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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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@@ -1,179 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment:
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SDCategory: Guards
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EndScriptData */
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/* ContentData
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guard_generic
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guard_shattrath_aldor
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guard_shattrath_scryer
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GuardAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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enum GuardShattrath
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{
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SPELL_BANISHED_SHATTRATH_A = 36642,
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SPELL_BANISHED_SHATTRATH_S = 36671,
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SPELL_BANISH_TELEPORT = 36643,
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SPELL_EXILE = 39533
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};
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class guard_shattrath_scryer : public CreatureScript
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{
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public:
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guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
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struct guard_shattrath_scryerAI : public GuardAI
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{
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guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) { }
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void Reset()
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{
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banishTimer = 5000;
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exileTimer = 8500;
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playerGUID = 0;
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canTeleport = false;
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (canTeleport)
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{
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if (exileTimer <= diff)
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{
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if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
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{
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temp->CastSpell(temp, SPELL_EXILE, true);
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temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
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}
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playerGUID = 0;
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exileTimer = 8500;
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canTeleport = false;
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} else exileTimer -= diff;
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}
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else if (banishTimer <= diff)
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{
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Unit* temp = me->GetVictim();
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if (temp && temp->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
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banishTimer = 9000;
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playerGUID = temp->GetGUID();
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if (playerGUID)
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canTeleport = true;
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}
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} else banishTimer -= diff;
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DoMeleeAttackIfReady();
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}
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private:
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uint32 exileTimer;
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uint32 banishTimer;
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uint64 playerGUID;
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bool canTeleport;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new guard_shattrath_scryerAI(creature);
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}
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};
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class guard_shattrath_aldor : public CreatureScript
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{
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public:
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guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
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struct guard_shattrath_aldorAI : public GuardAI
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{
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guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) { }
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void Reset()
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{
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banishTimer = 5000;
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exileTimer = 8500;
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playerGUID = 0;
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canTeleport = false;
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (canTeleport)
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{
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if (exileTimer <= diff)
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{
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if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
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{
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temp->CastSpell(temp, SPELL_EXILE, true);
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temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
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}
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playerGUID = 0;
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exileTimer = 8500;
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canTeleport = false;
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} else exileTimer -= diff;
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}
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else if (banishTimer <= diff)
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{
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Unit* temp = me->GetVictim();
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if (temp && temp->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
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banishTimer = 9000;
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playerGUID = temp->GetGUID();
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if (playerGUID)
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canTeleport = true;
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}
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} else banishTimer -= diff;
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DoMeleeAttackIfReady();
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}
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private:
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uint32 exileTimer;
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uint32 banishTimer;
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uint64 playerGUID;
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bool canTeleport;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new guard_shattrath_aldorAI(creature);
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}
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};
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void AddSC_guards()
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{
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new guard_shattrath_aldor();
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new guard_shattrath_scryer();
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}
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