mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 19:35:42 +00:00
Big re-organization of repository [W.I.P]
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,235 +0,0 @@
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/*
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REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "obsidian_sanctum.h"
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#include "Player.h"
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class instance_obsidian_sanctum : public InstanceMapScript
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{
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public:
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instance_obsidian_sanctum() : InstanceMapScript("instance_obsidian_sanctum", 615) { }
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InstanceScript* GetInstanceScript(InstanceMap* pMap) const
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{
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return new instance_obsidian_sanctum_InstanceMapScript(pMap);
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}
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struct instance_obsidian_sanctum_InstanceMapScript : public InstanceScript
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{
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instance_obsidian_sanctum_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
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uint64 m_uiSartharionGUID;
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uint64 m_uiTenebronGUID;
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uint64 m_uiShadronGUID;
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uint64 m_uiVesperonGUID;
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uint32 Encounters[MAX_ENCOUNTERS];
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uint64 m_uiPortalGUID;
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uint8 portalCount;
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void Initialize()
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{
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m_uiSartharionGUID = 0;
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m_uiTenebronGUID = 0;
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m_uiShadronGUID = 0;
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m_uiVesperonGUID = 0;
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m_uiPortalGUID = 0;
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portalCount = 0;
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memset(&Encounters, 0, sizeof(Encounters));
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};
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void OnCreatureCreate(Creature* pCreature)
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{
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switch(pCreature->GetEntry())
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{
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case NPC_SARTHARION:
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m_uiSartharionGUID = pCreature->GetGUID();
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break;
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case NPC_TENEBRON:
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m_uiTenebronGUID = pCreature->GetGUID();
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break;
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case NPC_SHADRON:
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m_uiShadronGUID = pCreature->GetGUID();
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break;
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case NPC_VESPERON:
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m_uiVesperonGUID = pCreature->GetGUID();
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break;
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}
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}
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uint32 GetData(uint32 id) const
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{
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switch (id)
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{
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case BOSS_SARTHARION_EVENT:
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case BOSS_TENEBRON_EVENT:
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case BOSS_SHADRON_EVENT:
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case BOSS_VESPERON_EVENT:
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return Encounters[id];
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}
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return 0;
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}
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uint64 GetData64(uint32 uiData) const
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{
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switch(uiData)
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{
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case DATA_SARTHARION:
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return m_uiSartharionGUID;
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case DATA_TENEBRON:
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return m_uiTenebronGUID;
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case DATA_SHADRON:
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return m_uiShadronGUID;
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case DATA_VESPERON:
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return m_uiVesperonGUID;
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}
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return 0;
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}
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bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0)
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{
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switch(criteria_id)
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{
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// Gonna Go When the Volcano Blows (10 player) (2047)
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case 7326:
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// Gonna Go When the Volcano Blows (25 player) (2048)
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case 7327:
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if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
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if (!cr->AI()->GetData(source->GetGUIDLow()))
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return true;
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break;
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// Less Is More (10 player) (624)
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case 7189:
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case 7190:
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case 7191:
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case 522:
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if (instance->GetPlayersCountExceptGMs() < 9)
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return true;
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break;
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// Less Is More (25 player) (1877)
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case 7185:
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case 7186:
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case 7187:
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case 7188:
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if (instance->GetPlayersCountExceptGMs() < 21)
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return true;
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break;
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// Twilight Assist (10 player) (2049)
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case 7328:
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// Twilight Assist (25 player) (2052)
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case 7331:
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if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
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if (cr->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 1)
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return true;
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break;
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// Twilight Duo (10 player) (2050)
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case 7329:
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// Twilight Duo (25 player) (2053)
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case 7332:
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if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
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if (cr->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 2)
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return true;
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break;
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// Twilight Zone (10 player) (2051)
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case 7330:
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// Twilight Zone (25 player) (2054)
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case 7333:
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if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
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if (cr->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 3)
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return true;
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break;
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}
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return false;
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}
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void SetData(uint32 type, uint32 data)
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{
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switch(type)
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{
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case BOSS_SARTHARION_EVENT:
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case BOSS_TENEBRON_EVENT:
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case BOSS_SHADRON_EVENT:
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case BOSS_VESPERON_EVENT:
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Encounters[type] = data;
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break;
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case DATA_ADD_PORTAL:
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if (!m_uiPortalGUID)
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{
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if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
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if (GameObject* go = cr->SummonGameObject(GO_TWILIGHT_PORTAL, 3247.29f, 529.804f, 58.9595f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
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{
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cr->RemoveGameObject(go, false);
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m_uiPortalGUID = go->GetGUID();
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}
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portalCount = 0;
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}
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portalCount++;
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break;
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case DATA_CLEAR_PORTAL:
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portalCount--;
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if (!portalCount || data == 2)
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{
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if (GameObject* go = instance->GetGameObject(m_uiPortalGUID))
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go->Delete();
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DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_SHIFT);
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m_uiPortalGUID = 0;
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}
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break;
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}
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if (data == DONE)
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SaveToDB();
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}
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std::string GetSaveData()
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{
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "O S " << Encounters[0] << ' ' << Encounters[1] << ' ' << Encounters[2] << ' ' << Encounters[3];
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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}
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void Load(const char* strIn)
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{
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if (!strIn)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(strIn);
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char dataHead1, dataHead2;
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std::istringstream loadStream(strIn);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'O' && dataHead2 == 'S')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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loadStream >> Encounters[i];
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if (Encounters[i] == IN_PROGRESS)
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Encounters[i] = NOT_STARTED;
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}
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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};
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};
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void AddSC_instance_obsidian_sanctum()
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{
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new instance_obsidian_sanctum();
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}
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@@ -1,47 +0,0 @@
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/*
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REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
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*/
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#ifndef DEF_OBSIDIAN_SANCTUM_H
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#define DEF_OBSIDIAN_SANCTUM_H
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enum Data
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{
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// Encounter
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BOSS_SARTHARION_EVENT = 0,
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BOSS_TENEBRON_EVENT = 1,
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BOSS_VESPERON_EVENT = 2,
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BOSS_SHADRON_EVENT = 3,
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MAX_ENCOUNTERS = 4,
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// GUIDs
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DATA_SARTHARION = 10,
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DATA_TENEBRON = 11,
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DATA_SHADRON = 12,
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DATA_VESPERON = 13,
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// Portal
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DATA_CLEAR_PORTAL = 20,
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DATA_ADD_PORTAL = 21,
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// Achievements
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DATA_ACHIEVEMENT_DRAGONS_COUNT = 30,
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DATA_VOLCANO_BLOWS = 31,
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// NPCs
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NPC_SARTHARION = 28860,
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NPC_TENEBRON = 30452,
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NPC_SHADRON = 30451,
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NPC_VESPERON = 30449,
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NPC_FIRE_CYCLONE = 30648,
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// GOs
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GO_TWILIGHT_PORTAL = 193988,
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GO_NORMAL_PORTAL = 193989,
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// Spells
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SPELL_TWILIGHT_SHIFT = 57620,
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SPELL_TWILIGHT_TORMENT_SARTHARION = 58853,
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};
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#endif
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@@ -1,473 +0,0 @@
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/*
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REWRITTEN BY XINEF
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*/
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "ruby_sanctum.h"
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enum Texts
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{
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SAY_BALTHARUS_INTRO = 0,
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SAY_AGGRO = 1,
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SAY_KILL = 2,
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SAY_CLONE = 3,
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SAY_DEATH = 4,
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SAY_XERESTRASZA_EVENT = 0,
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SAY_XERESTRASZA_EVENT_1 = 1,
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SAY_XERESTRASZA_EVENT_2 = 2,
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SAY_XERESTRASZA_EVENT_3 = 3,
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SAY_XERESTRASZA_EVENT_4 = 4,
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SAY_XERESTRASZA_EVENT_5 = 5,
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SAY_XERESTRASZA_EVENT_6 = 6,
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SAY_XERESTRASZA_EVENT_7 = 7,
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SAY_XERESTRASZA_INTRO = 8
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};
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enum Spells
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{
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SPELL_BARRIER_CHANNEL = 76221,
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SPELL_ENERVATING_BRAND = 74502,
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SPELL_SIPHONED_MIGHT = 74507,
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SPELL_CLEAVE = 40504,
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SPELL_BLADE_TEMPEST = 75125,
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SPELL_CLONE = 74511,
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SPELL_REPELLING_WAVE = 74509,
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SPELL_CLEAR_DEBUFFS = 34098,
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SPELL_SPAWN_EFFECT = 64195
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};
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enum Events
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{
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EVENT_BLADE_TEMPEST = 1,
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EVENT_CLEAVE = 2,
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EVENT_ENERVATING_BRAND = 3,
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EVENT_CHECK_HEALTH1 = 4,
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EVENT_CHECK_HEALTH2 = 5,
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EVENT_CHECK_HEALTH3 = 6,
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EVENT_KILL_TALK = 7,
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EVENT_SUMMON_CLONE = 8,
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EVENT_XERESTRASZA_EVENT_0 = 1,
|
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EVENT_XERESTRASZA_EVENT_1 = 2,
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EVENT_XERESTRASZA_EVENT_2 = 3,
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EVENT_XERESTRASZA_EVENT_3 = 4,
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EVENT_XERESTRASZA_EVENT_4 = 5,
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EVENT_XERESTRASZA_EVENT_5 = 6,
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EVENT_XERESTRASZA_EVENT_6 = 7,
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EVENT_XERESTRASZA_EVENT_7 = 8
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};
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enum Actions
|
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{
|
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ACTION_INTRO_BALTHARUS = -3975101,
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ACTION_BALTHARUS_DEATH = -3975102,
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ACTION_CLONE = 1
|
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};
|
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|
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class DelayedTalk : public BasicEvent
|
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{
|
||||
public:
|
||||
DelayedTalk(Creature* owner, uint32 talkId) : _owner(owner), _talkId(talkId) { }
|
||||
|
||||
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
|
||||
{
|
||||
_owner->AI()->Talk(_talkId);
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Creature* _owner;
|
||||
uint32 _talkId;
|
||||
};
|
||||
|
||||
class RestoreFight : public BasicEvent
|
||||
{
|
||||
public:
|
||||
RestoreFight(Creature* owner) : _owner(owner) { }
|
||||
|
||||
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
|
||||
{
|
||||
_owner->SetReactState(REACT_AGGRESSIVE);
|
||||
_owner->SetInCombatWithZone();
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Creature* _owner;
|
||||
};
|
||||
|
||||
class boss_baltharus_the_warborn : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_baltharus_the_warborn() : CreatureScript("boss_baltharus_the_warborn") { }
|
||||
|
||||
struct boss_baltharus_the_warbornAI : public BossAI
|
||||
{
|
||||
boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN)
|
||||
{
|
||||
_introDone = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
me->CastSpell(me, SPELL_BARRIER_CHANNEL, false);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
BossAI::JustReachedHome();
|
||||
me->CastSpell(me, SPELL_BARRIER_CHANNEL, false);
|
||||
}
|
||||
|
||||
void DoAction(int32 action)
|
||||
{
|
||||
if (action == ACTION_INTRO_BALTHARUS && !_introDone)
|
||||
{
|
||||
_introDone = true;
|
||||
me->m_Events.AddEvent(new DelayedTalk(me, SAY_BALTHARUS_INTRO), me->m_Events.CalculateTime(6000));
|
||||
}
|
||||
else if (action == ACTION_CLONE)
|
||||
{
|
||||
me->CastSpell(me, SPELL_REPELLING_WAVE, false);
|
||||
me->CastSpell(me, SPELL_CLEAR_DEBUFFS, false);
|
||||
events.ScheduleEvent(EVENT_SUMMON_CLONE, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 11000);
|
||||
events.ScheduleEvent(EVENT_ENERVATING_BRAND, 13000);
|
||||
events.ScheduleEvent(EVENT_BLADE_TEMPEST, 15000);
|
||||
if (!Is25ManRaid())
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1000);
|
||||
else
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
BossAI::JustDied(killer);
|
||||
|
||||
if (Creature* xerestrasza = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_XERESTRASZA)))
|
||||
xerestrasza->AI()->DoAction(ACTION_BALTHARUS_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetHealth(me->GetHealth());
|
||||
summon->CastSpell(summon, SPELL_SPAWN_EFFECT, true);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(2000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 24000);
|
||||
break;
|
||||
case EVENT_BLADE_TEMPEST:
|
||||
me->CastSpell(me, SPELL_BLADE_TEMPEST, false);
|
||||
events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000);
|
||||
break;
|
||||
case EVENT_ENERVATING_BRAND:
|
||||
for (uint8 i = 0; i < RAID_MODE<uint8>(2, 4, 2, 4); i++)
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true, -SPELL_ENERVATING_BRAND))
|
||||
me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
|
||||
events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH1:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
DoAction(ACTION_CLONE);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1000);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH2:
|
||||
if (me->HealthBelowPct(66))
|
||||
{
|
||||
DoAction(ACTION_CLONE);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
|
||||
break;
|
||||
case EVENT_CHECK_HEALTH3:
|
||||
if (me->HealthBelowPct(33))
|
||||
{
|
||||
DoAction(ACTION_CLONE);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1000);
|
||||
break;
|
||||
case EVENT_SUMMON_CLONE:
|
||||
me->CastSpell(me, SPELL_CLONE, false);
|
||||
Talk(SAY_CLONE);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _introDone;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_baltharus_the_warbornAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_baltharus_the_warborn_clone : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_baltharus_the_warborn_clone() : CreatureScript("npc_baltharus_the_warborn_clone") { }
|
||||
|
||||
struct npc_baltharus_the_warborn_cloneAI : public ScriptedAI
|
||||
{
|
||||
npc_baltharus_the_warborn_cloneAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000));
|
||||
_events.ScheduleEvent(EVENT_BLADE_TEMPEST, urand(18000, 25000));
|
||||
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, urand(10000, 15000));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
|
||||
_events.ScheduleEvent(EVENT_CLEAVE, 24000);
|
||||
break;
|
||||
case EVENT_BLADE_TEMPEST:
|
||||
me->CastSpell(me, SPELL_BLADE_TEMPEST, false);
|
||||
_events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000);
|
||||
break;
|
||||
case EVENT_ENERVATING_BRAND:
|
||||
for (uint8 i = 0; i < RAID_MODE<uint8>(4, 10, 4, 10); i++)
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true, -SPELL_ENERVATING_BRAND))
|
||||
me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
|
||||
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_baltharus_the_warborn_cloneAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_baltharus_enervating_brand_trigger : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_baltharus_enervating_brand_trigger() : SpellScriptLoader("spell_baltharus_enervating_brand_trigger") { }
|
||||
|
||||
class spell_baltharus_enervating_brand_trigger_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_baltharus_enervating_brand_trigger_SpellScript);
|
||||
|
||||
void CheckDistance()
|
||||
{
|
||||
if (Unit* caster = GetOriginalCaster())
|
||||
if (Unit* target = GetHitUnit())
|
||||
if (target == GetCaster())
|
||||
target->CastSpell(caster, SPELL_SIPHONED_MIGHT, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnHit += SpellHitFn(spell_baltharus_enervating_brand_trigger_SpellScript::CheckDistance);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_baltharus_enervating_brand_trigger_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_xerestrasza : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_xerestrasza() : CreatureScript("npc_xerestrasza") { }
|
||||
|
||||
struct npc_xerestraszaAI : public ScriptedAI
|
||||
{
|
||||
npc_xerestraszaAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_isIntro = true;
|
||||
_introDone = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_events.Reset();
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, GOSSIP_OPTION_QUESTGIVER);
|
||||
|
||||
// Xinef: after soft reset npc is no longer present
|
||||
if (me->GetInstanceScript()->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void DoAction(int32 action)
|
||||
{
|
||||
if (action == ACTION_BALTHARUS_DEATH)
|
||||
{
|
||||
me->setActive(true);
|
||||
_isIntro = false;
|
||||
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_0, 6000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_1, 22000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_2, 31000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_3, 38000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_4, 48000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_5, 57000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_6, 67000);
|
||||
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_7, 75000);
|
||||
}
|
||||
else if (action == ACTION_INTRO_BALTHARUS && !_introDone && me->IsAlive())
|
||||
{
|
||||
_introDone = true;
|
||||
Talk(SAY_XERESTRASZA_INTRO);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (_isIntro)
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_XERESTRASZA_EVENT_0:
|
||||
Talk(SAY_XERESTRASZA_EVENT);
|
||||
me->SetWalk(true);
|
||||
me->GetMotionMaster()->MovePoint(0, 3151.236f, 379.8733f, 86.31996f);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_1:
|
||||
Talk(SAY_XERESTRASZA_EVENT_1);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_2:
|
||||
Talk(SAY_XERESTRASZA_EVENT_2);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_3:
|
||||
Talk(SAY_XERESTRASZA_EVENT_3);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_4:
|
||||
Talk(SAY_XERESTRASZA_EVENT_4);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_5:
|
||||
Talk(SAY_XERESTRASZA_EVENT_5);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_6:
|
||||
Talk(SAY_XERESTRASZA_EVENT_6);
|
||||
break;
|
||||
case EVENT_XERESTRASZA_EVENT_7:
|
||||
me->SetFlag(UNIT_NPC_FLAGS, GOSSIP_OPTION_QUESTGIVER);
|
||||
Talk(SAY_XERESTRASZA_EVENT_7);
|
||||
me->setActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _isIntro;
|
||||
bool _introDone;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_xerestraszaAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class at_baltharus_plateau : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_baltharus_plateau() : AreaTriggerScript("at_baltharus_plateau") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
if (Creature* xerestrasza = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_XERESTRASZA)))
|
||||
xerestrasza->AI()->DoAction(ACTION_INTRO_BALTHARUS);
|
||||
|
||||
if (Creature* baltharus = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_BALTHARUS_THE_WARBORN)))
|
||||
baltharus->AI()->DoAction(ACTION_INTRO_BALTHARUS);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_baltharus_the_warborn()
|
||||
{
|
||||
new boss_baltharus_the_warborn();
|
||||
new npc_baltharus_the_warborn_clone();
|
||||
new spell_baltharus_enervating_brand_trigger();
|
||||
new npc_xerestrasza();
|
||||
new at_baltharus_plateau();
|
||||
}
|
||||
@@ -1,286 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "ruby_sanctum.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_KILL = 1,
|
||||
SAY_ADDS = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
// General Zarithrian
|
||||
SPELL_INTIMIDATING_ROAR = 74384,
|
||||
SPELL_CLEAVE_ARMOR = 74367,
|
||||
SPELL_SUMMON_FLAMECALLER = 74398,
|
||||
|
||||
// Onyx Flamecaller
|
||||
SPELL_BLAST_NOVA = 74392,
|
||||
SPELL_LAVA_GOUT = 74394
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
// General Zarithrian
|
||||
EVENT_CLEAVE = 1,
|
||||
EVENT_INTIDMDATING_ROAR = 2,
|
||||
EVENT_SUMMON_ADDS1 = 3,
|
||||
EVENT_SUMMON_ADDS2 = 4,
|
||||
EVENT_KILL_TALK = 5,
|
||||
|
||||
// Onyx Flamecaller
|
||||
EVENT_BLAST_NOVA = 6,
|
||||
EVENT_LAVA_GOUT = 7,
|
||||
|
||||
MAX_PATH_FLAMECALLER_WAYPOINTS = 12
|
||||
};
|
||||
|
||||
// East
|
||||
Position const FlamecallerWaypointsE[MAX_PATH_FLAMECALLER_WAYPOINTS] =
|
||||
{
|
||||
{3042.971f, 419.8809f, 86.94320f, 0.0f},
|
||||
{3043.971f, 419.8809f, 86.94320f, 0.0f},
|
||||
{3044.885f, 428.8281f, 86.19320f, 0.0f},
|
||||
{3045.494f, 434.7930f, 85.56398f, 0.0f},
|
||||
{3045.900f, 438.7695f, 84.81398f, 0.0f},
|
||||
{3045.657f, 456.8290f, 85.95601f, 0.0f},
|
||||
{3043.657f, 459.0790f, 87.20601f, 0.0f},
|
||||
{3042.157f, 460.5790f, 87.70601f, 0.0f},
|
||||
{3040.907f, 462.0790f, 88.45601f, 0.0f},
|
||||
{3038.907f, 464.0790f, 89.20601f, 0.0f},
|
||||
{3025.907f, 478.0790f, 89.70601f, 0.0f},
|
||||
{3003.832f, 501.2510f, 89.47303f, 0.0f}
|
||||
};
|
||||
|
||||
// West
|
||||
Position const FlamecallerWaypointsW[MAX_PATH_FLAMECALLER_WAYPOINTS] =
|
||||
{
|
||||
{3062.596f, 636.9980f, 82.50338f, 0.0f},
|
||||
{3062.514f, 624.9980f, 83.70634f, 0.0f},
|
||||
{3062.486f, 620.9980f, 84.33134f, 0.0f},
|
||||
{3062.445f, 613.9930f, 84.45634f, 0.0f},
|
||||
{3062.445f, 613.9930f, 84.45634f, 0.0f},
|
||||
{3059.208f, 610.6501f, 85.39581f, 0.0f},
|
||||
{3055.958f, 606.9001f, 86.14581f, 0.0f},
|
||||
{3046.458f, 596.4001f, 86.89581f, 0.0f},
|
||||
{3043.958f, 593.4001f, 87.64581f, 0.0f},
|
||||
{3040.458f, 589.9001f, 88.39581f, 0.0f},
|
||||
{3034.458f, 583.1501f, 88.89581f, 0.0f},
|
||||
{3014.970f, 561.8073f, 88.83527f, 0.0f},
|
||||
};
|
||||
|
||||
class boss_general_zarithrian : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_general_zarithrian() : CreatureScript("boss_general_zarithrian") { }
|
||||
|
||||
struct boss_general_zarithrianAI : public BossAI
|
||||
{
|
||||
boss_general_zarithrianAI(Creature* creature) : BossAI(creature, DATA_GENERAL_ZARITHRIAN)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 9000);
|
||||
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 14000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS1, 18000);
|
||||
if (Is25ManRaid())
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS2, 20000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SUMMON_ADDS1:
|
||||
Talk(SAY_ADDS);
|
||||
if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
|
||||
stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, false);
|
||||
if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
|
||||
stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, false);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS1, 40000);
|
||||
break;
|
||||
case EVENT_SUMMON_ADDS2:
|
||||
if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
|
||||
stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, false);
|
||||
if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
|
||||
stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, false);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS2, 40000);
|
||||
break;
|
||||
case EVENT_INTIDMDATING_ROAR:
|
||||
me->CastSpell(me, SPELL_INTIMIDATING_ROAR, false);
|
||||
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 30000);
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE_ARMOR, false);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 15000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
EnterEvadeIfOutOfCombatArea();
|
||||
}
|
||||
|
||||
bool CheckEvadeIfOutOfCombatArea() const
|
||||
{
|
||||
return me->GetPositionX() > 3060.0f;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_general_zarithrianAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_onyx_flamecaller : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_onyx_flamecaller() : CreatureScript("npc_onyx_flamecaller") { }
|
||||
|
||||
struct npc_onyx_flamecallerAI : public npc_escortAI
|
||||
{
|
||||
npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript())
|
||||
{
|
||||
npc_escortAI::SetDespawnAtEnd(false);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_lavaGoutCount = 0;
|
||||
AddWaypoints();
|
||||
Start(true, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_BLAST_NOVA, urand(20000, 30000));
|
||||
_events.ScheduleEvent(EVENT_LAVA_GOUT, 5000);
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
{
|
||||
// Prevent EvadeMode
|
||||
}
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/)
|
||||
{
|
||||
// Let Zarithrian count as summoner. _instance cant be null since we got GetRubySanctumAI
|
||||
if (Creature* zarithrian = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_GENERAL_ZARITHRIAN)))
|
||||
zarithrian->AI()->JustSummoned(me);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId)
|
||||
{
|
||||
if (waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS)
|
||||
me->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void AddWaypoints()
|
||||
{
|
||||
if (me->GetPositionY() < 500.0f)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_PATH_FLAMECALLER_WAYPOINTS; i++)
|
||||
AddWaypoint(i+1, FlamecallerWaypointsE[i].GetPositionX(), FlamecallerWaypointsE[i].GetPositionY(), FlamecallerWaypointsE[i].GetPositionZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_PATH_FLAMECALLER_WAYPOINTS; i++)
|
||||
AddWaypoint(i+1, FlamecallerWaypointsW[i].GetPositionX(), FlamecallerWaypointsW[i].GetPositionY(), FlamecallerWaypointsW[i].GetPositionZ());
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateEscortAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_BLAST_NOVA:
|
||||
DoCastAOE(SPELL_BLAST_NOVA);
|
||||
_events.ScheduleEvent(EVENT_BLAST_NOVA, urand(20000, 30000));
|
||||
break;
|
||||
case EVENT_LAVA_GOUT:
|
||||
if (_lavaGoutCount >= 3)
|
||||
{
|
||||
_lavaGoutCount = 0;
|
||||
_events.ScheduleEvent(EVENT_LAVA_GOUT, 8000);
|
||||
break;
|
||||
}
|
||||
DoCastVictim(SPELL_LAVA_GOUT);
|
||||
_lavaGoutCount++;
|
||||
_events.ScheduleEvent(EVENT_LAVA_GOUT, 1500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
EventMap _events;
|
||||
InstanceScript* _instance;
|
||||
uint8 _lavaGoutCount;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<npc_onyx_flamecallerAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_general_zarithrian()
|
||||
{
|
||||
new boss_general_zarithrian();
|
||||
new npc_onyx_flamecaller();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,233 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ruby_sanctum.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_CONFLAGRATION = 1,
|
||||
EMOTE_ENRAGED = 2,
|
||||
SAY_KILL = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CONFLAGRATION = 74452,
|
||||
SPELL_FLAME_BEACON = 74453,
|
||||
SPELL_CONFLAGRATION_MISSLE = 74454,
|
||||
SPELL_ENRAGE = 78722,
|
||||
SPELL_FLAME_BREATH = 74403,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_ENRAGE = 1,
|
||||
EVENT_FLIGHT = 2,
|
||||
EVENT_FLAME_BREATH = 3,
|
||||
EVENT_CONFLAGRATION = 4,
|
||||
EVENT_LAND_GROUND = 5,
|
||||
EVENT_AIR_MOVEMENT = 6,
|
||||
EVENT_LAND_BACK = 7,
|
||||
EVENT_KILL_TALK = 8
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
POINT_FLIGHT = 1,
|
||||
POINT_LAND = 2,
|
||||
POINT_TAKEOFF = 3,
|
||||
|
||||
SOUND_ID_DEATH = 17531
|
||||
};
|
||||
|
||||
class boss_saviana_ragefire : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_saviana_ragefire() : CreatureScript("boss_saviana_ragefire") { }
|
||||
|
||||
struct boss_saviana_ragefireAI : public BossAI
|
||||
{
|
||||
boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 15000);
|
||||
events.ScheduleEvent(EVENT_FLAME_BREATH, 10000);
|
||||
events.ScheduleEvent(EVENT_FLIGHT, 30000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
me->PlayDirectSound(SOUND_ID_DEATH);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
switch (point)
|
||||
{
|
||||
case POINT_FLIGHT:
|
||||
me->SetFacingTo(4.69f);
|
||||
events.ScheduleEvent(EVENT_CONFLAGRATION, 1000);
|
||||
events.ScheduleEvent(EVENT_LAND_BACK, 7000);
|
||||
Talk(SAY_CONFLAGRATION);
|
||||
break;
|
||||
case POINT_LAND:
|
||||
me->SetDisableGravity(false);
|
||||
events.ScheduleEvent(EVENT_LAND_GROUND, 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
BossAI::JustReachedHome();
|
||||
me->SetDisableGravity(false);
|
||||
me->SetHover(false);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_FLIGHT:
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->AttackStop();
|
||||
me->SetDisableGravity(true);
|
||||
me->GetMotionMaster()->MovePoint(POINT_TAKEOFF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+6.0f, false);
|
||||
events.ScheduleEvent(EVENT_FLIGHT, 50000);
|
||||
events.DelayEvents(15000);
|
||||
events.ScheduleEvent(EVENT_AIR_MOVEMENT, 2000);
|
||||
break;
|
||||
}
|
||||
case EVENT_CONFLAGRATION:
|
||||
me->CastCustomSpell(SPELL_CONFLAGRATION, SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 6, 3, 6), me, true);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
me->CastSpell(me, SPELL_ENRAGE, false);
|
||||
Talk(EMOTE_ENRAGED);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, urand(15000, 20000));
|
||||
break;
|
||||
case EVENT_FLAME_BREATH:
|
||||
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
|
||||
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(20000, 30000));
|
||||
break;
|
||||
case EVENT_AIR_MOVEMENT:
|
||||
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, 3155.51f, 683.844f, 95.0f, false);
|
||||
break;
|
||||
case EVENT_LAND_BACK:
|
||||
me->GetMotionMaster()->MovePoint(POINT_LAND, 3151.07f, 636.443f, 80.0f, false);
|
||||
break;
|
||||
case EVENT_LAND_GROUND:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
if (me->GetVictim())
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetInstanceAI<boss_saviana_ragefireAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_saviana_conflagration_init : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_saviana_conflagration_init() : SpellScriptLoader("spell_saviana_conflagration_init") { }
|
||||
|
||||
class spell_saviana_conflagration_init_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_saviana_conflagration_init_SpellScript);
|
||||
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetCaster()->CastSpell(GetHitUnit(), SPELL_FLAME_BEACON, true);
|
||||
GetCaster()->CastSpell(GetHitUnit(), SPELL_CONFLAGRATION_MISSLE, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_saviana_conflagration_init_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_saviana_conflagration_init_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_saviana_conflagration_throwback : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_saviana_conflagration_throwback() : SpellScriptLoader("spell_saviana_conflagration_throwback") { }
|
||||
|
||||
class spell_saviana_conflagration_throwback_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_saviana_conflagration_throwback_SpellScript);
|
||||
|
||||
void HandleScript(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_saviana_conflagration_throwback_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_saviana_conflagration_throwback_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_saviana_ragefire()
|
||||
{
|
||||
new boss_saviana_ragefire();
|
||||
new spell_saviana_conflagration_init();
|
||||
new spell_saviana_conflagration_throwback();
|
||||
}
|
||||
@@ -1,313 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "ruby_sanctum.h"
|
||||
#include "Player.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "WorldPacket.h"
|
||||
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
{GO_FIRE_FIELD, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_E },
|
||||
{GO_FLAME_WALLS, DATA_SAVIANA_RAGEFIRE, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
|
||||
{GO_FLAME_WALLS, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
|
||||
{GO_FLAME_WALLS, DATA_GENERAL_ZARITHRIAN, DOOR_TYPE_ROOM, BOUNDARY_NONE},
|
||||
{GO_BURNING_TREE_4, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
|
||||
{GO_BURNING_TREE_3, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
|
||||
{GO_BURNING_TREE_2, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
|
||||
{GO_BURNING_TREE_1, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
|
||||
{GO_TWILIGHT_FLAME_RING, DATA_HALION, DOOR_TYPE_ROOM, BOUNDARY_NONE},
|
||||
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE},
|
||||
};
|
||||
|
||||
class instance_ruby_sanctum : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_ruby_sanctum() : InstanceMapScript("instance_ruby_sanctum", 724) { }
|
||||
|
||||
struct instance_ruby_sanctum_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_ruby_sanctum_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
LoadDoorData(doorData);
|
||||
|
||||
BaltharusTheWarbornGUID = 0;
|
||||
XerestraszaGUID = 0;
|
||||
GeneralZarithrianGUID = 0;
|
||||
memset(ZarithrianSpawnStalkerGUID, 0, 2 * sizeof(uint64));
|
||||
|
||||
HalionGUID = 0;
|
||||
TwilightHalionGUID = 0;
|
||||
OrbCarrierGUID = 0;
|
||||
HalionControllerGUID = 0;
|
||||
FlameRingGUID = 0;
|
||||
}
|
||||
|
||||
void OnPlayerEnter(Player* /*player*/)
|
||||
{
|
||||
if (GetBossState(DATA_HALION_INTRO_DONE) != DONE && GetBossState(DATA_GENERAL_ZARITHRIAN) == DONE)
|
||||
{
|
||||
instance->LoadGrid(3156.0f, 537.0f);
|
||||
if (Creature* halionController = instance->GetCreature(HalionControllerGUID))
|
||||
halionController->AI()->DoAction(ACTION_INTRO_HALION);
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_BALTHARUS_THE_WARBORN:
|
||||
BaltharusTheWarbornGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_XERESTRASZA:
|
||||
XerestraszaGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_GENERAL_ZARITHRIAN:
|
||||
GeneralZarithrianGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_ZARITHRIAN_SPAWN_STALKER:
|
||||
if (!ZarithrianSpawnStalkerGUID[0])
|
||||
ZarithrianSpawnStalkerGUID[0] = creature->GetGUID();
|
||||
else
|
||||
ZarithrianSpawnStalkerGUID[1] = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HALION:
|
||||
HalionGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_TWILIGHT_HALION:
|
||||
TwilightHalionGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HALION_CONTROLLER:
|
||||
HalionControllerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_ORB_CARRIER:
|
||||
OrbCarrierGUID = creature->GetGUID();
|
||||
break;
|
||||
|
||||
case NPC_LIVING_INFERNO:
|
||||
case NPC_LIVING_EMBER:
|
||||
case NPC_METEOR_STRIKE_NORTH:
|
||||
case NPC_METEOR_STRIKE_SOUTH:
|
||||
case NPC_METEOR_STRIKE_EAST:
|
||||
case NPC_METEOR_STRIKE_WEST:
|
||||
case NPC_METEOR_STRIKE_FLAME:
|
||||
case NPC_COMBUSTION:
|
||||
case NPC_CONSUMPTION:
|
||||
if (Creature* halion = instance->GetCreature(HalionGUID))
|
||||
halion->AI()->JustSummoned(creature);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FIRE_FIELD:
|
||||
case GO_FLAME_WALLS:
|
||||
case GO_BURNING_TREE_1:
|
||||
case GO_BURNING_TREE_2:
|
||||
case GO_BURNING_TREE_3:
|
||||
case GO_BURNING_TREE_4:
|
||||
case GO_TWILIGHT_FLAME_RING:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_FLAME_RING:
|
||||
FlameRingGUID = go->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FIRE_FIELD:
|
||||
case GO_FLAME_WALLS:
|
||||
case GO_BURNING_TREE_1:
|
||||
case GO_BURNING_TREE_2:
|
||||
case GO_BURNING_TREE_3:
|
||||
case GO_BURNING_TREE_4:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case NPC_BALTHARUS_THE_WARBORN:
|
||||
return BaltharusTheWarbornGUID;
|
||||
case NPC_XERESTRASZA:
|
||||
return XerestraszaGUID;
|
||||
case NPC_GENERAL_ZARITHRIAN:
|
||||
return GeneralZarithrianGUID;
|
||||
case DATA_ZARITHRIAN_SPAWN_STALKER_1:
|
||||
case DATA_ZARITHRIAN_SPAWN_STALKER_2:
|
||||
return ZarithrianSpawnStalkerGUID[type - DATA_ZARITHRIAN_SPAWN_STALKER_1];
|
||||
case NPC_HALION_CONTROLLER:
|
||||
return HalionControllerGUID;
|
||||
case NPC_HALION:
|
||||
return HalionGUID;
|
||||
case NPC_TWILIGHT_HALION:
|
||||
return TwilightHalionGUID;
|
||||
case NPC_ORB_CARRIER:
|
||||
return OrbCarrierGUID;
|
||||
|
||||
case GO_FLAME_RING:
|
||||
return FlameRingGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_SAVIANA_RAGEFIRE:
|
||||
case DATA_BALTHARUS_THE_WARBORN:
|
||||
if (GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE)
|
||||
if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID))
|
||||
zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
case DATA_GENERAL_ZARITHRIAN:
|
||||
if (state == DONE)
|
||||
if (Creature* halionController = instance->GetCreature(HalionControllerGUID))
|
||||
halionController->AI()->DoAction(ACTION_INTRO_HALION);
|
||||
break;
|
||||
case DATA_HALION:
|
||||
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TOGGLE, 0);
|
||||
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 0);
|
||||
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, 0);
|
||||
HandleGameObject(FlameRingGUID, true);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "R S " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void FillInitialWorldStates(WorldPacket& data)
|
||||
{
|
||||
data << uint32(WORLDSTATE_CORPOREALITY_MATERIAL) << uint32(50);
|
||||
data << uint32(WORLDSTATE_CORPOREALITY_TWILIGHT) << uint32(50);
|
||||
data << uint32(WORLDSTATE_CORPOREALITY_TOGGLE) << uint32(0);
|
||||
}
|
||||
|
||||
void Load(char const* str)
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'R' && dataHead2 == 'S')
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
|
||||
// Xinef: additional check
|
||||
if (GetBossState(DATA_HALION_INTRO_DONE) != DONE)
|
||||
{
|
||||
SetBossState(DATA_HALION_INTRO1, NOT_STARTED);
|
||||
SetBossState(DATA_HALION_INTRO2, NOT_STARTED);
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64 BaltharusTheWarbornGUID;
|
||||
uint64 XerestraszaGUID;
|
||||
uint64 GeneralZarithrianGUID;
|
||||
uint64 ZarithrianSpawnStalkerGUID[2];
|
||||
|
||||
uint64 HalionGUID;
|
||||
uint64 TwilightHalionGUID;
|
||||
uint64 HalionControllerGUID;
|
||||
uint64 OrbCarrierGUID;
|
||||
uint64 FlameRingGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_ruby_sanctum_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_ruby_sanctum_rallying_shout : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_ruby_sanctum_rallying_shout() : SpellScriptLoader("spell_ruby_sanctum_rallying_shout") { }
|
||||
|
||||
class spell_ruby_sanctum_rallying_shout_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_ruby_sanctum_rallying_shout_SpellScript);
|
||||
|
||||
void CountAllies()
|
||||
{
|
||||
uint32 count = GetSpell()->GetUniqueTargetInfo()->size();
|
||||
if (count == GetCaster()->GetAuraCount(SPELL_RALLY))
|
||||
return;
|
||||
|
||||
GetCaster()->RemoveAurasDueToSpell(SPELL_RALLY);
|
||||
if (count > 0)
|
||||
GetCaster()->CastCustomSpell(SPELL_RALLY, SPELLVALUE_AURA_STACK, count, GetCaster(), true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
AfterHit += SpellHitFn(spell_ruby_sanctum_rallying_shout_SpellScript::CountAllies);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_ruby_sanctum_rallying_shout_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_ruby_sanctum()
|
||||
{
|
||||
new instance_ruby_sanctum();
|
||||
new spell_ruby_sanctum_rallying_shout();
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
REWRITTEN BY XINEF
|
||||
*/
|
||||
|
||||
#ifndef RUBY_SANCTUM_H_
|
||||
#define RUBY_SANCTUM_H_
|
||||
|
||||
#include "SpellScript.h"
|
||||
#include "Map.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObjectAI.h"
|
||||
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
// Encounter States/Boss GUIDs
|
||||
DATA_BALTHARUS_THE_WARBORN = 0,
|
||||
DATA_GENERAL_ZARITHRIAN = 1,
|
||||
DATA_SAVIANA_RAGEFIRE = 2,
|
||||
DATA_HALION_INTRO1 = 3,
|
||||
DATA_HALION_INTRO2 = 4,
|
||||
DATA_HALION_INTRO_DONE = 5,
|
||||
DATA_HALION = 6,
|
||||
|
||||
MAX_ENCOUNTERS = 7,
|
||||
|
||||
// Etc
|
||||
DATA_ZARITHRIAN_SPAWN_STALKER_1 = 8,
|
||||
DATA_ZARITHRIAN_SPAWN_STALKER_2 = 9
|
||||
};
|
||||
|
||||
enum SharedActions
|
||||
{
|
||||
ACTION_INTRO_HALION = -4014601,
|
||||
};
|
||||
|
||||
enum CreaturesIds
|
||||
{
|
||||
// Baltharus the Warborn
|
||||
NPC_BALTHARUS_THE_WARBORN = 39751,
|
||||
NPC_BALTHARUS_THE_WARBORN_CLONE = 39899,
|
||||
NPC_XERESTRASZA = 40429,
|
||||
|
||||
// General Zarithrian
|
||||
NPC_GENERAL_ZARITHRIAN = 39746,
|
||||
NPC_ONYX_FLAMECALLER = 39814,
|
||||
NPC_ZARITHRIAN_SPAWN_STALKER = 39794,
|
||||
|
||||
// Saviana Ragefire
|
||||
NPC_SAVIANA_RAGEFIRE = 39747,
|
||||
|
||||
// Halion
|
||||
NPC_HALION = 39863,
|
||||
NPC_TWILIGHT_HALION = 40142,
|
||||
NPC_HALION_CONTROLLER = 40146,
|
||||
NPC_LIVING_INFERNO = 40681,
|
||||
NPC_LIVING_EMBER = 40683,
|
||||
NPC_ORB_CARRIER = 40081,
|
||||
NPC_METEOR_STRIKE_MARK = 40029,
|
||||
NPC_METEOR_STRIKE_NORTH = 40041,
|
||||
NPC_METEOR_STRIKE_EAST = 40042,
|
||||
NPC_METEOR_STRIKE_WEST = 40043,
|
||||
NPC_METEOR_STRIKE_SOUTH = 40044,
|
||||
NPC_METEOR_STRIKE_FLAME = 40055,
|
||||
NPC_COMBUSTION = 40001,
|
||||
NPC_CONSUMPTION = 40135,
|
||||
NPC_COMBAT_STALKER = 40151 // Seen in sniffs but not used, so no wonder.
|
||||
};
|
||||
|
||||
enum GameObjectsIds
|
||||
{
|
||||
GO_HALION_PORTAL_1 = 202794,
|
||||
GO_HALION_PORTAL_2 = 202795,
|
||||
GO_HALION_PORTAL_EXIT = 202796,
|
||||
GO_FIRE_FIELD = 203005,
|
||||
GO_FLAME_WALLS = 203006,
|
||||
GO_FLAME_RING = 203007,
|
||||
GO_TWILIGHT_FLAME_RING = 203624,
|
||||
GO_BURNING_TREE_1 = 203034,
|
||||
GO_BURNING_TREE_2 = 203035,
|
||||
GO_BURNING_TREE_3 = 203036,
|
||||
GO_BURNING_TREE_4 = 203037
|
||||
};
|
||||
|
||||
enum WorldStatesRS
|
||||
{
|
||||
WORLDSTATE_CORPOREALITY_MATERIAL = 5049,
|
||||
WORLDSTATE_CORPOREALITY_TWILIGHT = 5050,
|
||||
WORLDSTATE_CORPOREALITY_TOGGLE = 5051
|
||||
};
|
||||
|
||||
enum InstanceSpell
|
||||
{
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_RALLY = 75416
|
||||
};
|
||||
|
||||
#endif // RUBY_SANCTUM_H_
|
||||
Reference in New Issue
Block a user