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fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -372,7 +372,8 @@ struct violet_hold_trashAI : public npc_escortAI
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break;
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}
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SetDespawnAtEnd(false);
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Start(true, true);
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me->SetWalk(false);
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Start(true);
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}
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npc_escortAI::UpdateAI(diff);
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@@ -1111,7 +1112,8 @@ public:
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break;
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}
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SetDespawnAtEnd(false);
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Start(true, true);
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me->SetWalk(false);
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Start(true);
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}
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if (bOpening)
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