Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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@@ -1,414 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ContinentBuilder.h"
#include "TileBuilder.h"
#include "Geometry.h"
#include "WorldModelRoot.h"
#include "Constants.h"
#include "Utils.h"
#include "Cache.h"
#include "ADT.h"
#include "WDT.h"
#include "Recast.h"
#include "RecastAlloc.h"
#include "DetourNavMeshBuilder.h"
#include <ace/Synch.h>
TileBuilder::TileBuilder(ContinentBuilder* _cBuilder, std::string world, int x, int y, uint32 mapId) :
World(world), X(x), Y(y), MapId(mapId), _Geometry(NULL), DataSize(0), cBuilder(_cBuilder)
{
// Config for normal maps
memset(&Config, 0, sizeof(rcConfig));
Config.cs = Constants::TileSize / 1800.0f; // TileSize / voxelSize
Config.ch = 0.3f;
Config.minRegionArea = 36;
Config.mergeRegionArea = 144;
Config.walkableSlopeAngle = 50.0f;
Config.detailSampleDist = 3.0f;
Config.detailSampleMaxError = 1.25f;
Config.walkableClimb = 1.0f / Config.ch;
Config.walkableHeight = 2.1 / Config.ch;
Config.walkableRadius = 0.6f / Config.cs;
Config.maxEdgeLen = Config.walkableRadius * 8;
Config.borderSize = Config.walkableRadius + 8;
Config.tileSize = 1800;
Config.maxSimplificationError = 1.3f;
Config.maxVertsPerPoly = 6;
// Config for instances
memset(&InstanceConfig, 0, sizeof(rcConfig));
InstanceConfig.cs = 0.2f;
InstanceConfig.ch = 0.3f;
InstanceConfig.minRegionArea = 25;
InstanceConfig.mergeRegionArea = 100;
InstanceConfig.walkableSlopeAngle = 50.0f;
InstanceConfig.detailSampleDist = 3.0f;
InstanceConfig.detailSampleMaxError = 1.5f;
InstanceConfig.walkableClimb = 1.0f / InstanceConfig.ch;
InstanceConfig.walkableHeight = 2.1f / InstanceConfig.ch;
InstanceConfig.walkableRadius = 0.6f / InstanceConfig.cs;
InstanceConfig.maxEdgeLen = 8 * InstanceConfig.walkableRadius;
InstanceConfig.maxVertsPerPoly = 6;
InstanceConfig.maxSimplificationError = 1.25f;
InstanceConfig.borderSize = 0;
Context = new rcContext;
}
void TileBuilder::CalculateTileBounds( float*& bmin, float*& bmax, dtNavMeshParams& /*navMeshParams*/ )
{
bmin = new float[3];
bmax = new float[3];
bmin[0] = Constants::Origin[0] /*navMeshParams.orig[0]*/ + (Constants::TileSize * X);
bmin[2] = Constants::Origin[2] /*navMeshParams.orig[2]*/ + (Constants::TileSize * Y);
bmax[0] = Constants::Origin[0] /*navMeshParams.orig[0]*/ + (Constants::TileSize * (X + 1));
bmax[2] = Constants::Origin[2] /*navMeshParams.orig[2]*/ + (Constants::TileSize * (Y + 1));
}
void TileBuilder::AddGeometry(WorldModelRoot* root, const WorldModelDefinition& def)
{
_Geometry = new Geometry();
_Geometry->Transform = true;
WorldModelHandler::InsertModelGeometry(_Geometry->Vertices, _Geometry->Triangles, def, root, false);
OutputDebugVertices();
}
uint8* TileBuilder::BuildInstance( dtNavMeshParams& navMeshParams )
{
float* bmin = NULL, *bmax = NULL;
_Geometry->CalculateBoundingBox(bmin, bmax);
rcVcopy(InstanceConfig.bmax, bmax);
rcVcopy(InstanceConfig.bmin, bmin);
uint32 numVerts = _Geometry->Vertices.size();
uint32 numTris = _Geometry->Triangles.size();
float* vertices;
int* triangles;
uint8* areas;
_Geometry->GetRawData(vertices, triangles, areas);
// this sets the dimensions of the heightfield
rcCalcGridSize(InstanceConfig.bmin, InstanceConfig.bmax, InstanceConfig.cs, &InstanceConfig.width, &InstanceConfig.height);
rcHeightfield* hf = rcAllocHeightfield();
rcCreateHeightfield(Context, *hf, InstanceConfig.width, InstanceConfig.height, InstanceConfig.bmin, InstanceConfig.bmax, InstanceConfig.cs, InstanceConfig.ch);
rcClearUnwalkableTriangles(Context, InstanceConfig.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas);
rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, InstanceConfig.walkableClimb);
rcFilterLowHangingWalkableObstacles(Context, InstanceConfig.walkableClimb, *hf);
rcFilterLedgeSpans(Context, InstanceConfig.walkableHeight, InstanceConfig.walkableClimb, *hf);
rcFilterWalkableLowHeightSpans(Context, InstanceConfig.walkableHeight, *hf);
rcCompactHeightfield* chf = rcAllocCompactHeightfield();
rcBuildCompactHeightfield(Context, InstanceConfig.walkableHeight, InstanceConfig.walkableClimb, *hf, *chf);
rcErodeWalkableArea(Context, InstanceConfig.walkableRadius, *chf);
rcBuildDistanceField(Context, *chf);
rcBuildRegions(Context, *chf, InstanceConfig.borderSize, InstanceConfig.minRegionArea, InstanceConfig.minRegionArea);
rcContourSet* contours = rcAllocContourSet();
rcBuildContours(Context, *chf, InstanceConfig.maxSimplificationError, InstanceConfig.maxEdgeLen, *contours);
rcPolyMesh* pmesh = rcAllocPolyMesh();
rcBuildPolyMesh(Context, *contours, InstanceConfig.maxVertsPerPoly, *pmesh);
rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
rcBuildPolyMeshDetail(Context, *pmesh, *chf, InstanceConfig.detailSampleDist, InstanceConfig.detailSampleMaxError, *dmesh);
// Set flags according to area types (e.g. Swim for Water)
for (int i = 0; i < pmesh->npolys; i++)
{
if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN)
pmesh->flags[i] = Constants::POLY_FLAG_WALK;
else if (pmesh->areas[i] == Constants::POLY_AREA_WATER)
pmesh->flags[i] = Constants::POLY_FLAG_SWIM;
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
// PolyMesh data
params.verts = pmesh->verts;
params.vertCount = pmesh->nverts;
params.polys = pmesh->polys;
params.polyAreas = pmesh->areas;
params.polyFlags = pmesh->flags;
params.polyCount = pmesh->npolys;
params.nvp = pmesh->nvp;
// PolyMeshDetail data
params.detailMeshes = dmesh->meshes;
params.detailVerts = dmesh->verts;
params.detailVertsCount = dmesh->nverts;
params.detailTris = dmesh->tris;
params.detailTriCount = dmesh->ntris;
rcVcopy(params.bmin, pmesh->bmin);
rcVcopy(params.bmax, pmesh->bmax);
// General settings
params.ch = InstanceConfig.ch;
params.cs = InstanceConfig.cs;
params.walkableClimb = InstanceConfig.walkableClimb * InstanceConfig.ch;
params.walkableHeight = InstanceConfig.walkableHeight * InstanceConfig.ch;
params.walkableRadius = InstanceConfig.walkableRadius * InstanceConfig.cs;
params.tileX = X;
params.tileY = Y;
params.tileLayer = 0;
params.buildBvTree = true;
rcVcopy(params.bmax, bmax);
rcVcopy(params.bmin, bmin);
// Offmesh-connection settings
params.offMeshConCount = 0; // none for now
rcFreeHeightField(hf);
rcFreeCompactHeightfield(chf);
rcFreeContourSet(contours);
delete vertices;
delete triangles;
delete areas;
delete bmin;
delete bmax;
if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
{
// we have flat tiles with no actual geometry - don't build those, its useless
// keep in mind that we do output those into debug info
// drop tiles with only exact count - some tiles may have geometry while having less tiles
printf("No polygons to build on tile, skipping.\n");
rcFreePolyMesh(pmesh);
rcFreePolyMeshDetail(dmesh);
return NULL;
}
int navDataSize;
uint8* navData;
printf("Creating the navmesh with %i vertices, %i polys, %i triangles!\n", params.vertCount, params.polyCount, params.detailTriCount);
bool result = dtCreateNavMeshData(&params, &navData, &navDataSize);
rcFreePolyMesh(pmesh);
rcFreePolyMeshDetail(dmesh);
if (result)
{
printf("NavMesh created, size %i!\n", navDataSize);
DataSize = navDataSize;
return navData;
}
return NULL;
}
uint8* TileBuilder::BuildTiled(dtNavMeshParams& navMeshParams)
{
_Geometry = new Geometry();
_Geometry->Transform = true;
ADT* adt = new ADT(Utils::GetAdtPath(World, X, Y), X, Y);
adt->Read();
_Geometry->AddAdt(adt);
delete adt;
if (_Geometry->Vertices.empty() && _Geometry->Triangles.empty())
return NULL;
float* bmin = NULL, *bmax = NULL;
CalculateTileBounds(bmin, bmax, navMeshParams);
_Geometry->CalculateMinMaxHeight(bmin[1], bmax[1]);
// again, we load everything - wasteful but who cares
for (int ty = Y - 1; ty <= Y + 1; ty++)
{
for (int tx = X - 1; tx <= X + 1; tx++)
{
// don't load main tile again
if (tx == X && ty == Y)
continue;
ADT* _adt = new ADT(Utils::GetAdtPath(World, tx, ty), tx, ty);
// If this condition is met, it means that this WDT does not contain the ADT
if (!_adt->Data->Stream)
{
delete _adt;
continue;
}
_adt->Read();
_Geometry->AddAdt(_adt);
delete _adt;
}
}
OutputDebugVertices();
uint32 numVerts = _Geometry->Vertices.size();
uint32 numTris = _Geometry->Triangles.size();
float* vertices;
int* triangles;
uint8* areas;
_Geometry->GetRawData(vertices, triangles, areas);
_Geometry->Vertices.clear();
_Geometry->Triangles.clear();
// add border
bmin[0] -= Config.borderSize * Config.cs;
bmin[2] -= Config.borderSize * Config.cs;
bmax[0] += Config.borderSize * Config.cs;
bmax[2] += Config.borderSize * Config.cs;
rcHeightfield* hf = rcAllocHeightfield();
int width = Config.tileSize + (Config.borderSize * 2);
rcCreateHeightfield(Context, *hf, width, width, bmin, bmax, Config.cs, Config.ch);
rcClearUnwalkableTriangles(Context, Config.walkableSlopeAngle, vertices, numVerts, triangles, numTris, areas);
rcRasterizeTriangles(Context, vertices, numVerts, triangles, areas, numTris, *hf, Config.walkableClimb);
rcFilterLowHangingWalkableObstacles(Context, Config.walkableClimb, *hf);
rcFilterLedgeSpans(Context, Config.walkableHeight, Config.walkableClimb, *hf);
rcFilterWalkableLowHeightSpans(Context, Config.walkableHeight, *hf);
rcCompactHeightfield* chf = rcAllocCompactHeightfield();
rcBuildCompactHeightfield(Context, Config.walkableHeight, Config.walkableClimb, *hf, *chf);
rcErodeWalkableArea(Context, Config.walkableRadius, *chf);
rcBuildDistanceField(Context, *chf);
rcBuildRegions(Context, *chf, Config.borderSize, Config.minRegionArea, Config.mergeRegionArea);
rcContourSet* contours = rcAllocContourSet();
rcBuildContours(Context, *chf, Config.maxSimplificationError, Config.maxEdgeLen, *contours);
rcPolyMesh* pmesh = rcAllocPolyMesh();
rcBuildPolyMesh(Context, *contours, Config.maxVertsPerPoly, *pmesh);
rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
rcBuildPolyMeshDetail(Context, *pmesh, *chf, Config.detailSampleDist, Config.detailSampleMaxError, *dmesh);
// Set flags according to area types (e.g. Swim for Water)
for (int i = 0; i < pmesh->npolys; i++)
{
if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN)
pmesh->flags[i] = Constants::POLY_FLAG_WALK;
else if (pmesh->areas[i] == Constants::POLY_AREA_WATER)
pmesh->flags[i] = Constants::POLY_FLAG_SWIM;
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
// PolyMesh data
params.verts = pmesh->verts;
params.vertCount = pmesh->nverts;
params.polys = pmesh->polys;
params.polyAreas = pmesh->areas;
params.polyFlags = pmesh->flags;
params.polyCount = pmesh->npolys;
params.nvp = pmesh->nvp;
// PolyMeshDetail data
params.detailMeshes = dmesh->meshes;
params.detailVerts = dmesh->verts;
params.detailVertsCount = dmesh->nverts;
params.detailTris = dmesh->tris;
params.detailTriCount = dmesh->ntris;
// General settings
params.ch = Config.ch;
params.cs = Config.cs;
params.walkableClimb = Config.walkableClimb * Config.ch;
params.walkableHeight = Config.walkableHeight * Config.ch;
params.walkableRadius = Config.walkableRadius * Config.cs;
params.tileX = X;
params.tileY = Y;
params.tileLayer = 0;
params.buildBvTree = true;
// Recalculate the bounds with the added geometry
float* bmin2 = NULL, *bmax2 = NULL;
CalculateTileBounds(bmin2, bmax2, navMeshParams);
bmin2[1] = bmin[1];
bmax2[1] = bmax[1];
rcVcopy(params.bmax, bmax2);
rcVcopy(params.bmin, bmin2);
// Offmesh-connection settings
params.offMeshConCount = 0; // none for now
rcFreeHeightField(hf);
rcFreeCompactHeightfield(chf);
rcFreeContourSet(contours);
delete vertices;
delete triangles;
delete areas;
delete bmin;
delete bmax;
if (!params.polyCount || !params.polys || Constants::TilesPerMap * Constants::TilesPerMap == params.polyCount)
{
// we have flat tiles with no actual geometry - don't build those, its useless
// keep in mind that we do output those into debug info
// drop tiles with only exact count - some tiles may have geometry while having less tiles
printf("[%02i, %02i] No polygons to build on tile, skipping.\n", X, Y);
rcFreePolyMesh(pmesh);
rcFreePolyMeshDetail(dmesh);
return NULL;
}
int navDataSize;
uint8* navData;
printf("[%02i, %02i] Creating the navmesh with %i vertices, %i polys, %i triangles!\n", X, Y, params.vertCount, params.polyCount, params.detailTriCount);
bool result = dtCreateNavMeshData(&params, &navData, &navDataSize);
rcFreePolyMesh(pmesh);
rcFreePolyMeshDetail(dmesh);
if (result)
{
printf("[%02i, %02i] NavMesh created, size %i!\n", X, Y, navDataSize);
DataSize = navDataSize;
return navData;
}
return NULL;
}
void TileBuilder::OutputDebugVertices()
{
if (Constants::Debug)
{
char buff[100];
sprintf(buff, "mmaps/%s_%02u%02u.obj", World.c_str(), Y, X);
FILE* debug = fopen(buff, "wb");
for (uint32 i = 0; i < _Geometry->Vertices.size(); ++i)
{
const Vector3& vector = _Geometry->Vertices[i];
fprintf(debug, "v %f %f %f\n", vector.x, vector.y, vector.z);
}
for (uint32 i = 0; i < _Geometry->Triangles.size(); ++i)
{
const Triangle<uint32>& triangle = _Geometry->Triangles[i];
fprintf(debug, "f %u %u %u\n", triangle.V0 + 1, triangle.V1 + 1, triangle.V2 + 1);
}
fclose(debug);
}
}
TileBuilder::~TileBuilder()
{
delete Context;
delete _Geometry;
}