Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

View File

@@ -1,23 +0,0 @@
# Copyright (C)
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
Pet/pet_dk.cpp
Pet/pet_generic.cpp
Pet/pet_hunter.cpp
Pet/pet_mage.cpp
Pet/pet_priest.cpp
Pet/pet_shaman.cpp
)
AC_ADD_SCRIPT_LOADER("Pet" "ScriptLoader.h")
message(" -> Prepared: Pet")

View File

@@ -1,340 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
enum DeathKnightSpells
{
SPELL_DK_SUMMON_GARGOYLE_1 = 49206,
SPELL_DK_SUMMON_GARGOYLE_2 = 50514,
SPELL_DK_DISMISS_GARGOYLE = 50515,
SPELL_DK_SANCTUARY = 54661,
SPELL_DK_NIGHT_OF_THE_DEAD = 62137,
SPELL_DK_PET_SCALING = 61017
};
class npc_pet_dk_ebon_gargoyle : public CreatureScript
{
public:
npc_pet_dk_ebon_gargoyle() : CreatureScript("npc_pet_dk_ebon_gargoyle") { }
struct npc_pet_dk_ebon_gargoyleAI : ScriptedAI
{
npc_pet_dk_ebon_gargoyleAI(Creature* creature) : ScriptedAI(creature)
{
_despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
_despawning = false;
_initialSelection = true;
_targetGUID = 0;
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == 1)
{
me->SetCanFly(false);
me->SetDisableGravity(false);
}
}
void InitializeAI()
{
ScriptedAI::InitializeAI();
Unit* owner = me->GetOwner();
if (!owner)
return;
// Xinef: Night of the Dead avoidance
if (Aura *aur = me->GetAura(SPELL_DK_NIGHT_OF_THE_DEAD))
if (Unit* owner = me->GetOwner())
if (AuraEffect *aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
if (aur->GetEffect(0))
aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
float tz = me->GetMap()->GetHeight(me->GetPhaseMask(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, MAX_FALL_DISTANCE);
me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), tz, 7.0f, 1);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
me->SetCanFly(true);
me->SetDisableGravity(true);
_selectionTimer = 2000;
_initialCastTimer = 0;
}
uint64 GetGhoulTargetGUID()
{
uint64 ghoulTargetGUID = 0;
std::list<Unit*> targets;
Trinity::AnyFriendlyUnitInObjectRangeCheck ghoul_check(me, me, 50);
Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, targets, ghoul_check);
me->VisitNearbyObject(50, searcher);
for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if ((*iter)->GetEntry() == 26125) // ghoul entry
if ((*iter)->GetOwnerGUID() == me->GetOwnerGUID()) // same owner
{
ghoulTargetGUID = (*iter)->GetTarget();
break;
}
}
return ghoulTargetGUID;
}
void MySelectNextTarget()
{
Unit* owner = me->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
Unit* ghoulTarget = ObjectAccessor::GetUnit(*me, GetGhoulTargetGUID());
Unit* dkTarget = owner->ToPlayer()->GetSelectedUnit();
if (ghoulTarget && ghoulTarget != me->GetVictim() && me->IsValidAttackTarget(ghoulTarget))
{
me->GetMotionMaster()->Clear(false);
SwitchTargetAndAttack(ghoulTarget);
return;
}
if (dkTarget && dkTarget != me->GetVictim() && me->IsValidAttackTarget(dkTarget))
{
me->GetMotionMaster()->Clear(false);
SwitchTargetAndAttack(dkTarget);
return;
}
if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
{
me->CombatStop(true);
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, 0.0f);
RemoveTargetAura();
return;
}
}
}
void SwitchTargetAndAttack(Unit* who)
{
RemoveTargetAura();
_targetGUID = who->GetGUID();
me->AddAura(SPELL_DK_SUMMON_GARGOYLE_1, who);
ScriptedAI::AttackStart(who);
me->SetReactState(REACT_PASSIVE);
}
void RemoveTargetAura()
{
if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
}
void Reset()
{
_selectionTimer = 0;
me->SetReactState(REACT_PASSIVE);
MySelectNextTarget();
}
// Fly away when dismissed
void FlyAway()
{
RemoveTargetAura();
// Stop Fighting
me->CombatStop(true);
me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
// Sanctuary
me->CastSpell(me, SPELL_DK_SANCTUARY, true);
me->SetReactState(REACT_PASSIVE);
me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
me->SetSpeed(MOVE_RUN, 1.0f, true);
float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
float y = me->GetPositionY() + 20 * sin(me->GetOrientation());
float z = me->GetPositionZ() + 40;
me->DisableSpline();
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
me->SetCanFly(true);
me->SetDisableGravity(true);
_despawning = true;
}
void UpdateAI(uint32 diff)
{
if (_initialSelection)
{
_initialSelection = false;
// Find victim of Summon Gargoyle spell
std::list<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 50);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
me->VisitNearbyObject(50, searcher);
for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
{
SwitchTargetAndAttack((*iter));
break;
}
}
if (_despawnTimer > 4000)
{
_despawnTimer -= diff;
_initialCastTimer += diff;
_selectionTimer += diff;
if (_selectionTimer >= 1000)
{
MySelectNextTarget();
_selectionTimer = 0;
}
// check start timer and if not casting
if(_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING))
if (!(me->HasAuraType(SPELL_AURA_MOD_FEAR) || me->HasAuraType(SPELL_AURA_MOD_ROOT) || me->HasAuraType(SPELL_AURA_MOD_CONFUSE) || me->HasAuraType(SPELL_AURA_MOD_STUN)))
if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
me->CastSpell(me->GetVictim(), 51963, false);
}
else
{
if (!_despawning)
FlyAway();
if (_despawnTimer > diff)
_despawnTimer -= diff;
else
me->DespawnOrUnsummon();
}
}
private:
uint64 _targetGUID;
uint32 _despawnTimer;
uint32 _selectionTimer;
uint32 _initialCastTimer;
bool _despawning;
bool _initialSelection;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_dk_ebon_gargoyleAI(creature);
}
};
class npc_pet_dk_ghoul : public CreatureScript
{
public:
npc_pet_dk_ghoul() : CreatureScript("npc_pet_dk_ghoul") { }
struct npc_pet_dk_ghoulAI : public CombatAI
{
npc_pet_dk_ghoulAI(Creature *c) : CombatAI(c) { }
void JustDied(Unit *who)
{
if (me->IsGuardian() || me->IsSummon())
me->ToTempSummon()->UnSummon();
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_dk_ghoulAI (pCreature);
}
};
class npc_pet_dk_army_of_the_dead : public CreatureScript
{
public:
npc_pet_dk_army_of_the_dead() : CreatureScript("npc_pet_dk_army_of_the_dead") { }
struct npc_pet_dk_army_of_the_deadAI : public CombatAI
{
npc_pet_dk_army_of_the_deadAI(Creature* creature) : CombatAI(creature) { }
void InitializeAI()
{
CombatAI::InitializeAI();
((Minion*)me)->SetFollowAngle(rand_norm()*2*M_PI);
// Heroism / Bloodlust immunity
me->ApplySpellImmune(0, IMMUNITY_ID, 32182, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 2825, true);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_dk_army_of_the_deadAI (creature);
}
};
class npc_pet_dk_dancing_rune_weapon : public CreatureScript
{
public:
npc_pet_dk_dancing_rune_weapon() : CreatureScript("npc_pet_dk_dancing_rune_weapon") { }
struct npc_pet_dk_dancing_rune_weaponAI : public NullCreatureAI
{
npc_pet_dk_dancing_rune_weaponAI(Creature* creature) : NullCreatureAI(creature) { }
void InitializeAI()
{
// Xinef: Hit / Expertise scaling
me->AddAura(61017, me);
if (Unit* owner = me->GetOwner())
{
me->GetMotionMaster()->MoveFollow(owner, 0.01f, me->GetFollowAngle(), MOTION_SLOT_CONTROLLED);
if (Player* player = owner->ToPlayer())
player->setRuneWeaponGUID(me->GetGUID());
}
NullCreatureAI::InitializeAI();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_dk_dancing_rune_weaponAI (creature);
}
};
void AddSC_deathknight_pet_scripts()
{
new npc_pet_dk_ebon_gargoyle();
new npc_pet_dk_ghoul();
new npc_pet_dk_army_of_the_dead();
new npc_pet_dk_dancing_rune_weapon();
}

View File

@@ -1,983 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "Group.h"
#include "CreatureTextMgr.h"
#include "PetAI.h"
enum Mojo
{
SAY_MOJO = 0,
SPELL_FEELING_FROGGY = 43906,
SPELL_SEDUCTION_VISUAL = 43919
};
class npc_pet_gen_mojo : public CreatureScript
{
public:
npc_pet_gen_mojo() : CreatureScript("npc_pet_gen_mojo") { }
struct npc_pet_gen_mojoAI : public ScriptedAI
{
npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
_victimGUID = 0;
if (Unit* owner = me->GetOwner())
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 /*diff*/) { }
void ReceiveEmote(Player* player, uint32 emote)
{
me->HandleEmoteCommand(emote);
Unit* owner = me->GetOwner();
if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
owner->ToPlayer()->GetTeamId(true) != player->GetTeamId(true))
{
return;
}
Talk(SAY_MOJO, player);
if (_victimGUID)
if (Player* victim = ObjectAccessor::GetPlayer(*me, _victimGUID))
victim->RemoveAura(SPELL_FEELING_FROGGY);
_victimGUID = player->GetGUID();
DoCast(player, SPELL_FEELING_FROGGY, true);
DoCast(me, SPELL_SEDUCTION_VISUAL, true);
me->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
}
private:
uint64 _victimGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_mojoAI(creature);
}
};
enum soulTrader
{
SPELL_STEAL_ESSENCE_VISUAL = 50101,
SPELL_CREATE_TOKEN = 50063,
SPELL_PROC_TRIGGER_ON_KILL_AURA = 50051,
SPELL_OWNER_KILLED_INFORM = 50050,
SPELL_EMOTE_STATE_SWIM_RUN = 47127,
EVENT_INITIAL_TALK = 1,
EVENT_ADD_TOKEN = 2
};
class npc_pet_gen_soul_trader_beacon : public CreatureScript
{
public:
npc_pet_gen_soul_trader_beacon() : CreatureScript("npc_pet_gen_soul_trader_beacon") { }
struct npc_pet_gen_soul_trader_beaconAI : public ScriptedAI
{
uint64 ownerGUID;
EventMap events;
npc_pet_gen_soul_trader_beaconAI(Creature *c) : ScriptedAI(c)
{
events.Reset();
events.ScheduleEvent(EVENT_INITIAL_TALK, 0);
if (me->ToTempSummon())
if (Unit* owner = me->ToTempSummon()->GetOwner())
{
owner->CastSpell(owner, SPELL_PROC_TRIGGER_ON_KILL_AURA, true);
ownerGUID = owner->GetGUID();
}
}
Player* GetOwner() const { return ObjectAccessor::GetPlayer(*me, ownerGUID); }
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_STEAL_ESSENCE_VISUAL && target == me)
{
Talk(1);
events.ScheduleEvent(EVENT_ADD_TOKEN, 3000);
me->CastSpell(me, SPELL_EMOTE_STATE_SWIM_RUN, true);
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_INITIAL_TALK:
Talk(0);
break;
case EVENT_ADD_TOKEN:
me->RemoveAurasDueToSpell(SPELL_EMOTE_STATE_SWIM_RUN);
me->CastSpell(me, SPELL_CREATE_TOKEN, true);
Talk(2);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_soul_trader_beaconAI (creature);
}
};
enum eArgentPony
{
ARGENT_PONY_STATE_NONE = 0,
ARGENT_PONY_STATE_ENCH = 1,
ARGENT_PONY_STATE_VENDOR = 2,
ARGENT_PONY_STATE_BANK = 3,
ARGENT_PONY_STATE_MAILBOX = 4,
SPELL_PONY_MOUNT = 16083,
SPELL_AURA_POSTMAN_S = 67376,
SPELL_AURA_SHOP_S = 67377,
SPELL_AURA_BANK_S = 67368,
SPELL_AURA_TIRED_S = 67401,
SPELL_AURA_BANK_G = 68849,
SPELL_AURA_POSTMAN_G = 68850,
SPELL_AURA_SHOP_G = 68851,
SPELL_AURA_TIRED_G = 68852,
ACHIEVEMENT_PONY_UP = 3736,
GOSSIP_ACTION_MAILBOX = 1001,
NPC_ARGENT_SQUIRE = 33238,
NPC_ARGENT_GRUNTLING = 33239,
};
static uint32 argentPonyService[2][3] =
{
{ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR, ARGENT_PONY_STATE_BANK},
{ARGENT_PONY_STATE_BANK, ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR}
};
struct argentPonyBanner
{
uint32 achievement;
uint32 spell;
const char* text;
};
static argentPonyBanner argentBanners[MAX_RACES] =
{
{0, 0, ""},
{2781, 62594, "Stormwind Champion's Pennant"},
{2783, 63433, "Orgrimmar Champion's Pennant"},
{2780, 63427, "Ironforge Champion's Pennant"},
{2777, 63406, "Darnassus Champion's Pennant"},
{2787, 63430, "Forsaken Champion's Pennant"},
{2786, 63436, "Thunder Bluff Champion's Pennant"},
{2779, 63396, "Gnomeregan Champion's Pennant"},
{2784, 63399, "Darkspear Champion's Pennant"},
{0, 0, ""},
{2785, 63403, "Silvermoon Champion's Pennant"},
{2778, 63423, "Exodar Champion's Pennant"}
};
class npc_pet_gen_argent_pony_bridle : public CreatureScript
{
public:
npc_pet_gen_argent_pony_bridle() : CreatureScript("npc_pet_gen_argent_pony_bridle") { }
struct npc_pet_gen_argent_pony_bridleAI : public ScriptedAI
{
npc_pet_gen_argent_pony_bridleAI(Creature *c) : ScriptedAI(c)
{
_state = ARGENT_PONY_STATE_NONE;
_init = false;
_mountTimer = 4000;
_lastAura = 0;
memset(_banners, 0, sizeof(_banners));
}
void EnterEvadeMode()
{
if (Unit* owner = me->GetCharmerOrOwner())
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
}
void Reset()
{
if (_init)
return;
_init = true;
uint32 duration = 0;
uint32 aura = 0;
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
if (Unit* owner = me->GetCharmerOrOwner())
if (Player* player = owner->ToPlayer())
if (player->HasAchieved(ACHIEVEMENT_PONY_UP))
{
_state = ARGENT_PONY_STATE_ENCH;
aura = (player->GetTeamId(true) == TEAM_ALLIANCE ? SPELL_AURA_TIRED_S : SPELL_AURA_TIRED_G);
duration = player->GetSpellCooldownDelay(aura);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
for (uint8 i = 0; i < 3; ++i)
{
if (player->GetTeamId(true) == TEAM_ALLIANCE)
{
if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_POSTMAN_S+i))
{
duration = cooldown;
aura = SPELL_AURA_POSTMAN_S+i;
_state = argentPonyService[TEAM_ALLIANCE][i];
me->ToTempSummon()->UnSummon(duration);
break;
}
}
else
{
if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_BANK_G+i))
{
duration = cooldown*IN_MILLISECONDS;
aura = SPELL_AURA_BANK_G+i;
_state = argentPonyService[TEAM_HORDE][i];
me->ToTempSummon()->UnSummon(duration);
break;
}
}
}
// Generate Banners
uint32 mask = player->GetTeamId(true) ? RACEMASK_HORDE : RACEMASK_ALLIANCE;
for (uint8 i = 1; i < MAX_RACES; ++i)
if (mask & (1 << (i-1)) && player->HasAchieved(argentBanners[i].achievement))
_banners[i] = true;
}
if (duration && aura)
{
if (Aura* aur = me->AddAura(aura, me))
aur->SetDuration(duration);
}
}
void UpdateAI(uint32 diff)
{
_mountTimer += diff;
if (_mountTimer > 5000)
{
_mountTimer = 0;
if (_state == ARGENT_PONY_STATE_NONE)
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
else if (Unit* owner = me->GetCharmerOrOwner())
{
if (owner->IsMounted() && !me->IsMounted())
me->CastSpell(me, SPELL_PONY_MOUNT, false);
else if (!owner->IsMounted() && me->IsMounted())
me->RemoveAurasDueToSpell(SPELL_PONY_MOUNT);
}
}
}
uint32 GetData(uint32 param) const
{
if (param == 0)
return _state;
return _banners[param];
}
void DoAction(int32 param)
{
if (param > 60000)
{
if (_lastAura)
me->RemoveAurasDueToSpell(_lastAura);
_lastAura = param;
return;
}
_state = param;
}
private:
bool _init;
uint8 _state;
int32 _mountTimer;
bool _banners[MAX_RACES];
uint32 _lastAura;
};
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetGUID() != creature->GetOwnerGUID())
return true;
if (!creature->HasAura(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S))
{
uint8 _state = creature->AI()->GetData(0 /*GET_DATA_STATE*/);
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_VENDOR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Visit a trader.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_BANK)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Visit a bank.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_BANK);
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_MAILBOX)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Visit a mailbox.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_MAILBOX);
}
for (uint8 i = RACE_HUMAN; i < MAX_RACES; ++i)
if (creature->AI()->GetData(i) == uint32(true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, argentBanners[i].text, GOSSIP_SENDER_MAIN, argentBanners[i].spell);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
uint32 spellId = 0;
switch (action)
{
case GOSSIP_ACTION_TRADE:
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR);
player->GetSession()->SendListInventory(creature->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_SHOP_G : SPELL_AURA_SHOP_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_VENDOR);
break;
case GOSSIP_ACTION_BANK:
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER);
player->GetSession()->SendShowBank(player->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_BANK_G : SPELL_AURA_BANK_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_BANK);
break;
case GOSSIP_ACTION_MAILBOX:
{
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_MAILBOX);
player->GetSession()->SendShowMailBox(creature->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_POSTMAN_G : SPELL_AURA_POSTMAN_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_MAILBOX);
break;
}
default:
if (action > 60000)
{
creature->AI()->DoAction(action);
creature->CastSpell(creature, action, true);
}
return true;
}
if (spellId && !creature->HasAura(spellId))
{
creature->CastSpell(creature, spellId, true);
player->AddSpellCooldown(spellId, 0, 3*MINUTE*IN_MILLISECONDS);
player->AddSpellCooldown(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S, 0, 3*MINUTE*IN_MILLISECONDS + 4*HOUR*IN_MILLISECONDS);
creature->DespawnOrUnsummon(3*MINUTE*IN_MILLISECONDS);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_argent_pony_bridleAI (creature);
}
};
enum eTargetFollowingBomb
{
NPC_EXPLOSIVE_SHEEP = 2675,
SPELL_EXPLOSIVE_SHEEP = 4050,
NPC_GOBLIN_BOMB = 8937,
SPELL_EXPLOSIVE_GOBLIN = 13259,
NPC_HIGH_EXPLOSIVE_SHEEP = 24715,
SPELL_HIGH_EXPLOSIVE_SHEEP = 44279,
};
class npc_pet_gen_target_following_bomb : public CreatureScript
{
public:
npc_pet_gen_target_following_bomb() : CreatureScript("npc_pet_gen_target_following_bomb") { }
struct npc_pet_gen_target_following_bombAI : public NullCreatureAI
{
npc_pet_gen_target_following_bombAI(Creature *c) : NullCreatureAI(c)
{
checkTimer = 0;
bombSpellId = 0;
switch (me->GetEntry())
{
case NPC_EXPLOSIVE_SHEEP: bombSpellId = SPELL_EXPLOSIVE_SHEEP; break;
case NPC_GOBLIN_BOMB: bombSpellId = SPELL_EXPLOSIVE_GOBLIN; break;
case NPC_HIGH_EXPLOSIVE_SHEEP: bombSpellId = SPELL_HIGH_EXPLOSIVE_SHEEP; break;
}
}
uint32 bombSpellId;
uint32 checkTimer;
void UpdateAI(uint32 diff)
{
checkTimer += diff;
if (checkTimer >= 1000)
{
checkTimer = 0;
if (Unit* target = me->SelectNearestTarget(30.0f))
{
me->GetMotionMaster()->MoveChase(target);
if (me->GetDistance(target) < 3.0f)
{
me->CastSpell(me, bombSpellId, false);
me->DespawnOrUnsummon(500);
}
}
else if (!me->HasUnitState(UNIT_STATE_FOLLOW))
{
if (Unit* owner = me->GetCharmerOrOwner())
{
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
}
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_target_following_bombAI (pCreature);
}
};
class npc_pet_gen_gnomish_flame_turret : public CreatureScript
{
public:
npc_pet_gen_gnomish_flame_turret() : CreatureScript("npc_pet_gen_gnomish_flame_turret") { }
struct npc_pet_gen_gnomish_flame_turretAI : public ScriptedAI
{
npc_pet_gen_gnomish_flame_turretAI(Creature *c) : ScriptedAI(c)
{
checkTimer = 0;
}
uint32 checkTimer;
void Reset()
{
me->GetMotionMaster()->Clear(false);
}
void AttackStart(Unit* who)
{
if (!who)
return;
if (me->Attack(who, false))
DoStartNoMovement(who);
}
void UpdateAI(uint32 diff)
{
if (!me->GetVictim())
return;
if (Unit* target = me->SelectVictim())
{
AttackStart(target);
DoSpellAttackIfReady(me->m_spells[0]);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_gnomish_flame_turretAI (creature);
}
};
class npc_pet_gen_valkyr_guardian : public CreatureScript
{
public:
npc_pet_gen_valkyr_guardian() : CreatureScript("npc_pet_gen_valkyr_guardian") { }
struct npc_pet_gen_valkyr_guardianAI : public ScriptedAI
{
npc_pet_gen_valkyr_guardianAI(Creature *c) : ScriptedAI(c)
{
me->SetReactState(REACT_DEFENSIVE);
me->SetDisableGravity(true);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
targetCheck = 0;
}
uint32 targetCheck;
void InitializeAI()
{
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (!owner->IsFriendlyTo(target))
AttackStart(target);
}
void OwnerAttacked(Unit* target)
{
if (!target || (me->GetVictim() && me->GetVictim()->IsAlive() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura()))
return;
AttackStart(target);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
targetCheck += diff;
if (targetCheck > 1000)
{
targetCheck = 0;
if (Unit* owner = me->GetCharmerOrOwner())
if (Unit* ownerVictim = owner->GetVictim())
if (!ownerVictim->HasBreakableByDamageCrowdControlAura())
AttackStart(ownerVictim);
}
return;
}
if (me->isAttackReady() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura())
DoSpellAttackIfReady(me->GetCreatureTemplate()->spells[0]);
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_valkyr_guardianAI (pCreature);
}
};
class spell_pet_gen_valkyr_guardian_smite : public SpellScriptLoader
{
public:
spell_pet_gen_valkyr_guardian_smite() : SpellScriptLoader("spell_pet_gen_valkyr_guardian_smite") { }
class spell_pet_gen_valkyr_guardian_smite_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pet_gen_valkyr_guardian_smite_SpellScript);
void RecalculateDamage()
{
if (GetHitUnit() != GetCaster())
{
std::list<Spell::TargetInfo>* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list<Spell::TargetInfo>::iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (ihit->targetGUID == GetCaster()->GetGUID())
ihit->damage = -int32(GetHitDamage()*0.25f);
}
}
void Register()
{
OnHit += SpellHitFn(spell_pet_gen_valkyr_guardian_smite_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pet_gen_valkyr_guardian_smite_SpellScript();
}
};
class npc_pet_gen_imp_in_a_bottle : public CreatureScript
{
public:
npc_pet_gen_imp_in_a_bottle() : CreatureScript("npc_pet_gen_imp_in_a_bottle") { }
struct npc_pet_gen_imp_in_a_bottleAI : public NullCreatureAI
{
npc_pet_gen_imp_in_a_bottleAI(Creature *c) : NullCreatureAI(c)
{
_talkTimer = 0;
_ownerGUID = 0;
_hasParty = false;
}
WorldPacket _data;
uint32 _talkTimer;
uint64 _ownerGUID;
bool _hasParty;
void InitializeAI()
{
NullCreatureAI::InitializeAI();
if (TempSummon* summon = me->ToTempSummon())
if (Unit* owner = summon->GetSummoner())
if (owner->GetTypeId() == TYPEID_PLAYER)
{
_ownerGUID = owner->GetGUID();
if (owner->ToPlayer()->GetGroup())
{
_hasParty = true;
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0 /*text group*/, urand(0, 60) /*text id*/, LOCALE_enUS);
_data.Initialize(SMSG_MESSAGECHAT, 200); // guess size
_data << uint8(CHAT_MSG_MONSTER_PARTY);
_data << uint32(LANG_UNIVERSAL);
_data << uint64(me->GetGUID());
_data << uint32(0);
_data << uint32(me->GetName().size() + 1);
_data << me->GetName();
_data << uint64(0);
_data << uint32(text.size()+1);
_data << text.c_str();
_data << uint8(0);
}
}
}
void UpdateAI(uint32 diff)
{
_talkTimer += diff;
if (_talkTimer >= 5000)
{
_talkTimer = 0;
me->DespawnOrUnsummon(1);
if (!_hasParty)
Talk(0, ObjectAccessor::GetPlayer(*me, _ownerGUID));
else if (Player* player = ObjectAccessor::GetPlayer(*me, _ownerGUID))
{
uint8 limit = 0;
if (player->GetGroup())
for (GroupReference* itr = player->GetGroup()->GetFirstMember(); itr != NULL && limit < 4; itr = itr->next(), ++limit)
if (Player* groupPlayer = itr->GetSource())
if (groupPlayer != player)
groupPlayer->GetSession()->SendPacket(&_data);
player->GetSession()->SendPacket(&_data);
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_imp_in_a_bottleAI (pCreature);
}
};
class npc_pet_gen_wind_rider_cub : public CreatureScript
{
public:
npc_pet_gen_wind_rider_cub() : CreatureScript("npc_pet_gen_wind_rider_cub") { }
struct npc_pet_gen_wind_rider_cubAI : public NullCreatureAI
{
npc_pet_gen_wind_rider_cubAI(Creature *c) : NullCreatureAI(c)
{
allowMove = true;
isFlying = true;
checkTimer = 0;
checkTimer2 = 2000;
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
}
bool isFlying;
bool allowMove;
uint32 checkTimer;
uint32 checkTimer2;
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
allowMove = true;
}
void UpdateAI(uint32 diff)
{
checkTimer2 += diff;
if (checkTimer2 > 2000)
{
checkTimer2 = 0;
if (Unit* owner = me->GetOwner())
{
if (owner->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
{
isFlying = true;
me->SetCanFly(true);
me->SetDisableGravity(true);
}
else if (isFlying)
{
isFlying = false;
me->SetCanFly(false);
me->SetDisableGravity(false);
me->GetMotionMaster()->MoveFall();
}
}
}
checkTimer += diff;
if (allowMove || checkTimer > 2000)
{
allowMove = false;
checkTimer = 0;
if (Unit* owner = me->GetOwner())
{
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE ||
me->GetDistance(owner) < 1.0f)
return;
float x, y, z;
owner->GetNearPoint2D(x, y, 0.5f, owner->GetOrientation()+PET_FOLLOW_ANGLE);
z = owner->GetPositionZ() + (isFlying ? 2.5f : 0.0f);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_wind_rider_cubAI (pCreature);
}
};
enum turkey
{
GO_BASIC_CAMPFIRE = 29784,
SPELL_TURKEY_STARTS_TO_BURN = 61768,
};
class npc_pet_gen_plump_turkey : public CreatureScript
{
public:
npc_pet_gen_plump_turkey() : CreatureScript("npc_pet_gen_plump_turkey") { }
struct npc_pet_gen_plump_turkeyAI : public PassiveAI
{
npc_pet_gen_plump_turkeyAI(Creature *c) : PassiveAI(c)
{
goGUID = 0;
jumpTimer = 0;
checkTimer = 0;
jumping = false;
}
uint64 goGUID;
uint32 jumpTimer;
uint32 checkTimer;
bool jumping;
void MovementInform(uint32 type, uint32 id)
{
if (type == EFFECT_MOTION_TYPE && id == 1)
{
Unit::Kill(me, me);
me->AddAura(SPELL_TURKEY_STARTS_TO_BURN, me);
}
}
void UpdateAI(uint32 diff)
{
if (jumping)
return;
if (jumpTimer)
{
jumpTimer += diff;
if (jumpTimer >= 2000)
{
if (GameObject* go = me->GetMap()->GetGameObject(goGUID))
me->GetMotionMaster()->MoveJump(*go, 5.0f, 10.0f, 1);
jumping = true;
}
return;
}
checkTimer += diff;
if (checkTimer > 3000)
{
checkTimer = 0;
if (GameObject* go = me->FindNearestGameObject(GO_BASIC_CAMPFIRE, 7.0f))
{
goGUID = go->GetGUID();
me->StopMoving();
me->GetMotionMaster()->Clear(false);
me->SetFacingTo(me->GetAngle(go));
Talk(0);
jumpTimer = 1;
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_plump_turkeyAI (pCreature);
}
};
class npc_pet_gen_toxic_wasteling : public CreatureScript
{
public:
npc_pet_gen_toxic_wasteling() : CreatureScript("npc_pet_gen_toxic_wasteling") { }
struct npc_pet_gen_toxic_wastelingAI : public PassiveAI
{
npc_pet_gen_toxic_wastelingAI(Creature *c) : PassiveAI(c)
{
}
uint32 checkTimer;
void Reset() { checkTimer = 3000; }
void EnterEvadeMode()
{
}
void MovementInform(uint32 type, uint32 id)
{
if (type == EFFECT_MOTION_TYPE && id == 1)
checkTimer = 1;
}
void UpdateAI(uint32 diff)
{
if (checkTimer)
{
if (checkTimer == 1)
me->GetMotionMaster()->MovementExpired(false);
checkTimer += diff;
if (checkTimer >= 3000)
{
if (Unit* owner = me->GetCharmerOrOwner())
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
me->AddAura(71854, me); // Growth
checkTimer = 0;
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_toxic_wastelingAI (pCreature);
}
};
class npc_pet_gen_fetch_ball : public CreatureScript
{
public:
npc_pet_gen_fetch_ball() : CreatureScript("npc_pet_gen_fetch_ball") { }
struct npc_pet_gen_fetch_ballAI : public NullCreatureAI
{
npc_pet_gen_fetch_ballAI(Creature *c) : NullCreatureAI(c)
{
}
uint32 checkTimer;
uint64 targetGUID;
void IsSummonedBy(Unit* summoner)
{
if (!summoner)
return;
me->SetOwnerGUID(summoner->GetGUID());
checkTimer = 0;
targetGUID = 0;
me->CastSpell(me, 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/, true);
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/)
{
target->GetMotionMaster()->MovePoint(50, me->GetHomePosition());
targetGUID = target->GetGUID();
}
}
void UpdateAI(uint32 diff)
{
checkTimer += diff;
if (checkTimer >= 1000)
{
checkTimer = 0;
if (Creature* target = ObjectAccessor::GetCreature(*me, targetGUID))
if (me->GetDistance2d(target) < 2.0f)
{
target->AI()->EnterEvadeMode();
target->CastSpell(target, 48708 /*SPELL_PET_TOY_FETCH_BALL_HAS_BALL*/, true);
me->DespawnOrUnsummon(1);
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_fetch_ballAI (pCreature);
}
};
void AddSC_generic_pet_scripts()
{
new npc_pet_gen_mojo();
new npc_pet_gen_soul_trader_beacon();
new npc_pet_gen_argent_pony_bridle();
new npc_pet_gen_target_following_bomb();
new npc_pet_gen_gnomish_flame_turret();
new npc_pet_gen_valkyr_guardian();
new spell_pet_gen_valkyr_guardian_smite();
new npc_pet_gen_imp_in_a_bottle();
new npc_pet_gen_wind_rider_cub();
new npc_pet_gen_plump_turkey();
new npc_pet_gen_toxic_wasteling();
new npc_pet_gen_fetch_ball();
}

View File

@@ -1,159 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum HunterSpells
{
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
SPELL_HUNTER_MIND_NUMBING_POISON = 25810, // Viper
SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP = 56849,
SPELL_HUNTER_PET_SCALING = 62915
};
enum HunterCreatures
{
NPC_HUNTER_VIPER = 19921
};
class npc_pet_hunter_snake_trap : public CreatureScript
{
public:
npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
struct npc_pet_hunter_snake_trapAI : public ScriptedAI
{
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { _init = false; }
void Reset()
{
_spellTimer = urand(1500, 3000);
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me->GetVictim())
if (Unit *tgt = me->SelectNearestTarget(10.0f))
{
me->AddThreat(tgt, 100000.0f);
AttackStart(tgt);
}
}
void EnterEvadeMode()
{
// _EnterEvadeMode();
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon(true);
me->SetLootRecipient(NULL);
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
me->AddUnitState(UNIT_STATE_EVADE);
me->GetMotionMaster()->MoveTargetedHome();
Reset();
}
//Redefined for random target selection:
void MoveInLineOfSight(Unit* who)
{
if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
if (me->IsWithinDistInMap(who, 10.0f))
{
me->AddThreat(who, 100000.0f);
AttackStart(who);
}
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
}
if (!_init)
{
_init = true;
CreatureTemplate const* Info = me->GetCreatureTemplate();
uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
me->SetCreateHealth(health);
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
{
me->SetStat(Stats(stat), 0);
me->SetCreateStat(Stats(stat), 0);
}
me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
me->SetMaxHealth(health);
//Add delta to make them not all hit the same time
uint32 delta = urand(0, 700);
me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta);
me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , float(Info->attackpower));
me->CastSpell(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
// Glyph of Snake Trap
if (Unit* owner = me->GetOwner())
if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
}
_spellTimer += diff;
if (_spellTimer >= 3000)
{
if (urand(0, 2) == 0) // 33% chance to cast
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
_spellTimer = 0;
}
DoMeleeAttackIfReady();
}
private:
bool _init;
uint32 _spellTimer;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_hunter_snake_trapAI(creature);
}
};
void AddSC_hunter_pet_scripts()
{
new npc_pet_hunter_snake_trap();
}

View File

@@ -1,229 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_mag_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Pet.h"
enum MageSpells
{
SPELL_MAGE_CLONE_ME = 45204,
SPELL_MAGE_MASTERS_THREAT_LIST = 58838,
SPELL_PET_HIT_SCALING = 61013,
SPELL_SUMMON_MIRROR_IMAGE1 = 58831,
SPELL_SUMMON_MIRROR_IMAGE2 = 58833,
SPELL_SUMMON_MIRROR_IMAGE3 = 58834,
SPELL_SUMMON_MIRROR_IMAGE_GLYPH = 65047
};
class DeathEvent : public BasicEvent
{
public:
DeathEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
{
Unit::Kill(&_owner, &_owner);
return true;
}
private:
Creature& _owner;
};
class npc_pet_mage_mirror_image : public CreatureScript
{
public:
npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
struct npc_pet_mage_mirror_imageAI : CasterAI
{
npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
uint32 selectionTimer;
uint64 _ebonGarogyleGUID;
void InitializeAI()
{
CasterAI::InitializeAI();
Unit* owner = me->GetOwner();
if (!owner)
return;
// Clone Me!
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
// xinef: Glyph of Mirror Image (4th copy)
float angle = 0.0f;
switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
{
case SPELL_SUMMON_MIRROR_IMAGE1:
angle = 0.5f * M_PI;
break;
case SPELL_SUMMON_MIRROR_IMAGE2:
angle = M_PI;
break;
case SPELL_SUMMON_MIRROR_IMAGE3:
angle = 1.5f * M_PI;
break;
}
((Minion*)me)->SetFollowAngle(angle);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
me->SetReactState(REACT_PASSIVE);
// Xinef: Inherit Master's Threat List (not yet implemented)
//owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true);
HostileReference* ref = owner->getHostileRefManager().getFirst();
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
ref = ref->next();
}
_ebonGarogyleGUID = 0;
// Xinef: copy caster auras
Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
if (Aura* visAura = itr->second->GetBase())
{
// Ebon Gargoyle
if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
{
if (Unit* garogyle = visAura->GetCaster())
_ebonGarogyleGUID = garogyle->GetGUID();
continue;
}
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
if (bounds.first != bounds.second)
continue;
std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
if (!spellTriggered || !spellTriggered->empty())
continue;
if (Aura* newAura = me->AddAura(visAura->GetId(), me))
newAura->SetDuration(visAura->GetDuration());
}
me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
}
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode()
{
if (me->IsInEvadeMode() || !me->IsAlive())
return;
Unit* owner = me->GetCharmerOrOwner();
me->CombatStop(true);
if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
}
bool MySelectNextTarget()
{
if (_ebonGarogyleGUID)
{
if (Unit* garogyle = ObjectAccessor::GetUnit(*me, _ebonGarogyleGUID))
garogyle->GetAI()->AttackStart(me);
_ebonGarogyleGUID = 0;
}
Unit* owner = me->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
Unit* selection = owner->ToPlayer()->GetSelectedUnit();
if (selection && selection != me->GetVictim())
{
// target has cc, search target without cc!
if (selection->HasBreakableByDamageCrowdControlAura() || !me->IsValidAttackTarget(selection))
{
return false;
}
me->getThreatManager().resetAllAggro();
me->AddThreat(selection, 1000000.0f);
AttackStart(selection);
return true;
}
}
return false;
}
void Reset()
{
selectionTimer = 0;
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
if (events.GetTimer() < 1200)
return;
if (!me->IsInCombat() || !me->GetVictim())
{
MySelectNextTarget();
return;
}
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
{
me->InterruptNonMeleeSpells(false);
if (!MySelectNextTarget())
EnterEvadeMode();
return;
}
selectionTimer += diff;
if (selectionTimer >= 1000)
{
MySelectNextTarget();
selectionTimer = 0;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (uint32 spellId = events.GetEvent())
{
events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
me->CastSpell(me->GetVictim(), spellId, false);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_mage_mirror_imageAI(creature);
}
};
void AddSC_mage_pet_scripts()
{
new npc_pet_mage_mirror_image();
}

View File

@@ -1,105 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_pri_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "TotemAI.h"
enum PriestSpells
{
SPELL_PRIEST_GLYPH_OF_SHADOWFIEND = 58228,
SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA = 58227,
SPELL_PRIEST_SHADOWFIEND_DODGE = 8273,
SPELL_PRIEST_LIGHTWELL_CHARGES = 59907
};
class npc_pet_pri_lightwell : public CreatureScript
{
public:
npc_pet_pri_lightwell() : CreatureScript("npc_pet_pri_lightwell") { }
struct npc_pet_pri_lightwellAI : public TotemAI
{
npc_pet_pri_lightwellAI(Creature* creature) : TotemAI(creature) { }
void InitializeAI()
{
if (Unit* owner = me->ToTempSummon()->GetSummoner())
{
uint32 hp = uint32(owner->GetMaxHealth()*0.3f);
me->SetMaxHealth(hp);
me->SetHealth(hp);
me->SetLevel(owner->getLevel());
}
me->CastSpell(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false); // Spell for Lightwell Charges
TotemAI::InitializeAI();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_pri_lightwellAI(creature);
}
};
class npc_pet_pri_shadowfiend : public CreatureScript
{
public:
npc_pet_pri_shadowfiend() : CreatureScript("npc_pet_pri_shadowfiend") { }
struct npc_pet_pri_shadowfiendAI : public PetAI
{
npc_pet_pri_shadowfiendAI(Creature* creature) : PetAI(creature) { }
void Reset()
{
PetAI::Reset();
if (!me->HasAura(SPELL_PRIEST_SHADOWFIEND_DODGE))
me->AddAura(SPELL_PRIEST_SHADOWFIEND_DODGE, me);
if (Unit* target = me->SelectNearestTarget(15.0f))
AttackStart(target);
}
void JustDied(Unit* /*killer*/)
{
if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())
if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_pri_shadowfiendAI(creature);
}
};
void AddSC_priest_pet_scripts()
{
new npc_pet_pri_lightwell();
new npc_pet_pri_shadowfiend();
}

View File

@@ -1,178 +0,0 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_sha_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum ShamanSpells
{
SPELL_SHAMAN_ANGEREDEARTH = 36213,
SPELL_SHAMAN_FIREBLAST = 57984,
SPELL_SHAMAN_FIRENOVA = 12470,
SPELL_SHAMAN_FIRESHIELD = 13377
};
enum ShamanEvents
{
// Earth Elemental
EVENT_SHAMAN_ANGEREDEARTH = 1,
// Fire Elemental
EVENT_SHAMAN_FIRENOVA = 1,
EVENT_SHAMAN_FIRESHIELD = 2,
EVENT_SHAMAN_FIREBLAST = 3
};
class npc_pet_shaman_earth_elemental : public CreatureScript
{
public:
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
{
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void EnterCombat(Unit*)
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
}
void InitializeAI()
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void UpdateAI(uint32 diff)
{
if (_initAttack)
{
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
{
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _initAttack;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_shaman_earth_elementalAI(creature);
}
};
class npc_pet_shaman_fire_elemental : public CreatureScript
{
public:
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
{
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void InitializeAI()
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit*)
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
}
void UpdateAI(uint32 diff)
{
if (_initAttack)
{
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHAMAN_FIRENOVA:
me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
break;
case EVENT_SHAMAN_FIREBLAST:
me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _initAttack;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_shaman_fire_elementalAI(creature);
}
};
void AddSC_shaman_pet_scripts()
{
new npc_pet_shaman_earth_elemental();
new npc_pet_shaman_fire_elemental();
}