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// areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1)
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// ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable)
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NAV_AREA_GROUND = 11,
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NAV_AREA_GROUND_STEEP = 10,
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NAV_AREA_WATER = 9,
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NAV_AREA_MAGMA_SLIME = 8, // don't need to differentiate between them
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NAV_AREA_MAX_VALUE = NAV_AREA_GROUND,
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NAV_AREA_MIN_VALUE = NAV_AREA_MAGMA_SLIME,
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NAV_AREA_ALL_MASK = 0x3F // max allowed value
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};
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enum NavTerrainFlag
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enum NavTerrain
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{
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NAV_EMPTY = 0x00,
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NAV_GROUND = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND),
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NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP),
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NAV_WATER = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_WATER),
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NAV_MAGMA_SLIME = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_MAGMA_SLIME)
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NAV_GROUND = 0x01,
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NAV_MAGMA = 0x02,
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NAV_SLIME = 0x04,
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NAV_WATER = 0x08,
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NAV_UNUSED1 = 0x10,
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NAV_UNUSED2 = 0x20,
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NAV_UNUSED3 = 0x40,
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NAV_UNUSED4 = 0x80
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// we only have 8 bits
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};
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#endif /* _MAPDEFINES_H */
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@@ -641,12 +641,12 @@ void PathGenerator::CreateFilter()
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// creatures don't take environmental damage
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if (creature->CanEnterWater())
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includeFlags |= (NAV_WATER | NAV_MAGMA_SLIME);
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includeFlags |= (NAV_WATER | NAV_MAGMA);
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}
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else // assume Player
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{
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// perfect support not possible, just stay 'safe'
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includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA_SLIME);
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includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA);
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}
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_filter.setIncludeFlags(includeFlags);
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@@ -671,17 +671,13 @@ void PathGenerator::UpdateFilter()
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_filter.setIncludeFlags(includedFlags);
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}
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if (Creature const* _sourceCreature = _source->ToCreature())
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{
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/*if (Creature const* _sourceCreature = _source->ToCreature())
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if (_sourceCreature->IsInCombat() || _sourceCreature->IsInEvadeMode())
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{
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_filter.setIncludeFlags(_filter.getIncludeFlags() | NAV_GROUND_STEEP);
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}
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}
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_filter.setIncludeFlags(_filter.getIncludeFlags() | NAV_GROUND_STEEP);*/
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}
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}
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NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z) const
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NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) const
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{
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LiquidData data;
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LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
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@@ -695,7 +691,7 @@ NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z) const
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return NAV_WATER;
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case MAP_LIQUID_TYPE_MAGMA:
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case MAP_LIQUID_TYPE_SLIME:
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return NAV_MAGMA_SLIME;
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return NAV_MAGMA;
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default:
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return NAV_GROUND;
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}
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@@ -1143,9 +1139,9 @@ bool PathGenerator::IsWaterPath(Movement::PointsArray pathPoints) const
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// Check both start and end points, if they're both in water, then we can *safely* let the creature move
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for (uint32 i = 0; i < pathPoints.size(); ++i)
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{
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NavTerrainFlag terrain = GetNavTerrain(pathPoints[i].x, pathPoints[i].y, pathPoints[i].z);
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NavTerrain terrain = GetNavTerrain(pathPoints[i].x, pathPoints[i].y, pathPoints[i].z);
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// One of the points is not in the water
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if (terrain != NAV_MAGMA_SLIME && terrain != NAV_WATER)
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if (terrain != NAV_MAGMA && terrain != NAV_WATER)
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{
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waterPath = false;
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break;
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@@ -168,7 +168,7 @@ class PathGenerator
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void BuildPointPath(float const* startPoint, float const* endPoint);
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void BuildShortcut();
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[[nodiscard]] NavTerrainFlag GetNavTerrain(float x, float y, float z) const;
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[[nodiscard]] NavTerrain GetNavTerrain(float x, float y, float z) const;
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void CreateFilter();
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void UpdateFilter();
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@@ -52,7 +52,7 @@ namespace MMAP
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m_workerThread.join();
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}
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MapBuilder::MapBuilder(Optional<float> maxWalkableAngle, Optional<float> maxWalkableAngleNotSteep, bool skipLiquid,
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MapBuilder::MapBuilder(float maxWalkableAngle, bool skipLiquid,
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bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
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bool debugOutput, bool bigBaseUnit, int mapid, const char* offMeshFilePath, unsigned int threads) :
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@@ -64,7 +64,6 @@ namespace MMAP
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m_skipBattlegrounds (skipBattlegrounds),
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m_skipLiquid (skipLiquid),
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m_maxWalkableAngle (maxWalkableAngle),
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m_maxWalkableAngleNotSteep (maxWalkableAngleNotSteep),
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m_bigBaseUnit (bigBaseUnit),
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m_mapid (mapid),
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m_totalTiles (0u),
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@@ -654,16 +653,9 @@ namespace MMAP
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// mark all walkable tiles, both liquids and solids
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/* we want to have triangles with slope less than walkableSlopeAngleNotSteep (<= 55) to have NAV_AREA_GROUND
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* and with slope between walkableSlopeAngleNotSteep and walkableSlopeAngle (55 < .. <= 70) to have NAV_AREA_GROUND_STEEP.
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* we achieve this using recast API: memset everything to NAV_AREA_GROUND_STEEP, call rcClearUnwalkableTriangles with 70 so
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* any area above that will get RC_NULL_AREA (unwalkable), then call rcMarkWalkableTriangles with 55 to set NAV_AREA_GROUND
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* on anything below 55 . Players and idle Creatures can use NAV_AREA_GROUND, while Creatures in combat can use NAV_AREA_GROUND_STEEP.
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*/
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unsigned char* triFlags = new unsigned char[tTriCount];
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memset(triFlags, NAV_AREA_GROUND_STEEP, tTriCount * sizeof(unsigned char));
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memset(triFlags, NAV_GROUND, tTriCount * sizeof(unsigned char));
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rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
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rcMarkWalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngleNotSteep, tVerts, tVertCount, tTris, tTriCount, triFlags, NAV_AREA_GROUND);
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rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
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delete[] triFlags;
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@@ -769,15 +761,8 @@ namespace MMAP
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// set polygons as walkable
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// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
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for (int i = 0; i < iv.polyMesh->npolys; ++i)
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{
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if (uint8 area = iv.polyMesh->areas[i] & NAV_AREA_ALL_MASK)
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{
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if (area >= NAV_AREA_MIN_VALUE)
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iv.polyMesh->flags[i] = 1 << (NAV_AREA_MAX_VALUE - area);
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else
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iv.polyMesh->flags[i] = NAV_GROUND; // TODO: these will be dynamic in future
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}
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}
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if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
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iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
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// setup mesh parameters
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dtNavMeshCreateParams params;
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@@ -1072,10 +1057,7 @@ namespace MMAP
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config.maxVertsPerPoly = DT_VERTS_PER_POLYGON;
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config.cs = tileConfig.BASE_UNIT_DIM;
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config.ch = tileConfig.BASE_UNIT_DIM;
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// Keeping these 2 slope angles the same reduces a lot the number of polys.
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// 55 should be the minimum, maybe 70 is ok (keep in mind blink uses mmaps), 85 is too much for players
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config.walkableSlopeAngle = m_maxWalkableAngle ? *m_maxWalkableAngle : 55;
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config.walkableSlopeAngleNotSteep = m_maxWalkableAngleNotSteep ? *m_maxWalkableAngleNotSteep : 55;
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config.walkableSlopeAngle = m_maxWalkableAngle;
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config.tileSize = tileConfig.VERTEX_PER_TILE;
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config.walkableRadius = m_bigBaseUnit ? 1 : 2;
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config.borderSize = config.walkableRadius + 3;
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@@ -147,8 +147,7 @@ namespace MMAP
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{
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friend class TileBuilder;
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public:
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MapBuilder(Optional<float> maxWalkableAngle,
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Optional<float> maxWalkableAngleNotSteep,
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MapBuilder(float maxWalkableAngle,
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bool skipLiquid,
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bool skipContinents,
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bool skipJunkMaps,
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@@ -204,8 +203,7 @@ namespace MMAP
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bool m_skipBattlegrounds;
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bool m_skipLiquid;
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Optional<float> m_maxWalkableAngle;
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Optional<float> m_maxWalkableAngleNotSteep;
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float m_maxWalkableAngle;
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bool m_bigBaseUnit;
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int32 m_mapid;
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@@ -105,7 +105,7 @@ namespace MMAP
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errno = 0;
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if ((dp = readdir(dirp)) != nullptr)
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{
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if (strcmp(dp->d_name, ".") != 0 && strcmp(dp->d_name, "..") != 0 && matchWildcardFilter(filter.c_str(), dp->d_name))
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if (matchWildcardFilter(filter.c_str(), dp->d_name))
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fileList.emplace_back(dp->d_name);
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}
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else
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@@ -17,26 +17,12 @@
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#include "MapBuilder.h"
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#include "PathCommon.h"
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#include "Timer.h"
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#include "DBCFileLoader.h"
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#include "PathCommon.h"
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#include "Util.h"
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#include "Timer.h"
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#include <boost/filesystem.hpp>
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#include <unordered_map>
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using namespace MMAP;
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namespace
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{
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std::unordered_map<uint32, uint8> _liquidTypes;
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}
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uint32 GetLiquidFlags(uint32 liquidId)
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{
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auto itr = _liquidTypes.find(liquidId);
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return itr != _liquidTypes.end() ? (1 << itr->second) : 0;
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}
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bool checkDirectories(bool debugOutput)
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{
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std::vector<std::string> dirFiles;
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@@ -77,8 +63,7 @@ bool handleArgs(int argc, char** argv,
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int& mapnum,
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int& tileX,
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int& tileY,
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Optional<float>& maxAngle,
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Optional<float>& maxAngleNotSteep,
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float& maxAngle,
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bool& skipLiquid,
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bool& skipContinents,
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bool& skipJunkMaps,
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@@ -100,23 +85,11 @@ bool handleArgs(int argc, char** argv,
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return false;
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float maxangle = atof(param);
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if (maxangle <= 90.f && maxangle >= 0.f)
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if (maxangle <= 90.f && maxangle >= 45.f)
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maxAngle = maxangle;
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else
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printf("invalid option for '--maxAngle', using default\n");
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}
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else if (strcmp(argv[i], "--maxAngleNotSteep") == 0)
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{
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param = argv[++i];
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if (!param)
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return false;
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float maxangle = atof(param);
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if (maxangle <= 90.f && maxangle >= 0.f)
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maxAngleNotSteep = maxangle;
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else
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printf("invalid option for '--maxAngleNotSteep', using default\n");
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}
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else if (strcmp(argv[i], "--threads") == 0)
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{
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param = argv[++i];
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@@ -266,29 +239,12 @@ int finish(const char* message, int returnValue)
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return returnValue;
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}
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std::unordered_map<uint32, uint8> LoadLiquid()
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{
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DBCFileLoader liquidDbc;
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std::unordered_map<uint32, uint8> liquidData;
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// format string doesnt matter as long as it has correct length (only used for mapping to structures in worldserver)
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if (liquidDbc.Load((boost::filesystem::path("dbc") / "LiquidType.dbc").string().c_str(), "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"))
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{
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for (uint32 x = 0; x < liquidDbc.GetNumRows(); ++x)
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{
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DBCFileLoader::Record record = liquidDbc.getRecord(x);
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liquidData[record.getUInt(0)] = record.getUInt(3);
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}
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}
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return liquidData;
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}
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int main(int argc, char** argv)
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{
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unsigned int threads = std::thread::hardware_concurrency();
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int mapnum = -1;
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int tileX = -1, tileY = -1;
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Optional<float> maxAngle, maxAngleNotSteep;
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float maxAngle = 60.0f;
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bool skipLiquid = false,
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skipContinents = false,
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skipJunkMaps = true,
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@@ -300,7 +256,7 @@ int main(int argc, char** argv)
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char* file = nullptr;
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bool validParam = handleArgs(argc, argv, mapnum,
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tileX, tileY, maxAngle, maxAngleNotSteep,
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tileX, tileY, maxAngle,
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skipLiquid, skipContinents, skipJunkMaps, skipBattlegrounds,
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debugOutput, silent, bigBaseUnit, offMeshInputPath, file, threads);
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@@ -322,13 +278,7 @@ int main(int argc, char** argv)
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if (!checkDirectories(debugOutput))
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return silent ? -3 : finish("Press ENTER to close...", -3);
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_liquidTypes = LoadLiquid();
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if (_liquidTypes.empty())
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{
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return silent ? -5 : finish("Failed to load LiquidType.dbc", -5);
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}
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MapBuilder builder(maxAngle, maxAngleNotSteep, skipLiquid, skipContinents, skipJunkMaps,
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MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
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skipBattlegrounds, debugOutput, bigBaseUnit, mapnum, offMeshInputPath, threads);
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uint32 start = getMSTime();
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@@ -77,8 +77,6 @@ struct map_liquidHeader
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#define MAP_LIQUID_TYPE_SLIME 0x08
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#define MAP_LIQUID_TYPE_DARK_WATER 0x10
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uint32 GetLiquidFlags(uint32 liquidId);
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namespace MMAP
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{
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@@ -414,23 +412,27 @@ namespace MMAP
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else
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{
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liquidType = getLiquidType(i, liquid_flags);
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if (liquidType & MAP_LIQUID_TYPE_DARK_WATER)
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switch (liquidType)
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{
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default:
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useLiquid = false;
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break;
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case MAP_LIQUID_TYPE_WATER:
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case MAP_LIQUID_TYPE_OCEAN:
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// merge different types of water
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liquidType = NAV_WATER;
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break;
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case MAP_LIQUID_TYPE_MAGMA:
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liquidType = NAV_MAGMA;
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break;
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case MAP_LIQUID_TYPE_SLIME:
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liquidType = NAV_SLIME;
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break;
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case MAP_LIQUID_TYPE_DARK_WATER:
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// players should not be here, so logically neither should creatures
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useTerrain = false;
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useLiquid = false;
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}
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else if ((liquidType & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
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{
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liquidType = NAV_AREA_WATER;
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}
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else if ((liquidType & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
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{
|
||||
liquidType = NAV_AREA_MAGMA_SLIME;
|
||||
}
|
||||
else
|
||||
{
|
||||
useLiquid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -733,17 +735,20 @@ namespace MMAP
|
||||
vertsY = tilesY + 1;
|
||||
uint8* flags = liquid->GetFlagsStorage();
|
||||
float* data = liquid->GetHeightStorage();
|
||||
uint8 type = NAV_AREA_EMPTY;
|
||||
uint8 type = NAV_EMPTY;
|
||||
|
||||
// convert liquid type to NavTerrain
|
||||
uint32 liquidFlags = GetLiquidFlags(liquid->GetType());
|
||||
if ((liquidFlags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
|
||||
switch (liquid->GetType() & 3)
|
||||
{
|
||||
type = NAV_AREA_WATER;
|
||||
}
|
||||
else if ((liquidFlags & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
|
||||
{
|
||||
type = NAV_AREA_MAGMA_SLIME;
|
||||
case 0:
|
||||
case 1:
|
||||
type = NAV_WATER;
|
||||
break;
|
||||
case 2:
|
||||
type = NAV_MAGMA;
|
||||
break;
|
||||
case 3:
|
||||
type = NAV_SLIME;
|
||||
break;
|
||||
}
|
||||
|
||||
// indexing is weird...
|
||||
|
||||
Reference in New Issue
Block a user