fix(Scripts/DB): Add Prison to spawn Yor, move Yor AI from SAI (#3163)

This commit is contained in:
Ercules76
2020-08-19 11:10:41 +02:00
committed by GitHub
parent 1854a3a376
commit 106f6f94a7
2 changed files with 99 additions and 0 deletions

View File

@@ -156,7 +156,64 @@ class boss_nexusprince_shaffar : public CreatureScript
};
};
enum Yor
{
SPELL_DOUBLE_BREATH = 38361,
EVENT_DOUBLE_BREATH = 1
};
class npc_yor : public CreatureScript
{
public:
npc_yor() : CreatureScript("npc_yor") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_yorAI(creature);
}
struct npc_yorAI : public ScriptedAI
{
npc_yorAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override { }
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DOUBLE_BREATH:
if (me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
DoCastVictim(SPELL_DOUBLE_BREATH);
events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
};
void AddSC_boss_nexusprince_shaffar()
{
new boss_nexusprince_shaffar();
new npc_yor();
}