mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,983 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Player.h"
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#include "Group.h"
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#include "CreatureTextMgr.h"
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#include "PetAI.h"
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enum Mojo
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{
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SAY_MOJO = 0,
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SPELL_FEELING_FROGGY = 43906,
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SPELL_SEDUCTION_VISUAL = 43919
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};
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class npc_pet_gen_mojo : public CreatureScript
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{
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public:
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npc_pet_gen_mojo() : CreatureScript("npc_pet_gen_mojo") { }
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struct npc_pet_gen_mojoAI : public ScriptedAI
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{
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npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset()
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{
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_victimGUID = 0;
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if (Unit* owner = me->GetOwner())
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me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
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}
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void EnterCombat(Unit* /*who*/) { }
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void UpdateAI(uint32 /*diff*/) { }
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void ReceiveEmote(Player* player, uint32 emote)
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{
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me->HandleEmoteCommand(emote);
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Unit* owner = me->GetOwner();
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if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
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owner->ToPlayer()->GetTeamId(true) != player->GetTeamId(true))
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{
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return;
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}
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Talk(SAY_MOJO, player);
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if (_victimGUID)
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if (Player* victim = ObjectAccessor::GetPlayer(*me, _victimGUID))
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victim->RemoveAura(SPELL_FEELING_FROGGY);
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_victimGUID = player->GetGUID();
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DoCast(player, SPELL_FEELING_FROGGY, true);
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DoCast(me, SPELL_SEDUCTION_VISUAL, true);
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me->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
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}
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private:
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uint64 _victimGUID;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_gen_mojoAI(creature);
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}
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};
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enum soulTrader
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{
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SPELL_STEAL_ESSENCE_VISUAL = 50101,
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SPELL_CREATE_TOKEN = 50063,
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SPELL_PROC_TRIGGER_ON_KILL_AURA = 50051,
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SPELL_OWNER_KILLED_INFORM = 50050,
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SPELL_EMOTE_STATE_SWIM_RUN = 47127,
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EVENT_INITIAL_TALK = 1,
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EVENT_ADD_TOKEN = 2
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};
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class npc_pet_gen_soul_trader_beacon : public CreatureScript
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{
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public:
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npc_pet_gen_soul_trader_beacon() : CreatureScript("npc_pet_gen_soul_trader_beacon") { }
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struct npc_pet_gen_soul_trader_beaconAI : public ScriptedAI
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{
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uint64 ownerGUID;
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EventMap events;
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npc_pet_gen_soul_trader_beaconAI(Creature *c) : ScriptedAI(c)
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{
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events.Reset();
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events.ScheduleEvent(EVENT_INITIAL_TALK, 0);
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if (me->ToTempSummon())
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if (Unit* owner = me->ToTempSummon()->GetOwner())
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{
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owner->CastSpell(owner, SPELL_PROC_TRIGGER_ON_KILL_AURA, true);
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ownerGUID = owner->GetGUID();
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}
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}
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Player* GetOwner() const { return ObjectAccessor::GetPlayer(*me, ownerGUID); }
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
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{
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if (spellInfo->Id == SPELL_STEAL_ESSENCE_VISUAL && target == me)
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{
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Talk(1);
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events.ScheduleEvent(EVENT_ADD_TOKEN, 3000);
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me->CastSpell(me, SPELL_EMOTE_STATE_SWIM_RUN, true);
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}
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}
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void UpdateAI(uint32 diff)
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{
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_INITIAL_TALK:
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Talk(0);
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break;
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case EVENT_ADD_TOKEN:
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me->RemoveAurasDueToSpell(SPELL_EMOTE_STATE_SWIM_RUN);
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me->CastSpell(me, SPELL_CREATE_TOKEN, true);
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Talk(2);
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_gen_soul_trader_beaconAI (creature);
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}
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};
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enum eArgentPony
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{
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ARGENT_PONY_STATE_NONE = 0,
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ARGENT_PONY_STATE_ENCH = 1,
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ARGENT_PONY_STATE_VENDOR = 2,
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ARGENT_PONY_STATE_BANK = 3,
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ARGENT_PONY_STATE_MAILBOX = 4,
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SPELL_PONY_MOUNT = 16083,
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SPELL_AURA_POSTMAN_S = 67376,
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SPELL_AURA_SHOP_S = 67377,
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SPELL_AURA_BANK_S = 67368,
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SPELL_AURA_TIRED_S = 67401,
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SPELL_AURA_BANK_G = 68849,
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SPELL_AURA_POSTMAN_G = 68850,
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SPELL_AURA_SHOP_G = 68851,
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SPELL_AURA_TIRED_G = 68852,
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ACHIEVEMENT_PONY_UP = 3736,
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GOSSIP_ACTION_MAILBOX = 1001,
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NPC_ARGENT_SQUIRE = 33238,
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NPC_ARGENT_GRUNTLING = 33239,
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};
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static uint32 argentPonyService[2][3] =
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{
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{ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR, ARGENT_PONY_STATE_BANK},
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{ARGENT_PONY_STATE_BANK, ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR}
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};
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struct argentPonyBanner
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{
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uint32 achievement;
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uint32 spell;
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const char* text;
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};
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static argentPonyBanner argentBanners[MAX_RACES] =
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{
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{0, 0, ""},
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{2781, 62594, "Stormwind Champion's Pennant"},
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{2783, 63433, "Orgrimmar Champion's Pennant"},
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{2780, 63427, "Ironforge Champion's Pennant"},
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{2777, 63406, "Darnassus Champion's Pennant"},
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{2787, 63430, "Forsaken Champion's Pennant"},
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{2786, 63436, "Thunder Bluff Champion's Pennant"},
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{2779, 63396, "Gnomeregan Champion's Pennant"},
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{2784, 63399, "Darkspear Champion's Pennant"},
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{0, 0, ""},
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{2785, 63403, "Silvermoon Champion's Pennant"},
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{2778, 63423, "Exodar Champion's Pennant"}
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};
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class npc_pet_gen_argent_pony_bridle : public CreatureScript
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{
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public:
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npc_pet_gen_argent_pony_bridle() : CreatureScript("npc_pet_gen_argent_pony_bridle") { }
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struct npc_pet_gen_argent_pony_bridleAI : public ScriptedAI
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{
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npc_pet_gen_argent_pony_bridleAI(Creature *c) : ScriptedAI(c)
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{
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_state = ARGENT_PONY_STATE_NONE;
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_init = false;
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_mountTimer = 4000;
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_lastAura = 0;
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memset(_banners, 0, sizeof(_banners));
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}
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void EnterEvadeMode()
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{
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if (Unit* owner = me->GetCharmerOrOwner())
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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}
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}
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void Reset()
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{
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if (_init)
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return;
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_init = true;
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uint32 duration = 0;
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uint32 aura = 0;
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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if (Unit* owner = me->GetCharmerOrOwner())
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if (Player* player = owner->ToPlayer())
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if (player->HasAchieved(ACHIEVEMENT_PONY_UP))
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{
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_state = ARGENT_PONY_STATE_ENCH;
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aura = (player->GetTeamId(true) == TEAM_ALLIANCE ? SPELL_AURA_TIRED_S : SPELL_AURA_TIRED_G);
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duration = player->GetSpellCooldownDelay(aura);
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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for (uint8 i = 0; i < 3; ++i)
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{
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if (player->GetTeamId(true) == TEAM_ALLIANCE)
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{
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if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_POSTMAN_S+i))
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{
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duration = cooldown;
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aura = SPELL_AURA_POSTMAN_S+i;
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_state = argentPonyService[TEAM_ALLIANCE][i];
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me->ToTempSummon()->UnSummon(duration);
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break;
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}
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}
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else
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{
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if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_BANK_G+i))
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{
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duration = cooldown*IN_MILLISECONDS;
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aura = SPELL_AURA_BANK_G+i;
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_state = argentPonyService[TEAM_HORDE][i];
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me->ToTempSummon()->UnSummon(duration);
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break;
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}
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}
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}
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// Generate Banners
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uint32 mask = player->GetTeamId(true) ? RACEMASK_HORDE : RACEMASK_ALLIANCE;
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for (uint8 i = 1; i < MAX_RACES; ++i)
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if (mask & (1 << (i-1)) && player->HasAchieved(argentBanners[i].achievement))
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_banners[i] = true;
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}
|
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|
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if (duration && aura)
|
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{
|
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if (Aura* aur = me->AddAura(aura, me))
|
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aur->SetDuration(duration);
|
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}
|
||||
}
|
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|
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void UpdateAI(uint32 diff)
|
||||
{
|
||||
_mountTimer += diff;
|
||||
if (_mountTimer > 5000)
|
||||
{
|
||||
_mountTimer = 0;
|
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if (_state == ARGENT_PONY_STATE_NONE)
|
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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else if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
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if (owner->IsMounted() && !me->IsMounted())
|
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me->CastSpell(me, SPELL_PONY_MOUNT, false);
|
||||
else if (!owner->IsMounted() && me->IsMounted())
|
||||
me->RemoveAurasDueToSpell(SPELL_PONY_MOUNT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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uint32 GetData(uint32 param) const
|
||||
{
|
||||
if (param == 0)
|
||||
return _state;
|
||||
|
||||
return _banners[param];
|
||||
}
|
||||
|
||||
void DoAction(int32 param)
|
||||
{
|
||||
if (param > 60000)
|
||||
{
|
||||
if (_lastAura)
|
||||
me->RemoveAurasDueToSpell(_lastAura);
|
||||
_lastAura = param;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = param;
|
||||
}
|
||||
|
||||
private:
|
||||
bool _init;
|
||||
uint8 _state;
|
||||
int32 _mountTimer;
|
||||
bool _banners[MAX_RACES];
|
||||
uint32 _lastAura;
|
||||
};
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetGUID() != creature->GetOwnerGUID())
|
||||
return true;
|
||||
|
||||
if (!creature->HasAura(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S))
|
||||
{
|
||||
uint8 _state = creature->AI()->GetData(0 /*GET_DATA_STATE*/);
|
||||
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_VENDOR)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Visit a trader.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_BANK)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Visit a bank.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_BANK);
|
||||
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_MAILBOX)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Visit a mailbox.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_MAILBOX);
|
||||
}
|
||||
|
||||
for (uint8 i = RACE_HUMAN; i < MAX_RACES; ++i)
|
||||
if (creature->AI()->GetData(i) == uint32(true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, argentBanners[i].text, GOSSIP_SENDER_MAIN, argentBanners[i].spell);
|
||||
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 action)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
uint32 spellId = 0;
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR);
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
spellId = player->GetTeamId(true) ? SPELL_AURA_SHOP_G : SPELL_AURA_SHOP_S;
|
||||
creature->AI()->DoAction(ARGENT_PONY_STATE_VENDOR);
|
||||
break;
|
||||
case GOSSIP_ACTION_BANK:
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER);
|
||||
player->GetSession()->SendShowBank(player->GetGUID());
|
||||
spellId = player->GetTeamId(true) ? SPELL_AURA_BANK_G : SPELL_AURA_BANK_S;
|
||||
creature->AI()->DoAction(ARGENT_PONY_STATE_BANK);
|
||||
break;
|
||||
case GOSSIP_ACTION_MAILBOX:
|
||||
{
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_MAILBOX);
|
||||
player->GetSession()->SendShowMailBox(creature->GetGUID());
|
||||
spellId = player->GetTeamId(true) ? SPELL_AURA_POSTMAN_G : SPELL_AURA_POSTMAN_S;
|
||||
creature->AI()->DoAction(ARGENT_PONY_STATE_MAILBOX);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (action > 60000)
|
||||
{
|
||||
creature->AI()->DoAction(action);
|
||||
creature->CastSpell(creature, action, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (spellId && !creature->HasAura(spellId))
|
||||
{
|
||||
creature->CastSpell(creature, spellId, true);
|
||||
player->AddSpellCooldown(spellId, 0, 3*MINUTE*IN_MILLISECONDS);
|
||||
player->AddSpellCooldown(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S, 0, 3*MINUTE*IN_MILLISECONDS + 4*HOUR*IN_MILLISECONDS);
|
||||
creature->DespawnOrUnsummon(3*MINUTE*IN_MILLISECONDS);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_argent_pony_bridleAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
enum eTargetFollowingBomb
|
||||
{
|
||||
NPC_EXPLOSIVE_SHEEP = 2675,
|
||||
SPELL_EXPLOSIVE_SHEEP = 4050,
|
||||
|
||||
NPC_GOBLIN_BOMB = 8937,
|
||||
SPELL_EXPLOSIVE_GOBLIN = 13259,
|
||||
|
||||
NPC_HIGH_EXPLOSIVE_SHEEP = 24715,
|
||||
SPELL_HIGH_EXPLOSIVE_SHEEP = 44279,
|
||||
};
|
||||
|
||||
class npc_pet_gen_target_following_bomb : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_target_following_bomb() : CreatureScript("npc_pet_gen_target_following_bomb") { }
|
||||
|
||||
struct npc_pet_gen_target_following_bombAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_target_following_bombAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
checkTimer = 0;
|
||||
bombSpellId = 0;
|
||||
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_EXPLOSIVE_SHEEP: bombSpellId = SPELL_EXPLOSIVE_SHEEP; break;
|
||||
case NPC_GOBLIN_BOMB: bombSpellId = SPELL_EXPLOSIVE_GOBLIN; break;
|
||||
case NPC_HIGH_EXPLOSIVE_SHEEP: bombSpellId = SPELL_HIGH_EXPLOSIVE_SHEEP; break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 bombSpellId;
|
||||
uint32 checkTimer;
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 1000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
if (Unit* target = me->SelectNearestTarget(30.0f))
|
||||
{
|
||||
me->GetMotionMaster()->MoveChase(target);
|
||||
if (me->GetDistance(target) < 3.0f)
|
||||
{
|
||||
me->CastSpell(me, bombSpellId, false);
|
||||
me->DespawnOrUnsummon(500);
|
||||
}
|
||||
}
|
||||
else if (!me->HasUnitState(UNIT_STATE_FOLLOW))
|
||||
{
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_target_following_bombAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_gnomish_flame_turret : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_gnomish_flame_turret() : CreatureScript("npc_pet_gen_gnomish_flame_turret") { }
|
||||
|
||||
struct npc_pet_gen_gnomish_flame_turretAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_gen_gnomish_flame_turretAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
checkTimer = 0;
|
||||
}
|
||||
|
||||
uint32 checkTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (me->Attack(who, false))
|
||||
DoStartNoMovement(who);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!me->GetVictim())
|
||||
return;
|
||||
|
||||
if (Unit* target = me->SelectVictim())
|
||||
{
|
||||
AttackStart(target);
|
||||
DoSpellAttackIfReady(me->m_spells[0]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_gnomish_flame_turretAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_valkyr_guardian : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_valkyr_guardian() : CreatureScript("npc_pet_gen_valkyr_guardian") { }
|
||||
|
||||
struct npc_pet_gen_valkyr_guardianAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_gen_valkyr_guardianAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
me->SetDisableGravity(true);
|
||||
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
targetCheck = 0;
|
||||
}
|
||||
|
||||
uint32 targetCheck;
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (!owner->IsFriendlyTo(target))
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void OwnerAttacked(Unit* target)
|
||||
{
|
||||
if (!target || (me->GetVictim() && me->GetVictim()->IsAlive() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura()))
|
||||
return;
|
||||
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
targetCheck += diff;
|
||||
if (targetCheck > 1000)
|
||||
{
|
||||
targetCheck = 0;
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
if (Unit* ownerVictim = owner->GetVictim())
|
||||
if (!ownerVictim->HasBreakableByDamageCrowdControlAura())
|
||||
AttackStart(ownerVictim);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->isAttackReady() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura())
|
||||
DoSpellAttackIfReady(me->GetCreatureTemplate()->spells[0]);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_valkyr_guardianAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_pet_gen_valkyr_guardian_smite : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_pet_gen_valkyr_guardian_smite() : SpellScriptLoader("spell_pet_gen_valkyr_guardian_smite") { }
|
||||
|
||||
class spell_pet_gen_valkyr_guardian_smite_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_pet_gen_valkyr_guardian_smite_SpellScript);
|
||||
|
||||
void RecalculateDamage()
|
||||
{
|
||||
if (GetHitUnit() != GetCaster())
|
||||
{
|
||||
std::list<Spell::TargetInfo>* targetsInfo = GetSpell()->GetUniqueTargetInfo();
|
||||
for (std::list<Spell::TargetInfo>::iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
|
||||
if (ihit->targetGUID == GetCaster()->GetGUID())
|
||||
ihit->damage = -int32(GetHitDamage()*0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnHit += SpellHitFn(spell_pet_gen_valkyr_guardian_smite_SpellScript::RecalculateDamage);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_pet_gen_valkyr_guardian_smite_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_imp_in_a_bottle : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_imp_in_a_bottle() : CreatureScript("npc_pet_gen_imp_in_a_bottle") { }
|
||||
|
||||
struct npc_pet_gen_imp_in_a_bottleAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_imp_in_a_bottleAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
_talkTimer = 0;
|
||||
_ownerGUID = 0;
|
||||
_hasParty = false;
|
||||
}
|
||||
|
||||
WorldPacket _data;
|
||||
uint32 _talkTimer;
|
||||
uint64 _ownerGUID;
|
||||
bool _hasParty;
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
NullCreatureAI::InitializeAI();
|
||||
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* owner = summon->GetSummoner())
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_ownerGUID = owner->GetGUID();
|
||||
if (owner->ToPlayer()->GetGroup())
|
||||
{
|
||||
_hasParty = true;
|
||||
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0 /*text group*/, urand(0, 60) /*text id*/, LOCALE_enUS);
|
||||
|
||||
_data.Initialize(SMSG_MESSAGECHAT, 200); // guess size
|
||||
_data << uint8(CHAT_MSG_MONSTER_PARTY);
|
||||
_data << uint32(LANG_UNIVERSAL);
|
||||
_data << uint64(me->GetGUID());
|
||||
_data << uint32(0);
|
||||
_data << uint32(me->GetName().size() + 1);
|
||||
_data << me->GetName();
|
||||
_data << uint64(0);
|
||||
_data << uint32(text.size()+1);
|
||||
_data << text.c_str();
|
||||
_data << uint8(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_talkTimer += diff;
|
||||
if (_talkTimer >= 5000)
|
||||
{
|
||||
_talkTimer = 0;
|
||||
me->DespawnOrUnsummon(1);
|
||||
if (!_hasParty)
|
||||
Talk(0, ObjectAccessor::GetPlayer(*me, _ownerGUID));
|
||||
else if (Player* player = ObjectAccessor::GetPlayer(*me, _ownerGUID))
|
||||
{
|
||||
uint8 limit = 0;
|
||||
if (player->GetGroup())
|
||||
for (GroupReference* itr = player->GetGroup()->GetFirstMember(); itr != NULL && limit < 4; itr = itr->next(), ++limit)
|
||||
if (Player* groupPlayer = itr->GetSource())
|
||||
if (groupPlayer != player)
|
||||
groupPlayer->GetSession()->SendPacket(&_data);
|
||||
|
||||
player->GetSession()->SendPacket(&_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_imp_in_a_bottleAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_wind_rider_cub : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_wind_rider_cub() : CreatureScript("npc_pet_gen_wind_rider_cub") { }
|
||||
|
||||
struct npc_pet_gen_wind_rider_cubAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_wind_rider_cubAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
allowMove = true;
|
||||
isFlying = true;
|
||||
checkTimer = 0;
|
||||
checkTimer2 = 2000;
|
||||
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
}
|
||||
|
||||
bool isFlying;
|
||||
bool allowMove;
|
||||
uint32 checkTimer;
|
||||
uint32 checkTimer2;
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == 1)
|
||||
allowMove = true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
checkTimer2 += diff;
|
||||
if (checkTimer2 > 2000)
|
||||
{
|
||||
checkTimer2 = 0;
|
||||
if (Unit* owner = me->GetOwner())
|
||||
{
|
||||
if (owner->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
|
||||
{
|
||||
isFlying = true;
|
||||
me->SetCanFly(true);
|
||||
me->SetDisableGravity(true);
|
||||
}
|
||||
else if (isFlying)
|
||||
{
|
||||
isFlying = false;
|
||||
me->SetCanFly(false);
|
||||
me->SetDisableGravity(false);
|
||||
me->GetMotionMaster()->MoveFall();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkTimer += diff;
|
||||
if (allowMove || checkTimer > 2000)
|
||||
{
|
||||
allowMove = false;
|
||||
checkTimer = 0;
|
||||
if (Unit* owner = me->GetOwner())
|
||||
{
|
||||
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE ||
|
||||
me->GetDistance(owner) < 1.0f)
|
||||
return;
|
||||
float x, y, z;
|
||||
owner->GetNearPoint2D(x, y, 0.5f, owner->GetOrientation()+PET_FOLLOW_ANGLE);
|
||||
z = owner->GetPositionZ() + (isFlying ? 2.5f : 0.0f);
|
||||
|
||||
me->GetMotionMaster()->MovePoint(1, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_wind_rider_cubAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
enum turkey
|
||||
{
|
||||
GO_BASIC_CAMPFIRE = 29784,
|
||||
SPELL_TURKEY_STARTS_TO_BURN = 61768,
|
||||
};
|
||||
|
||||
class npc_pet_gen_plump_turkey : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_plump_turkey() : CreatureScript("npc_pet_gen_plump_turkey") { }
|
||||
|
||||
struct npc_pet_gen_plump_turkeyAI : public PassiveAI
|
||||
{
|
||||
npc_pet_gen_plump_turkeyAI(Creature *c) : PassiveAI(c)
|
||||
{
|
||||
goGUID = 0;
|
||||
jumpTimer = 0;
|
||||
checkTimer = 0;
|
||||
jumping = false;
|
||||
}
|
||||
|
||||
uint64 goGUID;
|
||||
uint32 jumpTimer;
|
||||
uint32 checkTimer;
|
||||
bool jumping;
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == EFFECT_MOTION_TYPE && id == 1)
|
||||
{
|
||||
Unit::Kill(me, me);
|
||||
me->AddAura(SPELL_TURKEY_STARTS_TO_BURN, me);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (jumping)
|
||||
return;
|
||||
|
||||
if (jumpTimer)
|
||||
{
|
||||
jumpTimer += diff;
|
||||
if (jumpTimer >= 2000)
|
||||
{
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(goGUID))
|
||||
me->GetMotionMaster()->MoveJump(*go, 5.0f, 10.0f, 1);
|
||||
jumping = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
checkTimer += diff;
|
||||
if (checkTimer > 3000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_BASIC_CAMPFIRE, 7.0f))
|
||||
{
|
||||
goGUID = go->GetGUID();
|
||||
me->StopMoving();
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->SetFacingTo(me->GetAngle(go));
|
||||
Talk(0);
|
||||
jumpTimer = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_plump_turkeyAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_toxic_wasteling : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_toxic_wasteling() : CreatureScript("npc_pet_gen_toxic_wasteling") { }
|
||||
|
||||
struct npc_pet_gen_toxic_wastelingAI : public PassiveAI
|
||||
{
|
||||
npc_pet_gen_toxic_wastelingAI(Creature *c) : PassiveAI(c)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 checkTimer;
|
||||
|
||||
void Reset() { checkTimer = 3000; }
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == EFFECT_MOTION_TYPE && id == 1)
|
||||
checkTimer = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (checkTimer)
|
||||
{
|
||||
if (checkTimer == 1)
|
||||
me->GetMotionMaster()->MovementExpired(false);
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 3000)
|
||||
{
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
me->AddAura(71854, me); // Growth
|
||||
checkTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_toxic_wastelingAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_fetch_ball : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_fetch_ball() : CreatureScript("npc_pet_gen_fetch_ball") { }
|
||||
|
||||
struct npc_pet_gen_fetch_ballAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_fetch_ballAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 checkTimer;
|
||||
uint64 targetGUID;
|
||||
|
||||
void IsSummonedBy(Unit* summoner)
|
||||
{
|
||||
if (!summoner)
|
||||
return;
|
||||
|
||||
me->SetOwnerGUID(summoner->GetGUID());
|
||||
checkTimer = 0;
|
||||
targetGUID = 0;
|
||||
me->CastSpell(me, 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/, true);
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Id == 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/)
|
||||
{
|
||||
target->GetMotionMaster()->MovePoint(50, me->GetHomePosition());
|
||||
targetGUID = target->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 1000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
if (Creature* target = ObjectAccessor::GetCreature(*me, targetGUID))
|
||||
if (me->GetDistance2d(target) < 2.0f)
|
||||
{
|
||||
target->AI()->EnterEvadeMode();
|
||||
target->CastSpell(target, 48708 /*SPELL_PET_TOY_FETCH_BALL_HAS_BALL*/, true);
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_fetch_ballAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_generic_pet_scripts()
|
||||
{
|
||||
new npc_pet_gen_mojo();
|
||||
new npc_pet_gen_soul_trader_beacon();
|
||||
new npc_pet_gen_argent_pony_bridle();
|
||||
new npc_pet_gen_target_following_bomb();
|
||||
new npc_pet_gen_gnomish_flame_turret();
|
||||
new npc_pet_gen_valkyr_guardian();
|
||||
new spell_pet_gen_valkyr_guardian_smite();
|
||||
new npc_pet_gen_imp_in_a_bottle();
|
||||
new npc_pet_gen_wind_rider_cub();
|
||||
new npc_pet_gen_plump_turkey();
|
||||
new npc_pet_gen_toxic_wasteling();
|
||||
new npc_pet_gen_fetch_ball();
|
||||
}
|
||||
Reference in New Issue
Block a user