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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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@@ -1,143 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ADT_H
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#define ADT_H
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#include "mpq_libmpq04.h"
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#include "wmo.h"
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#include "model.h"
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#define TILESIZE (533.33333f)
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#define CHUNKSIZE ((TILESIZE) / 16.0f)
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#define UNITSIZE (CHUNKSIZE / 8.0f)
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class Liquid;
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typedef struct
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{
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float x;
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float y;
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float z;
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}svec;
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struct vec
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{
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double x;
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double y;
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double z;
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};
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struct triangle
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{
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vec v[3];
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};
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typedef struct
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{
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float v9[16*8+1][16*8+1];
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float v8[16*8][16*8];
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}Cell;
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typedef struct
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{
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double v9[9][9];
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double v8[8][8];
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uint16 area_id;
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//Liquid *lq;
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float waterlevel[9][9];
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uint8 flag;
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}chunk;
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typedef struct
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{
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chunk ch[16][16];
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}mcell;
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struct MapChunkHeader
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{
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uint32 flags;
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uint32 ix;
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uint32 iy;
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uint32 nLayers;
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uint32 nDoodadRefs;
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uint32 ofsHeight;
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uint32 ofsNormal;
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uint32 ofsLayer;
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uint32 ofsRefs;
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uint32 ofsAlpha;
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uint32 sizeAlpha;
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uint32 ofsShadow;
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uint32 sizeShadow;
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uint32 areaid;
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uint32 nMapObjRefs;
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uint32 holes;
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uint16 s1;
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uint16 s2;
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uint32 d1;
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uint32 d2;
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uint32 d3;
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uint32 predTex;
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uint32 nEffectDoodad;
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uint32 ofsSndEmitters;
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uint32 nSndEmitters;
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uint32 ofsLiquid;
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uint32 sizeLiquid;
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float zpos;
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float xpos;
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float ypos;
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uint32 textureId;
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uint32 props;
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uint32 effectId;
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};
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class ADTFile
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{
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private:
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//size_t mcnk_offsets[256], mcnk_sizes[256];
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MPQFile ADT;
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//mcell Mcell;
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string Adtfilename;
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public:
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ADTFile(char* filename);
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~ADTFile();
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int nWMO;
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int nMDX;
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string* WmoInstansName;
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string* ModelInstansName;
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bool init(uint32 map_num, uint32 tileX, uint32 tileY);
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//void LoadMapChunks();
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//uint32 wmo_count;
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/*
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const mcell& Getmcell() const
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{
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return Mcell;
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}
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*/
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};
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const char * GetPlainName(const char * FileName);
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char * GetPlainName(char * FileName);
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char * GetExtension(char * FileName);
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void fixnamen(char *name, size_t len);
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void fixname2(char *name, size_t len);
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//void fixMapNamen(char *name, size_t len);
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#endif
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