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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Big re-organization of repository [W.I.P]
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@@ -1,178 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_sha_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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enum ShamanSpells
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{
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SPELL_SHAMAN_ANGEREDEARTH = 36213,
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SPELL_SHAMAN_FIREBLAST = 57984,
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SPELL_SHAMAN_FIRENOVA = 12470,
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SPELL_SHAMAN_FIRESHIELD = 13377
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};
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enum ShamanEvents
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{
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// Earth Elemental
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EVENT_SHAMAN_ANGEREDEARTH = 1,
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// Fire Elemental
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EVENT_SHAMAN_FIRENOVA = 1,
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EVENT_SHAMAN_FIRESHIELD = 2,
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EVENT_SHAMAN_FIREBLAST = 3
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};
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class npc_pet_shaman_earth_elemental : public CreatureScript
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{
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public:
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npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
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struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
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{
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npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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void EnterCombat(Unit*)
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
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}
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void InitializeAI()
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{
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
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}
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void UpdateAI(uint32 diff)
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
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{
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DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_shaman_earth_elementalAI(creature);
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}
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};
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class npc_pet_shaman_fire_elemental : public CreatureScript
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{
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public:
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npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
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struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
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{
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npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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void InitializeAI()
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{
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
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}
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void EnterCombat(Unit*)
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
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//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
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me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
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me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
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}
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void UpdateAI(uint32 diff)
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHAMAN_FIRENOVA:
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me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
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break;
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case EVENT_SHAMAN_FIREBLAST:
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me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_shaman_fire_elementalAI(creature);
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}
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};
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void AddSC_shaman_pet_scripts()
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{
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new npc_pet_shaman_earth_elemental();
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new npc_pet_shaman_fire_elemental();
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}
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