mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,540 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Zangarmarsh
|
||||
SD%Complete: 100
|
||||
SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
|
||||
SDCategory: Zangarmarsh
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npcs_ashyen_and_keleth
|
||||
npc_cooshcoosh
|
||||
npc_elder_kuruti
|
||||
npc_mortog_steamhead
|
||||
npc_kayra_longmane
|
||||
npc_timothy_daniels
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "Player.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
// Ours
|
||||
enum eNaturalist
|
||||
{
|
||||
SPELL_MARK_OF_BITE = 34906,
|
||||
GO_CAGE_ENTRY = 182094,
|
||||
};
|
||||
|
||||
class npc_natrualist_bite : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_natrualist_bite() : CreatureScript("npc_natrualist_bite") { }
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
uint32 menuId = creature->AI()->GetData(1) ? 7540 : 7520;
|
||||
player->PrepareGossipMenu(creature, menuId, false);
|
||||
player->SendPreparedGossip(creature);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
if (creature->AI()->GetData(1))
|
||||
{
|
||||
creature->CastSpell(player, SPELL_MARK_OF_BITE, true);
|
||||
player->KilledMonsterCredit(creature->GetEntry(), 0);
|
||||
creature->DespawnOrUnsummon(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
Creature* cr;
|
||||
if (cr = creature->SummonCreature(17957, -186, -790, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
|
||||
cr->AI()->AttackStart(creature);
|
||||
if (cr = creature->SummonCreature(17960, -188, -783, 43.8f, 4.2f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
|
||||
cr->AI()->AttackStart(player);
|
||||
if (cr = creature->SummonCreature(17957, -196, -783, 43.8f, 4.4f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
|
||||
cr->AI()->AttackStart(player);
|
||||
if (GameObject* cage = creature->FindNearestGameObject(GO_CAGE_ENTRY, 20.0f))
|
||||
cage->SetGoState(GO_STATE_ACTIVE);
|
||||
creature->SetHomePosition(-195.39f, -795.91f, 43.8f, 1.0f);
|
||||
creature->AI()->Talk(1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
struct npc_natrualist_biteAI : public ScriptedAI
|
||||
{
|
||||
npc_natrualist_biteAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_spoken = 0;
|
||||
}
|
||||
|
||||
uint8 _spoken;
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!_spoken && !me->IsHostileTo(who))
|
||||
{
|
||||
_spoken = 1;
|
||||
Talk(0);
|
||||
}
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
void EnterCombat(Unit*) { _spoken = 2; }
|
||||
uint32 GetData(uint32) const { return _spoken == 2; }
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_natrualist_biteAI (creature);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Theirs
|
||||
/*######
|
||||
## npcs_ashyen_and_keleth
|
||||
######*/
|
||||
|
||||
#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
|
||||
#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
|
||||
|
||||
enum AshyenAndKeleth
|
||||
{
|
||||
GOSSIP_REWARD_BLESS = 0,
|
||||
|
||||
NPC_ASHYEN = 17900,
|
||||
NPC_KELETH = 17901,
|
||||
|
||||
SPELL_BLESS_ASH_EXA = 31815,
|
||||
SPELL_BLESS_ASH_REV = 31811,
|
||||
SPELL_BLESS_ASH_HON = 31810,
|
||||
SPELL_BLESS_ASH_FRI = 31808,
|
||||
|
||||
SPELL_BLESS_KEL_EXA = 31814,
|
||||
SPELL_BLESS_KEL_REV = 31813,
|
||||
SPELL_BLESS_KEL_HON = 31812,
|
||||
SPELL_BLESS_KEL_FRI = 31807
|
||||
};
|
||||
|
||||
class npcs_ashyen_and_keleth : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetReputationRank(942) > REP_NEUTRAL)
|
||||
{
|
||||
if (creature->GetEntry() == NPC_ASHYEN)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
if (creature->GetEntry() == NPC_KELETH)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
}
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
||||
{
|
||||
creature->setPowerType(POWER_MANA);
|
||||
creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
|
||||
creature->SetPower(POWER_MANA, 200);
|
||||
|
||||
if (creature->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
|
||||
{
|
||||
uint32 spell = 0;
|
||||
switch (player->GetReputationRank(942))
|
||||
{ //mark of lore
|
||||
case REP_FRIENDLY:
|
||||
spell = SPELL_BLESS_ASH_FRI;
|
||||
break;
|
||||
case REP_HONORED:
|
||||
spell = SPELL_BLESS_ASH_HON;
|
||||
break;
|
||||
case REP_REVERED:
|
||||
spell = SPELL_BLESS_ASH_REV;
|
||||
break;
|
||||
case REP_EXALTED:
|
||||
spell = SPELL_BLESS_ASH_EXA;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (spell)
|
||||
{
|
||||
creature->CastSpell(player, spell, true);
|
||||
creature->AI()->Talk(GOSSIP_REWARD_BLESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (creature->GetEntry() == NPC_KELETH)
|
||||
{
|
||||
uint32 spell = 0;
|
||||
switch (player->GetReputationRank(942)) //mark of war
|
||||
{
|
||||
case REP_FRIENDLY:
|
||||
spell = SPELL_BLESS_KEL_FRI;
|
||||
break;
|
||||
case REP_HONORED:
|
||||
spell = SPELL_BLESS_KEL_HON;
|
||||
break;
|
||||
case REP_REVERED:
|
||||
spell = SPELL_BLESS_KEL_REV;
|
||||
break;
|
||||
case REP_EXALTED:
|
||||
spell = SPELL_BLESS_KEL_EXA;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (spell)
|
||||
{
|
||||
creature->CastSpell(player, spell, true);
|
||||
creature->AI()->Talk(GOSSIP_REWARD_BLESS);
|
||||
}
|
||||
}
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_cooshcoosh
|
||||
######*/
|
||||
|
||||
#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
|
||||
|
||||
enum Cooshhooosh
|
||||
{
|
||||
SPELL_LIGHTNING_BOLT = 9532,
|
||||
QUEST_CRACK_SKULLS = 10009,
|
||||
FACTION_HOSTILE_CO = 45
|
||||
};
|
||||
|
||||
class npc_cooshcoosh : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
|
||||
|
||||
struct npc_cooshcooshAI : public ScriptedAI
|
||||
{
|
||||
npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
m_uiNormFaction = creature->getFaction();
|
||||
}
|
||||
|
||||
uint32 m_uiNormFaction;
|
||||
uint32 LightningBolt_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
LightningBolt_Timer = 2000;
|
||||
if (me->getFaction() != m_uiNormFaction)
|
||||
me->setFaction(m_uiNormFaction);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (LightningBolt_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_LIGHTNING_BOLT);
|
||||
LightningBolt_Timer = 5000;
|
||||
} else LightningBolt_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_cooshcooshAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
player->SEND_GOSSIP_MENU(9441, creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (action == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->setFaction(FACTION_HOSTILE_CO);
|
||||
creature->AI()->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_elder_kuruti
|
||||
######*/
|
||||
|
||||
#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
|
||||
#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
|
||||
#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
|
||||
|
||||
class npc_elder_kuruti : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
player->SEND_GOSSIP_MENU(9226, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(9227, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(9229, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
{
|
||||
if (!player->HasItemCount(24573))
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint32 itemId = 24573;
|
||||
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, NULL);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
player->StoreNewItem(dest, itemId, true);
|
||||
}
|
||||
else
|
||||
player->SendEquipError(msg, NULL, NULL, itemId);
|
||||
}
|
||||
player->SEND_GOSSIP_MENU(9231, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_mortog_steamhead
|
||||
######*/
|
||||
class npc_mortog_steamhead : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->IsVendor() && player->GetReputationRank(942) == REP_EXALTED)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
if (action == GOSSIP_ACTION_TRADE)
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_kayra_longmane
|
||||
######*/
|
||||
|
||||
enum Kayra
|
||||
{
|
||||
SAY_START = 0,
|
||||
SAY_AMBUSH1 = 1,
|
||||
SAY_PROGRESS = 2,
|
||||
SAY_AMBUSH2 = 3,
|
||||
SAY_END = 4,
|
||||
|
||||
QUEST_ESCAPE_FROM = 9752,
|
||||
NPC_SLAVEBINDER = 18042
|
||||
};
|
||||
|
||||
class npc_kayra_longmane : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
|
||||
|
||||
struct npc_kayra_longmaneAI : public npc_escortAI
|
||||
{
|
||||
npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (waypointId)
|
||||
{
|
||||
case 4:
|
||||
Talk(SAY_AMBUSH1, player);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 5:
|
||||
Talk(SAY_PROGRESS, player);
|
||||
SetRun();
|
||||
break;
|
||||
case 16:
|
||||
Talk(SAY_AMBUSH2, player);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
break;
|
||||
case 17:
|
||||
SetRun(false);
|
||||
break;
|
||||
case 25:
|
||||
Talk(SAY_END, player);
|
||||
player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
|
||||
{
|
||||
creature->AI()->Talk(SAY_START, player);
|
||||
|
||||
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
|
||||
pEscortAI->Start(false, false, player->GetGUID());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_kayra_longmaneAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_timothy_daniels
|
||||
######*/
|
||||
|
||||
#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
|
||||
#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
|
||||
|
||||
enum Timothy
|
||||
{
|
||||
GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
|
||||
};
|
||||
|
||||
class npc_timothy_daniels : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->IsQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->IsVendor())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_TRADE:
|
||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## AddSC
|
||||
######*/
|
||||
|
||||
void AddSC_zangarmarsh()
|
||||
{
|
||||
// Ours
|
||||
new npc_natrualist_bite();
|
||||
|
||||
// Theris
|
||||
new npcs_ashyen_and_keleth();
|
||||
new npc_cooshcoosh();
|
||||
new npc_elder_kuruti();
|
||||
new npc_mortog_steamhead();
|
||||
new npc_kayra_longmane();
|
||||
new npc_timothy_daniels();
|
||||
}
|
||||
Reference in New Issue
Block a user