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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 01:59:09 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,610 +0,0 @@
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/*
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||||
* Copyright (C)
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* Copyright (C)
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||||
*
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||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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||||
|
||||
/* ScriptData
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||||
SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9868, 9874, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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npc_maghar_captive
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npc_creditmarker_visit_with_ancestors
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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/*#####
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## npc_maghar_captive
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#####*/
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enum MagharCaptive
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{
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SAY_MAG_START = 0,
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SAY_MAG_NO_ESCAPE = 0,
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SAY_MAG_MORE = 1,
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SAY_MAG_MORE_REPLY = 0,
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SAY_MAG_LIGHTNING = 2,
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SAY_MAG_SHOCK = 3,
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SAY_MAG_COMPLETE = 4,
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SPELL_CHAIN_LIGHTNING = 16006,
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SPELL_EARTHBIND_TOTEM = 15786,
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SPELL_FROST_SHOCK = 12548,
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SPELL_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_H = 9868,
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NPC_MURK_RAIDER = 18203,
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NPC_MURK_BRUTE = 18211,
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NPC_MURK_SCAVENGER = 18207,
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NPC_MURK_PUTRIFIER = 18202
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};
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static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
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static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
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class npc_maghar_captive : public CreatureScript
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{
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public:
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npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
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{
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if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->setFaction(232);
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EscortAI->Start(true, false, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_MAG_START);
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creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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}
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}
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return true;
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||||
}
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||||
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_maghar_captiveAI(creature);
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}
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||||
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struct npc_maghar_captiveAI : public npc_escortAI
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{
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npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
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||||
uint32 ChainLightningTimer;
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||||
uint32 HealTimer;
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||||
uint32 FrostShockTimer;
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|
||||
void Reset()
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||||
{
|
||||
ChainLightningTimer = 1000;
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||||
HealTimer = 0;
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||||
FrostShockTimer = 6000;
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||||
}
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|
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void EnterCombat(Unit* /*who*/)
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||||
{
|
||||
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
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||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
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||||
{
|
||||
if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
|
||||
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
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||||
player->FailQuest(QUEST_TOTEM_KARDASH_H);
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||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId)
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||||
{
|
||||
switch (waypointId)
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{
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case 7:
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Talk(SAY_MAG_MORE);
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if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
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temp->AI()->Talk(SAY_MAG_MORE_REPLY);
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me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
|
||||
case 16:
|
||||
Talk(SAY_MAG_COMPLETE);
|
||||
|
||||
if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
|
||||
|
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SetRun();
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break;
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||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
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||||
{
|
||||
if (summoned->GetEntry() == NPC_MURK_BRUTE)
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||||
summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
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||||
|
||||
if (summoned->IsTotem())
|
||||
return;
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|
||||
summoned->SetWalk(false);
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||||
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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||||
summoned->AI()->AttackStart(me);
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||||
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
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||||
{
|
||||
if (spell->Id == SPELL_CHAIN_LIGHTNING)
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{
|
||||
if (rand()%10)
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return;
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||||
|
||||
Talk(SAY_MAG_LIGHTNING);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
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||||
{
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||||
npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
|
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{
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DoCastVictim(SPELL_CHAIN_LIGHTNING);
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ChainLightningTimer = urand(7000, 14000);
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||||
}
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else
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ChainLightningTimer -= diff;
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||||
|
||||
if (HealthBelowPct(30))
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{
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_HEALING_WAVE);
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HealTimer = 5000;
|
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}
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else
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HealTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_FROST_SHOCK);
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FrostShockTimer = urand(7500, 15000);
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}
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else
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FrostShockTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_creditmarker_visist_with_ancestors
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######*/
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class npc_creditmarker_visit_with_ancestors : public CreatureScript
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{
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public:
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npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_creditmarker_visit_with_ancestorsAI(creature);
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}
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struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
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{
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npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() { }
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void EnterCombat(Unit* /*who*/) { }
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|
||||
void MoveInLineOfSight(Unit* who)
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|
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{
|
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if (!who)
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return;
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Player* player = who->ToPlayer();
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if (player && player->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
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{
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uint32 creditMarkerId = me->GetEntry();
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if (creditMarkerId >= 18840 && creditMarkerId <= 18843)
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{
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// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
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if (!player->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
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player->KilledMonsterCredit(creditMarkerId, me->GetGUID());
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}
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}
|
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}
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};
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};
|
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|
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/*######
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## go_corkis_prison and npc_corki
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######*/
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|
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enum CorkiData
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{
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// first quest
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QUEST_HELP = 9923,
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NPC_CORKI = 18445,
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NPC_CORKI_CREDIT_1 = 18369,
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GO_CORKIS_PRISON = 182349,
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CORKI_SAY_THANKS = 0,
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// 2nd quest
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QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
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NPC_CORKI_2 = 20812,
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GO_CORKIS_PRISON_2 = 182350,
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CORKI_SAY_PROMISE = 0,
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// 3rd quest
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QUEST_CHOWAR_THE_PILLAGER = 9955,
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NPC_CORKI_3 = 18369,
|
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NPC_CORKI_CREDIT_3 = 18444,
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GO_CORKIS_PRISON_3 = 182521,
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CORKI_SAY_LAST = 0
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};
|
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|
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class go_corkis_prison : public GameObjectScript
|
||||
{
|
||||
public:
|
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go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
|
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|
||||
bool OnGossipHello(Player* player, GameObject* go)
|
||||
{
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
if (go->GetEntry() == GO_CORKIS_PRISON)
|
||||
{
|
||||
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
|
||||
{
|
||||
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
|
||||
if (player)
|
||||
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (go->GetEntry() == GO_CORKIS_PRISON_2)
|
||||
{
|
||||
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
|
||||
{
|
||||
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
|
||||
if (player)
|
||||
player->KilledMonsterCredit(NPC_CORKI_2, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (go->GetEntry() == GO_CORKIS_PRISON_3)
|
||||
{
|
||||
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
|
||||
{
|
||||
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
|
||||
if (player)
|
||||
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class npc_corki : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_corki() : CreatureScript("npc_corki") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_corkiAI(creature);
|
||||
}
|
||||
|
||||
struct npc_corkiAI : public ScriptedAI
|
||||
{
|
||||
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 Say_Timer;
|
||||
bool ReleasedFromCage;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Say_Timer = 5000;
|
||||
ReleasedFromCage = false;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (ReleasedFromCage)
|
||||
{
|
||||
if (Say_Timer <= diff)
|
||||
{
|
||||
me->DespawnOrUnsummon();
|
||||
ReleasedFromCage = false;
|
||||
}
|
||||
else
|
||||
Say_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE && id == 1)
|
||||
{
|
||||
Say_Timer = 5000;
|
||||
ReleasedFromCage = true;
|
||||
if (me->GetEntry() == NPC_CORKI)
|
||||
Talk(CORKI_SAY_THANKS);
|
||||
if (me->GetEntry() == NPC_CORKI_2)
|
||||
Talk(CORKI_SAY_PROMISE);
|
||||
if (me->GetEntry() == NPC_CORKI_3)
|
||||
Talk(CORKI_SAY_LAST);
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
/*#####
|
||||
## npc_kurenai_captive
|
||||
#####*/
|
||||
|
||||
enum KurenaiCaptive
|
||||
{
|
||||
SAY_KUR_START = 0,
|
||||
SAY_KUR_NO_ESCAPE = 1,
|
||||
SAY_KUR_MORE = 2,
|
||||
SAY_KUR_MORE_TWO = 3,
|
||||
SAY_KUR_LIGHTNING = 4,
|
||||
SAY_KUR_SHOCK = 5,
|
||||
SAY_KUR_COMPLETE = 6,
|
||||
|
||||
SPELL_KUR_CHAIN_LIGHTNING = 16006,
|
||||
SPELL_KUR_EARTHBIND_TOTEM = 15786,
|
||||
SPELL_KUR_FROST_SHOCK = 12548,
|
||||
SPELL_KUR_HEALING_WAVE = 12491,
|
||||
|
||||
QUEST_TOTEM_KARDASH_A = 9879,
|
||||
|
||||
NPC_KUR_MURK_RAIDER = 18203,
|
||||
NPC_KUR_MURK_BRUTE = 18211,
|
||||
NPC_KUR_MURK_SCAVENGER = 18207,
|
||||
NPC_KUR_MURK_PUTRIFIER = 18202,
|
||||
};
|
||||
|
||||
static float kurenaiAmbushA[]= {-1520.6f, 8468.4f, -4.1f};
|
||||
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
|
||||
|
||||
class npc_kurenai_captive : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
|
||||
creature->AI()->SetGUID(player->GetGUID(), quest->GetQuestId());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_kurenai_captiveAI(creature);
|
||||
}
|
||||
|
||||
struct npc_kurenai_captiveAI : public npc_escortAI
|
||||
{
|
||||
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
uint32 ChainLightningTimer;
|
||||
uint32 HealTimer;
|
||||
uint32 FrostShockTimer;
|
||||
|
||||
void SetGUID(uint64 guid, int32 questId)
|
||||
{
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
Start(true, false, guid);
|
||||
Talk(SAY_KUR_START);
|
||||
|
||||
me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
|
||||
me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
|
||||
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ChainLightningTimer = 1000;
|
||||
HealTimer = 0;
|
||||
FrostShockTimer = 6000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
return;
|
||||
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
|
||||
player->FailQuest(QUEST_TOTEM_KARDASH_A);
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
switch (waypointId)
|
||||
{
|
||||
case 3:
|
||||
{
|
||||
Talk(SAY_KUR_MORE);
|
||||
|
||||
if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
|
||||
cr->AI()->Talk(SAY_KUR_MORE_TWO);
|
||||
|
||||
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
Talk(SAY_KUR_COMPLETE);
|
||||
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
|
||||
|
||||
SetRun();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
|
||||
summoned->AI()->Talk(SAY_KUR_NO_ESCAPE);
|
||||
|
||||
// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
|
||||
if (summoned->IsTotem())
|
||||
return;
|
||||
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
|
||||
{
|
||||
if (rand()%30)
|
||||
return;
|
||||
|
||||
Talk(SAY_KUR_LIGHTNING);
|
||||
}
|
||||
|
||||
if (spell->Id == SPELL_KUR_FROST_SHOCK)
|
||||
{
|
||||
if (rand()%30)
|
||||
return;
|
||||
|
||||
Talk(SAY_KUR_SHOCK);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateEscortAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (ChainLightningTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
|
||||
ChainLightningTimer = urand(7000, 14000);
|
||||
} else ChainLightningTimer -= diff;
|
||||
|
||||
if (HealthBelowPct(30))
|
||||
{
|
||||
if (HealTimer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_KUR_HEALING_WAVE);
|
||||
HealTimer = 5000;
|
||||
} else HealTimer -= diff;
|
||||
}
|
||||
|
||||
if (FrostShockTimer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_KUR_FROST_SHOCK);
|
||||
FrostShockTimer = urand(7500, 15000);
|
||||
} else FrostShockTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
/*######
|
||||
## go_warmaul_prison
|
||||
######*/
|
||||
|
||||
enum FindingTheSurvivorsData
|
||||
{
|
||||
QUEST_FINDING_THE_SURVIVORS = 9948,
|
||||
NPC_MAGHAR_PRISONER = 18428,
|
||||
|
||||
SAY_FREE = 0,
|
||||
};
|
||||
|
||||
class go_warmaul_prison : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
|
||||
|
||||
bool OnGossipHello(Player* player, GameObject* go)
|
||||
{
|
||||
go->UseDoorOrButton();
|
||||
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
|
||||
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
|
||||
{
|
||||
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
|
||||
|
||||
prisoner->AI()->Talk(SAY_FREE, player);
|
||||
prisoner->DespawnOrUnsummon(6000);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_nagrand()
|
||||
{
|
||||
new npc_maghar_captive();
|
||||
new npc_creditmarker_visit_with_ancestors();
|
||||
new npc_corki();
|
||||
new go_corkis_prison();
|
||||
new npc_kurenai_captive();
|
||||
new go_warmaul_prison();
|
||||
}
|
||||
Reference in New Issue
Block a user