mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,23 +0,0 @@
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# Copyright (C)
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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Pet/pet_dk.cpp
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Pet/pet_generic.cpp
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Pet/pet_hunter.cpp
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Pet/pet_mage.cpp
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Pet/pet_priest.cpp
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Pet/pet_shaman.cpp
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)
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AC_ADD_SCRIPT_LOADER("Pet" "ScriptLoader.h")
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message(" -> Prepared: Pet")
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@@ -1,340 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "CombatAI.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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enum DeathKnightSpells
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{
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SPELL_DK_SUMMON_GARGOYLE_1 = 49206,
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SPELL_DK_SUMMON_GARGOYLE_2 = 50514,
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SPELL_DK_DISMISS_GARGOYLE = 50515,
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SPELL_DK_SANCTUARY = 54661,
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SPELL_DK_NIGHT_OF_THE_DEAD = 62137,
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SPELL_DK_PET_SCALING = 61017
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};
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class npc_pet_dk_ebon_gargoyle : public CreatureScript
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{
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public:
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npc_pet_dk_ebon_gargoyle() : CreatureScript("npc_pet_dk_ebon_gargoyle") { }
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struct npc_pet_dk_ebon_gargoyleAI : ScriptedAI
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{
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npc_pet_dk_ebon_gargoyleAI(Creature* creature) : ScriptedAI(creature)
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{
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_despawnTimer = 36000; // 30 secs + 4 fly out + 2 initial attack timer
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_despawning = false;
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_initialSelection = true;
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_targetGUID = 0;
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}
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void MovementInform(uint32 type, uint32 point)
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{
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if (type == POINT_MOTION_TYPE && point == 1)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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}
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}
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void InitializeAI()
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{
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ScriptedAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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// Xinef: Night of the Dead avoidance
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if (Aura *aur = me->GetAura(SPELL_DK_NIGHT_OF_THE_DEAD))
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if (Unit* owner = me->GetOwner())
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if (AuraEffect *aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
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if (aur->GetEffect(0))
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aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
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float tz = me->GetMap()->GetHeight(me->GetPhaseMask(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), true, MAX_FALL_DISTANCE);
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me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), tz, 7.0f, 1);
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me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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_selectionTimer = 2000;
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_initialCastTimer = 0;
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}
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uint64 GetGhoulTargetGUID()
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{
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uint64 ghoulTargetGUID = 0;
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std::list<Unit*> targets;
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Trinity::AnyFriendlyUnitInObjectRangeCheck ghoul_check(me, me, 50);
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Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, targets, ghoul_check);
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me->VisitNearbyObject(50, searcher);
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for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
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{
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if ((*iter)->GetEntry() == 26125) // ghoul entry
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if ((*iter)->GetOwnerGUID() == me->GetOwnerGUID()) // same owner
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{
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ghoulTargetGUID = (*iter)->GetTarget();
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break;
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}
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}
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return ghoulTargetGUID;
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}
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void MySelectNextTarget()
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{
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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{
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Unit* ghoulTarget = ObjectAccessor::GetUnit(*me, GetGhoulTargetGUID());
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Unit* dkTarget = owner->ToPlayer()->GetSelectedUnit();
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if (ghoulTarget && ghoulTarget != me->GetVictim() && me->IsValidAttackTarget(ghoulTarget))
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{
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me->GetMotionMaster()->Clear(false);
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SwitchTargetAndAttack(ghoulTarget);
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return;
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}
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if (dkTarget && dkTarget != me->GetVictim() && me->IsValidAttackTarget(dkTarget))
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{
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me->GetMotionMaster()->Clear(false);
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SwitchTargetAndAttack(dkTarget);
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return;
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}
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if (!me->GetVictim() || !owner->CanSeeOrDetect(me->GetVictim()))
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{
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me->CombatStop(true);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, 0.0f);
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RemoveTargetAura();
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return;
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}
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}
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}
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void SwitchTargetAndAttack(Unit* who)
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{
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RemoveTargetAura();
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_targetGUID = who->GetGUID();
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me->AddAura(SPELL_DK_SUMMON_GARGOYLE_1, who);
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ScriptedAI::AttackStart(who);
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me->SetReactState(REACT_PASSIVE);
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}
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void RemoveTargetAura()
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, _targetGUID))
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target->RemoveAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetGUID());
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}
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void Reset()
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{
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_selectionTimer = 0;
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me->SetReactState(REACT_PASSIVE);
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MySelectNextTarget();
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}
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// Fly away when dismissed
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void FlyAway()
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{
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RemoveTargetAura();
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// Stop Fighting
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me->CombatStop(true);
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me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
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// Sanctuary
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me->CastSpell(me, SPELL_DK_SANCTUARY, true);
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me->SetReactState(REACT_PASSIVE);
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me->SetSpeed(MOVE_FLIGHT, 1.0f, true);
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me->SetSpeed(MOVE_RUN, 1.0f, true);
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float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
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float y = me->GetPositionY() + 20 * sin(me->GetOrientation());
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float z = me->GetPositionZ() + 40;
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me->DisableSpline();
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveCharge(x, y, z, 7.0f, 1);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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_despawning = true;
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}
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void UpdateAI(uint32 diff)
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{
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if (_initialSelection)
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{
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_initialSelection = false;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 50);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
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me->VisitNearbyObject(50, searcher);
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for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
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if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
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{
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SwitchTargetAndAttack((*iter));
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break;
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}
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}
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if (_despawnTimer > 4000)
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{
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_despawnTimer -= diff;
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_initialCastTimer += diff;
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_selectionTimer += diff;
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if (_selectionTimer >= 1000)
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{
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MySelectNextTarget();
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_selectionTimer = 0;
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}
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// check start timer and if not casting
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if(_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_CASTING))
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if (!(me->HasAuraType(SPELL_AURA_MOD_FEAR) || me->HasAuraType(SPELL_AURA_MOD_ROOT) || me->HasAuraType(SPELL_AURA_MOD_CONFUSE) || me->HasAuraType(SPELL_AURA_MOD_STUN)))
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if (_initialCastTimer >= 2000 && !me->HasUnitState(UNIT_STATE_LOST_CONTROL) && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
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me->CastSpell(me->GetVictim(), 51963, false);
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}
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else
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{
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if (!_despawning)
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FlyAway();
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if (_despawnTimer > diff)
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_despawnTimer -= diff;
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else
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me->DespawnOrUnsummon();
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}
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}
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private:
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uint64 _targetGUID;
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uint32 _despawnTimer;
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uint32 _selectionTimer;
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uint32 _initialCastTimer;
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bool _despawning;
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bool _initialSelection;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_pet_dk_ebon_gargoyleAI(creature);
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}
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};
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class npc_pet_dk_ghoul : public CreatureScript
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{
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public:
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npc_pet_dk_ghoul() : CreatureScript("npc_pet_dk_ghoul") { }
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struct npc_pet_dk_ghoulAI : public CombatAI
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{
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npc_pet_dk_ghoulAI(Creature *c) : CombatAI(c) { }
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void JustDied(Unit *who)
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{
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if (me->IsGuardian() || me->IsSummon())
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me->ToTempSummon()->UnSummon();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_pet_dk_ghoulAI (pCreature);
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}
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};
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class npc_pet_dk_army_of_the_dead : public CreatureScript
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{
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public:
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npc_pet_dk_army_of_the_dead() : CreatureScript("npc_pet_dk_army_of_the_dead") { }
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struct npc_pet_dk_army_of_the_deadAI : public CombatAI
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{
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npc_pet_dk_army_of_the_deadAI(Creature* creature) : CombatAI(creature) { }
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void InitializeAI()
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{
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CombatAI::InitializeAI();
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((Minion*)me)->SetFollowAngle(rand_norm()*2*M_PI);
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// Heroism / Bloodlust immunity
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me->ApplySpellImmune(0, IMMUNITY_ID, 32182, true);
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me->ApplySpellImmune(0, IMMUNITY_ID, 2825, true);
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}
|
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};
|
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CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_dk_army_of_the_deadAI (creature);
|
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}
|
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};
|
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|
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class npc_pet_dk_dancing_rune_weapon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_dk_dancing_rune_weapon() : CreatureScript("npc_pet_dk_dancing_rune_weapon") { }
|
||||
|
||||
struct npc_pet_dk_dancing_rune_weaponAI : public NullCreatureAI
|
||||
{
|
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npc_pet_dk_dancing_rune_weaponAI(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
// Xinef: Hit / Expertise scaling
|
||||
me->AddAura(61017, me);
|
||||
if (Unit* owner = me->GetOwner())
|
||||
{
|
||||
me->GetMotionMaster()->MoveFollow(owner, 0.01f, me->GetFollowAngle(), MOTION_SLOT_CONTROLLED);
|
||||
if (Player* player = owner->ToPlayer())
|
||||
player->setRuneWeaponGUID(me->GetGUID());
|
||||
}
|
||||
|
||||
NullCreatureAI::InitializeAI();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_dk_dancing_rune_weaponAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_deathknight_pet_scripts()
|
||||
{
|
||||
new npc_pet_dk_ebon_gargoyle();
|
||||
new npc_pet_dk_ghoul();
|
||||
new npc_pet_dk_army_of_the_dead();
|
||||
new npc_pet_dk_dancing_rune_weapon();
|
||||
}
|
||||
@@ -1,983 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "Player.h"
|
||||
#include "Group.h"
|
||||
#include "CreatureTextMgr.h"
|
||||
#include "PetAI.h"
|
||||
|
||||
enum Mojo
|
||||
{
|
||||
SAY_MOJO = 0,
|
||||
|
||||
SPELL_FEELING_FROGGY = 43906,
|
||||
SPELL_SEDUCTION_VISUAL = 43919
|
||||
};
|
||||
|
||||
class npc_pet_gen_mojo : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_mojo() : CreatureScript("npc_pet_gen_mojo") { }
|
||||
|
||||
struct npc_pet_gen_mojoAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_victimGUID = 0;
|
||||
|
||||
if (Unit* owner = me->GetOwner())
|
||||
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
void UpdateAI(uint32 /*diff*/) { }
|
||||
|
||||
void ReceiveEmote(Player* player, uint32 emote)
|
||||
{
|
||||
me->HandleEmoteCommand(emote);
|
||||
Unit* owner = me->GetOwner();
|
||||
if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
|
||||
owner->ToPlayer()->GetTeamId(true) != player->GetTeamId(true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Talk(SAY_MOJO, player);
|
||||
|
||||
if (_victimGUID)
|
||||
if (Player* victim = ObjectAccessor::GetPlayer(*me, _victimGUID))
|
||||
victim->RemoveAura(SPELL_FEELING_FROGGY);
|
||||
|
||||
_victimGUID = player->GetGUID();
|
||||
|
||||
DoCast(player, SPELL_FEELING_FROGGY, true);
|
||||
DoCast(me, SPELL_SEDUCTION_VISUAL, true);
|
||||
me->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _victimGUID;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_mojoAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
enum soulTrader
|
||||
{
|
||||
SPELL_STEAL_ESSENCE_VISUAL = 50101,
|
||||
SPELL_CREATE_TOKEN = 50063,
|
||||
SPELL_PROC_TRIGGER_ON_KILL_AURA = 50051,
|
||||
SPELL_OWNER_KILLED_INFORM = 50050,
|
||||
SPELL_EMOTE_STATE_SWIM_RUN = 47127,
|
||||
|
||||
EVENT_INITIAL_TALK = 1,
|
||||
EVENT_ADD_TOKEN = 2
|
||||
};
|
||||
|
||||
class npc_pet_gen_soul_trader_beacon : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_soul_trader_beacon() : CreatureScript("npc_pet_gen_soul_trader_beacon") { }
|
||||
|
||||
struct npc_pet_gen_soul_trader_beaconAI : public ScriptedAI
|
||||
{
|
||||
uint64 ownerGUID;
|
||||
EventMap events;
|
||||
npc_pet_gen_soul_trader_beaconAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_INITIAL_TALK, 0);
|
||||
if (me->ToTempSummon())
|
||||
if (Unit* owner = me->ToTempSummon()->GetOwner())
|
||||
{
|
||||
owner->CastSpell(owner, SPELL_PROC_TRIGGER_ON_KILL_AURA, true);
|
||||
ownerGUID = owner->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
Player* GetOwner() const { return ObjectAccessor::GetPlayer(*me, ownerGUID); }
|
||||
|
||||
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Id == SPELL_STEAL_ESSENCE_VISUAL && target == me)
|
||||
{
|
||||
Talk(1);
|
||||
events.ScheduleEvent(EVENT_ADD_TOKEN, 3000);
|
||||
me->CastSpell(me, SPELL_EMOTE_STATE_SWIM_RUN, true);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_INITIAL_TALK:
|
||||
Talk(0);
|
||||
break;
|
||||
case EVENT_ADD_TOKEN:
|
||||
me->RemoveAurasDueToSpell(SPELL_EMOTE_STATE_SWIM_RUN);
|
||||
me->CastSpell(me, SPELL_CREATE_TOKEN, true);
|
||||
Talk(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_soul_trader_beaconAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
enum eArgentPony
|
||||
{
|
||||
ARGENT_PONY_STATE_NONE = 0,
|
||||
ARGENT_PONY_STATE_ENCH = 1,
|
||||
ARGENT_PONY_STATE_VENDOR = 2,
|
||||
ARGENT_PONY_STATE_BANK = 3,
|
||||
ARGENT_PONY_STATE_MAILBOX = 4,
|
||||
|
||||
SPELL_PONY_MOUNT = 16083,
|
||||
|
||||
SPELL_AURA_POSTMAN_S = 67376,
|
||||
SPELL_AURA_SHOP_S = 67377,
|
||||
SPELL_AURA_BANK_S = 67368,
|
||||
SPELL_AURA_TIRED_S = 67401,
|
||||
|
||||
SPELL_AURA_BANK_G = 68849,
|
||||
SPELL_AURA_POSTMAN_G = 68850,
|
||||
SPELL_AURA_SHOP_G = 68851,
|
||||
SPELL_AURA_TIRED_G = 68852,
|
||||
|
||||
ACHIEVEMENT_PONY_UP = 3736,
|
||||
|
||||
GOSSIP_ACTION_MAILBOX = 1001,
|
||||
|
||||
NPC_ARGENT_SQUIRE = 33238,
|
||||
NPC_ARGENT_GRUNTLING = 33239,
|
||||
};
|
||||
|
||||
static uint32 argentPonyService[2][3] =
|
||||
{
|
||||
{ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR, ARGENT_PONY_STATE_BANK},
|
||||
{ARGENT_PONY_STATE_BANK, ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR}
|
||||
};
|
||||
|
||||
struct argentPonyBanner
|
||||
{
|
||||
uint32 achievement;
|
||||
uint32 spell;
|
||||
const char* text;
|
||||
};
|
||||
|
||||
static argentPonyBanner argentBanners[MAX_RACES] =
|
||||
{
|
||||
{0, 0, ""},
|
||||
{2781, 62594, "Stormwind Champion's Pennant"},
|
||||
{2783, 63433, "Orgrimmar Champion's Pennant"},
|
||||
{2780, 63427, "Ironforge Champion's Pennant"},
|
||||
{2777, 63406, "Darnassus Champion's Pennant"},
|
||||
{2787, 63430, "Forsaken Champion's Pennant"},
|
||||
{2786, 63436, "Thunder Bluff Champion's Pennant"},
|
||||
{2779, 63396, "Gnomeregan Champion's Pennant"},
|
||||
{2784, 63399, "Darkspear Champion's Pennant"},
|
||||
{0, 0, ""},
|
||||
{2785, 63403, "Silvermoon Champion's Pennant"},
|
||||
{2778, 63423, "Exodar Champion's Pennant"}
|
||||
};
|
||||
|
||||
class npc_pet_gen_argent_pony_bridle : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_argent_pony_bridle() : CreatureScript("npc_pet_gen_argent_pony_bridle") { }
|
||||
|
||||
struct npc_pet_gen_argent_pony_bridleAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_gen_argent_pony_bridleAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
_state = ARGENT_PONY_STATE_NONE;
|
||||
_init = false;
|
||||
_mountTimer = 4000;
|
||||
_lastAura = 0;
|
||||
memset(_banners, 0, sizeof(_banners));
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (_init)
|
||||
return;
|
||||
|
||||
_init = true;
|
||||
uint32 duration = 0;
|
||||
uint32 aura = 0;
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
if (Player* player = owner->ToPlayer())
|
||||
if (player->HasAchieved(ACHIEVEMENT_PONY_UP))
|
||||
{
|
||||
_state = ARGENT_PONY_STATE_ENCH;
|
||||
|
||||
aura = (player->GetTeamId(true) == TEAM_ALLIANCE ? SPELL_AURA_TIRED_S : SPELL_AURA_TIRED_G);
|
||||
duration = player->GetSpellCooldownDelay(aura);
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (player->GetTeamId(true) == TEAM_ALLIANCE)
|
||||
{
|
||||
if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_POSTMAN_S+i))
|
||||
{
|
||||
duration = cooldown;
|
||||
aura = SPELL_AURA_POSTMAN_S+i;
|
||||
_state = argentPonyService[TEAM_ALLIANCE][i];
|
||||
me->ToTempSummon()->UnSummon(duration);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_BANK_G+i))
|
||||
{
|
||||
duration = cooldown*IN_MILLISECONDS;
|
||||
aura = SPELL_AURA_BANK_G+i;
|
||||
_state = argentPonyService[TEAM_HORDE][i];
|
||||
me->ToTempSummon()->UnSummon(duration);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generate Banners
|
||||
uint32 mask = player->GetTeamId(true) ? RACEMASK_HORDE : RACEMASK_ALLIANCE;
|
||||
for (uint8 i = 1; i < MAX_RACES; ++i)
|
||||
if (mask & (1 << (i-1)) && player->HasAchieved(argentBanners[i].achievement))
|
||||
_banners[i] = true;
|
||||
}
|
||||
|
||||
if (duration && aura)
|
||||
{
|
||||
if (Aura* aur = me->AddAura(aura, me))
|
||||
aur->SetDuration(duration);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_mountTimer += diff;
|
||||
if (_mountTimer > 5000)
|
||||
{
|
||||
_mountTimer = 0;
|
||||
if (_state == ARGENT_PONY_STATE_NONE)
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||
else if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
||||
if (owner->IsMounted() && !me->IsMounted())
|
||||
me->CastSpell(me, SPELL_PONY_MOUNT, false);
|
||||
else if (!owner->IsMounted() && me->IsMounted())
|
||||
me->RemoveAurasDueToSpell(SPELL_PONY_MOUNT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 param) const
|
||||
{
|
||||
if (param == 0)
|
||||
return _state;
|
||||
|
||||
return _banners[param];
|
||||
}
|
||||
|
||||
void DoAction(int32 param)
|
||||
{
|
||||
if (param > 60000)
|
||||
{
|
||||
if (_lastAura)
|
||||
me->RemoveAurasDueToSpell(_lastAura);
|
||||
_lastAura = param;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = param;
|
||||
}
|
||||
|
||||
private:
|
||||
bool _init;
|
||||
uint8 _state;
|
||||
int32 _mountTimer;
|
||||
bool _banners[MAX_RACES];
|
||||
uint32 _lastAura;
|
||||
};
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetGUID() != creature->GetOwnerGUID())
|
||||
return true;
|
||||
|
||||
if (!creature->HasAura(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S))
|
||||
{
|
||||
uint8 _state = creature->AI()->GetData(0 /*GET_DATA_STATE*/);
|
||||
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_VENDOR)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Visit a trader.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_BANK)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Visit a bank.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_BANK);
|
||||
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_MAILBOX)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Visit a mailbox.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_MAILBOX);
|
||||
}
|
||||
|
||||
for (uint8 i = RACE_HUMAN; i < MAX_RACES; ++i)
|
||||
if (creature->AI()->GetData(i) == uint32(true))
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, argentBanners[i].text, GOSSIP_SENDER_MAIN, argentBanners[i].spell);
|
||||
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 action)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
uint32 spellId = 0;
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR);
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
spellId = player->GetTeamId(true) ? SPELL_AURA_SHOP_G : SPELL_AURA_SHOP_S;
|
||||
creature->AI()->DoAction(ARGENT_PONY_STATE_VENDOR);
|
||||
break;
|
||||
case GOSSIP_ACTION_BANK:
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER);
|
||||
player->GetSession()->SendShowBank(player->GetGUID());
|
||||
spellId = player->GetTeamId(true) ? SPELL_AURA_BANK_G : SPELL_AURA_BANK_S;
|
||||
creature->AI()->DoAction(ARGENT_PONY_STATE_BANK);
|
||||
break;
|
||||
case GOSSIP_ACTION_MAILBOX:
|
||||
{
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_MAILBOX);
|
||||
player->GetSession()->SendShowMailBox(creature->GetGUID());
|
||||
spellId = player->GetTeamId(true) ? SPELL_AURA_POSTMAN_G : SPELL_AURA_POSTMAN_S;
|
||||
creature->AI()->DoAction(ARGENT_PONY_STATE_MAILBOX);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (action > 60000)
|
||||
{
|
||||
creature->AI()->DoAction(action);
|
||||
creature->CastSpell(creature, action, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (spellId && !creature->HasAura(spellId))
|
||||
{
|
||||
creature->CastSpell(creature, spellId, true);
|
||||
player->AddSpellCooldown(spellId, 0, 3*MINUTE*IN_MILLISECONDS);
|
||||
player->AddSpellCooldown(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S, 0, 3*MINUTE*IN_MILLISECONDS + 4*HOUR*IN_MILLISECONDS);
|
||||
creature->DespawnOrUnsummon(3*MINUTE*IN_MILLISECONDS);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_argent_pony_bridleAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
enum eTargetFollowingBomb
|
||||
{
|
||||
NPC_EXPLOSIVE_SHEEP = 2675,
|
||||
SPELL_EXPLOSIVE_SHEEP = 4050,
|
||||
|
||||
NPC_GOBLIN_BOMB = 8937,
|
||||
SPELL_EXPLOSIVE_GOBLIN = 13259,
|
||||
|
||||
NPC_HIGH_EXPLOSIVE_SHEEP = 24715,
|
||||
SPELL_HIGH_EXPLOSIVE_SHEEP = 44279,
|
||||
};
|
||||
|
||||
class npc_pet_gen_target_following_bomb : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_target_following_bomb() : CreatureScript("npc_pet_gen_target_following_bomb") { }
|
||||
|
||||
struct npc_pet_gen_target_following_bombAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_target_following_bombAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
checkTimer = 0;
|
||||
bombSpellId = 0;
|
||||
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_EXPLOSIVE_SHEEP: bombSpellId = SPELL_EXPLOSIVE_SHEEP; break;
|
||||
case NPC_GOBLIN_BOMB: bombSpellId = SPELL_EXPLOSIVE_GOBLIN; break;
|
||||
case NPC_HIGH_EXPLOSIVE_SHEEP: bombSpellId = SPELL_HIGH_EXPLOSIVE_SHEEP; break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 bombSpellId;
|
||||
uint32 checkTimer;
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 1000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
if (Unit* target = me->SelectNearestTarget(30.0f))
|
||||
{
|
||||
me->GetMotionMaster()->MoveChase(target);
|
||||
if (me->GetDistance(target) < 3.0f)
|
||||
{
|
||||
me->CastSpell(me, bombSpellId, false);
|
||||
me->DespawnOrUnsummon(500);
|
||||
}
|
||||
}
|
||||
else if (!me->HasUnitState(UNIT_STATE_FOLLOW))
|
||||
{
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_target_following_bombAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_gnomish_flame_turret : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_gnomish_flame_turret() : CreatureScript("npc_pet_gen_gnomish_flame_turret") { }
|
||||
|
||||
struct npc_pet_gen_gnomish_flame_turretAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_gen_gnomish_flame_turretAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
checkTimer = 0;
|
||||
}
|
||||
|
||||
uint32 checkTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (me->Attack(who, false))
|
||||
DoStartNoMovement(who);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!me->GetVictim())
|
||||
return;
|
||||
|
||||
if (Unit* target = me->SelectVictim())
|
||||
{
|
||||
AttackStart(target);
|
||||
DoSpellAttackIfReady(me->m_spells[0]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_gen_gnomish_flame_turretAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_valkyr_guardian : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_valkyr_guardian() : CreatureScript("npc_pet_gen_valkyr_guardian") { }
|
||||
|
||||
struct npc_pet_gen_valkyr_guardianAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_gen_valkyr_guardianAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
me->SetDisableGravity(true);
|
||||
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
targetCheck = 0;
|
||||
}
|
||||
|
||||
uint32 targetCheck;
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (!owner->IsFriendlyTo(target))
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void OwnerAttacked(Unit* target)
|
||||
{
|
||||
if (!target || (me->GetVictim() && me->GetVictim()->IsAlive() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura()))
|
||||
return;
|
||||
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
targetCheck += diff;
|
||||
if (targetCheck > 1000)
|
||||
{
|
||||
targetCheck = 0;
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
if (Unit* ownerVictim = owner->GetVictim())
|
||||
if (!ownerVictim->HasBreakableByDamageCrowdControlAura())
|
||||
AttackStart(ownerVictim);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->isAttackReady() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura())
|
||||
DoSpellAttackIfReady(me->GetCreatureTemplate()->spells[0]);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_valkyr_guardianAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_pet_gen_valkyr_guardian_smite : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_pet_gen_valkyr_guardian_smite() : SpellScriptLoader("spell_pet_gen_valkyr_guardian_smite") { }
|
||||
|
||||
class spell_pet_gen_valkyr_guardian_smite_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_pet_gen_valkyr_guardian_smite_SpellScript);
|
||||
|
||||
void RecalculateDamage()
|
||||
{
|
||||
if (GetHitUnit() != GetCaster())
|
||||
{
|
||||
std::list<Spell::TargetInfo>* targetsInfo = GetSpell()->GetUniqueTargetInfo();
|
||||
for (std::list<Spell::TargetInfo>::iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
|
||||
if (ihit->targetGUID == GetCaster()->GetGUID())
|
||||
ihit->damage = -int32(GetHitDamage()*0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnHit += SpellHitFn(spell_pet_gen_valkyr_guardian_smite_SpellScript::RecalculateDamage);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_pet_gen_valkyr_guardian_smite_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_imp_in_a_bottle : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_imp_in_a_bottle() : CreatureScript("npc_pet_gen_imp_in_a_bottle") { }
|
||||
|
||||
struct npc_pet_gen_imp_in_a_bottleAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_imp_in_a_bottleAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
_talkTimer = 0;
|
||||
_ownerGUID = 0;
|
||||
_hasParty = false;
|
||||
}
|
||||
|
||||
WorldPacket _data;
|
||||
uint32 _talkTimer;
|
||||
uint64 _ownerGUID;
|
||||
bool _hasParty;
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
NullCreatureAI::InitializeAI();
|
||||
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* owner = summon->GetSummoner())
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_ownerGUID = owner->GetGUID();
|
||||
if (owner->ToPlayer()->GetGroup())
|
||||
{
|
||||
_hasParty = true;
|
||||
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0 /*text group*/, urand(0, 60) /*text id*/, LOCALE_enUS);
|
||||
|
||||
_data.Initialize(SMSG_MESSAGECHAT, 200); // guess size
|
||||
_data << uint8(CHAT_MSG_MONSTER_PARTY);
|
||||
_data << uint32(LANG_UNIVERSAL);
|
||||
_data << uint64(me->GetGUID());
|
||||
_data << uint32(0);
|
||||
_data << uint32(me->GetName().size() + 1);
|
||||
_data << me->GetName();
|
||||
_data << uint64(0);
|
||||
_data << uint32(text.size()+1);
|
||||
_data << text.c_str();
|
||||
_data << uint8(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
_talkTimer += diff;
|
||||
if (_talkTimer >= 5000)
|
||||
{
|
||||
_talkTimer = 0;
|
||||
me->DespawnOrUnsummon(1);
|
||||
if (!_hasParty)
|
||||
Talk(0, ObjectAccessor::GetPlayer(*me, _ownerGUID));
|
||||
else if (Player* player = ObjectAccessor::GetPlayer(*me, _ownerGUID))
|
||||
{
|
||||
uint8 limit = 0;
|
||||
if (player->GetGroup())
|
||||
for (GroupReference* itr = player->GetGroup()->GetFirstMember(); itr != NULL && limit < 4; itr = itr->next(), ++limit)
|
||||
if (Player* groupPlayer = itr->GetSource())
|
||||
if (groupPlayer != player)
|
||||
groupPlayer->GetSession()->SendPacket(&_data);
|
||||
|
||||
player->GetSession()->SendPacket(&_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_imp_in_a_bottleAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_wind_rider_cub : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_wind_rider_cub() : CreatureScript("npc_pet_gen_wind_rider_cub") { }
|
||||
|
||||
struct npc_pet_gen_wind_rider_cubAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_wind_rider_cubAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
allowMove = true;
|
||||
isFlying = true;
|
||||
checkTimer = 0;
|
||||
checkTimer2 = 2000;
|
||||
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
}
|
||||
|
||||
bool isFlying;
|
||||
bool allowMove;
|
||||
uint32 checkTimer;
|
||||
uint32 checkTimer2;
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == 1)
|
||||
allowMove = true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
checkTimer2 += diff;
|
||||
if (checkTimer2 > 2000)
|
||||
{
|
||||
checkTimer2 = 0;
|
||||
if (Unit* owner = me->GetOwner())
|
||||
{
|
||||
if (owner->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
|
||||
{
|
||||
isFlying = true;
|
||||
me->SetCanFly(true);
|
||||
me->SetDisableGravity(true);
|
||||
}
|
||||
else if (isFlying)
|
||||
{
|
||||
isFlying = false;
|
||||
me->SetCanFly(false);
|
||||
me->SetDisableGravity(false);
|
||||
me->GetMotionMaster()->MoveFall();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkTimer += diff;
|
||||
if (allowMove || checkTimer > 2000)
|
||||
{
|
||||
allowMove = false;
|
||||
checkTimer = 0;
|
||||
if (Unit* owner = me->GetOwner())
|
||||
{
|
||||
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE ||
|
||||
me->GetDistance(owner) < 1.0f)
|
||||
return;
|
||||
float x, y, z;
|
||||
owner->GetNearPoint2D(x, y, 0.5f, owner->GetOrientation()+PET_FOLLOW_ANGLE);
|
||||
z = owner->GetPositionZ() + (isFlying ? 2.5f : 0.0f);
|
||||
|
||||
me->GetMotionMaster()->MovePoint(1, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_wind_rider_cubAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
enum turkey
|
||||
{
|
||||
GO_BASIC_CAMPFIRE = 29784,
|
||||
SPELL_TURKEY_STARTS_TO_BURN = 61768,
|
||||
};
|
||||
|
||||
class npc_pet_gen_plump_turkey : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_plump_turkey() : CreatureScript("npc_pet_gen_plump_turkey") { }
|
||||
|
||||
struct npc_pet_gen_plump_turkeyAI : public PassiveAI
|
||||
{
|
||||
npc_pet_gen_plump_turkeyAI(Creature *c) : PassiveAI(c)
|
||||
{
|
||||
goGUID = 0;
|
||||
jumpTimer = 0;
|
||||
checkTimer = 0;
|
||||
jumping = false;
|
||||
}
|
||||
|
||||
uint64 goGUID;
|
||||
uint32 jumpTimer;
|
||||
uint32 checkTimer;
|
||||
bool jumping;
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == EFFECT_MOTION_TYPE && id == 1)
|
||||
{
|
||||
Unit::Kill(me, me);
|
||||
me->AddAura(SPELL_TURKEY_STARTS_TO_BURN, me);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (jumping)
|
||||
return;
|
||||
|
||||
if (jumpTimer)
|
||||
{
|
||||
jumpTimer += diff;
|
||||
if (jumpTimer >= 2000)
|
||||
{
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(goGUID))
|
||||
me->GetMotionMaster()->MoveJump(*go, 5.0f, 10.0f, 1);
|
||||
jumping = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
checkTimer += diff;
|
||||
if (checkTimer > 3000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_BASIC_CAMPFIRE, 7.0f))
|
||||
{
|
||||
goGUID = go->GetGUID();
|
||||
me->StopMoving();
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->SetFacingTo(me->GetAngle(go));
|
||||
Talk(0);
|
||||
jumpTimer = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_plump_turkeyAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_toxic_wasteling : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_toxic_wasteling() : CreatureScript("npc_pet_gen_toxic_wasteling") { }
|
||||
|
||||
struct npc_pet_gen_toxic_wastelingAI : public PassiveAI
|
||||
{
|
||||
npc_pet_gen_toxic_wastelingAI(Creature *c) : PassiveAI(c)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 checkTimer;
|
||||
|
||||
void Reset() { checkTimer = 3000; }
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == EFFECT_MOTION_TYPE && id == 1)
|
||||
checkTimer = 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (checkTimer)
|
||||
{
|
||||
if (checkTimer == 1)
|
||||
me->GetMotionMaster()->MovementExpired(false);
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 3000)
|
||||
{
|
||||
if (Unit* owner = me->GetCharmerOrOwner())
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
me->AddAura(71854, me); // Growth
|
||||
checkTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_toxic_wastelingAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_gen_fetch_ball : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_gen_fetch_ball() : CreatureScript("npc_pet_gen_fetch_ball") { }
|
||||
|
||||
struct npc_pet_gen_fetch_ballAI : public NullCreatureAI
|
||||
{
|
||||
npc_pet_gen_fetch_ballAI(Creature *c) : NullCreatureAI(c)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 checkTimer;
|
||||
uint64 targetGUID;
|
||||
|
||||
void IsSummonedBy(Unit* summoner)
|
||||
{
|
||||
if (!summoner)
|
||||
return;
|
||||
|
||||
me->SetOwnerGUID(summoner->GetGUID());
|
||||
checkTimer = 0;
|
||||
targetGUID = 0;
|
||||
me->CastSpell(me, 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/, true);
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
|
||||
{
|
||||
if (spellInfo->Id == 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/)
|
||||
{
|
||||
target->GetMotionMaster()->MovePoint(50, me->GetHomePosition());
|
||||
targetGUID = target->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 1000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
if (Creature* target = ObjectAccessor::GetCreature(*me, targetGUID))
|
||||
if (me->GetDistance2d(target) < 2.0f)
|
||||
{
|
||||
target->AI()->EnterEvadeMode();
|
||||
target->CastSpell(target, 48708 /*SPELL_PET_TOY_FETCH_BALL_HAS_BALL*/, true);
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new npc_pet_gen_fetch_ballAI (pCreature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_generic_pet_scripts()
|
||||
{
|
||||
new npc_pet_gen_mojo();
|
||||
new npc_pet_gen_soul_trader_beacon();
|
||||
new npc_pet_gen_argent_pony_bridle();
|
||||
new npc_pet_gen_target_following_bomb();
|
||||
new npc_pet_gen_gnomish_flame_turret();
|
||||
new npc_pet_gen_valkyr_guardian();
|
||||
new spell_pet_gen_valkyr_guardian_smite();
|
||||
new npc_pet_gen_imp_in_a_bottle();
|
||||
new npc_pet_gen_wind_rider_cub();
|
||||
new npc_pet_gen_plump_turkey();
|
||||
new npc_pet_gen_toxic_wasteling();
|
||||
new npc_pet_gen_fetch_ball();
|
||||
}
|
||||
@@ -1,159 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum HunterSpells
|
||||
{
|
||||
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
|
||||
SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake
|
||||
SPELL_HUNTER_MIND_NUMBING_POISON = 25810, // Viper
|
||||
SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP = 56849,
|
||||
SPELL_HUNTER_PET_SCALING = 62915
|
||||
};
|
||||
|
||||
enum HunterCreatures
|
||||
{
|
||||
NPC_HUNTER_VIPER = 19921
|
||||
};
|
||||
|
||||
class npc_pet_hunter_snake_trap : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
|
||||
|
||||
struct npc_pet_hunter_snake_trapAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { _init = false; }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_spellTimer = urand(1500, 3000);
|
||||
|
||||
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
|
||||
if (!me->GetVictim())
|
||||
if (Unit *tgt = me->SelectNearestTarget(10.0f))
|
||||
{
|
||||
me->AddThreat(tgt, 100000.0f);
|
||||
AttackStart(tgt);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
// _EnterEvadeMode();
|
||||
me->DeleteThreatList();
|
||||
me->CombatStop(true);
|
||||
me->LoadCreaturesAddon(true);
|
||||
me->SetLootRecipient(NULL);
|
||||
me->ResetPlayerDamageReq();
|
||||
me->SetLastDamagedTime(0);
|
||||
|
||||
me->AddUnitState(UNIT_STATE_EVADE);
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
//Redefined for random target selection:
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
|
||||
{
|
||||
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
|
||||
return;
|
||||
|
||||
if (me->IsWithinDistInMap(who, 10.0f))
|
||||
{
|
||||
me->AddThreat(who, 100000.0f);
|
||||
AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_init)
|
||||
{
|
||||
_init = true;
|
||||
|
||||
CreatureTemplate const* Info = me->GetCreatureTemplate();
|
||||
uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
|
||||
me->SetCreateHealth(health);
|
||||
|
||||
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
|
||||
{
|
||||
me->SetStat(Stats(stat), 0);
|
||||
me->SetCreateStat(Stats(stat), 0);
|
||||
}
|
||||
|
||||
me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
|
||||
me->SetMaxHealth(health);
|
||||
//Add delta to make them not all hit the same time
|
||||
uint32 delta = urand(0, 700);
|
||||
me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta);
|
||||
me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , float(Info->attackpower));
|
||||
me->CastSpell(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
|
||||
|
||||
// Glyph of Snake Trap
|
||||
if (Unit* owner = me->GetOwner())
|
||||
if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
|
||||
me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
|
||||
}
|
||||
|
||||
_spellTimer += diff;
|
||||
if (_spellTimer >= 3000)
|
||||
{
|
||||
if (urand(0, 2) == 0) // 33% chance to cast
|
||||
DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
|
||||
|
||||
_spellTimer = 0;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _init;
|
||||
uint32 _spellTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_hunter_snake_trapAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hunter_pet_scripts()
|
||||
{
|
||||
new npc_pet_hunter_snake_trap();
|
||||
}
|
||||
@@ -1,229 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "npc_pet_mag_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "CombatAI.h"
|
||||
#include "Pet.h"
|
||||
|
||||
enum MageSpells
|
||||
{
|
||||
SPELL_MAGE_CLONE_ME = 45204,
|
||||
SPELL_MAGE_MASTERS_THREAT_LIST = 58838,
|
||||
SPELL_PET_HIT_SCALING = 61013,
|
||||
SPELL_SUMMON_MIRROR_IMAGE1 = 58831,
|
||||
SPELL_SUMMON_MIRROR_IMAGE2 = 58833,
|
||||
SPELL_SUMMON_MIRROR_IMAGE3 = 58834,
|
||||
SPELL_SUMMON_MIRROR_IMAGE_GLYPH = 65047
|
||||
};
|
||||
|
||||
class DeathEvent : public BasicEvent
|
||||
{
|
||||
public:
|
||||
DeathEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
|
||||
|
||||
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
|
||||
{
|
||||
Unit::Kill(&_owner, &_owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Creature& _owner;
|
||||
};
|
||||
|
||||
class npc_pet_mage_mirror_image : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
|
||||
|
||||
struct npc_pet_mage_mirror_imageAI : CasterAI
|
||||
{
|
||||
npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
|
||||
|
||||
uint32 selectionTimer;
|
||||
uint64 _ebonGarogyleGUID;
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
CasterAI::InitializeAI();
|
||||
Unit* owner = me->GetOwner();
|
||||
if (!owner)
|
||||
return;
|
||||
|
||||
// Clone Me!
|
||||
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
|
||||
|
||||
// xinef: Glyph of Mirror Image (4th copy)
|
||||
float angle = 0.0f;
|
||||
switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
|
||||
{
|
||||
case SPELL_SUMMON_MIRROR_IMAGE1:
|
||||
angle = 0.5f * M_PI;
|
||||
break;
|
||||
case SPELL_SUMMON_MIRROR_IMAGE2:
|
||||
angle = M_PI;
|
||||
break;
|
||||
case SPELL_SUMMON_MIRROR_IMAGE3:
|
||||
angle = 1.5f * M_PI;
|
||||
break;
|
||||
}
|
||||
|
||||
((Minion*)me)->SetFollowAngle(angle);
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
// Xinef: Inherit Master's Threat List (not yet implemented)
|
||||
//owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true);
|
||||
HostileReference* ref = owner->getHostileRefManager().getFirst();
|
||||
while (ref)
|
||||
{
|
||||
if (Unit* unit = ref->GetSource()->GetOwner())
|
||||
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
|
||||
ref = ref->next();
|
||||
}
|
||||
|
||||
_ebonGarogyleGUID = 0;
|
||||
|
||||
// Xinef: copy caster auras
|
||||
Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
|
||||
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
|
||||
if (Aura* visAura = itr->second->GetBase())
|
||||
{
|
||||
// Ebon Gargoyle
|
||||
if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
|
||||
{
|
||||
if (Unit* garogyle = visAura->GetCaster())
|
||||
_ebonGarogyleGUID = garogyle->GetGUID();
|
||||
continue;
|
||||
}
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
|
||||
if (bounds.first != bounds.second)
|
||||
continue;
|
||||
std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
|
||||
if (!spellTriggered || !spellTriggered->empty())
|
||||
continue;
|
||||
if (Aura* newAura = me->AddAura(visAura->GetId(), me))
|
||||
newAura->SetDuration(visAura->GetDuration());
|
||||
}
|
||||
|
||||
me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
|
||||
}
|
||||
|
||||
// Do not reload Creature templates on evade mode enter - prevent visual lost
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
if (me->IsInEvadeMode() || !me->IsAlive())
|
||||
return;
|
||||
|
||||
Unit* owner = me->GetCharmerOrOwner();
|
||||
|
||||
me->CombatStop(true);
|
||||
if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
bool MySelectNextTarget()
|
||||
{
|
||||
if (_ebonGarogyleGUID)
|
||||
{
|
||||
if (Unit* garogyle = ObjectAccessor::GetUnit(*me, _ebonGarogyleGUID))
|
||||
garogyle->GetAI()->AttackStart(me);
|
||||
_ebonGarogyleGUID = 0;
|
||||
}
|
||||
Unit* owner = me->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Unit* selection = owner->ToPlayer()->GetSelectedUnit();
|
||||
if (selection && selection != me->GetVictim())
|
||||
{
|
||||
// target has cc, search target without cc!
|
||||
if (selection->HasBreakableByDamageCrowdControlAura() || !me->IsValidAttackTarget(selection))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
me->getThreatManager().resetAllAggro();
|
||||
me->AddThreat(selection, 1000000.0f);
|
||||
AttackStart(selection);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
selectionTimer = 0;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events.Update(diff);
|
||||
if (events.GetTimer() < 1200)
|
||||
return;
|
||||
|
||||
if (!me->IsInCombat() || !me->GetVictim())
|
||||
{
|
||||
MySelectNextTarget();
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
if (!MySelectNextTarget())
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
selectionTimer += diff;
|
||||
if (selectionTimer >= 1000)
|
||||
{
|
||||
MySelectNextTarget();
|
||||
selectionTimer = 0;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (uint32 spellId = events.GetEvent())
|
||||
{
|
||||
events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
|
||||
me->CastSpell(me->GetVictim(), spellId, false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_mage_mirror_imageAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_mage_pet_scripts()
|
||||
{
|
||||
new npc_pet_mage_mirror_image();
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "npc_pet_pri_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "PetAI.h"
|
||||
#include "TotemAI.h"
|
||||
|
||||
enum PriestSpells
|
||||
{
|
||||
SPELL_PRIEST_GLYPH_OF_SHADOWFIEND = 58228,
|
||||
SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA = 58227,
|
||||
SPELL_PRIEST_SHADOWFIEND_DODGE = 8273,
|
||||
SPELL_PRIEST_LIGHTWELL_CHARGES = 59907
|
||||
};
|
||||
|
||||
class npc_pet_pri_lightwell : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_pri_lightwell() : CreatureScript("npc_pet_pri_lightwell") { }
|
||||
|
||||
struct npc_pet_pri_lightwellAI : public TotemAI
|
||||
{
|
||||
npc_pet_pri_lightwellAI(Creature* creature) : TotemAI(creature) { }
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
if (Unit* owner = me->ToTempSummon()->GetSummoner())
|
||||
{
|
||||
uint32 hp = uint32(owner->GetMaxHealth()*0.3f);
|
||||
me->SetMaxHealth(hp);
|
||||
me->SetHealth(hp);
|
||||
me->SetLevel(owner->getLevel());
|
||||
}
|
||||
|
||||
me->CastSpell(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false); // Spell for Lightwell Charges
|
||||
TotemAI::InitializeAI();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_pri_lightwellAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_pri_shadowfiend : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_pri_shadowfiend() : CreatureScript("npc_pet_pri_shadowfiend") { }
|
||||
|
||||
struct npc_pet_pri_shadowfiendAI : public PetAI
|
||||
{
|
||||
npc_pet_pri_shadowfiendAI(Creature* creature) : PetAI(creature) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
PetAI::Reset();
|
||||
if (!me->HasAura(SPELL_PRIEST_SHADOWFIEND_DODGE))
|
||||
me->AddAura(SPELL_PRIEST_SHADOWFIEND_DODGE, me);
|
||||
|
||||
if (Unit* target = me->SelectNearestTarget(15.0f))
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (me->IsSummon())
|
||||
if (Unit* owner = me->ToTempSummon()->GetSummoner())
|
||||
if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
|
||||
owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_pri_shadowfiendAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_priest_pet_scripts()
|
||||
{
|
||||
new npc_pet_pri_lightwell();
|
||||
new npc_pet_pri_shadowfiend();
|
||||
}
|
||||
@@ -1,178 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "npc_pet_sha_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum ShamanSpells
|
||||
{
|
||||
SPELL_SHAMAN_ANGEREDEARTH = 36213,
|
||||
SPELL_SHAMAN_FIREBLAST = 57984,
|
||||
SPELL_SHAMAN_FIRENOVA = 12470,
|
||||
SPELL_SHAMAN_FIRESHIELD = 13377
|
||||
};
|
||||
|
||||
enum ShamanEvents
|
||||
{
|
||||
// Earth Elemental
|
||||
EVENT_SHAMAN_ANGEREDEARTH = 1,
|
||||
// Fire Elemental
|
||||
EVENT_SHAMAN_FIRENOVA = 1,
|
||||
EVENT_SHAMAN_FIRESHIELD = 2,
|
||||
EVENT_SHAMAN_FIREBLAST = 3
|
||||
};
|
||||
|
||||
class npc_pet_shaman_earth_elemental : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
|
||||
|
||||
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
|
||||
|
||||
|
||||
void EnterCombat(Unit*)
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (_initAttack)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
|
||||
AttackStart(target);
|
||||
_initAttack = false;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
|
||||
{
|
||||
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _initAttack;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_shaman_earth_elementalAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_shaman_fire_elemental : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
|
||||
|
||||
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*)
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
|
||||
//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
|
||||
|
||||
me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
|
||||
me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (_initAttack)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
|
||||
AttackStart(target);
|
||||
_initAttack = false;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHAMAN_FIRENOVA:
|
||||
me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
|
||||
break;
|
||||
case EVENT_SHAMAN_FIREBLAST:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _initAttack;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_pet_shaman_fire_elementalAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_shaman_pet_scripts()
|
||||
{
|
||||
new npc_pet_shaman_earth_elemental();
|
||||
new npc_pet_shaman_fire_elemental();
|
||||
}
|
||||
Reference in New Issue
Block a user