Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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@@ -1,112 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "steam_vault.h"
enum HydromancerThespia
{
SAY_SUMMON = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_DEAD = 3,
SPELL_LIGHTNING_CLOUD = 25033,
SPELL_LUNG_BURST = 31481,
SPELL_ENVELOPING_WINDS = 31718,
EVENT_SPELL_LIGHTNING = 1,
EVENT_SPELL_LUNG = 2,
EVENT_SPELL_ENVELOPING = 3
};
class boss_hydromancer_thespia : public CreatureScript
{
public:
boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thespiaAI (creature);
}
struct boss_thespiaAI : public ScriptedAI
{
boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
void Reset()
{
events.Reset();
if (instance)
instance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEAD);
if (instance)
instance->SetData(TYPE_HYDROMANCER_THESPIA, DONE);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
if (instance)
instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_SPELL_LIGHTNING:
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_LIGHTNING_CLOUD, false);
events.RepeatEvent(urand(15000, 25000));
break;
case EVENT_SPELL_LUNG:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_LUNG_BURST);
events.RepeatEvent(urand(7000, 12000));
break;
case EVENT_SPELL_ENVELOPING:
for (uint8 i = 0; i < DUNGEON_MODE(1, 2); ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_ENVELOPING_WINDS, false);
events.RepeatEvent(urand(10000, 15000));
break;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_hydromancer_thespia()
{
new boss_hydromancer_thespia();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "steam_vault.h"
enum MekgineerSteamrigger
{
SAY_MECHANICS = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
SPELL_SUPER_SHRINK_RAY = 31485,
SPELL_SAW_BLADE = 31486,
SPELL_ELECTRIFIED_NET = 35107,
SPELL_REPAIR_N = 31532,
SPELL_REPAIR_H = 37936,
NPC_STREAMRIGGER_MECHANIC = 17951,
EVENT_CHECK_HP25 = 1,
EVENT_CHECK_HP50 = 2,
EVENT_CHECK_HP75 = 3,
EVENT_SPELL_SHRINK = 4,
EVENT_SPELL_SAW = 5,
EVENT_SPELL_NET = 6
};
class boss_mekgineer_steamrigger : public CreatureScript
{
public:
boss_mekgineer_steamrigger() : CreatureScript("boss_mekgineer_steamrigger") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_mekgineer_steamriggerAI (creature);
}
struct boss_mekgineer_steamriggerAI : public ScriptedAI
{
boss_mekgineer_steamriggerAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
void Reset()
{
events.Reset();
if (instance)
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
if (instance)
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS);
}
void SummonMechanics()
{
Talk(SAY_MECHANICS);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()+15.0f, me->GetPositionY()+15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()-15.0f, me->GetPositionY()+15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()-15.0f, me->GetPositionY()-15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
if (urand(0,1))
me->SummonCreature(NPC_STREAMRIGGER_MECHANIC, me->GetPositionX()+15.0f, me->GetPositionY()-15.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
}
void JustSummoned(Creature* cr)
{
cr->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (uint32 eventId = events.GetEvent())
{
case EVENT_SPELL_SHRINK:
me->CastSpell(me->GetVictim(), SPELL_SUPER_SHRINK_RAY, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_SAW:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
me->CastSpell(target, SPELL_SAW_BLADE, false);
else
me->CastSpell(me->GetVictim(), SPELL_SAW_BLADE, false);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_NET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, SPELL_ELECTRIFIED_NET, false);
events.RepeatEvent(10000);
break;
case EVENT_CHECK_HP25:
case EVENT_CHECK_HP50:
case EVENT_CHECK_HP75:
if (me->HealthBelowPct(eventId*25))
{
SummonMechanics();
events.PopEvent();
return;
}
events.RepeatEvent(2000);
break;
}
DoMeleeAttackIfReady();
}
};
};
class npc_steamrigger_mechanic : public CreatureScript
{
public:
npc_steamrigger_mechanic() : CreatureScript("npc_steamrigger_mechanic") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_steamrigger_mechanicAI (creature);
}
struct npc_steamrigger_mechanicAI : public ScriptedAI
{
npc_steamrigger_mechanicAI(Creature* creature) : ScriptedAI(creature)
{
}
uint32 repairTimer;
uint64 bossGUID;
void Reset()
{
repairTimer = 0;
bossGUID = 0;
if (InstanceScript* instance = me->GetInstanceScript())
bossGUID = instance->GetData64(TYPE_MEKGINEER_STEAMRIGGER);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(uint32 diff)
{
repairTimer += diff;
if (repairTimer >= 2000)
{
repairTimer = 0;
if (Unit* boss = ObjectAccessor::GetUnit(*me, bossGUID))
{
if (me->IsWithinDistInMap(boss, 13.0f))
if (!me->HasUnitState(UNIT_STATE_CASTING))
me->CastSpell(me, DUNGEON_MODE(SPELL_REPAIR_N, SPELL_REPAIR_H), false);
}
return;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_mekgineer_steamrigger()
{
new boss_mekgineer_steamrigger();
new npc_steamrigger_mechanic();
}

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@@ -1,175 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "steam_vault.h"
#include "SpellInfo.h"
enum NagaDistiller
{
SAY_INTRO = 0,
SAY_REGEN = 1,
SAY_AGGRO = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
SPELL_SPELL_REFLECTION = 31534,
SPELL_IMPALE = 39061,
SPELL_WARLORDS_RAGE = 37081,
SPELL_WARLORDS_RAGE_NAGA = 31543,
SPELL_WARLORDS_RAGE_PROC = 36453,
NPC_NAGA_DISTILLER = 17954,
EVENT_SPELL_REFLECTION = 1,
EVENT_SPELL_IMPALE = 2,
EVENT_SPELL_RAGE = 3
};
class boss_warlord_kalithresh : public CreatureScript
{
public:
boss_warlord_kalithresh() : CreatureScript("boss_warlord_kalithresh") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warlord_kalithreshAI (creature);
}
struct boss_warlord_kalithreshAI : public ScriptedAI
{
boss_warlord_kalithreshAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
EventMap events;
void Reset()
{
events.Reset();
if (instance)
instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
if (instance)
instance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_WARLORD_KALITHRESH, DONE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_SPELL_REFLECTION:
me->CastSpell(me, SPELL_SPELL_REFLECTION, false);
events.RepeatEvent(urand(15000, 20000));
break;
case EVENT_SPELL_IMPALE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 10.0f, true))
me->CastSpell(target, SPELL_IMPALE, false);
events.RepeatEvent(urand(7500, 12500));
break;
case EVENT_SPELL_RAGE:
if (Creature* distiller = me->FindNearestCreature(NPC_NAGA_DISTILLER, 100.0f))
{
Talk(SAY_REGEN);
//me->CastSpell(me, SPELL_WARLORDS_RAGE, false);
distiller->AI()->DoAction(1);
}
events.RepeatEvent(45000);
break;
}
DoMeleeAttackIfReady();
}
};
};
class npc_naga_distiller : public CreatureScript
{
public:
npc_naga_distiller() : CreatureScript("npc_naga_distiller") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_naga_distillerAI (creature);
}
struct npc_naga_distillerAI : public NullCreatureAI
{
npc_naga_distillerAI(Creature* creature) : NullCreatureAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 spellTimer;
void Reset()
{
spellTimer = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void DoAction(int32 param)
{
if (param != 1)
return;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_WARLORDS_RAGE_NAGA, true);
spellTimer = 1;
}
void UpdateAI(uint32 diff)
{
if (spellTimer)
{
spellTimer += diff;
if (spellTimer >= 12000)
{
if (Creature* kali = me->FindNearestCreature(NPC_WARLORD_KALITHRESH, 100.0f))
kali->CastSpell(kali, SPELL_WARLORDS_RAGE_PROC, true);
Unit::Kill(me, me);
}
}
}
};
};
void AddSC_boss_warlord_kalithresh()
{
new boss_warlord_kalithresh();
new npc_naga_distiller();
}

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/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "steam_vault.h"
class go_main_chambers_access_panel : public GameObjectScript
{
public:
go_main_chambers_access_panel() : GameObjectScript("go_main_chambers_access_panel") { }
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
InstanceScript* instance = go->GetInstanceScript();
if (!instance)
return false;
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
if (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
{
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
}
if (go->GetEntry() == GO_ACCESS_PANEL_MEK)
if (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
{
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
}
return true;
}
};
class instance_steam_vault : public InstanceMapScript
{
public:
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_steam_vault_InstanceMapScript(map);
}
struct instance_steam_vault_InstanceMapScript : public InstanceScript
{
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 MekgineerGUID;
uint64 MainChambersDoor;
uint64 AccessPanelHydro;
uint64 AccessPanelMek;
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
MekgineerGUID = 0;
MainChambersDoor = 0;
AccessPanelHydro = 0;
AccessPanelMek = 0;
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_MEKGINEER_STEAMRIGGER: MekgineerGUID = creature->GetGUID(); break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_MAIN_CHAMBERS_DOOR:
MainChambersDoor = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL && GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(0, true, go);
break;
case GO_ACCESS_PANEL_HYDRO:
AccessPanelHydro = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(0, true, go);
break;
case GO_ACCESS_PANEL_MEK:
AccessPanelMek = go->GetGUID();
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(0, true, go);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_HYDROMANCER_THESPIA:
if (data == SPECIAL)
{
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_MEKGINEER_STEAMRIGGER:
if (data == SPECIAL)
{
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
}
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
break;
case TYPE_WARLORD_KALITHRESH:
m_auiEncounter[type] = data;
break;
}
if (data == DONE || data == SPECIAL)
SaveToDB();
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case TYPE_HYDROMANCER_THESPIA:
case TYPE_MEKGINEER_STEAMRIGGER:
case TYPE_WARLORD_KALITHRESH:
return m_auiEncounter[type];
}
return 0;
}
uint64 GetData64(uint32 data) const
{
if (data == TYPE_MEKGINEER_STEAMRIGGER)
return MekgineerGUID;
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << "S V " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3];
OUT_SAVE_INST_DATA_COMPLETE;
return stream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'S' && dataHead2 == 'V')
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
loadStream >> m_auiEncounter[i];
if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
}
OUT_LOAD_INST_DATA_COMPLETE;
}
};
};
void AddSC_instance_steam_vault()
{
new go_main_chambers_access_panel();
new instance_steam_vault();
}

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@@ -1,27 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef DEF_STEAM_VAULT_H
#define DEF_STEAM_VAULT_H
enum steamVault
{
TYPE_HYDROMANCER_THESPIA = 0,
TYPE_MEKGINEER_STEAMRIGGER = 1,
TYPE_WARLORD_KALITHRESH = 2,
MAX_ENCOUNTER = 3
};
enum steamVaultNPCGO
{
GO_MAIN_CHAMBERS_DOOR = 183049,
GO_ACCESS_PANEL_HYDRO = 184125,
GO_ACCESS_PANEL_MEK = 184126,
NPC_MEKGINEER_STEAMRIGGER = 17796,
NPC_WARLORD_KALITHRESH = 17798,
};
#endif