From 10ec051c58b498976f32576ebc42690b325cc28f Mon Sep 17 00:00:00 2001 From: daobashun <49193927+fangshun2004@users.noreply.github.com> Date: Mon, 24 Nov 2025 22:52:14 +0800 Subject: [PATCH] fix(Core/SAI): Allow game objects to use load grid (#23881) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a9b42edeb..e7a5c4fd8 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2696,6 +2696,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (me && me->FindMap()) me->FindMap()->LoadGrid(e.target.x, e.target.y); + else if (go && go->FindMap()) + go->FindMap()->LoadGrid(e.target.x, e.target.y); break; } case SMART_ACTION_PLAYER_TALK: