mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-01 01:53:47 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
@@ -1,41 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#ifndef DEF_BLOOD_FURNACE_H
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#define DEF_BLOOD_FURNACE_H
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enum bloodFurnace
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{
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DATA_THE_MAKER = 0,
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DATA_BROGGOK = 1,
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DATA_KELIDAN = 2,
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MAX_ENCOUNTER = 3,
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DATA_DOOR1 = 10,
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DATA_DOOR2 = 11,
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DATA_DOOR3 = 12,
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DATA_DOOR4 = 13,
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DATA_DOOR5 = 14,
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DATA_DOOR6 = 15,
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DATA_PRISON_CELL1 = 20,
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DATA_PRISON_CELL2 = 21,
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DATA_PRISON_CELL3 = 22,
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DATA_PRISON_CELL4 = 23,
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ACTION_ACTIVATE_BROGGOK = 30,
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ACTION_PREPARE_BROGGOK = 31
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};
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enum bloodFurnaceNPC
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{
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NPC_THE_MAKER = 17381,
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NPC_BROGGOK = 17380,
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NPC_KELIDAN = 17377,
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NPC_NASCENT_FEL_ORC = 17398,
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NPC_CHANNELER = 17653
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};
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#endif
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@@ -1,197 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "blood_furnace.h"
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enum eEnums
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{
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SAY_AGGRO = 0,
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SPELL_SLIME_SPRAY = 30913,
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SPELL_POISON_CLOUD = 30916,
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SPELL_POISON_BOLT = 30917,
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SPELL_POISON = 30914,
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EVENT_SPELL_SLIME = 1,
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EVENT_SPELL_POISON = 2,
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EVENT_SPELL_BOLT = 3
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};
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class boss_broggok : public CreatureScript
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{
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public:
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boss_broggok() : CreatureScript("boss_broggok")
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{
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}
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struct boss_broggokAI : public ScriptedAI
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{
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boss_broggokAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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EventMap events;
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bool canAttack;
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void Reset()
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{
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events.Reset();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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canAttack = false;
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if (instance)
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instance->SetData(DATA_BROGGOK, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/)
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{
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Talk(SAY_AGGRO);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->setFaction(16);
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID());
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim() || !canAttack)
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.GetEvent())
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{
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case EVENT_SPELL_SLIME:
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me->CastSpell(me->GetVictim(), SPELL_SLIME_SPRAY, false);
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events.RepeatEvent(urand(7000, 12000));
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break;
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case EVENT_SPELL_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->CastSpell(target, SPELL_POISON_BOLT, false);
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events.RepeatEvent(urand(6000, 11000));
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break;
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case EVENT_SPELL_POISON:
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me->CastSpell(me, SPELL_POISON_CLOUD, false);
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events.RepeatEvent(20000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/)
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{
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if (instance)
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{
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instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
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instance->HandleGameObject(instance->GetData64(DATA_DOOR5), true);
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instance->SetData(DATA_BROGGOK, DONE);
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}
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}
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void DoAction(int32 action)
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{
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switch (action)
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{
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case ACTION_PREPARE_BROGGOK:
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me->SetInCombatWithZone();
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break;
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case ACTION_ACTIVATE_BROGGOK:
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events.ScheduleEvent(EVENT_SPELL_SLIME, 10000);
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events.ScheduleEvent(EVENT_SPELL_POISON, 5000);
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events.ScheduleEvent(EVENT_SPELL_BOLT, 7000);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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canAttack = true;
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_broggokAI(creature);
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}
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};
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class go_broggok_lever : public GameObjectScript
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{
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public:
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go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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{
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if (InstanceScript* instance = go->GetInstanceScript())
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if (instance->GetData(DATA_BROGGOK) != DONE && instance->GetData(DATA_BROGGOK) != IN_PROGRESS)
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if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
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{
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instance->SetData(DATA_BROGGOK, IN_PROGRESS);
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broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
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}
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go->UseDoorOrButton();
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return false;
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}
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};
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// 30914, 38462 - Poison (Broggok)
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class spell_broggok_poison_cloud : public SpellScriptLoader
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{
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public:
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spell_broggok_poison_cloud() : SpellScriptLoader("spell_broggok_poison_cloud") { }
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class spell_broggok_poison_cloud_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_broggok_poison_cloud_AuraScript);
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bool Validate(SpellInfo const* spellInfo)
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{
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if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell))
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return false;
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return true;
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}
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void PeriodicTick(AuraEffect const* aurEff)
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{
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PreventDefaultAction();
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uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
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int32 mod = int32(((float(aurEff->GetTickNumber()) / aurEff->GetTotalTicks()) * 0.9f + 0.1f) * 10000 * 2 / 3);
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GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_RADIUS_MOD, mod, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_broggok_poison_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_broggok_poison_cloud_AuraScript();
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}
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};
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void AddSC_boss_broggok()
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{
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new boss_broggok();
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new go_broggok_lever();
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new spell_broggok_poison_cloud();
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}
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@@ -1,352 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuras.h"
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#include "blood_furnace.h"
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enum eKelidan
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{
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SAY_WAKE = 0,
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SAY_ADD_AGGRO = 1,
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SAY_KILL = 2,
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SAY_NOVA = 3,
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SAY_DIE = 4,
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// Keldian spells
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SPELL_CORRUPTION = 30938,
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SPELL_EVOCATION = 30935,
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SPELL_FIRE_NOVA = 33132,
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SPELL_SHADOW_BOLT_VOLLEY = 28599,
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SPELL_BURNING_NOVA = 30940,
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SPELL_VORTEX = 37370,
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// Channelers spells
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SPELL_SHADOW_BOLT = 12739,
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SPELL_SHADOW_BOLT_H = 15472,
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SPELL_MARK_OF_SHADOW = 30937,
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SPELL_CHANNELING = 39123,
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// Events
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EVENT_SPELL_VOLLEY = 1,
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EVENT_SPELL_CORRUPTION = 2,
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EVENT_SPELL_BURNING_NOVA = 3,
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EVENT_SPELL_FIRE_NOVA = 4,
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EVENT_SPELL_SHADOW_BOLT = 5,
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EVENT_SPELL_MARK = 6,
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// Actions
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ACTION_CHANNELER_ENGAGED = 1,
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ACTION_CHANNELER_DIED = 2,
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};
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const float ShadowmoonChannelers[5][4] =
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{
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{302.0f, -87.0f, -24.4f, 0.157f},
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{321.0f, -63.5f, -24.6f, 4.887f},
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{346.0f, -74.5f, -24.6f, 3.595f},
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{344.0f, -103.5f, -24.5f, 2.356f},
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{316.0f, -109.0f, -24.6f, 1.257f}
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};
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class boss_kelidan_the_breaker : public CreatureScript
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{
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public:
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boss_kelidan_the_breaker() : CreatureScript("boss_kelidan_the_breaker")
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{
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}
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struct boss_kelidan_the_breakerAI : public ScriptedAI
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{
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boss_kelidan_the_breakerAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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memset(&channelers, 0, sizeof(channelers));
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}
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InstanceScript* instance;
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EventMap events;
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uint64 channelers[5];
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uint32 checkTimer;
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bool addYell;
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void Reset()
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{
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addYell = false;
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checkTimer = 5000;
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events.Reset();
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ApplyImmunities(true);
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SummonChannelers();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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if (instance)
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instance->SetData(DATA_KELIDAN, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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{
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events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
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events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
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events.ScheduleEvent(EVENT_SPELL_BURNING_NOVA, 15000);
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me->InterruptNonMeleeSpells(false);
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Talk(SAY_WAKE);
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if (instance)
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instance->SetData(DATA_KELIDAN, IN_PROGRESS);
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}
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void KilledUnit(Unit* /*victim*/)
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{
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if (urand(0,1))
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Talk(SAY_KILL);
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}
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|
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void DoAction(int32 param)
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{
|
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if (param == ACTION_CHANNELER_ENGAGED)
|
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{
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if (!addYell)
|
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{
|
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addYell = true;
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Talk(SAY_ADD_AGGRO);
|
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|
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for (uint8 i = 0; i < 5; ++i)
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{
|
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && !channeler->IsInCombat())
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channeler->SetInCombatWithZone();
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}
|
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}
|
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}
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else if (param == ACTION_CHANNELER_DIED)
|
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{
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for (uint8 i = 0; i < 5; ++i)
|
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{
|
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
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if (channeler && channeler->IsAlive())
|
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return;
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}
|
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = me->SelectNearestPlayer(100.0f))
|
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AttackStart(target);
|
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}
|
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}
|
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|
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void CheckChannelers()
|
||||
{
|
||||
if (addYell)
|
||||
{
|
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if (!SelectTargetFromPlayerList(100.0f))
|
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EnterEvadeMode();
|
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return;
|
||||
}
|
||||
|
||||
SummonChannelers();
|
||||
for (uint8 i = 0; i < 5; ++i)
|
||||
{
|
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Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
|
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if (channeler && !channeler->HasUnitState(UNIT_STATE_CASTING) && !channeler->IsInCombat())
|
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{
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Creature* target = ObjectAccessor::GetCreature(*me, channelers[(i+2)%5]);
|
||||
if (target)
|
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channeler->CastSpell(target, SPELL_CHANNELING, false);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonChannelers()
|
||||
{
|
||||
for (uint8 i = 0; i < 5; ++i)
|
||||
{
|
||||
Creature* channeler = ObjectAccessor::GetCreature(*me, channelers[i]);
|
||||
if (channeler && channeler->isDead())
|
||||
{
|
||||
channeler->DespawnOrUnsummon(1);
|
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channeler = NULL;
|
||||
}
|
||||
if (!channeler)
|
||||
channeler = me->SummonCreature(NPC_CHANNELER, ShadowmoonChannelers[i][0], ShadowmoonChannelers[i][1], ShadowmoonChannelers[i][2], ShadowmoonChannelers[i][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
|
||||
|
||||
channelers[i] = channeler ? channeler->GetGUID() : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
if (instance)
|
||||
{
|
||||
// Xinef: load grid with start doors
|
||||
me->GetMap()->LoadGrid(0, -111.0f);
|
||||
instance->SetData(DATA_KELIDAN, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR1), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true);
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyImmunities(bool apply)
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISTRACT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_KNOCKOUT, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHACKLE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, apply);
|
||||
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
checkTimer += diff;
|
||||
if (checkTimer >= 5000)
|
||||
{
|
||||
checkTimer = 0;
|
||||
CheckChannelers();
|
||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||
me->CastSpell(me, SPELL_EVOCATION, false);
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_VOLLEY:
|
||||
me->CastSpell(me, SPELL_SHADOW_BOLT_VOLLEY, false);
|
||||
events.RepeatEvent(urand(8000, 13000));
|
||||
break;
|
||||
case EVENT_SPELL_CORRUPTION:
|
||||
me->CastSpell(me, SPELL_CORRUPTION, false);
|
||||
events.RepeatEvent(urand(30000, 50000));
|
||||
break;
|
||||
case EVENT_SPELL_BURNING_NOVA:
|
||||
Talk(SAY_NOVA);
|
||||
|
||||
ApplyImmunities(false);
|
||||
me->AddAura(SPELL_BURNING_NOVA, me);
|
||||
ApplyImmunities(true);
|
||||
|
||||
if (IsHeroic())
|
||||
DoTeleportAll(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
|
||||
events.DelayEvents(6000, 0);
|
||||
events.RepeatEvent(urand(25000, 32000));
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_NOVA, 5000);
|
||||
break;
|
||||
case EVENT_SPELL_FIRE_NOVA:
|
||||
me->CastSpell(me, SPELL_FIRE_NOVA, true);
|
||||
events.PopEvent();
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_kelidan_the_breakerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_shadowmoon_channeler : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
npc_shadowmoon_channeler() : CreatureScript("npc_shadowmoon_channeler") {}
|
||||
|
||||
struct npc_shadowmoon_channelerAI : public ScriptedAI
|
||||
{
|
||||
npc_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature){}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
Creature* GetKelidan()
|
||||
{
|
||||
if (me->GetInstanceScript())
|
||||
return ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_KELIDAN));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (Creature* kelidan = GetKelidan())
|
||||
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
|
||||
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, urand(1500, 3500));
|
||||
events.ScheduleEvent(EVENT_SPELL_MARK, urand(5000, 6500));
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (Creature* kelidan = GetKelidan())
|
||||
kelidan->AI()->DoAction(ACTION_CHANNELER_DIED);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOW_BOLT:
|
||||
me->CastSpell(me->GetVictim(), IsHeroic() ? SPELL_SHADOW_BOLT_H : SPELL_SHADOW_BOLT, false);
|
||||
events.RepeatEvent(urand(6000, 7500));
|
||||
break;
|
||||
case EVENT_SPELL_MARK:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_MARK_OF_SHADOW, false);
|
||||
events.RepeatEvent(urand(16000, 17500));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_shadowmoon_channelerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_kelidan_the_breaker()
|
||||
{
|
||||
new boss_kelidan_the_breaker();
|
||||
new npc_shadowmoon_channeler();
|
||||
}
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "blood_furnace.h"
|
||||
|
||||
enum eEnums
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_KILL = 1,
|
||||
SAY_DIE = 2,
|
||||
|
||||
SPELL_ACID_SPRAY = 38153,
|
||||
SPELL_EXPLODING_BREAKER = 30925,
|
||||
SPELL_KNOCKDOWN = 20276,
|
||||
SPELL_DOMINATION = 25772,
|
||||
|
||||
EVENT_SPELL_ACID = 1,
|
||||
EVENT_SPELL_EXPLODING = 2,
|
||||
EVENT_SPELL_DOMINATION = 3,
|
||||
EVENT_SPELL_KNOCKDOWN = 4,
|
||||
};
|
||||
|
||||
class boss_the_maker : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_the_maker() : CreatureScript("boss_the_maker")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_the_makerAI : public ScriptedAI
|
||||
{
|
||||
boss_the_makerAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
EventMap events;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
events.Reset();
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
instance->SetData(DATA_THE_MAKER, NOT_STARTED);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_ACID, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DOMINATION, 120000);
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 10000);
|
||||
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
instance->SetData(DATA_THE_MAKER, IN_PROGRESS);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), false);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && urand(0,1))
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
Talk(SAY_DIE);
|
||||
|
||||
if (!instance)
|
||||
return;
|
||||
|
||||
instance->SetData(DATA_THE_MAKER, DONE);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR2), true);
|
||||
instance->HandleGameObject(instance->GetData64(DATA_DOOR3), true);
|
||||
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.GetEvent())
|
||||
{
|
||||
case EVENT_SPELL_ACID:
|
||||
me->CastSpell(me->GetVictim(), SPELL_ACID_SPRAY, false);
|
||||
events.RepeatEvent(urand(15000, 23000));
|
||||
break;
|
||||
case EVENT_SPELL_EXPLODING:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_EXPLODING_BREAKER, false);
|
||||
events.RepeatEvent(urand(7000, 11000));
|
||||
break;
|
||||
case EVENT_SPELL_DOMINATION:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
me->CastSpell(target, SPELL_DOMINATION, false);
|
||||
events.RepeatEvent(120000);
|
||||
break;
|
||||
case EVENT_SPELL_KNOCKDOWN:
|
||||
me->CastSpell(me->GetVictim(), SPELL_KNOCKDOWN, false);
|
||||
events.RepeatEvent(urand(4000, 12000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_the_makerAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_the_maker()
|
||||
{
|
||||
new boss_the_maker();
|
||||
}
|
||||
|
||||
@@ -1,329 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "blood_furnace.h"
|
||||
#include "CreatureAI.h"
|
||||
|
||||
class instance_blood_furnace : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_blood_furnace() : InstanceMapScript("instance_blood_furnace", 542) {}
|
||||
|
||||
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_blood_furnace_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint32 _auiEncounter[MAX_ENCOUNTER];
|
||||
uint64 _bossGUIDs[3];
|
||||
uint64 _doorGUIDs[6];
|
||||
uint64 _prisonGUIDs[4];
|
||||
|
||||
std::set<uint64> _prisonersCell[4];
|
||||
|
||||
uint8 _prisonerCounter[4];
|
||||
|
||||
uint64 _broggokLeverGUID;
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&_auiEncounter, 0, sizeof(_auiEncounter));
|
||||
memset(&_bossGUIDs, 0, sizeof(_bossGUIDs));
|
||||
memset(&_doorGUIDs, 0, sizeof(_doorGUIDs));
|
||||
memset(&_prisonGUIDs, 0, sizeof(_prisonGUIDs));
|
||||
memset(&_prisonerCounter, 0, sizeof(_prisonerCounter));
|
||||
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
_prisonersCell[i].clear();
|
||||
|
||||
_broggokLeverGUID = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_THE_MAKER:
|
||||
_bossGUIDs[DATA_THE_MAKER] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_BROGGOK:
|
||||
_bossGUIDs[DATA_BROGGOK] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_KELIDAN:
|
||||
_bossGUIDs[DATA_KELIDAN] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_NASCENT_FEL_ORC:
|
||||
StorePrisoner(creature);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnitDeath(Unit* unit)
|
||||
{
|
||||
if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == NPC_NASCENT_FEL_ORC)
|
||||
PrisonerDied(unit->GetGUID());
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
if (go->GetEntry() == 181766) //Final exit door
|
||||
_doorGUIDs[0] = go->GetGUID();
|
||||
if (go->GetEntry() == 181811) //The Maker Front door
|
||||
_doorGUIDs[1] = go->GetGUID();
|
||||
if (go->GetEntry() == 181812) //The Maker Rear door
|
||||
{
|
||||
_doorGUIDs[2] = go->GetGUID();
|
||||
if (GetData(DATA_THE_MAKER) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (go->GetEntry() == 181822) //Broggok Front door
|
||||
_doorGUIDs[3] = go->GetGUID();
|
||||
if (go->GetEntry() == 181819) //Broggok Rear door
|
||||
{
|
||||
_doorGUIDs[4] = go->GetGUID();
|
||||
if (GetData(DATA_BROGGOK) == DONE)
|
||||
HandleGameObject(go->GetGUID(), true);
|
||||
}
|
||||
if (go->GetEntry() == 181823) //Kelidan exit door
|
||||
_doorGUIDs[5] = go->GetGUID();
|
||||
|
||||
if (go->GetEntry() == 181821) //Broggok prison cell front right
|
||||
_prisonGUIDs[0] = go->GetGUID();
|
||||
if (go->GetEntry() == 181818) //Broggok prison cell back right
|
||||
_prisonGUIDs[1] = go->GetGUID();
|
||||
if (go->GetEntry() == 181820) //Broggok prison cell front left
|
||||
_prisonGUIDs[2] = go->GetGUID();
|
||||
if (go->GetEntry() == 181817) //Broggok prison cell back left
|
||||
_prisonGUIDs[3] = go->GetGUID();
|
||||
|
||||
if (go->GetEntry() == 181982)
|
||||
_broggokLeverGUID = go->GetGUID(); //Broggok lever
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _bossGUIDs[data];
|
||||
|
||||
case DATA_DOOR1:
|
||||
case DATA_DOOR2:
|
||||
case DATA_DOOR3:
|
||||
case DATA_DOOR4:
|
||||
case DATA_DOOR5:
|
||||
case DATA_DOOR6:
|
||||
return _doorGUIDs[data-DATA_DOOR1];
|
||||
|
||||
case DATA_PRISON_CELL1:
|
||||
case DATA_PRISON_CELL2:
|
||||
case DATA_PRISON_CELL3:
|
||||
case DATA_PRISON_CELL4:
|
||||
return _prisonGUIDs[data-DATA_PRISON_CELL1];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
_auiEncounter[type] = data;
|
||||
if (type == DATA_BROGGOK)
|
||||
UpdateBroggokEvent(data);
|
||||
break;
|
||||
}
|
||||
|
||||
if (data == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B F " << _auiEncounter[0] << ' ' << _auiEncounter[1] << ' ' << _auiEncounter[2];
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_THE_MAKER:
|
||||
case DATA_BROGGOK:
|
||||
case DATA_KELIDAN:
|
||||
return _auiEncounter[type];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Load(const char* strIn)
|
||||
{
|
||||
if (!strIn)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'F')
|
||||
{
|
||||
loadStream >> _auiEncounter[0] >> _auiEncounter[1] >> _auiEncounter[2];
|
||||
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (_auiEncounter[i] == IN_PROGRESS || _auiEncounter[i] == FAIL)
|
||||
_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
void UpdateBroggokEvent(uint32 data)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case IN_PROGRESS:
|
||||
ActivateCell(DATA_PRISON_CELL1);
|
||||
HandleGameObject(_doorGUIDs[3], false);
|
||||
break;
|
||||
case NOT_STARTED:
|
||||
ResetPrisons();
|
||||
HandleGameObject(_doorGUIDs[4], false);
|
||||
HandleGameObject(_doorGUIDs[3], true);
|
||||
if (GameObject* lever = instance->GetGameObject(_broggokLeverGUID))
|
||||
lever->Respawn();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetPrisons()
|
||||
{
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
{
|
||||
_prisonerCounter[i] = _prisonersCell[i].size();
|
||||
ResetPrisoners(_prisonersCell[i]);
|
||||
HandleGameObject(_prisonGUIDs[i], false);
|
||||
}
|
||||
}
|
||||
|
||||
void ResetPrisoners(std::set<uint64> prisoners)
|
||||
{
|
||||
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
|
||||
if (Creature* prisoner = instance->GetCreature(*i))
|
||||
ResetPrisoner(prisoner);
|
||||
}
|
||||
|
||||
void ResetPrisoner(Creature* prisoner)
|
||||
{
|
||||
if (!prisoner->IsAlive())
|
||||
prisoner->Respawn(true);
|
||||
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void StorePrisoner(Creature* creature)
|
||||
{
|
||||
float posX = creature->GetPositionX();
|
||||
float posY = creature->GetPositionY();
|
||||
|
||||
if (posX >= 405.0f && posX <= 423.0f)
|
||||
{
|
||||
if (posY >= 106.0f && posY <= 123.0f)
|
||||
{
|
||||
_prisonersCell[0].insert(creature->GetGUID());
|
||||
++_prisonerCounter[0];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
else if (posY >= 76.0f && posY <= 91.0f)
|
||||
{
|
||||
_prisonersCell[1].insert(creature->GetGUID());
|
||||
++_prisonerCounter[1];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
}
|
||||
else if (posX >= 490.0f && posX <= 506.0f)
|
||||
{
|
||||
if (posY >= 106.0f && posY <= 123.0f)
|
||||
{
|
||||
_prisonersCell[2].insert(creature->GetGUID());
|
||||
++_prisonerCounter[2];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
else if (posY >= 76.0f && posY <= 91.0f)
|
||||
{
|
||||
_prisonersCell[3].insert(creature->GetGUID());
|
||||
++_prisonerCounter[3];
|
||||
ResetPrisoner(creature);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrisonerDied(uint64 guid)
|
||||
{
|
||||
if (_prisonersCell[0].find(guid) != _prisonersCell[0].end() && --_prisonerCounter[0] <= 0)
|
||||
ActivateCell(DATA_PRISON_CELL2);
|
||||
else if (_prisonersCell[1].find(guid) != _prisonersCell[1].end() && --_prisonerCounter[1] <= 0)
|
||||
ActivateCell(DATA_PRISON_CELL3);
|
||||
else if (_prisonersCell[2].find(guid) != _prisonersCell[2].end() && --_prisonerCounter[2] <= 0)
|
||||
ActivateCell(DATA_PRISON_CELL4);
|
||||
else if (_prisonersCell[3].find(guid) != _prisonersCell[3].end() && --_prisonerCounter[3] <= 0)
|
||||
ActivateCell(DATA_DOOR5);
|
||||
}
|
||||
|
||||
void ActivateCell(uint8 id)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
case DATA_PRISON_CELL1:
|
||||
case DATA_PRISON_CELL2:
|
||||
case DATA_PRISON_CELL3:
|
||||
case DATA_PRISON_CELL4:
|
||||
HandleGameObject(_prisonGUIDs[id-DATA_PRISON_CELL1], true);
|
||||
ActivatePrisoners(_prisonersCell[id-DATA_PRISON_CELL1]);
|
||||
break;
|
||||
case DATA_DOOR5:
|
||||
HandleGameObject(_doorGUIDs[4], true);
|
||||
if (Creature* broggok = instance->GetCreature(GetData64(DATA_BROGGOK)))
|
||||
broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ActivatePrisoners(std::set<uint64> prisoners)
|
||||
{
|
||||
for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
|
||||
if (Creature* prisoner = instance->GetCreature(*i))
|
||||
{
|
||||
prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
|
||||
prisoner->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_blood_furnace_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_blood_furnace()
|
||||
{
|
||||
new instance_blood_furnace();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user