mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 11:55:43 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,491 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_eye.h"
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#include "WaypointManager.h"
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#include "MoveSplineInit.h"
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enum Spells
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{
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SPELL_BERSERK = 45078,
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SPELL_FLAME_QUILLS = 34229,
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SPELL_QUILL_MISSILE_1 = 34269, // 21
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SPELL_QUILL_MISSILE_2 = 34314, // 3
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SPELL_FLAME_BUFFET = 34121,
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SPELL_EMBER_BLAST = 34341,
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SPELL_REBIRTH_PHASE2 = 34342,
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SPELL_MELT_ARMOR = 35410,
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SPELL_CHARGE = 35412,
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SPELL_REBIRTH_DIVE = 35369,
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SPELL_DIVE_BOMB_VISUAL = 35367,
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SPELL_DIVE_BOMB = 35181
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};
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const Position alarPoints[7] =
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{
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{340.15f, 58.65f, 17.71f, 4.60f},
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{388.09f, 31.54f, 20.18f, 1.61f},
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{388.18f, -32.85f, 20.18f, 0.52f},
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{340.29f, -60.19f, 17.72f, 5.71f},
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{332.0f, 0.01f, 43.0f, 0.0f},
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{331.0f, 0.01f, -2.38f, 0.0f},
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{332.0f, 0.01f, 43.0f, 0.0f}
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};
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enum Misc
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{
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DISPLAYID_INVISIBLE = 23377,
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NPC_EMBER_OF_ALAR = 19551,
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NPC_FLAME_PATCH = 20602,
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POINT_PLATFORM = 0,
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POINT_QUILL = 4,
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POINT_MIDDLE = 5,
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POINT_DIVE = 6,
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EVENT_SWITCH_PLATFORM = 1,
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EVENT_START_QUILLS = 2,
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EVENT_RELOCATE_MIDDLE = 3,
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EVENT_REBIRTH = 4,
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EVENT_SPELL_MELT_ARMOR = 5,
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EVENT_SPELL_FLAME_PATCH = 6,
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EVENT_SPELL_CHARGE = 7,
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EVENT_SPELL_DIVE_BOMB = 8,
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EVENT_START_DIVE = 9,
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EVENT_CAST_DIVE_BOMB = 10,
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EVENT_SUMMON_DIVE_PHOENIX = 11,
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EVENT_REBIRTH_DIVE = 12,
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EVENT_SPELL_BERSERK = 13,
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EVENT_MOVE_TO_PHASE_2 = 20,
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EVENT_FINISH_DIVE = 21
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};
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// Xinef: Ruse of the Ashtongue (10946)
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enum qruseoftheAshtongue
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{
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SPELL_ASHTONGUE_RUSE = 42090,
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QUEST_RUSE_OF_THE_ASHTONGUE = 10946,
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};
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class boss_alar : public CreatureScript
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{
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public:
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boss_alar() : CreatureScript("boss_alar") { }
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struct boss_alarAI : public BossAI
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{
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boss_alarAI(Creature* creature) : BossAI(creature, DATA_ALAR)
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{
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startPath = true;
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SetCombatMovement(false);
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}
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uint8 platform;
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uint8 noQuillTimes;
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bool startPath;
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void JustReachedHome()
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{
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BossAI::JustReachedHome();
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startPath = true;
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}
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void Reset()
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{
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BossAI::Reset();
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platform = 0;
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noQuillTimes = 0;
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me->SetModelVisible(true);
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me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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void EnterCombat(Unit* who)
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{
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BossAI::EnterCombat(who);
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events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
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}
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void JustDied(Unit* killer)
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{
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me->SetModelVisible(true);
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BossAI::JustDied(killer);
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// Xinef: Ruse of the Ashtongue (10946)
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Map::PlayerList const& pl = me->GetMap()->GetPlayers();
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for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
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{
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Player* player = itr->GetSource();
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if (player->GetQuestStatus(QUEST_RUSE_OF_THE_ASHTONGUE) == QUEST_STATUS_INCOMPLETE)
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if (player->HasAura(SPELL_ASHTONGUE_RUSE))
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player->AreaExploredOrEventHappens(QUEST_RUSE_OF_THE_ASHTONGUE);
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}
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}
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void JustSummoned(Creature* summon)
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{
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summons.Summon(summon);
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if (summon->GetEntry() == NPC_EMBER_OF_ALAR)
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summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_FIRE, true);
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}
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void MoveInLineOfSight(Unit* /*who*/) { }
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void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask)
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{
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if (damage >= me->GetHealth() && platform < POINT_MIDDLE)
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{
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damage = 0;
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if (events.GetNextEventTime(EVENT_REBIRTH) == 0)
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{
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me->InterruptNonMeleeSpells(false);
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me->SetHealth(me->GetMaxHealth());
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me->SetReactState(REACT_PASSIVE);
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me->CastSpell(me, SPELL_EMBER_BLAST, true);
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me->setAttackTimer(BASE_ATTACK, 16000);
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events.Reset();
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events.ScheduleEvent(EVENT_RELOCATE_MIDDLE, 8000);
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events.ScheduleEvent(EVENT_MOVE_TO_PHASE_2, 12000);
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events.ScheduleEvent(EVENT_REBIRTH, 16001);
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}
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}
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}
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void MovementInform(uint32 type, uint32 id)
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{
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if (type != POINT_MOTION_TYPE)
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{
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if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
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startPath = true;
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return;
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}
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if (id == POINT_PLATFORM)
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me->setAttackTimer(BASE_ATTACK, 1000);
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else if (id == POINT_QUILL)
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events.ScheduleEvent(EVENT_START_QUILLS, 1000);
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else if (id == POINT_DIVE)
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{
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events.ScheduleEvent(EVENT_START_DIVE, 1000);
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events.ScheduleEvent(EVENT_CAST_DIVE_BOMB, 5000);
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (startPath)
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{
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me->StopMoving();
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startPath = false;
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if (WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetWaypointPath()))
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{
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Movement::PointsArray pathPoints;
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pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
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for (uint8 i = 0; i < i_path->size(); ++i)
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{
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WaypointData const* node = i_path->at(i);
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pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
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}
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me->GetMotionMaster()->MoveSplinePath(&pathPoints);
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}
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SWITCH_PLATFORM:
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if (roll_chance_i(20*noQuillTimes))
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{
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noQuillTimes = 0;
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platform = RAND(0, 3);
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me->GetMotionMaster()->MovePoint(POINT_QUILL, alarPoints[POINT_QUILL], false, true);
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events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 16000);
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}
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else
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{
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if (noQuillTimes++ > 0)
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{
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me->SetOrientation(alarPoints[platform].GetOrientation());
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me->SummonCreature(NPC_EMBER_OF_ALAR, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
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}
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me->GetMotionMaster()->MovePoint(POINT_PLATFORM, alarPoints[platform], false, true);
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platform = (++platform)%4;
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events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 30000);
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}
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me->setAttackTimer(BASE_ATTACK, 20000);
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break;
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case EVENT_START_QUILLS:
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me->CastSpell(me, SPELL_FLAME_QUILLS, false);
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break;
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case EVENT_RELOCATE_MIDDLE:
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me->SetPosition(alarPoints[POINT_MIDDLE]);
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break;
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case EVENT_MOVE_TO_PHASE_2:
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me->RemoveAurasDueToSpell(SPELL_EMBER_BLAST);
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me->CastSpell(me, SPELL_REBIRTH_PHASE2, false);
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break;
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case EVENT_REBIRTH:
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me->SetReactState(REACT_AGGRESSIVE);
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platform = POINT_MIDDLE;
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 67000);
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events.ScheduleEvent(EVENT_SPELL_CHARGE, 10000);
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events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 20000);
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events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
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break;
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case EVENT_SPELL_MELT_ARMOR:
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me->CastSpell(me->GetVictim(), SPELL_MELT_ARMOR, false);
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events.ScheduleEvent(EVENT_SPELL_MELT_ARMOR, 60000);
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break;
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case EVENT_SPELL_CHARGE:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
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me->CastSpell(target, SPELL_CHARGE, false);
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events.ScheduleEvent(EVENT_SPELL_CHARGE, 30000);
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break;
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case EVENT_SPELL_FLAME_PATCH:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
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me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2*MINUTE*IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_SPELL_FLAME_PATCH, 30000);
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break;
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case EVENT_SPELL_DIVE_BOMB:
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me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
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events.ScheduleEvent(EVENT_SPELL_DIVE_BOMB, 30000);
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events.DelayEvents(15000);
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me->setAttackTimer(BASE_ATTACK, 20000);
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break;
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case EVENT_START_DIVE:
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me->CastSpell(me, SPELL_DIVE_BOMB_VISUAL, false);
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break;
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case EVENT_CAST_DIVE_BOMB:
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events.ScheduleEvent(EVENT_SUMMON_DIVE_PHOENIX, 2000);
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events.ScheduleEvent(EVENT_REBIRTH_DIVE, 6000);
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events.ScheduleEvent(EVENT_FINISH_DIVE, 10000);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 90.0f, true))
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{
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me->CastSpell(target, SPELL_DIVE_BOMB, false);
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me->SetPosition(*target);
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me->StopMovingOnCurrentPos();
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}
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me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
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break;
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case EVENT_SUMMON_DIVE_PHOENIX:
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f, true);
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me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
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me->SummonCreature(NPC_EMBER_OF_ALAR, target ? *target : *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
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break;
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}
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case EVENT_REBIRTH_DIVE:
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me->SetModelVisible(true);
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me->CastSpell(me, SPELL_REBIRTH_DIVE, false);
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break;
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case EVENT_FINISH_DIVE:
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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case EVENT_SPELL_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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}
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|
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if (me->isAttackReady())
|
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{
|
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if (me->IsWithinMeleeRange(me->GetVictim()))
|
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{
|
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me->AttackerStateUpdate(me->GetVictim());
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me->resetAttackTimer();
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}
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else
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{
|
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me->resetAttackTimer();
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ThreatContainer::StorageType const &threatList = me->getThreatManager().getThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
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if (me->IsWithinMeleeRange(unit))
|
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{
|
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me->AttackerStateUpdate(unit);
|
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return;
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}
|
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me->CastSpell(me, SPELL_FLAME_BUFFET, false);
|
||||
}
|
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}
|
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}
|
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};
|
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CreatureAI* GetAI(Creature* creature) const
|
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{
|
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return GetInstanceAI<boss_alarAI>(creature);
|
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}
|
||||
};
|
||||
|
||||
class CastQuill : public BasicEvent
|
||||
{
|
||||
public:
|
||||
CastQuill(Unit* caster, uint32 spellId) : _caster(caster), _spellId(spellId)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
|
||||
{
|
||||
_caster->CastSpell(_caster, _spellId, true);
|
||||
return true;
|
||||
}
|
||||
|
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private:
|
||||
Unit* _caster;
|
||||
uint32 _spellId;
|
||||
};
|
||||
|
||||
class spell_alar_flame_quills : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_alar_flame_quills() : SpellScriptLoader("spell_alar_flame_quills") { }
|
||||
|
||||
class spell_alar_flame_quills_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_alar_flame_quills_AuraScript);
|
||||
|
||||
void HandlePeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
// 24 spells in total
|
||||
for (uint8 i = 0; i < 21; ++i)
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_1+i), GetUnitOwner()->m_Events.CalculateTime(i*40));
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+0), GetUnitOwner()->m_Events.CalculateTime(22*40));
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+1), GetUnitOwner()->m_Events.CalculateTime(23*40));
|
||||
GetUnitOwner()->m_Events.AddEvent(new CastQuill(GetUnitOwner(), SPELL_QUILL_MISSILE_2+2), GetUnitOwner()->m_Events.CalculateTime(24*40));
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_alar_flame_quills_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_alar_flame_quills_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_alar_ember_blast : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_alar_ember_blast() : SpellScriptLoader("spell_alar_ember_blast") { }
|
||||
|
||||
class spell_alar_ember_blast_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_alar_ember_blast_SpellScript);
|
||||
|
||||
void HandleForceCast(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitEffect(effIndex);
|
||||
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
|
||||
if (Creature* alar = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(NPC_ALAR)))
|
||||
Unit::DealDamage(GetCaster(), alar, alar->CountPctFromMaxHealth(2));
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_alar_ember_blast_SpellScript::HandleForceCast, EFFECT_2, SPELL_EFFECT_FORCE_CAST);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_alar_ember_blast_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_alar_ember_blast_death : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_alar_ember_blast_death() : SpellScriptLoader("spell_alar_ember_blast_death") { }
|
||||
|
||||
class spell_alar_ember_blast_death_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_alar_ember_blast_death_AuraScript);
|
||||
|
||||
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
PreventDefaultAction(); // xinef: prevent default action after change that invisibility in instances is executed instantly even for creatures
|
||||
Unit* target = GetTarget();
|
||||
InvisibilityType type = InvisibilityType(aurEff->GetMiscValue());
|
||||
target->m_invisibility.AddFlag(type);
|
||||
target->m_invisibility.AddValue(type, aurEff->GetAmount());
|
||||
|
||||
GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
|
||||
GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
GetUnitOwner()->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_alar_ember_blast_death_AuraScript::OnApply, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_alar_ember_blast_death_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_MOD_INVISIBILITY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_alar_ember_blast_death_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_alar_dive_bomb : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_alar_dive_bomb() : SpellScriptLoader("spell_alar_dive_bomb") { }
|
||||
|
||||
class spell_alar_dive_bomb_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_alar_dive_bomb_AuraScript);
|
||||
|
||||
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->SetModelVisible(false);
|
||||
GetUnitOwner()->SetDisplayId(DISPLAYID_INVISIBLE);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_alar_dive_bomb_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_alar_dive_bomb_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_alar()
|
||||
{
|
||||
new boss_alar();
|
||||
new spell_alar_flame_quills();
|
||||
new spell_alar_ember_blast();
|
||||
new spell_alar_ember_blast_death();
|
||||
new spell_alar_dive_bomb();
|
||||
}
|
||||
@@ -1,304 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SUMMON1 = 1,
|
||||
SAY_SUMMON2 = 2,
|
||||
SAY_KILL = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_VOIDA = 5,
|
||||
SAY_VOIDB = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SOLARIAN_TRANSFORM = 39117,
|
||||
SPELL_ARCANE_MISSILES = 33031,
|
||||
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
|
||||
SPELL_BLINDING_LIGHT = 33009,
|
||||
SPELL_PSYCHIC_SCREAM = 34322,
|
||||
SPELL_VOID_BOLT = 39329
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
DISPLAYID_INVISIBLE = 11686,
|
||||
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
|
||||
NPC_SOLARIUM_AGENT = 18925,
|
||||
NPC_SOLARIUM_PRIEST = 18806,
|
||||
|
||||
EVENT_CHECK_HEALTH = 1,
|
||||
EVENT_SPELL_ARCANE_MISSILES = 2,
|
||||
EVENT_SPELL_WRATH_OF_ASTROMANCER = 3,
|
||||
EVENT_SPELL_BLINDING_LIGHT = 4,
|
||||
EVENT_SPAWN_PORTALS = 5,
|
||||
EVENT_SUMMON_ADDS = 6,
|
||||
EVENT_REAPPEAR = 7,
|
||||
EVENT_SPELL_PSYCHIC_SCREAM = 8,
|
||||
EVENT_SPELL_VOID_BOLT = 9
|
||||
};
|
||||
|
||||
|
||||
#define INNER_PORTAL_RADIUS 14.0f
|
||||
#define OUTER_PORTAL_RADIUS 28.0f
|
||||
#define CENTER_X 432.909f
|
||||
#define CENTER_Y -373.424f
|
||||
#define CENTER_Z 17.9608f
|
||||
#define CENTER_O 1.06421f
|
||||
#define PORTAL_Z 17.005f
|
||||
|
||||
|
||||
class boss_high_astromancer_solarian : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_high_astromancer_solarian() : CreatureScript("boss_high_astromancer_solarian") { }
|
||||
|
||||
struct boss_high_astromancer_solarianAI : public BossAI
|
||||
{
|
||||
boss_high_astromancer_solarianAI(Creature* creature) : BossAI(creature, DATA_ASTROMANCER)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetModelVisible(true);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (who && me->Attack(who, true))
|
||||
me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
me->SetModelVisible(true);
|
||||
Talk(SAY_DEATH);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
me->CallForHelp(105.0f);
|
||||
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
|
||||
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if (!summon->IsTrigger())
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (me->HealthBelowPct(21))
|
||||
{
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
|
||||
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
|
||||
me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
break;
|
||||
case EVENT_SPELL_ARCANE_MISSILES:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
|
||||
me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
|
||||
break;
|
||||
case EVENT_SPELL_WRATH_OF_ASTROMANCER:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
|
||||
me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
|
||||
break;
|
||||
case EVENT_SPELL_BLINDING_LIGHT:
|
||||
me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
|
||||
break;
|
||||
case EVENT_SPAWN_PORTALS:
|
||||
me->setAttackTimer(BASE_ATTACK, 21000);
|
||||
me->SetModelVisible(false);
|
||||
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
|
||||
events.DelayEvents(21000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
|
||||
events.ScheduleEvent(EVENT_REAPPEAR, 20000);
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
float o = rand_norm()*2*M_PI;
|
||||
if (i == 0)
|
||||
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
|
||||
else
|
||||
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
|
||||
}
|
||||
break;
|
||||
case EVENT_SUMMON_ADDS:
|
||||
Talk(SAY_SUMMON1);
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
{
|
||||
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
|
||||
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
|
||||
{
|
||||
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
|
||||
{
|
||||
me->SetPosition(*light);
|
||||
me->StopMovingOnCurrentPos();
|
||||
}
|
||||
for (uint8 j = 0; j < 4; ++j)
|
||||
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EVENT_REAPPEAR:
|
||||
Talk(SAY_SUMMON2);
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
{
|
||||
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
|
||||
{
|
||||
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
|
||||
{
|
||||
light->RemoveAllAuras();
|
||||
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
|
||||
me->SetModelVisible(true);
|
||||
else
|
||||
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX()+frand(-3.0f, 3.0f), light->GetPositionY()+frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
// protection
|
||||
if (me->GetDisplayId() != me->GetNativeDisplayId())
|
||||
{
|
||||
me->SetModelVisible(true);
|
||||
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
|
||||
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX()+frand(-3.0f, 3.0f), me->GetPositionY()+frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
|
||||
}
|
||||
break;
|
||||
case EVENT_SPELL_VOID_BOLT:
|
||||
me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
|
||||
break;
|
||||
case EVENT_SPELL_PSYCHIC_SCREAM:
|
||||
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
EnterEvadeIfOutOfCombatArea();
|
||||
}
|
||||
|
||||
bool CheckEvadeIfOutOfCombatArea() const
|
||||
{
|
||||
return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_high_astromancer_solarianAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
|
||||
|
||||
class spell_astromancer_wrath_of_the_astromancer_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_astromancer_wrath_of_the_astromancer_AuraScript);
|
||||
|
||||
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
|
||||
return;
|
||||
|
||||
Unit* target = GetUnitOwner();
|
||||
target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_astromancer_wrath_of_the_astromancer_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_astromancer_wrath_of_the_astromancer_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_astromancer_solarian_transform : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_astromancer_solarian_transform() : SpellScriptLoader("spell_astromancer_solarian_transform") { }
|
||||
|
||||
class spell_astromancer_solarian_transform_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_astromancer_solarian_transform_AuraScript);
|
||||
|
||||
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_astromancer_solarian_transform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_astromancer_solarian_transform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_astromancer_solarian_transform_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_high_astromancer_solarian()
|
||||
{
|
||||
new boss_high_astromancer_solarian();
|
||||
new spell_astromancer_wrath_of_the_astromancer();
|
||||
new spell_astromancer_solarian_transform();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,125 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
enum voidReaver
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_DEATH = 2,
|
||||
SAY_POUNDING = 3,
|
||||
|
||||
SPELL_POUNDING = 34162,
|
||||
SPELL_ARCANE_ORB = 34172,
|
||||
SPELL_KNOCK_AWAY = 25778,
|
||||
SPELL_BERSERK = 26662,
|
||||
|
||||
EVENT_SPELL_POUNDING = 1,
|
||||
EVENT_SPELL_ARCANEORB = 2,
|
||||
EVENT_SPELL_KNOCK_AWAY = 3,
|
||||
EVENT_SPELL_BERSERK = 4
|
||||
};
|
||||
|
||||
class boss_void_reaver : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_void_reaver() : CreatureScript("boss_void_reaver") { }
|
||||
|
||||
struct boss_void_reaverAI : public BossAI
|
||||
{
|
||||
boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_REAVER)
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
|
||||
me->CallForHelp(105.0f);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SPELL_POUNDING:
|
||||
Talk(SAY_POUNDING);
|
||||
me->CastSpell(me, SPELL_POUNDING, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
|
||||
break;
|
||||
case EVENT_SPELL_ARCANEORB:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -18.0f, true))
|
||||
me->CastSpell(target, SPELL_ARCANE_ORB, false);
|
||||
else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
|
||||
me->CastSpell(target, SPELL_ARCANE_ORB, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCK_AWAY:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
EnterEvadeIfOutOfCombatArea();
|
||||
}
|
||||
|
||||
bool CheckEvadeIfOutOfCombatArea() const
|
||||
{
|
||||
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_void_reaverAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_void_reaver()
|
||||
{
|
||||
new boss_void_reaver();
|
||||
}
|
||||
|
||||
@@ -1,182 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
class instance_the_eye : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_the_eye() : InstanceMapScript("instance_the_eye", 550) { }
|
||||
|
||||
struct instance_the_eye_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_the_eye_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint64 ThaladredTheDarkenerGUID;
|
||||
uint64 LordSanguinarGUID;
|
||||
uint64 GrandAstromancerCapernianGUID;
|
||||
uint64 MasterEngineerTelonicusGUID;
|
||||
uint64 AlarGUID;
|
||||
uint64 KaelthasGUID;
|
||||
uint64 BridgeWindowGUID;
|
||||
uint64 KaelStateRightGUID;
|
||||
uint64 KaelStateLeftGUID;
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
AlarGUID = 0;
|
||||
KaelthasGUID = 0;
|
||||
ThaladredTheDarkenerGUID = 0;
|
||||
LordSanguinarGUID = 0;
|
||||
GrandAstromancerCapernianGUID = 0;
|
||||
MasterEngineerTelonicusGUID = 0;
|
||||
BridgeWindowGUID = 0;
|
||||
KaelStateRightGUID = 0;
|
||||
KaelStateLeftGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_ALAR:
|
||||
AlarGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_KAELTHAS:
|
||||
KaelthasGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_THALADRED:
|
||||
ThaladredTheDarkenerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_TELONICUS:
|
||||
MasterEngineerTelonicusGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_CAPERNIAN:
|
||||
GrandAstromancerCapernianGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_LORD_SANGUINAR:
|
||||
LordSanguinarGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* gobject)
|
||||
{
|
||||
switch (gobject->GetEntry())
|
||||
{
|
||||
case GO_BRIDGE_WINDOW:
|
||||
BridgeWindowGUID = gobject->GetGUID();
|
||||
break;
|
||||
case GO_KAEL_STATUE_RIGHT:
|
||||
KaelStateRightGUID = gobject->GetGUID();
|
||||
break;
|
||||
case GO_KAEL_STATUE_LEFT:
|
||||
KaelStateLeftGUID = gobject->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 identifier) const
|
||||
{
|
||||
switch (identifier)
|
||||
{
|
||||
case GO_BRIDGE_WINDOW: return BridgeWindowGUID;
|
||||
case GO_KAEL_STATUE_RIGHT: return KaelStateRightGUID;
|
||||
case GO_KAEL_STATUE_LEFT: return KaelStateLeftGUID;
|
||||
case NPC_ALAR: return AlarGUID;
|
||||
case NPC_KAELTHAS: return KaelthasGUID;
|
||||
case DATA_KAEL_ADVISOR1: return ThaladredTheDarkenerGUID;
|
||||
case DATA_KAEL_ADVISOR2: return LordSanguinarGUID;
|
||||
case DATA_KAEL_ADVISOR3: return GrandAstromancerCapernianGUID;
|
||||
case DATA_KAEL_ADVISOR4: return MasterEngineerTelonicusGUID;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "E Y " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'E' && dataHead2 == 'Y')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_the_eye_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_the_eye_countercharge : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_the_eye_countercharge() : SpellScriptLoader("spell_the_eye_countercharge") { }
|
||||
|
||||
class spell_the_eye_counterchargeScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_the_eye_counterchargeScript);
|
||||
|
||||
bool PrepareProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// xinef: prevent charge drop
|
||||
PreventDefaultAction();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_the_eye_counterchargeScript::PrepareProc);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_the_eye_counterchargeScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_the_eye()
|
||||
{
|
||||
new instance_the_eye();
|
||||
new spell_the_eye_countercharge();
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_THE_EYE_H
|
||||
#define DEF_THE_EYE_H
|
||||
|
||||
enum EyeData
|
||||
{
|
||||
DATA_ALAR = 0,
|
||||
DATA_ASTROMANCER = 1,
|
||||
DATA_REAVER = 2,
|
||||
DATA_KAELTHAS = 3,
|
||||
MAX_ENCOUNTER = 4,
|
||||
|
||||
DATA_KAEL_ADVISOR1 = 10,
|
||||
DATA_KAEL_ADVISOR2 = 11,
|
||||
DATA_KAEL_ADVISOR3 = 12,
|
||||
DATA_KAEL_ADVISOR4 = 13
|
||||
};
|
||||
|
||||
enum EyeNPCs
|
||||
{
|
||||
NPC_ALAR = 19514,
|
||||
NPC_KAELTHAS = 19622,
|
||||
NPC_THALADRED = 20064,
|
||||
NPC_LORD_SANGUINAR = 20060,
|
||||
NPC_CAPERNIAN = 20062,
|
||||
NPC_TELONICUS = 20063
|
||||
};
|
||||
|
||||
enum EyeGOs
|
||||
{
|
||||
GO_BRIDGE_WINDOW = 184069,
|
||||
GO_KAEL_STATUE_RIGHT = 184596,
|
||||
GO_KAEL_STATUE_LEFT = 184597
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,101 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SAW_BLADE = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_STREAM_OF_MACHINE_FLUID = 35311,
|
||||
SPELL_SAW_BLADE = 35318,
|
||||
SPELL_SHADOW_POWER = 35322
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_STREAM_OF_MACHINE_FLUID = 1,
|
||||
EVENT_SAW_BLADE = 2,
|
||||
EVENT_SHADOW_POWER = 3
|
||||
};
|
||||
|
||||
class boss_gatewatcher_gyrokill : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") { }
|
||||
|
||||
struct boss_gatewatcher_gyrokillAI : public BossAI
|
||||
{
|
||||
boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
|
||||
events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_STREAM_OF_MACHINE_FLUID:
|
||||
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
|
||||
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(12000, 14000));
|
||||
break;
|
||||
case EVENT_SAW_BLADE:
|
||||
if (Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
|
||||
me->CastSpell(target, SPELL_SAW_BLADE, false);
|
||||
Talk(SAY_SAW_BLADE);
|
||||
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
|
||||
break;
|
||||
case EVENT_SHADOW_POWER:
|
||||
me->CastSpell(me, SPELL_SHADOW_POWER, false);
|
||||
events.ScheduleEvent(EVENT_SAW_BLADE, 25000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_gatewatcher_gyrokillAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gatewatcher_gyrokill()
|
||||
{
|
||||
new boss_gatewatcher_gyrokill();
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_HAMMER = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_DEATH = 3,
|
||||
EMOTE_HAMMER = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SHADOW_POWER = 35322,
|
||||
SPELL_JACKHAMMER = 35327,
|
||||
SPELL_STREAM_OF_MACHINE_FLUID = 35311
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_STREAM_OF_MACHINE_FLUID = 1,
|
||||
EVENT_JACKHAMMER = 2,
|
||||
EVENT_SHADOW_POWER = 3
|
||||
};
|
||||
|
||||
class boss_gatewatcher_iron_hand : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") { }
|
||||
|
||||
struct boss_gatewatcher_iron_handAI : public BossAI
|
||||
{
|
||||
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
|
||||
events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_STREAM_OF_MACHINE_FLUID:
|
||||
me->CastSpell(me->GetVictim(), SPELL_STREAM_OF_MACHINE_FLUID, false);
|
||||
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 20000);
|
||||
break;
|
||||
case EVENT_JACKHAMMER:
|
||||
Talk(EMOTE_HAMMER);
|
||||
Talk(SAY_HAMMER);
|
||||
me->CastSpell(me, SPELL_JACKHAMMER, false);
|
||||
events.ScheduleEvent(EVENT_JACKHAMMER, 40000);
|
||||
break;
|
||||
case EVENT_SHADOW_POWER:
|
||||
me->CastSpell(me, SPELL_SHADOW_POWER, false);
|
||||
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_gatewatcher_iron_handAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gatewatcher_iron_hand()
|
||||
{
|
||||
new boss_gatewatcher_iron_hand();
|
||||
}
|
||||
|
||||
@@ -1,222 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "mechanar.h"
|
||||
#include "Player.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HEADCRACK = 35161,
|
||||
SPELL_REFLECTIVE_MAGIC_SHIELD = 35158,
|
||||
SPELL_REFLECTIVE_DAMAGE_SHIELD = 35159,
|
||||
SPELL_POLARITY_SHIFT = 39096,
|
||||
SPELL_BERSERK = 26662
|
||||
};
|
||||
|
||||
enum Yells
|
||||
{
|
||||
YELL_AGGRO = 0,
|
||||
YELL_REFLECTIVE_MAGIC_SHIELD = 1,
|
||||
YELL_REFLECTIVE_DAMAGE_SHIELD = 2,
|
||||
YELL_KILL = 3,
|
||||
YELL_DEATH = 4
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_NETHER_CHARGE = 20405
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_HEADCRACK = 1,
|
||||
EVENT_REFLECTIVE_DAMAGE_SHIELD = 2,
|
||||
EVENT_REFLECTIVE_MAGIE_SHIELD = 3,
|
||||
EVENT_POSITIVE_SHIFT = 4,
|
||||
EVENT_SUMMON_NETHER_CHARGE = 5,
|
||||
EVENT_BERSERK = 6
|
||||
};
|
||||
|
||||
class boss_mechano_lord_capacitus : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_mechano_lord_capacitus() : CreatureScript("boss_mechano_lord_capacitus") { }
|
||||
|
||||
struct boss_mechano_lord_capacitusAI : public BossAI
|
||||
{
|
||||
boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(YELL_AGGRO);
|
||||
events.ScheduleEvent(EVENT_HEADCRACK, 6000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 180000);
|
||||
events.ScheduleEvent(IsHeroic() ? EVENT_POSITIVE_SHIFT : EVENT_REFLECTIVE_DAMAGE_SHIELD, 15000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(YELL_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*victim*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(YELL_DEATH);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->GetMotionMaster()->MoveRandom(30.0f);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_HEADCRACK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_HEADCRACK, false);
|
||||
events.ScheduleEvent(EVENT_HEADCRACK, 20000);
|
||||
break;
|
||||
case EVENT_REFLECTIVE_DAMAGE_SHIELD:
|
||||
Talk(YELL_REFLECTIVE_DAMAGE_SHIELD);
|
||||
me->CastSpell(me, SPELL_REFLECTIVE_DAMAGE_SHIELD, false);
|
||||
events.ScheduleEvent(EVENT_REFLECTIVE_MAGIE_SHIELD, 20000);
|
||||
break;
|
||||
case EVENT_REFLECTIVE_MAGIE_SHIELD:
|
||||
Talk(YELL_REFLECTIVE_MAGIC_SHIELD);
|
||||
me->CastSpell(me, SPELL_REFLECTIVE_MAGIC_SHIELD, false);
|
||||
events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 20000);
|
||||
break;
|
||||
case EVENT_SUMMON_NETHER_CHARGE:
|
||||
Position pos;
|
||||
me->GetRandomNearPosition(pos, 8.0f);
|
||||
me->SummonCreature(NPC_NETHER_CHARGE, pos, TEMPSUMMON_TIMED_DESPAWN, 18000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 5000);
|
||||
break;
|
||||
case EVENT_POSITIVE_SHIFT:
|
||||
me->CastSpell(me, SPELL_POLARITY_SHIFT, true);
|
||||
events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 30000);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_mechano_lord_capacitusAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
enum polarityShift
|
||||
{
|
||||
SPELL_POSITIVE_POLARITY = 39088,
|
||||
SPELL_POSITIVE_CHARGE_STACK = 39089,
|
||||
SPELL_POSITIVE_CHARGE = 39090,
|
||||
|
||||
SPELL_NEGATIVE_POLARITY = 39091,
|
||||
SPELL_NEGATIVE_CHARGE_STACK = 39092,
|
||||
SPELL_NEGATIVE_CHARGE = 39093
|
||||
};
|
||||
|
||||
class spell_capacitus_polarity_charge : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_capacitus_polarity_charge() : SpellScriptLoader("spell_capacitus_polarity_charge") { }
|
||||
|
||||
class spell_capacitus_polarity_charge_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_capacitus_polarity_charge_SpellScript);
|
||||
|
||||
void HandleTargets(std::list<WorldObject*>& targetList)
|
||||
{
|
||||
uint8 count = 0;
|
||||
for (std::list<WorldObject*>::iterator ihit = targetList.begin(); ihit != targetList.end(); ++ihit)
|
||||
if ((*ihit)->GetGUID() != GetCaster()->GetGUID())
|
||||
if (Player* target = (*ihit)->ToPlayer())
|
||||
if (target->HasAura(GetTriggeringSpell()->Id))
|
||||
++count;
|
||||
|
||||
if (count)
|
||||
{
|
||||
uint32 spellId = GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE ? SPELL_POSITIVE_CHARGE_STACK : SPELL_NEGATIVE_CHARGE_STACK;
|
||||
GetCaster()->SetAuraStack(spellId, GetCaster(), count);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleDamage(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (!GetTriggeringSpell())
|
||||
return;
|
||||
|
||||
Unit* target = GetHitUnit();
|
||||
if (target->HasAura(GetTriggeringSpell()->Id))
|
||||
SetHitDamage(0);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_capacitus_polarity_charge_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_capacitus_polarity_shift : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
|
||||
|
||||
class spell_capacitus_polarity_shift_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, GetCaster()->GetGUID());
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_capacitus_polarity_shift_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_mechano_lord_capacitus()
|
||||
{
|
||||
new boss_mechano_lord_capacitus();
|
||||
new spell_capacitus_polarity_charge();
|
||||
new spell_capacitus_polarity_shift();
|
||||
}
|
||||
@@ -1,218 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SUMMON = 1,
|
||||
SAY_DRAGONS_BREATH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SUMMON_RAGIN_FLAMES = 35275,
|
||||
SPELL_FROST_ATTACK = 35263,
|
||||
SPELL_ARCANE_BLAST = 35314,
|
||||
SPELL_DRAGONS_BREATH = 35250,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FROST_ATTACK = 1,
|
||||
EVENT_ARCANE_BLAST = 2,
|
||||
EVENT_DRAGONS_BREATH = 3,
|
||||
};
|
||||
|
||||
class boss_nethermancer_sepethrea : public CreatureScript
|
||||
{
|
||||
public: boss_nethermancer_sepethrea(): CreatureScript("boss_nethermancer_sepethrea") { }
|
||||
|
||||
struct boss_nethermancer_sepethreaAI : public BossAI
|
||||
{
|
||||
boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_BLAST, 14000);
|
||||
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
|
||||
|
||||
Talk(SAY_AGGRO);
|
||||
me->CastSpell(me, SPELL_SUMMON_RAGIN_FLAMES, true);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if (Unit* victim = me->GetVictim())
|
||||
{
|
||||
summon->AI()->AttackStart(victim);
|
||||
summon->AddThreat(victim, 1000.0f);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
events.Reset();
|
||||
if (instance)
|
||||
{
|
||||
instance->SetBossState(DATA_NETHERMANCER_SEPRETHREA, DONE);
|
||||
instance->SaveToDB();
|
||||
}
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
|
||||
Unit::Kill(summon, summon);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_FROST_ATTACK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FROST_ATTACK, false);
|
||||
events.ScheduleEvent(EVENT_FROST_ATTACK, 8000);
|
||||
break;
|
||||
case EVENT_ARCANE_BLAST:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BLAST, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
|
||||
break;
|
||||
case EVENT_DRAGONS_BREATH:
|
||||
me->CastSpell(me->GetVictim(), SPELL_DRAGONS_BREATH, true);
|
||||
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 16000);
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_DRAGONS_BREATH);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_nethermancer_sepethreaAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
enum raginFlames
|
||||
{
|
||||
SPELL_INFERNO = 35268,
|
||||
SPELL_FIRE_TAIL = 35278,
|
||||
SPELL_INFERNO_DAMAGE = 35283,
|
||||
|
||||
EVENT_SPELL_FIRE_TAIL = 1,
|
||||
EVENT_SPELL_INFERNO = 2
|
||||
};
|
||||
|
||||
class npc_ragin_flames : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_ragin_flames() : CreatureScript("npc_ragin_flames") { }
|
||||
|
||||
struct npc_ragin_flamesAI : public ScriptedAI
|
||||
{
|
||||
npc_ragin_flamesAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
|
||||
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_INFERNO:
|
||||
if (me->IsWithinCombatRange(me->GetVictim(), 5.0f))
|
||||
{
|
||||
me->CastSpell(me, SPELL_INFERNO, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_INFERNO, 20000);
|
||||
}
|
||||
else
|
||||
events.ScheduleEvent(EVENT_SPELL_INFERNO, 1000);
|
||||
break;
|
||||
case EVENT_SPELL_FIRE_TAIL:
|
||||
me->CastSpell(me, SPELL_FIRE_TAIL, true);
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
};
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_ragin_flamesAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_ragin_flames_inferno : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_ragin_flames_inferno() : SpellScriptLoader("spell_ragin_flames_inferno") { }
|
||||
|
||||
class spell_ragin_flames_inferno_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_ragin_flames_inferno_AuraScript);
|
||||
|
||||
void HandlePeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
int32 damage = aurEff->GetAmount();
|
||||
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_ragin_flames_inferno_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_ragin_flames_inferno_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_nethermancer_sepethrea()
|
||||
{
|
||||
new boss_nethermancer_sepethrea();
|
||||
new npc_ragin_flames();
|
||||
new spell_ragin_flames_inferno();
|
||||
}
|
||||
@@ -1,157 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_DOMINATION = 1,
|
||||
SAY_SUMMON = 2,
|
||||
SAY_ENRAGE = 3,
|
||||
SAY_SLAY = 4,
|
||||
SAY_DEATH = 5,
|
||||
SAY_APPEAR = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ARCANE_EXPLOSION = 15453,
|
||||
SPELL_DISGRUNTLED_ANGER = 35289,
|
||||
SPELL_ARCANE_TORRENT = 36022,
|
||||
SPELL_MANA_TAP = 36021,
|
||||
SPELL_DOMINATION = 35280,
|
||||
SPELL_SUMMON_NETHER_WRAITH_1 = 35285,
|
||||
SPELL_SUMMON_NETHER_WRAITH_2 = 35286,
|
||||
SPELL_SUMMON_NETHER_WRAITH_3 = 35287,
|
||||
SPELL_SUMMON_NETHER_WRAITH_4 = 35288,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SUMMON = 1,
|
||||
EVENT_MANA_TAP = 2,
|
||||
EVENT_ARCANE_TORRENT = 3,
|
||||
EVENT_DOMINATION = 4,
|
||||
EVENT_ARCANE_EXPLOSION = 5,
|
||||
EVENT_FRENZY = 6,
|
||||
};
|
||||
|
||||
class boss_pathaleon_the_calculator : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_pathaleon_the_calculator(): CreatureScript("boss_pathaleon_the_calculator") { }
|
||||
|
||||
struct boss_pathaleon_the_calculatorAI : public BossAI
|
||||
{
|
||||
boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { }
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
me->SetVisible(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
void DoAction(int32 param)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
Talk(SAY_APPEAR);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_SUMMON, 30000);
|
||||
events.ScheduleEvent(EVENT_MANA_TAP, 12000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);
|
||||
events.ScheduleEvent(EVENT_DOMINATION, 25000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 8000);
|
||||
events.ScheduleEvent(EVENT_FRENZY, 1000);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ARCANE_EXPLOSION:
|
||||
me->CastSpell(me, SPELL_ARCANE_EXPLOSION, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 12000);
|
||||
break;
|
||||
case EVENT_ARCANE_TORRENT:
|
||||
me->RemoveAurasDueToSpell(SPELL_MANA_TAP);
|
||||
me->ModifyPower(POWER_MANA, 5000);
|
||||
me->CastSpell(me, SPELL_ARCANE_TORRENT, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 15000);
|
||||
break;
|
||||
case EVENT_MANA_TAP:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
|
||||
me->CastSpell(target, SPELL_MANA_TAP, false);
|
||||
events.ScheduleEvent(EVENT_MANA_TAP, 18000);
|
||||
break;
|
||||
case EVENT_DOMINATION:
|
||||
Talk(SAY_DOMINATION);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50.0f))
|
||||
me->CastSpell(target, SPELL_DOMINATION, false);
|
||||
events.ScheduleEvent(EVENT_DOMINATION, 30000);
|
||||
break;
|
||||
case EVENT_FRENZY:
|
||||
if (me->HealthBelowPct(20))
|
||||
{
|
||||
summons.DespawnAll();
|
||||
me->CastSpell(me, SPELL_DISGRUNTLED_ANGER, true);
|
||||
Talk(SAY_ENRAGE);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_FRENZY, 1000);
|
||||
break;
|
||||
case EVENT_SUMMON:
|
||||
for (uint8 i = 0; i < DUNGEON_MODE(3, 4); ++i)
|
||||
me->CastSpell(me, SPELL_SUMMON_NETHER_WRAITH_1+i, true);
|
||||
|
||||
Talk(SAY_SUMMON);
|
||||
events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_pathaleon_the_calculatorAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_pathaleon_the_calculator()
|
||||
{
|
||||
new boss_pathaleon_the_calculator();
|
||||
}
|
||||
|
||||
@@ -1,255 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
static DoorData const doorData[] =
|
||||
{
|
||||
{ GO_DOOR_MOARG_1, DATA_GATEWATCHER_IRON_HAND, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
|
||||
{ GO_DOOR_MOARG_2, DATA_GATEWATCHER_GYROKILL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
|
||||
{ GO_DOOR_NETHERMANCER, DATA_NETHERMANCER_SEPRETHREA, DOOR_TYPE_ROOM, BOUNDARY_NONE },
|
||||
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
|
||||
};
|
||||
|
||||
class instance_mechanar : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_mechanar(): InstanceMapScript("instance_mechanar", 554) { }
|
||||
|
||||
struct instance_mechanar_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
LoadDoorData(doorData);
|
||||
|
||||
_pathaleonGUID = 0;
|
||||
_passageEncounter = 0;
|
||||
_passageTimer = 0;
|
||||
_passageGUIDs.clear();
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* gameObject)
|
||||
{
|
||||
switch (gameObject->GetEntry())
|
||||
{
|
||||
case GO_DOOR_MOARG_1:
|
||||
case GO_DOOR_MOARG_2:
|
||||
case GO_DOOR_NETHERMANCER:
|
||||
AddDoor(gameObject, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* gameObject)
|
||||
{
|
||||
switch (gameObject->GetEntry())
|
||||
{
|
||||
case GO_DOOR_MOARG_1:
|
||||
case GO_DOOR_MOARG_2:
|
||||
case GO_DOOR_NETHERMANCER:
|
||||
AddDoor(gameObject, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
|
||||
_pathaleonGUID = creature->GetGUID();
|
||||
}
|
||||
|
||||
void OnUnitDeath(Unit* unit)
|
||||
{
|
||||
if (unit->GetTypeId() == TYPEID_UNIT)
|
||||
if (_passageEncounter > ENCOUNTER_PASSAGE_NOT_STARTED && _passageEncounter < ENCOUNTER_PASSAGE_DONE)
|
||||
if (_passageGUIDs.find(unit->GetGUID()) != _passageGUIDs.end())
|
||||
_passageGUIDs.erase(unit->GetGUID());
|
||||
}
|
||||
|
||||
Player* GetPassagePlayer(float x)
|
||||
{
|
||||
Map::PlayerList const& pl = instance->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
|
||||
if (Player* player = itr->GetSource())
|
||||
if (player->GetPositionX() < x && player->GetPositionZ() > 24.0f && player->GetPositionY() > -30.0f)
|
||||
return player;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DoSummonAction(Creature* summon, Player* player)
|
||||
{
|
||||
summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
|
||||
summon->AI()->AttackStart(player);
|
||||
_passageGUIDs.insert(summon->GetGUID());
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
{
|
||||
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
|
||||
return;
|
||||
|
||||
_passageTimer += diff;
|
||||
if (_passageTimer >= 1000)
|
||||
{
|
||||
_passageTimer = 0;
|
||||
if (_passageEncounter == ENCOUNTER_PASSAGE_NOT_STARTED)
|
||||
{
|
||||
if (Player* player = GetPassagePlayer(250.0f))
|
||||
{
|
||||
_passageEncounter++;
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
Position pos = {238.0f, -27.0f + 3.0f*i, 26.328f, 0.0f};
|
||||
if (Creature* creature = instance->SummonCreature(i==1 || i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_CENTURION, pos))
|
||||
DoSummonAction(creature, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!_passageGUIDs.empty())
|
||||
return;
|
||||
|
||||
if (_passageEncounter < ENCOUNTER_PASSAGE_PHASE3)
|
||||
{
|
||||
if (Player* player = GetPassagePlayer(250.0f))
|
||||
{
|
||||
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE1)
|
||||
{
|
||||
Position pos = {214.37f, -23.5f, 24.88f, 0.0f};
|
||||
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
|
||||
DoSummonAction(creature, player);
|
||||
}
|
||||
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE2)
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
Position pos = {199.76f, -26.0f + 2.5f*i, 24.88f, 0.0f};
|
||||
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ENGINEER : NPC_BLOODWARDER_PHYSICIAN, pos))
|
||||
DoSummonAction(creature, player);
|
||||
}
|
||||
}
|
||||
_passageEncounter++;
|
||||
SaveToDB();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Player* player = GetPassagePlayer(148.0f))
|
||||
{
|
||||
if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE3)
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
Position pos = {135.0f + 2.5f*i, 36.76f, 24.88f};
|
||||
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos))
|
||||
DoSummonAction(creature, player);
|
||||
}
|
||||
}
|
||||
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE4)
|
||||
{
|
||||
Position pos = {137.62f, 62.23f, 24.88f, M_PI*1.5f};
|
||||
if (Creature* creature = instance->SummonCreature(NPC_TEMPEST_KEEPER_DESTROYER, pos))
|
||||
DoSummonAction(creature, player);
|
||||
}
|
||||
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE5)
|
||||
{
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
Position pos = {133.0f + 3.5f*i, 92.88f, 26.38f, M_PI*1.5f};
|
||||
if (Creature* creature = instance->SummonCreature(i==1||i==2 ? NPC_SUNSEEKER_ASTROMAGE : NPC_SUNSEEKER_ENGINEER, pos))
|
||||
DoSummonAction(creature, player);
|
||||
}
|
||||
}
|
||||
else if (_passageEncounter == ENCOUNTER_PASSAGE_PHASE6)
|
||||
{
|
||||
if (Creature* creature = instance->GetCreature(_pathaleonGUID))
|
||||
creature->AI()->DoAction(1);
|
||||
}
|
||||
_passageEncounter++;
|
||||
SaveToDB();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
// Xinef: no space needed
|
||||
saveStream << "M E " << GetBossSaveData() << _passageEncounter;
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'M' && dataHead2 == 'E')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
|
||||
loadStream >> _passageEncounter;
|
||||
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
|
||||
_passageEncounter = ENCOUNTER_PASSAGE_PHASE6;
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _pathaleonGUID;
|
||||
uint32 _passageTimer;
|
||||
uint32 _passageEncounter;
|
||||
std::set<uint64> _passageGUIDs;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_mechanar_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_mechanar()
|
||||
{
|
||||
new instance_mechanar();
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_MECHANAR_H
|
||||
#define DEF_MECHANAR_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_GATEWATCHER_GYROKILL = 0,
|
||||
DATA_GATEWATCHER_IRON_HAND = 1,
|
||||
DATA_MECHANOLORD_CAPACITUS = 2,
|
||||
DATA_NETHERMANCER_SEPRETHREA = 3,
|
||||
DATA_PATHALEON_THE_CALCULATOR = 4,
|
||||
MAX_ENCOUNTER = 5,
|
||||
|
||||
ENCOUNTER_PASSAGE_NOT_STARTED = 0,
|
||||
ENCOUNTER_PASSAGE_PHASE1 = 1,
|
||||
ENCOUNTER_PASSAGE_PHASE2 = 2,
|
||||
ENCOUNTER_PASSAGE_PHASE3 = 3,
|
||||
ENCOUNTER_PASSAGE_PHASE4 = 4,
|
||||
ENCOUNTER_PASSAGE_PHASE5 = 5,
|
||||
ENCOUNTER_PASSAGE_PHASE6 = 6,
|
||||
ENCOUNTER_PASSAGE_DONE = 7,
|
||||
};
|
||||
|
||||
enum NpcIds
|
||||
{
|
||||
NPC_SUNSEEKER_ASTROMAGE = 19168,
|
||||
NPC_SUNSEEKER_ENGINEER = 20988,
|
||||
NPC_BLOODWARDER_CENTURION = 19510,
|
||||
NPC_BLOODWARDER_PHYSICIAN = 20990,
|
||||
NPC_TEMPEST_KEEPER_DESTROYER = 19735,
|
||||
|
||||
NPC_PATHALEON_THE_CALCULATOR = 19220
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_DOOR_MOARG_1 = 184632,
|
||||
GO_DOOR_MOARG_2 = 184322,
|
||||
GO_DOOR_NETHERMANCER = 184449
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
{
|
||||
SPELL_TELEPORT_VISUAL = 35517
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,609 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
|
||||
enum MillhouseSays
|
||||
{
|
||||
SAY_INTRO_1 = 0,
|
||||
SAY_INTRO_2 = 1,
|
||||
SAY_WATER = 2,
|
||||
SAY_BUFFS = 3,
|
||||
SAY_DRINK = 4,
|
||||
SAY_READY = 5,
|
||||
SAY_KILL = 6,
|
||||
SAY_PYRO = 7,
|
||||
SAY_ICEBLOCK = 8,
|
||||
SAY_LOWHP = 9,
|
||||
SAY_DEATH = 10,
|
||||
SAY_COMPLETE = 11,
|
||||
SAY_INTRO_3 = 12,
|
||||
SAY_INTRO_4 = 13,
|
||||
};
|
||||
|
||||
enum MillhouseSpells
|
||||
{
|
||||
SPELL_CONJURE_WATER = 36879,
|
||||
SPELL_ARCANE_INTELLECT = 36880,
|
||||
SPELL_ICE_ARMOR = 36881,
|
||||
SPELL_ARCANE_MISSILES = 33832,
|
||||
SPELL_CONE_OF_COLD = 12611,
|
||||
SPELL_FIRE_BLAST = 13341,
|
||||
SPELL_FIREBALL = 14034,
|
||||
SPELL_FROSTBOLT = 15497,
|
||||
SPELL_PYROBLAST = 33975,
|
||||
SPELL_ICEBLOCK = 36911,
|
||||
};
|
||||
|
||||
enum MillhouseEvents
|
||||
{
|
||||
EVENT_MILLHOUSE_INTRO1 = 1,
|
||||
EVENT_MILLHOUSE_INTRO2 = 2,
|
||||
EVENT_MILLHOUSE_INTRO3 = 3,
|
||||
EVENT_MILLHOUSE_INTRO4 = 4,
|
||||
EVENT_MILLHOUSE_INTRO5 = 5,
|
||||
EVENT_MILLHOUSE_INTRO6 = 6,
|
||||
EVENT_MILLHOUSE_INTRO7 = 7,
|
||||
EVENT_MILLHOUSE_INTRO8 = 8,
|
||||
EVENT_MILLHOUSE_INTRO9 = 9,
|
||||
EVENT_SEARCH_FIGHT = 10,
|
||||
EVENT_TELEPORT_VISUAL = 11,
|
||||
|
||||
EVENT_MILL_CHECK_HEALTH = 20,
|
||||
EVENT_MILL_PYROBLAST = 21,
|
||||
EVENT_MILL_BASE_SPELL = 22,
|
||||
EVENT_MILL_ICEBLOCK = 23
|
||||
};
|
||||
|
||||
class npc_millhouse_manastorm : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_millhouse_manastorm() : CreatureScript("npc_millhouse_manastorm") { }
|
||||
|
||||
struct npc_millhouse_manastormAI : public ScriptedAI
|
||||
{
|
||||
npc_millhouse_manastormAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
EventMap events2;
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
ScriptedAI::InitializeAI();
|
||||
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
events2.Reset();
|
||||
events2.ScheduleEvent(EVENT_TELEPORT_VISUAL, 0);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO1, 3000);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (who && me->Attack(who, true))
|
||||
me->GetMotionMaster()->MoveChase(who, 20.0f);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*)
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
|
||||
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
|
||||
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
|
||||
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events2.Update(diff);
|
||||
switch (events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_TELEPORT_VISUAL:
|
||||
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO1:
|
||||
Talk(SAY_INTRO_1);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO2, 18000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO2:
|
||||
Talk(SAY_INTRO_2);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO3, 8000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO3:
|
||||
Talk(SAY_INTRO_3);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO4, 6000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO4:
|
||||
Talk(SAY_INTRO_4);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO5, 8000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO5:
|
||||
Talk(SAY_WATER);
|
||||
me->CastSpell(me, SPELL_CONJURE_WATER, false);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO6, 7000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO6:
|
||||
Talk(SAY_BUFFS);
|
||||
me->CastSpell(me, SPELL_ICE_ARMOR, false);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO7, 7000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO7:
|
||||
Talk(SAY_DRINK);
|
||||
me->CastSpell(me, SPELL_ARCANE_INTELLECT, false);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO8, 7000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO8:
|
||||
Talk(SAY_READY);
|
||||
me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO9, 5000);
|
||||
break;
|
||||
case EVENT_MILLHOUSE_INTRO9:
|
||||
me->SetFacingTo(M_PI*1.5f);
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), M_PI*1.5f);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
|
||||
break;
|
||||
case EVENT_SEARCH_FIGHT:
|
||||
if (!me->IsInCombat() && !me->IsInEvadeMode())
|
||||
if (Unit* target = me->SelectNearbyTarget(NULL, 30.0f))
|
||||
AttackStart(target);
|
||||
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_MILL_CHECK_HEALTH:
|
||||
if (HealthBelowPct(20))
|
||||
{
|
||||
Talk(SAY_LOWHP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
|
||||
break;
|
||||
case EVENT_MILL_PYROBLAST:
|
||||
Talk(SAY_PYRO);
|
||||
me->CastSpell(me->GetVictim(), SPELL_PYROBLAST, false);
|
||||
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
|
||||
break;
|
||||
case EVENT_MILL_ICEBLOCK:
|
||||
if (me->GetDistance(me->GetVictim()) < 5.0f)
|
||||
{
|
||||
Talk(SAY_ICEBLOCK);
|
||||
me->CastSpell(me, SPELL_ICEBLOCK, true);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
|
||||
break;
|
||||
case EVENT_MILL_BASE_SPELL:
|
||||
switch (RAND(SPELL_FIREBALL, SPELL_ARCANE_MISSILES, SPELL_FROSTBOLT))
|
||||
{
|
||||
case SPELL_FIREBALL:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
|
||||
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
|
||||
break;
|
||||
case SPELL_ARCANE_MISSILES:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ARCANE_MISSILES, false);
|
||||
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
|
||||
break;
|
||||
case SPELL_FROSTBOLT:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FROSTBOLT, false);
|
||||
events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_millhouse_manastormAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
enum WardenSays
|
||||
{
|
||||
YELL_INTRO1 = 0,
|
||||
YELL_INTRO2 = 1,
|
||||
YELL_RELEASE1 = 2,
|
||||
YELL_RELEASE2A = 3,
|
||||
YELL_RELEASE2B = 4,
|
||||
YELL_RELEASE3 = 5,
|
||||
YELL_RELEASE4 = 6,
|
||||
YELL_WELCOME = 7,
|
||||
|
||||
SAY_HARBINGER_INTRO = 0,
|
||||
};
|
||||
|
||||
enum WardenUnits
|
||||
{
|
||||
NPC_TRICKSTER = 20905,
|
||||
NPC_PH_HUNTER = 20906,
|
||||
NPC_MILLHOUSE = 20977,
|
||||
NPC_AKKIRIS = 20908,
|
||||
NPC_SULFURON = 20909,
|
||||
NPC_TW_DRAK = 20910,
|
||||
NPC_BL_DRAK = 20911,
|
||||
};
|
||||
|
||||
enum WardenSpells
|
||||
{
|
||||
SPELL_TARGET_ALPHA = 36858,
|
||||
SPELL_TARGET_BETA = 36854,
|
||||
SPELL_TARGET_DELTA = 36856,
|
||||
SPELL_TARGET_GAMMA = 36857,
|
||||
SPELL_TARGET_OMEGA = 36852,
|
||||
SPELL_BUBBLE_VISUAL = 36849,
|
||||
|
||||
SPELL_MIND_REND = 36859,
|
||||
SPELL_QID10886 = 39564 // Trial of the Naaru: Tenacity
|
||||
};
|
||||
|
||||
enum WardenEvents
|
||||
{
|
||||
EVENT_WARDEN_CHECK_PLAYERS = 1,
|
||||
EVENT_WARDEN_INTRO1 = 2,
|
||||
EVENT_WARDEN_INTRO2,
|
||||
EVENT_WARDEN_INTRO3,
|
||||
EVENT_WARDEN_INTRO4,
|
||||
EVENT_WARDEN_INTRO5,
|
||||
EVENT_WARDEN_INTRO6,
|
||||
EVENT_WARDEN_INTRO7,
|
||||
EVENT_WARDEN_INTRO8,
|
||||
EVENT_WARDEN_INTRO9,
|
||||
EVENT_WARDEN_INTRO10,
|
||||
EVENT_WARDEN_INTRO11,
|
||||
EVENT_WARDEN_INTRO12,
|
||||
EVENT_WARDEN_INTRO13,
|
||||
EVENT_WARDEN_INTRO14,
|
||||
EVENT_WARDEN_INTRO15,
|
||||
EVENT_WARDEN_INTRO16,
|
||||
EVENT_WARDEN_INTRO17,
|
||||
EVENT_WARDEN_INTRO18,
|
||||
EVENT_WARDEN_INTRO19,
|
||||
EVENT_WARDEN_INTRO20,
|
||||
EVENT_WARDEN_INTRO21,
|
||||
EVENT_WARDEN_INTRO22,
|
||||
EVENT_WARDEN_INTRO23,
|
||||
EVENT_WARDEN_INTRO24,
|
||||
EVENT_WARDEN_INTRO25,
|
||||
EVENT_WARDEN_INTRO26,
|
||||
EVENT_WARDEN_INTRO27,
|
||||
EVENT_WARDEN_INTRO28,
|
||||
EVENT_WARDEN_INTRO29
|
||||
};
|
||||
|
||||
class npc_warden_mellichar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_warden_mellichar() : CreatureScript("npc_warden_mellichar") { }
|
||||
|
||||
struct npc_warden_mellicharAI : public BossAI
|
||||
{
|
||||
npc_warden_mellicharAI(Creature* creature) : BossAI(creature, DATA_WARDEN_MELLICHAR)
|
||||
{
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* summon, Unit*)
|
||||
{
|
||||
if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
|
||||
{
|
||||
Unit::Kill(me, me);
|
||||
me->setActive(false);
|
||||
instance->SetBossState(DATA_WARDEN_MELLICHAR, DONE);
|
||||
if (Creature* creature = summons.GetCreatureWithEntry(NPC_MILLHOUSE))
|
||||
{
|
||||
instance->DoCastSpellOnPlayers(SPELL_QID10886);
|
||||
creature->AI()->Talk(SAY_COMPLETE);
|
||||
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit*) { }
|
||||
void AttackStart(Unit*) { }
|
||||
void EnterCombat(Unit*) { }
|
||||
|
||||
void JustDied(Unit*)
|
||||
{
|
||||
me->setActive(false);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
me->setActive(false);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
|
||||
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
|
||||
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
|
||||
{
|
||||
if (attacker && IS_PLAYER_GUID(attacker->GetCharmerOrOwnerOrOwnGUID()) && damage > 0 && !me->isActiveObject())
|
||||
{
|
||||
me->setActive(true);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
|
||||
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
|
||||
instance->SetBossState(DATA_WARDEN_MELLICHAR, IN_PROGRESS);
|
||||
}
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
if (data == FAIL)
|
||||
{
|
||||
CreatureAI::EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
if (data != DONE)
|
||||
return;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_WARDEN_1:
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO8, 2000);
|
||||
break;
|
||||
case DATA_WARDEN_3:
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO19, 2000);
|
||||
break;
|
||||
case DATA_WARDEN_4:
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO24, 2000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events.Update(diff);
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_WARDEN_CHECK_PLAYERS:
|
||||
if (!SelectTargetFromPlayerList(100.0f))
|
||||
{
|
||||
CreatureAI::EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO1:
|
||||
Talk(YELL_INTRO1);
|
||||
me->SetFacingTo(M_PI/2.0f);
|
||||
me->CastSpell(me, SPELL_BUBBLE_VISUAL, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO2:
|
||||
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO3:
|
||||
Talk(YELL_INTRO2);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO4, 5000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO4:
|
||||
me->SetFacingTo(0.5f);
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_ALPHA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO5, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO5:
|
||||
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO6, 3000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO6:
|
||||
me->SetFacingTo(M_PI*1.5f);
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO7, 5000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO7:
|
||||
me->SummonCreature(RAND(NPC_TRICKSTER, NPC_PH_HUNTER), 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
// Wait for kill
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO8:
|
||||
Talk(YELL_RELEASE1);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->SetFacingTo(2.6f);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO10, 4000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO10:
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_BETA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO11, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO11:
|
||||
Talk(YELL_RELEASE2A);
|
||||
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO12, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO12:
|
||||
me->SetFacingTo(M_PI*1.5f);
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO13, 6000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO13:
|
||||
me->SummonCreature(NPC_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO14, 14000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO14:
|
||||
Talk(YELL_RELEASE2B);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->SetFacingTo(3.3f);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO15, 5000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO15:
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_DELTA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO16, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO16:
|
||||
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO17, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO17:
|
||||
me->SetFacingTo(M_PI*1.5f);
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO18, 6000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO18:
|
||||
me->SummonCreature(RAND(NPC_AKKIRIS, NPC_SULFURON), 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
// Wait for kill
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO19:
|
||||
Talk(YELL_RELEASE3);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->SetFacingTo(6.05f);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO20, 4000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO20:
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_GAMMA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO21, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO21:
|
||||
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO22, 2000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO22:
|
||||
me->SetFacingTo(M_PI*1.5f);
|
||||
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO23, 6000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO23:
|
||||
me->SummonCreature(RAND(NPC_TW_DRAK, NPC_BL_DRAK), 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
// Wait for kill
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO24:
|
||||
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
|
||||
Talk(YELL_RELEASE4);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO25, 8000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO25:
|
||||
if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO26:
|
||||
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
|
||||
creature->AI()->Talk(SAY_HARBINGER_INTRO);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO27, 23000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO27:
|
||||
Talk(YELL_WELCOME);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
|
||||
break;
|
||||
case EVENT_WARDEN_INTRO28:
|
||||
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
|
||||
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
|
||||
creature->CastSpell((Unit*)NULL, SPELL_MIND_REND, false);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
|
||||
break;
|
||||
|
||||
case EVENT_WARDEN_INTRO29:
|
||||
events.Reset();
|
||||
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
|
||||
{
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
if (Player* player = SelectTargetFromPlayerList(50.0f))
|
||||
AttackStart(player);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_warden_mellicharAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_arcatraz_soul_steal : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_arcatraz_soul_steal() : SpellScriptLoader("spell_arcatraz_soul_steal") { }
|
||||
|
||||
class spell_arcatraz_soul_steal_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_arcatraz_soul_steal_AuraScript)
|
||||
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_SOUL_STEAL, true);
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->RemoveAurasDueToSpell(SPELL_SOUL_STEAL);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_arcatraz_soul_steal_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_arcatraz_soul_steal_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_arcatraz_soul_steal_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_arcatraz()
|
||||
{
|
||||
new npc_millhouse_manastorm();
|
||||
new npc_warden_mellichar();
|
||||
|
||||
new spell_arcatraz_soul_steal();
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef ARCATRAZ_H
|
||||
#define ARCATRAZ_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
// Encounter States/Boss GUIDs
|
||||
DATA_ZEREKETH = 0,
|
||||
DATA_DALLIAH = 1,
|
||||
DATA_SOCCOTHRATES = 2,
|
||||
DATA_WARDEN_MELLICHAR = 3,
|
||||
MAX_ENCOUTER = 4,
|
||||
|
||||
// Additional Data
|
||||
DATA_WARDEN_1 = 5, // used by SmartAI
|
||||
DATA_WARDEN_2 = 6, // used by SmartAI
|
||||
DATA_WARDEN_3 = 7, // used by SmartAI
|
||||
DATA_WARDEN_4 = 8, // used by SmartAI
|
||||
DATA_WARDEN_5 = 9, // used by SmartAI
|
||||
DATA_WARDENS_SHIELD = 10
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_DALLIAH = 20885,
|
||||
NPC_SOCCOTHRATES = 20886,
|
||||
NPC_MELLICHAR = 20904,
|
||||
NPC_HARBINGER_SKYRISS = 20912,
|
||||
NPC_ALPHA_POD_TARGET = 21436
|
||||
};
|
||||
|
||||
enum GameObjectIds
|
||||
{
|
||||
GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA = 184318, // door opened when Wrath-Scryer Soccothrates dies
|
||||
GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA = 184319, // door opened when Dalliah the Doomsayer dies
|
||||
GO_STASIS_POD_ALPHA = 183961, // pod first boss wave
|
||||
GO_STASIS_POD_BETA = 183963, // pod second boss wave
|
||||
GO_STASIS_POD_DELTA = 183964, // pod third boss wave
|
||||
GO_STASIS_POD_GAMMA = 183962, // pod fourth boss wave
|
||||
GO_STASIS_POD_OMEGA = 183965, // pod fifth boss wave
|
||||
GO_WARDENS_SHIELD = 184802 // shield 'protecting' mellichar
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
{
|
||||
SPELL_TELEPORT_VISUAL = 35517,
|
||||
SPELL_SOUL_STEAL = 36782
|
||||
};
|
||||
|
||||
#endif // ARCATRAZ_H
|
||||
@@ -1,171 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
// Dalliah the Doomsayer
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_WHIRLWIND = 3,
|
||||
SAY_HEAL = 4,
|
||||
SAY_DEATH = 5,
|
||||
SAY_SOCCOTHRATES_DEATH = 7,
|
||||
|
||||
// Wrath-Scryer Soccothrates
|
||||
SAY_AGGRO_DALLIAH_FIRST = 0,
|
||||
SAY_DALLIAH_25_PERCENT = 5
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_GIFT_OF_THE_DOOMSAYER = 36173,
|
||||
SPELL_WHIRLWIND = 36142,
|
||||
SPELL_HEAL = 36144,
|
||||
SPELL_SHADOW_WAVE = 39016
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_GIFT_OF_THE_DOOMSAYER = 1,
|
||||
EVENT_WHIRLWIND = 2,
|
||||
EVENT_HEAL = 3,
|
||||
EVENT_SHADOW_WAVE = 4,
|
||||
EVENT_ME_FIRST = 5,
|
||||
EVENT_SOCCOTHRATES_DEATH = 6,
|
||||
EVENT_CHECK_HEALTH = 7,
|
||||
};
|
||||
|
||||
class boss_dalliah_the_doomsayer : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_dalliah_the_doomsayer() : CreatureScript("boss_dalliah_the_doomsayer") { }
|
||||
|
||||
struct boss_dalliah_the_doomsayerAI : public BossAI
|
||||
{
|
||||
boss_dalliah_the_doomsayerAI(Creature* creature) : BossAI(creature, DATA_DALLIAH) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
events2.Reset();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
if (instance->GetBossState(DATA_SOCCOTHRATES) != DONE)
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
|
||||
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
|
||||
soccothrates->AI()->SetData(1, 1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(1000, 4000));
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, urand(7000, 9000));
|
||||
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
|
||||
if (IsHeroic())
|
||||
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void SetData(uint32 /*type*/, uint32 data)
|
||||
{
|
||||
if (data == 1)
|
||||
events2.ScheduleEvent(EVENT_SOCCOTHRATES_DEATH, 6000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events2.Update(diff);
|
||||
switch (events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SOCCOTHRATES_DEATH:
|
||||
Talk(SAY_SOCCOTHRATES_DEATH);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_GIFT_OF_THE_DOOMSAYER:
|
||||
me->CastSpell(me->GetVictim(), SPELL_GIFT_OF_THE_DOOMSAYER, false);
|
||||
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, urand(16000, 21000));
|
||||
break;
|
||||
case EVENT_WHIRLWIND:
|
||||
me->CastSpell(me, SPELL_WHIRLWIND, false);
|
||||
Talk(SAY_WHIRLWIND);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, urand(19000, 21000));
|
||||
events.ScheduleEvent(EVENT_HEAL, 6000);
|
||||
break;
|
||||
case EVENT_HEAL:
|
||||
me->CastSpell(me, SPELL_HEAL, false);
|
||||
Talk(SAY_HEAL);
|
||||
break;
|
||||
case EVENT_SHADOW_WAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WAVE, false);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WAVE, urand(11000, 16000));
|
||||
break;
|
||||
case EVENT_ME_FIRST:
|
||||
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
|
||||
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
|
||||
soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (HealthBelowPct(25))
|
||||
{
|
||||
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SOCCOTHRATES)))
|
||||
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events2;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_dalliah_the_doomsayerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_dalliah_the_doomsayer()
|
||||
{
|
||||
new boss_dalliah_the_doomsayer();
|
||||
}
|
||||
@@ -1,174 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_INTRO = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_KILL = 2,
|
||||
SAY_MIND = 3,
|
||||
SAY_FEAR = 4,
|
||||
SAY_IMAGE = 5,
|
||||
SAY_DEATH = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FEAR = 39415,
|
||||
SPELL_MIND_REND = 36924,
|
||||
SPELL_DOMINATION = 37162,
|
||||
SPELL_MANA_BURN = 39020,
|
||||
SPELL_66_ILLUSION = 36931,
|
||||
SPELL_33_ILLUSION = 36932,
|
||||
|
||||
SPELL_MIND_REND_IMAGE = 36929,
|
||||
H_SPELL_MIND_REND_IMAGE = 39021
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_HARBINGER_SKYRISS_66 = 21466,
|
||||
|
||||
EVENT_SUMMON_IMAGE1 = 1,
|
||||
EVENT_SUMMON_IMAGE2 = 2,
|
||||
EVENT_SPELL_MIND_REND = 3,
|
||||
EVENT_SPELL_FEAR = 4,
|
||||
EVENT_SPELL_DOMINATION = 5,
|
||||
EVENT_SPELL_MANA_BURN = 6
|
||||
};
|
||||
|
||||
class boss_harbinger_skyriss : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_harbinger_skyriss() : CreatureScript("boss_harbinger_skyriss") { }
|
||||
|
||||
struct boss_harbinger_skyrissAI : public ScriptedAI
|
||||
{
|
||||
boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature), summons(me)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
SummonList summons;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
me->SetInCombatWithZone();
|
||||
|
||||
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
|
||||
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
|
||||
if (IsHeroic())
|
||||
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
me->UpdatePosition(*summon, true);
|
||||
me->SendMovementFlagUpdate();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_IMAGE1:
|
||||
if (HealthBelowPct(67))
|
||||
{
|
||||
Talk(SAY_IMAGE);
|
||||
me->CastSpell(me, SPELL_66_ILLUSION, false);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
|
||||
break;
|
||||
case EVENT_SUMMON_IMAGE2:
|
||||
if (HealthBelowPct(34))
|
||||
{
|
||||
Talk(SAY_IMAGE);
|
||||
me->CastSpell(me, SPELL_33_ILLUSION, false);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
|
||||
break;
|
||||
case EVENT_SPELL_MIND_REND:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
|
||||
me->CastSpell(target, SPELL_MIND_REND, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
|
||||
break;
|
||||
case EVENT_SPELL_FEAR:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f))
|
||||
{
|
||||
Talk(SAY_FEAR);
|
||||
me->CastSpell(target, SPELL_FEAR, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
|
||||
break;
|
||||
case EVENT_SPELL_DOMINATION:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f))
|
||||
{
|
||||
Talk(SAY_MIND);
|
||||
me->CastSpell(target, SPELL_DOMINATION, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_MANA_BURN:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
|
||||
me->CastSpell(target, SPELL_MANA_BURN, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_harbinger_skyrissAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_harbinger_skyriss()
|
||||
{
|
||||
new boss_harbinger_skyriss();
|
||||
}
|
||||
|
||||
@@ -1,252 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
// Wrath-Scryer Soccothrates
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_KNOCK_AWAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_DALLIAH_DEATH = 6,
|
||||
SAY_SOCCOTHRATES_CONVO_1 = 7,
|
||||
SAY_SOCCOTHRATES_CONVO_2 = 8,
|
||||
SAY_SOCCOTHRATES_CONVO_3 = 9,
|
||||
SAY_SOCCOTHRATES_CONVO_4 = 10,
|
||||
|
||||
// Dalliah the Doomsayer
|
||||
SAY_AGGRO_SOCCOTHRATES_FIRST = 0,
|
||||
SAY_SOCCOTHRATES_25_PERCENT = 6,
|
||||
SAY_DALLIAH_CONVO_1 = 8,
|
||||
SAY_DALLIAH_CONVO_2 = 9,
|
||||
SAY_DALLIAH_CONVO_3 = 10
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_FEL_IMMOLATION = 36051,
|
||||
SPELL_FELFIRE_SHOCK = 35759,
|
||||
SPELL_KNOCK_AWAY = 36512,
|
||||
SPELL_FELFIRE = 35769,
|
||||
SPELL_CHARGE = 35754
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_FELFIRE_SHOCK = 1,
|
||||
EVENT_KNOCK_AWAY = 2,
|
||||
|
||||
EVENT_PREFIGHT_1 = 3,
|
||||
EVENT_PREFIGHT_2 = 4,
|
||||
EVENT_PREFIGHT_3 = 5,
|
||||
EVENT_PREFIGHT_4 = 6,
|
||||
EVENT_PREFIGHT_5 = 7,
|
||||
EVENT_PREFIGHT_6 = 8,
|
||||
EVENT_PREFIGHT_7 = 9,
|
||||
EVENT_PREFIGHT_8 = 10,
|
||||
EVENT_PREFIGHT_9 = 11,
|
||||
EVENT_ME_FIRST = 12,
|
||||
EVENT_DALLIAH_DEATH = 13,
|
||||
EVENT_CHECK_HEALTH = 14,
|
||||
EVENT_SPELL_CHARGE = 15,
|
||||
EVENT_FELFIRE = 16,
|
||||
};
|
||||
|
||||
class boss_wrath_scryer_soccothrates : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_wrath_scryer_soccothrates() : CreatureScript("boss_wrath_scryer_soccothrates") { }
|
||||
|
||||
struct boss_wrath_scryer_soccothratesAI : public BossAI
|
||||
{
|
||||
boss_wrath_scryer_soccothratesAI(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
|
||||
{
|
||||
preFight = instance->GetBossState(DATA_DALLIAH) == DONE;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
events2.Reset();
|
||||
me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
if (!preFight)
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
if (dalliah->IsAlive() && !dalliah->IsInCombat())
|
||||
dalliah->AI()->SetData(1, 1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events2.Reset();
|
||||
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
|
||||
events.ScheduleEvent(EVENT_ME_FIRST, 6000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!preFight && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
|
||||
{
|
||||
Talk(SAY_SOCCOTHRATES_CONVO_1);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_1, 2000);
|
||||
preFight = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 /*type*/, uint32 data)
|
||||
{
|
||||
if (data == 1)
|
||||
events2.RescheduleEvent(EVENT_DALLIAH_DEATH, 6000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
events2.Update(diff);
|
||||
switch (events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_PREFIGHT_1:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_2, 3000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_2:
|
||||
Talk(SAY_SOCCOTHRATES_CONVO_2);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_3, 3000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_3:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_4, 6000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_4:
|
||||
Talk(SAY_SOCCOTHRATES_CONVO_3);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_5, 2000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_5:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_6, 3000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_6:
|
||||
Talk(SAY_SOCCOTHRATES_CONVO_4);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_7, 2000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_7:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_8, 4000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_8:
|
||||
me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
|
||||
events2.ScheduleEvent(EVENT_PREFIGHT_9, 4000);
|
||||
break;
|
||||
case EVENT_PREFIGHT_9:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
{
|
||||
dalliah->SetFacingToObject(me);
|
||||
dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFacingToObject(dalliah);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
|
||||
}
|
||||
break;
|
||||
case EVENT_DALLIAH_DEATH:
|
||||
Talk(SAY_DALLIAH_DEATH);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_FELFIRE_SHOCK:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FELFIRE_SHOCK, false);
|
||||
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
|
||||
break;
|
||||
case EVENT_KNOCK_AWAY:
|
||||
me->CastSpell(me, SPELL_KNOCK_AWAY, false);
|
||||
Talk(SAY_KNOCK_AWAY);
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
|
||||
events.ScheduleEvent(EVENT_SPELL_CHARGE, 4600);
|
||||
break;
|
||||
case EVENT_SPELL_CHARGE:
|
||||
me->CastSpell(me, SPELL_CHARGE, true);
|
||||
me->CastSpell(me, SPELL_FELFIRE, true);
|
||||
events.ScheduleEvent(EVENT_FELFIRE, 300);
|
||||
events.ScheduleEvent(EVENT_FELFIRE, 600);
|
||||
events.ScheduleEvent(EVENT_FELFIRE, 900);
|
||||
events.ScheduleEvent(EVENT_FELFIRE, 1200);
|
||||
events.ScheduleEvent(EVENT_FELFIRE, 1500);
|
||||
events.ScheduleEvent(EVENT_FELFIRE, 1800);
|
||||
break;
|
||||
case EVENT_FELFIRE:
|
||||
me->CastSpell(me, SPELL_FELFIRE, true);
|
||||
break;
|
||||
case EVENT_ME_FIRST:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
if (dalliah->IsAlive() && !dalliah->IsInCombat())
|
||||
dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH:
|
||||
if (HealthBelowPct(25))
|
||||
{
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DALLIAH)))
|
||||
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool preFight;
|
||||
EventMap events2;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_wrath_scryer_soccothratesAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_wrath_scryer_soccothrates()
|
||||
{
|
||||
new boss_wrath_scryer_soccothrates();
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
enum Say
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SHADOW_NOVA = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_VOID_ZONE = 36119,
|
||||
SPELL_SHADOW_NOVA = 36127,
|
||||
SPELL_SEED_OF_CORRUPTION = 36123
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_VOID_ZONE = 1,
|
||||
EVENT_SHADOW_NOVA = 2,
|
||||
EVENT_SEED_OF_CORRUPTION = 3
|
||||
};
|
||||
|
||||
class boss_zereketh_the_unbound : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_zereketh_the_unbound() : CreatureScript("boss_zereketh_the_unbound") { }
|
||||
|
||||
struct boss_zereketh_the_unboundAI : public BossAI
|
||||
{
|
||||
boss_zereketh_the_unboundAI(Creature* creature) : BossAI(creature, DATA_ZEREKETH) { }
|
||||
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_VOID_ZONE, 6000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_NOVA, 10000);
|
||||
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_VOID_ZONE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
|
||||
me->CastSpell(target, SPELL_VOID_ZONE, false);
|
||||
events.ScheduleEvent(EVENT_VOID_ZONE, 15000);
|
||||
break;
|
||||
case EVENT_SHADOW_NOVA:
|
||||
me->CastSpell(me, SPELL_SHADOW_NOVA, false);
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_SHADOW_NOVA);
|
||||
events.ScheduleEvent(EVENT_SHADOW_NOVA, 12000);
|
||||
break;
|
||||
case EVENT_SEED_OF_CORRUPTION:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
|
||||
me->CastSpell(target, SPELL_SEED_OF_CORRUPTION, false);
|
||||
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 16000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_zereketh_the_unboundAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_zereketh_the_unbound()
|
||||
{
|
||||
new boss_zereketh_the_unbound();
|
||||
}
|
||||
@@ -1,211 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
{ GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA, DATA_SOCCOTHRATES, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
|
||||
{ GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA, DATA_DALLIAH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
|
||||
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
|
||||
};
|
||||
|
||||
class instance_arcatraz : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_arcatraz() : InstanceMapScript("instance_arcatraz", 552) { }
|
||||
|
||||
struct instance_arcatraz_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_arcatraz_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUTER);
|
||||
LoadDoorData(doorData);
|
||||
|
||||
DalliahGUID = 0;
|
||||
SoccothratesGUID = 0;
|
||||
MellicharGUID = 0;
|
||||
WardensShieldGUID = 0;
|
||||
|
||||
memset(StasisPodGUIDs, 0, 5 * sizeof(uint64));
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_DALLIAH:
|
||||
DalliahGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_SOCCOTHRATES:
|
||||
SoccothratesGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_MELLICHAR:
|
||||
MellicharGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
|
||||
case GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_STASIS_POD_ALPHA:
|
||||
StasisPodGUIDs[0] = go->GetGUID();
|
||||
break;
|
||||
case GO_STASIS_POD_BETA:
|
||||
StasisPodGUIDs[1] = go->GetGUID();
|
||||
break;
|
||||
case GO_STASIS_POD_DELTA:
|
||||
StasisPodGUIDs[2] = go->GetGUID();
|
||||
break;
|
||||
case GO_STASIS_POD_GAMMA:
|
||||
StasisPodGUIDs[3] = go->GetGUID();
|
||||
break;
|
||||
case GO_STASIS_POD_OMEGA:
|
||||
StasisPodGUIDs[4] = go->GetGUID();
|
||||
break;
|
||||
case GO_WARDENS_SHIELD:
|
||||
WardensShieldGUID = go->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA:
|
||||
case GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_WARDEN_1:
|
||||
case DATA_WARDEN_2:
|
||||
case DATA_WARDEN_3:
|
||||
case DATA_WARDEN_4:
|
||||
case DATA_WARDEN_5:
|
||||
if (data < FAIL)
|
||||
HandleGameObject(StasisPodGUIDs[type - DATA_WARDEN_1], data == IN_PROGRESS);
|
||||
if (Creature* warden = instance->GetCreature(MellicharGUID))
|
||||
warden->AI()->SetData(type, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_DALLIAH:
|
||||
return DalliahGUID;
|
||||
case DATA_SOCCOTHRATES:
|
||||
return SoccothratesGUID;
|
||||
case DATA_WARDENS_SHIELD:
|
||||
return WardensShieldGUID;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
if (type == DATA_WARDEN_MELLICHAR && state == NOT_STARTED)
|
||||
{
|
||||
SetData(DATA_WARDEN_1, NOT_STARTED);
|
||||
SetData(DATA_WARDEN_2, NOT_STARTED);
|
||||
SetData(DATA_WARDEN_3, NOT_STARTED);
|
||||
SetData(DATA_WARDEN_4, NOT_STARTED);
|
||||
SetData(DATA_WARDEN_5, NOT_STARTED);
|
||||
HandleGameObject(WardensShieldGUID, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "A Z " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'A' && dataHead2 == 'Z')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64 DalliahGUID;
|
||||
uint64 SoccothratesGUID;
|
||||
uint64 StasisPodGUIDs[5];
|
||||
uint64 MellicharGUID;
|
||||
uint64 WardensShieldGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_arcatraz_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_arcatraz()
|
||||
{
|
||||
new instance_arcatraz();
|
||||
}
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
#include "SpellScript.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_KILL = 1,
|
||||
SAY_ARCANE_RESONANCE = 2,
|
||||
SAY_ARCANE_DEVASTATION = 3,
|
||||
EMOTE_SUMMON = 4,
|
||||
SAY_SUMMON = 5,
|
||||
SAY_DEATH = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ARCANE_RESONANCE = 34794,
|
||||
SPELL_ARCANE_DEVASTATION = 34799,
|
||||
SPELL_SUMMON_REINFORCEMENTS = 34803
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_ARCANE_RESONANCE = 1,
|
||||
EVENT_ARCANE_DEVASTATION = 2,
|
||||
EVENT_HEALTH_CHECK = 3
|
||||
};
|
||||
|
||||
class boss_commander_sarannis : public CreatureScript
|
||||
{
|
||||
public: boss_commander_sarannis() : CreatureScript("boss_commander_sarannis") { }
|
||||
|
||||
struct boss_commander_sarannisAI : public BossAI
|
||||
{
|
||||
boss_commander_sarannisAI(Creature* creature) : BossAI(creature, DATA_COMMANDER_SARANNIS) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ARCANE_RESONANCE:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_ARCANE_RESONANCE);
|
||||
me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
|
||||
break;
|
||||
case EVENT_ARCANE_DEVASTATION:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_ARCANE_DEVASTATION);
|
||||
me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
Talk(EMOTE_SUMMON);
|
||||
Talk(SAY_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_commander_sarannisAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
Position const PosSummonReinforcements[4] =
|
||||
{
|
||||
{ 160.4483f, 287.6435f, -3.887904f, 2.3841f },
|
||||
{ 153.4406f, 289.9929f, -4.736916f, 2.3841f },
|
||||
{ 154.4137f, 292.8956f, -4.683603f, 2.3841f },
|
||||
{ 157.1544f, 294.2599f, -4.726504f, 2.3841f }
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
|
||||
NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
|
||||
};
|
||||
|
||||
class spell_commander_sarannis_summon_reinforcements : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_commander_sarannis_summon_reinforcements() : SpellScriptLoader("spell_commander_sarannis_summon_reinforcements") { }
|
||||
|
||||
class spell_commander_sarannis_summon_reinforcements_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_commander_sarannis_summon_reinforcements_SpellScript);
|
||||
|
||||
void HandleCast(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_MENDER, PosSummonReinforcements[0], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[1], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[2], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
if (GetCaster()->GetMap()->IsHeroic())
|
||||
GetCaster()->SummonCreature(NPC_SUMMONED_BLOODWARDER_RESERVIST, PosSummonReinforcements[3], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_commander_sarannis_summon_reinforcements_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_commander_sarannis_summon_reinforcements_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_commander_sarannis()
|
||||
{
|
||||
new boss_commander_sarannis();
|
||||
new spell_commander_sarannis_summon_reinforcements();
|
||||
}
|
||||
@@ -1,149 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_KILL = 1,
|
||||
SAY_TREE = 2,
|
||||
SAY_SUMMON = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_OOC_RANDOM = 5
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_TRANQUILITY = 34550,
|
||||
SPELL_TREE_FORM = 34551,
|
||||
SPELL_SUMMON_FRAYER = 34557,
|
||||
SPELL_PLANT_WHITE = 34759,
|
||||
SPELL_PLANT_GREEN = 34761,
|
||||
SPELL_PLANT_BLUE = 34762,
|
||||
SPELL_PLANT_RED = 34763
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
NPC_FRAYER = 19953,
|
||||
|
||||
EVENT_SUMMON_SEEDLING = 1,
|
||||
EVENT_TREE_FORM = 2,
|
||||
EVENT_CHECK_FRAYERS = 3,
|
||||
EVENT_RESTORE_COMBAT = 4
|
||||
};
|
||||
|
||||
class boss_high_botanist_freywinn : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_high_botanist_freywinnAI : public BossAI
|
||||
{
|
||||
boss_high_botanist_freywinnAI(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
|
||||
events.ScheduleEvent(EVENT_TREE_FORM, 30000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* summon, Unit*)
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_SEEDLING:
|
||||
if (roll_chance_i(20))
|
||||
Talk(SAY_OOC_RANDOM);
|
||||
me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
|
||||
break;
|
||||
case EVENT_TREE_FORM:
|
||||
events.Reset();
|
||||
events.SetPhase(1);
|
||||
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
|
||||
events.ScheduleEvent(EVENT_TREE_FORM, 75000);
|
||||
events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
|
||||
|
||||
Talk(SAY_TREE);
|
||||
me->RemoveAllAuras();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
|
||||
me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
|
||||
me->CastSpell(me, SPELL_TRANQUILITY, true);
|
||||
me->CastSpell(me, SPELL_TREE_FORM, true);
|
||||
break;
|
||||
case EVENT_RESTORE_COMBAT:
|
||||
events.SetPhase(0);
|
||||
events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
break;
|
||||
case EVENT_CHECK_FRAYERS:
|
||||
if (!summons.HasEntry(NPC_FRAYER))
|
||||
{
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAllAuras();
|
||||
events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
|
||||
events.RescheduleEvent(EVENT_TREE_FORM, 30000);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!events.IsInPhase(1))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_high_botanist_freywinnAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_high_botanist_freywinn()
|
||||
{
|
||||
new boss_high_botanist_freywinn();
|
||||
}
|
||||
|
||||
@@ -1,135 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ALLERGIC_REACTION = 34697,
|
||||
SPELL_TELEPORT_SELF = 34673,
|
||||
|
||||
SPELL_SUMMON_LASHER_1 = 34681,
|
||||
SPELL_SUMMON_FLAYER_1 = 34682,
|
||||
SPELL_SUMMON_LASHER_2 = 34684,
|
||||
SPELL_SUMMON_FLAYER_2 = 34685,
|
||||
SPELL_SUMMON_LASHER_3 = 34686,
|
||||
SPELL_SUMMON_FLAYER_4 = 34687,
|
||||
SPELL_SUMMON_LASHER_4 = 34688,
|
||||
SPELL_SUMMON_FLAYER_3 = 34690,
|
||||
|
||||
SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
|
||||
SPELL_DAMAGE_IMMUNE_FIRE = 34305,
|
||||
SPELL_DAMAGE_IMMUNE_FROST = 34306,
|
||||
SPELL_DAMAGE_IMMUNE_NATURE = 34308,
|
||||
SPELL_DAMAGE_IMMUNE_SHADOW = 34309
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EMOTE_SUMMON = 0,
|
||||
MODEL_DEFAULT = 13109,
|
||||
MODEL_ARCANE = 14213,
|
||||
MODEL_FIRE = 13110,
|
||||
MODEL_FROST = 14112,
|
||||
MODEL_NATURE = 14214,
|
||||
|
||||
EVENT_ALERGIC_REACTION = 1,
|
||||
EVENT_TRANSFORM = 2,
|
||||
EVENT_TELEPORT = 3,
|
||||
EVENT_SUMMON = 4
|
||||
};
|
||||
|
||||
class boss_laj : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_laj() : CreatureScript("boss_laj") { }
|
||||
|
||||
struct boss_lajAI : public BossAI
|
||||
{
|
||||
boss_lajAI(Creature* creature) : BossAI(creature, DATA_LAJ) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
me->SetDisplayId(MODEL_DEFAULT);
|
||||
_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
|
||||
me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
|
||||
}
|
||||
|
||||
void DoTransform()
|
||||
{
|
||||
me->RemoveAurasDueToSpell(_lastTransform);
|
||||
|
||||
switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
|
||||
{
|
||||
case SPELL_DAMAGE_IMMUNE_SHADOW: me->SetDisplayId(MODEL_DEFAULT); break;
|
||||
case SPELL_DAMAGE_IMMUNE_ARCANE: me->SetDisplayId(MODEL_ARCANE); break;
|
||||
case SPELL_DAMAGE_IMMUNE_FIRE: me->SetDisplayId(MODEL_FIRE); break;
|
||||
case SPELL_DAMAGE_IMMUNE_FROST: me->SetDisplayId(MODEL_FROST); break;
|
||||
case SPELL_DAMAGE_IMMUNE_NATURE: me->SetDisplayId(MODEL_NATURE); break;
|
||||
}
|
||||
|
||||
me->CastSpell(me, _lastTransform, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
|
||||
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 20000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ALERGIC_REACTION:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
|
||||
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
|
||||
break;
|
||||
case EVENT_TELEPORT:
|
||||
me->CastSpell(me, SPELL_TELEPORT_SELF, false);
|
||||
events.ScheduleEvent(EVENT_SUMMON, 2500);
|
||||
events.ScheduleEvent(EVENT_TELEPORT, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON:
|
||||
Talk(EMOTE_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
|
||||
me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
|
||||
break;
|
||||
case EVENT_TRANSFORM:
|
||||
DoTransform();
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 35000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint32 _lastTransform;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_lajAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_laj()
|
||||
{
|
||||
new boss_laj();
|
||||
}
|
||||
|
||||
@@ -1,153 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_20_PERCENT_HP = 1,
|
||||
SAY_KILL = 2,
|
||||
SAY_CAST_SACRIFICE = 3,
|
||||
SAY_50_PERCENT_HP = 4,
|
||||
SAY_CAST_HELLFIRE = 5,
|
||||
SAY_DEATH = 6,
|
||||
EMOTE_ENRAGE = 7,
|
||||
SAY_INTRO = 8
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SACRIFICE = 34661,
|
||||
SPELL_HELLFIRE = 34659,
|
||||
SPELL_ENRAGE = 34670
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SACRIFICE = 1,
|
||||
EVENT_HELLFIRE = 2,
|
||||
EVENT_ENRAGE = 3,
|
||||
EVENT_HEALTH_CHECK_50 = 4,
|
||||
EVENT_HEALTH_CHECK_20 = 5
|
||||
};
|
||||
|
||||
class boss_thorngrin_the_tender : public CreatureScript
|
||||
{
|
||||
public: boss_thorngrin_the_tender() : CreatureScript("thorngrin_the_tender") { }
|
||||
|
||||
struct boss_thorngrin_the_tenderAI : public BossAI
|
||||
{
|
||||
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
|
||||
{
|
||||
me->m_SightDistance = 100.0f;
|
||||
_intro = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_intro = true;
|
||||
Talk(SAY_INTRO);
|
||||
}
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 15000);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SACRIFICE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
|
||||
{
|
||||
Talk(SAY_CAST_SACRIFICE);
|
||||
me->CastSpell(target, SPELL_SACRIFICE, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
|
||||
break;
|
||||
case EVENT_HELLFIRE:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_CAST_HELLFIRE);
|
||||
me->CastSpell(me, SPELL_HELLFIRE, false);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_ENRAGE, false);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 30000);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_50:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
Talk(SAY_50_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_20:
|
||||
if (me->HealthBelowPct(20))
|
||||
{
|
||||
Talk(SAY_20_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _intro;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_thorngrin_the_tenderAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_thorngrin_the_tender()
|
||||
{
|
||||
new boss_thorngrin_the_tender();
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SUMMON = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WAR_STOMP = 34716,
|
||||
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
|
||||
SPELL_ARCANE_VOLLEY = 36705,
|
||||
|
||||
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
|
||||
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EVENT_ARCANE_VOLLEY = 1,
|
||||
EVENT_WAR_STOMP = 2,
|
||||
EVENT_SUMMON_TREANT = 3
|
||||
};
|
||||
|
||||
class boss_warp_splinter : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
|
||||
struct boss_warp_splinterAI : public BossAI
|
||||
{
|
||||
boss_warp_splinterAI(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ARCANE_VOLLEY:
|
||||
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
|
||||
break;
|
||||
case EVENT_WAR_STOMP:
|
||||
me->CastSpell(me, SPELL_WAR_STOMP, false);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON_TREANT:
|
||||
Talk(SAY_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_warp_splinterAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_warp_splinter()
|
||||
{
|
||||
new boss_warp_splinter();
|
||||
}
|
||||
|
||||
@@ -1,200 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "the_botanica.h"
|
||||
|
||||
class instance_the_botanica : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_the_botanica() : InstanceMapScript("instance_the_botanica", 553) { }
|
||||
|
||||
struct instance_the_botanica_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B O " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'O')
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_the_botanica_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_botanica_call_of_the_falcon : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_botanica_call_of_the_falcon() : SpellScriptLoader("spell_botanica_call_of_the_falcon") { }
|
||||
|
||||
class spell_botanica_call_of_the_falcon_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_botanica_call_of_the_falcon_AuraScript)
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_falconSet.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
|
||||
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
(*itr)->TauntApply(GetUnitOwner());
|
||||
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
|
||||
_falconSet.insert((*itr)->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
|
||||
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
|
||||
{
|
||||
falcon->TauntFadeOut(GetUnitOwner());
|
||||
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
private:
|
||||
std::set<uint64> _falconSet;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_botanica_call_of_the_falcon_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_botanica_shift_form : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_botanica_shift_form() : SpellScriptLoader("spell_botanica_shift_form") { }
|
||||
|
||||
class spell_botanica_shift_form_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_lastSchool = 0;
|
||||
_lastForm = 0;
|
||||
_swapTime = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
|
||||
{
|
||||
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
|
||||
return false;
|
||||
|
||||
uint32 form = 0;
|
||||
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
|
||||
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
|
||||
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
|
||||
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
|
||||
}
|
||||
|
||||
if (form)
|
||||
{
|
||||
_swapTime = time(NULL) + 6;
|
||||
_lastSchool = spellInfo->GetSchoolMask();
|
||||
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
|
||||
_lastForm = form;
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _lastSchool;
|
||||
uint32 _lastForm;
|
||||
uint32 _swapTime;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_botanica_shift_form_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_the_botanica()
|
||||
{
|
||||
new instance_the_botanica();
|
||||
new spell_botanica_call_of_the_falcon();
|
||||
new spell_botanica_shift_form();
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef DEF_THE_BOTANICA_H
|
||||
#define DEF_THE_BOTANICA_H
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
DATA_COMMANDER_SARANNIS = 0,
|
||||
DATA_HIGH_BOTANIST_FREYWINN = 1,
|
||||
DATA_THORNGRIN_THE_TENDER = 2,
|
||||
DATA_LAJ = 3,
|
||||
DATA_WARP_SPLINTER = 4,
|
||||
MAX_ENCOUNTER = 5
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_COMMANDER_SARANNIS = 17976,
|
||||
NPC_HIGH_BOTANIST_FREYWINN = 17975,
|
||||
NPC_THORNGRIN_THE_TENDER = 17978,
|
||||
NPC_LAJ = 17980,
|
||||
NPC_WARP_SPLINTER = 17977,
|
||||
|
||||
NPC_BLOODFALCON = 18155
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
{
|
||||
SPELL_ARCANE_FORM = 34204,
|
||||
SPELL_FIRE_FORM = 34203,
|
||||
SPELL_FROST_FORM = 34202,
|
||||
SPELL_SHADOW_FORM = 34205
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user