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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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@@ -1,70 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ADT.h"
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#include "DoodadHandler.h"
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#include "LiquidHandler.h"
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#include "WorldModelHandler.h"
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ADT::ADT( std::string file, int x, int y ) : ObjectData(NULL), Data(NULL), HasObjectData(false),
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_DoodadHandler(NULL), _WorldModelHandler(NULL), _LiquidHandler(NULL), X(x), Y(y)
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{
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Data = new ChunkedData(file);
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ObjectData = new ChunkedData(file);
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if (ObjectData->Stream)
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HasObjectData = true;
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else
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ObjectData = NULL;
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}
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ADT::~ADT()
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{
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delete ObjectData;
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delete Data;
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for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
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delete *itr;
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MapChunks.clear();
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delete _DoodadHandler;
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delete _WorldModelHandler;
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delete _LiquidHandler;
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}
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void ADT::Read()
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{
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Header.Read(Data->GetChunkByName("MHDR")->GetStream());
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MapChunks.reserve(16 * 16);
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for (std::vector<Chunk*>::iterator itr = Data->Chunks.begin(); itr != Data->Chunks.end(); ++itr)
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if ((*itr)->Name == "MCNK")
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MapChunks.push_back(new MapChunk(this, *itr));
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_LiquidHandler = new LiquidHandler(this);
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// do this separate from map chunk initialization to access liquid data
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for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
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(*itr)->GenerateTriangles();
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_DoodadHandler = new DoodadHandler(this);
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for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
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_DoodadHandler->ProcessMapChunk(*itr);
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_WorldModelHandler = new WorldModelHandler(this);
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for (std::vector<MapChunk*>::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
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_WorldModelHandler->ProcessMapChunk(*itr);
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}
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