mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 01:59:09 +00:00
Big re-organization of repository [W.I.P]
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@@ -1,39 +0,0 @@
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# Copyright (C)
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# Copyright (C)
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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include_directories(
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${CMAKE_SOURCE_DIR}/modules/dep/g3dlite/include
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
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${CMAKE_SOURCE_DIR}/src/server/collision
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${CMAKE_SOURCE_DIR}/src/server/collision/Maps
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${CMAKE_SOURCE_DIR}/src/server/collision/Models
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${ACE_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR}
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)
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add_executable(vmap4assembler VMapAssembler.cpp)
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set_target_properties(vmap4assembler PROPERTIES LINK_FLAGS "-framework Carbon")
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endif()
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target_link_libraries(vmap4assembler
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collision
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g3dlib
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${ZLIB_LIBRARIES}
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)
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if( UNIX )
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install(TARGETS vmap4assembler DESTINATION bin)
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elseif( WIN32 )
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install(TARGETS vmap4assembler DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif()
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@@ -1,49 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include <iostream>
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#include "TileAssembler.h"
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int main(int argc, char* argv[])
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{
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if (argc != 3)
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{
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std::cout << "usage: " << argv[0] << " <raw data dir> <vmap dest dir>" << std::endl;
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return 1;
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}
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std::string src = argv[1];
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std::string dest = argv[2];
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std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
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VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
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if (!ta->convertWorld2())
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{
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std::cout << "exit with errors" << std::endl;
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delete ta;
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return 1;
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}
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delete ta;
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std::cout << "Ok, all done" << std::endl;
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return 0;
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}
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