Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

View File

@@ -1,67 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MODEL_H
#define MODEL_H
#include "loadlib/loadlib.h"
#include "vec3d.h"
#include "modelheaders.h"
#include <vector>
class MPQFile;
Vec3D fixCoordSystem(Vec3D v);
class Model
{
private:
void _unload()
{
delete[] vertices;
delete[] indices;
vertices = NULL;
indices = NULL;
}
std::string filename;
public:
ModelHeader header;
Vec3D* vertices;
uint16* indices;
bool open();
bool ConvertToVMAPModel(char const* outfilename);
Model(std::string& filename);
~Model() { _unload(); }
};
class ModelInstance
{
public:
uint32 id;
Vec3D pos, rot;
uint16 scale, flags;
float sc;
ModelInstance() : id(0), scale(0), flags(0), sc(0.0f) {}
ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
};
#endif