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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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@@ -1,67 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MODEL_H
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#define MODEL_H
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#include "loadlib/loadlib.h"
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#include "vec3d.h"
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#include "modelheaders.h"
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#include <vector>
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class MPQFile;
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Vec3D fixCoordSystem(Vec3D v);
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class Model
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{
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private:
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void _unload()
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{
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delete[] vertices;
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delete[] indices;
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vertices = NULL;
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indices = NULL;
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}
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std::string filename;
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public:
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ModelHeader header;
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Vec3D* vertices;
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uint16* indices;
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bool open();
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bool ConvertToVMAPModel(char const* outfilename);
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Model(std::string& filename);
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~Model() { _unload(); }
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};
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class ModelInstance
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{
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public:
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uint32 id;
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Vec3D pos, rot;
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uint16 scale, flags;
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float sc;
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ModelInstance() : id(0), scale(0), flags(0), sc(0.0f) {}
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ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
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};
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#endif
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