Big re-organization of repository [W.I.P]

This commit is contained in:
Yehonal
2016-08-11 20:25:27 +02:00
parent c62a72c0a8
commit 0f85ce1c54
3016 changed files with 1271 additions and 1 deletions

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/*
REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "obsidian_sanctum.h"
#include "Player.h"
class instance_obsidian_sanctum : public InstanceMapScript
{
public:
instance_obsidian_sanctum() : InstanceMapScript("instance_obsidian_sanctum", 615) { }
InstanceScript* GetInstanceScript(InstanceMap* pMap) const
{
return new instance_obsidian_sanctum_InstanceMapScript(pMap);
}
struct instance_obsidian_sanctum_InstanceMapScript : public InstanceScript
{
instance_obsidian_sanctum_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {}
uint64 m_uiSartharionGUID;
uint64 m_uiTenebronGUID;
uint64 m_uiShadronGUID;
uint64 m_uiVesperonGUID;
uint32 Encounters[MAX_ENCOUNTERS];
uint64 m_uiPortalGUID;
uint8 portalCount;
void Initialize()
{
m_uiSartharionGUID = 0;
m_uiTenebronGUID = 0;
m_uiShadronGUID = 0;
m_uiVesperonGUID = 0;
m_uiPortalGUID = 0;
portalCount = 0;
memset(&Encounters, 0, sizeof(Encounters));
};
void OnCreatureCreate(Creature* pCreature)
{
switch(pCreature->GetEntry())
{
case NPC_SARTHARION:
m_uiSartharionGUID = pCreature->GetGUID();
break;
case NPC_TENEBRON:
m_uiTenebronGUID = pCreature->GetGUID();
break;
case NPC_SHADRON:
m_uiShadronGUID = pCreature->GetGUID();
break;
case NPC_VESPERON:
m_uiVesperonGUID = pCreature->GetGUID();
break;
}
}
uint32 GetData(uint32 id) const
{
switch (id)
{
case BOSS_SARTHARION_EVENT:
case BOSS_TENEBRON_EVENT:
case BOSS_SHADRON_EVENT:
case BOSS_VESPERON_EVENT:
return Encounters[id];
}
return 0;
}
uint64 GetData64(uint32 uiData) const
{
switch(uiData)
{
case DATA_SARTHARION:
return m_uiSartharionGUID;
case DATA_TENEBRON:
return m_uiTenebronGUID;
case DATA_SHADRON:
return m_uiShadronGUID;
case DATA_VESPERON:
return m_uiVesperonGUID;
}
return 0;
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0)
{
switch(criteria_id)
{
// Gonna Go When the Volcano Blows (10 player) (2047)
case 7326:
// Gonna Go When the Volcano Blows (25 player) (2048)
case 7327:
if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
if (!cr->AI()->GetData(source->GetGUIDLow()))
return true;
break;
// Less Is More (10 player) (624)
case 7189:
case 7190:
case 7191:
case 522:
if (instance->GetPlayersCountExceptGMs() < 9)
return true;
break;
// Less Is More (25 player) (1877)
case 7185:
case 7186:
case 7187:
case 7188:
if (instance->GetPlayersCountExceptGMs() < 21)
return true;
break;
// Twilight Assist (10 player) (2049)
case 7328:
// Twilight Assist (25 player) (2052)
case 7331:
if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
if (cr->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 1)
return true;
break;
// Twilight Duo (10 player) (2050)
case 7329:
// Twilight Duo (25 player) (2053)
case 7332:
if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
if (cr->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 2)
return true;
break;
// Twilight Zone (10 player) (2051)
case 7330:
// Twilight Zone (25 player) (2054)
case 7333:
if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
if (cr->AI()->GetData(DATA_ACHIEVEMENT_DRAGONS_COUNT) >= 3)
return true;
break;
}
return false;
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case BOSS_SARTHARION_EVENT:
case BOSS_TENEBRON_EVENT:
case BOSS_SHADRON_EVENT:
case BOSS_VESPERON_EVENT:
Encounters[type] = data;
break;
case DATA_ADD_PORTAL:
if (!m_uiPortalGUID)
{
if (Creature* cr = instance->GetCreature(m_uiSartharionGUID))
if (GameObject* go = cr->SummonGameObject(GO_TWILIGHT_PORTAL, 3247.29f, 529.804f, 58.9595f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
{
cr->RemoveGameObject(go, false);
m_uiPortalGUID = go->GetGUID();
}
portalCount = 0;
}
portalCount++;
break;
case DATA_CLEAR_PORTAL:
portalCount--;
if (!portalCount || data == 2)
{
if (GameObject* go = instance->GetGameObject(m_uiPortalGUID))
go->Delete();
DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_SHIFT);
m_uiPortalGUID = 0;
}
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "O S " << Encounters[0] << ' ' << Encounters[1] << ' ' << Encounters[2] << ' ' << Encounters[3];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* strIn)
{
if (!strIn)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(strIn);
char dataHead1, dataHead2;
std::istringstream loadStream(strIn);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'O' && dataHead2 == 'S')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> Encounters[i];
if (Encounters[i] == IN_PROGRESS)
Encounters[i] = NOT_STARTED;
}
}
OUT_LOAD_INST_DATA_COMPLETE;
}
};
};
void AddSC_instance_obsidian_sanctum()
{
new instance_obsidian_sanctum();
}

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/*
REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
*/
#ifndef DEF_OBSIDIAN_SANCTUM_H
#define DEF_OBSIDIAN_SANCTUM_H
enum Data
{
// Encounter
BOSS_SARTHARION_EVENT = 0,
BOSS_TENEBRON_EVENT = 1,
BOSS_VESPERON_EVENT = 2,
BOSS_SHADRON_EVENT = 3,
MAX_ENCOUNTERS = 4,
// GUIDs
DATA_SARTHARION = 10,
DATA_TENEBRON = 11,
DATA_SHADRON = 12,
DATA_VESPERON = 13,
// Portal
DATA_CLEAR_PORTAL = 20,
DATA_ADD_PORTAL = 21,
// Achievements
DATA_ACHIEVEMENT_DRAGONS_COUNT = 30,
DATA_VOLCANO_BLOWS = 31,
// NPCs
NPC_SARTHARION = 28860,
NPC_TENEBRON = 30452,
NPC_SHADRON = 30451,
NPC_VESPERON = 30449,
NPC_FIRE_CYCLONE = 30648,
// GOs
GO_TWILIGHT_PORTAL = 193988,
GO_NORMAL_PORTAL = 193989,
// Spells
SPELL_TWILIGHT_SHIFT = 57620,
SPELL_TWILIGHT_TORMENT_SARTHARION = 58853,
};
#endif

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/*
REWRITTEN BY XINEF
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "ruby_sanctum.h"
enum Texts
{
SAY_BALTHARUS_INTRO = 0,
SAY_AGGRO = 1,
SAY_KILL = 2,
SAY_CLONE = 3,
SAY_DEATH = 4,
SAY_XERESTRASZA_EVENT = 0,
SAY_XERESTRASZA_EVENT_1 = 1,
SAY_XERESTRASZA_EVENT_2 = 2,
SAY_XERESTRASZA_EVENT_3 = 3,
SAY_XERESTRASZA_EVENT_4 = 4,
SAY_XERESTRASZA_EVENT_5 = 5,
SAY_XERESTRASZA_EVENT_6 = 6,
SAY_XERESTRASZA_EVENT_7 = 7,
SAY_XERESTRASZA_INTRO = 8
};
enum Spells
{
SPELL_BARRIER_CHANNEL = 76221,
SPELL_ENERVATING_BRAND = 74502,
SPELL_SIPHONED_MIGHT = 74507,
SPELL_CLEAVE = 40504,
SPELL_BLADE_TEMPEST = 75125,
SPELL_CLONE = 74511,
SPELL_REPELLING_WAVE = 74509,
SPELL_CLEAR_DEBUFFS = 34098,
SPELL_SPAWN_EFFECT = 64195
};
enum Events
{
EVENT_BLADE_TEMPEST = 1,
EVENT_CLEAVE = 2,
EVENT_ENERVATING_BRAND = 3,
EVENT_CHECK_HEALTH1 = 4,
EVENT_CHECK_HEALTH2 = 5,
EVENT_CHECK_HEALTH3 = 6,
EVENT_KILL_TALK = 7,
EVENT_SUMMON_CLONE = 8,
EVENT_XERESTRASZA_EVENT_0 = 1,
EVENT_XERESTRASZA_EVENT_1 = 2,
EVENT_XERESTRASZA_EVENT_2 = 3,
EVENT_XERESTRASZA_EVENT_3 = 4,
EVENT_XERESTRASZA_EVENT_4 = 5,
EVENT_XERESTRASZA_EVENT_5 = 6,
EVENT_XERESTRASZA_EVENT_6 = 7,
EVENT_XERESTRASZA_EVENT_7 = 8
};
enum Actions
{
ACTION_INTRO_BALTHARUS = -3975101,
ACTION_BALTHARUS_DEATH = -3975102,
ACTION_CLONE = 1
};
class DelayedTalk : public BasicEvent
{
public:
DelayedTalk(Creature* owner, uint32 talkId) : _owner(owner), _talkId(talkId) { }
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
_owner->AI()->Talk(_talkId);
return true;
}
private:
Creature* _owner;
uint32 _talkId;
};
class RestoreFight : public BasicEvent
{
public:
RestoreFight(Creature* owner) : _owner(owner) { }
bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
{
_owner->SetReactState(REACT_AGGRESSIVE);
_owner->SetInCombatWithZone();
return true;
}
private:
Creature* _owner;
};
class boss_baltharus_the_warborn : public CreatureScript
{
public:
boss_baltharus_the_warborn() : CreatureScript("boss_baltharus_the_warborn") { }
struct boss_baltharus_the_warbornAI : public BossAI
{
boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN)
{
_introDone = false;
}
void Reset()
{
BossAI::Reset();
}
void InitializeAI()
{
BossAI::InitializeAI();
me->CastSpell(me, SPELL_BARRIER_CHANNEL, false);
}
void JustReachedHome()
{
BossAI::JustReachedHome();
me->CastSpell(me, SPELL_BARRIER_CHANNEL, false);
}
void DoAction(int32 action)
{
if (action == ACTION_INTRO_BALTHARUS && !_introDone)
{
_introDone = true;
me->m_Events.AddEvent(new DelayedTalk(me, SAY_BALTHARUS_INTRO), me->m_Events.CalculateTime(6000));
}
else if (action == ACTION_CLONE)
{
me->CastSpell(me, SPELL_REPELLING_WAVE, false);
me->CastSpell(me, SPELL_CLEAR_DEBUFFS, false);
events.ScheduleEvent(EVENT_SUMMON_CLONE, 1000);
}
}
void EnterCombat(Unit* who)
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
me->InterruptNonMeleeSpells(false);
events.ScheduleEvent(EVENT_CLEAVE, 11000);
events.ScheduleEvent(EVENT_ENERVATING_BRAND, 13000);
events.ScheduleEvent(EVENT_BLADE_TEMPEST, 15000);
if (!Is25ManRaid())
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1000);
else
{
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1000);
}
}
void JustDied(Unit* killer)
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
if (Creature* xerestrasza = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_XERESTRASZA)))
xerestrasza->AI()->DoAction(ACTION_BALTHARUS_DEATH);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
summon->SetHealth(me->GetHealth());
summon->CastSpell(summon, SPELL_SPAWN_EFFECT, true);
summon->SetReactState(REACT_PASSIVE);
summon->m_Events.AddEvent(new RestoreFight(summon), summon->m_Events.CalculateTime(2000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 24000);
break;
case EVENT_BLADE_TEMPEST:
me->CastSpell(me, SPELL_BLADE_TEMPEST, false);
events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000);
break;
case EVENT_ENERVATING_BRAND:
for (uint8 i = 0; i < RAID_MODE<uint8>(2, 4, 2, 4); i++)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true, -SPELL_ENERVATING_BRAND))
me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000);
break;
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(50))
{
DoAction(ACTION_CLONE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1000);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(66))
{
DoAction(ACTION_CLONE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
break;
case EVENT_CHECK_HEALTH3:
if (me->HealthBelowPct(33))
{
DoAction(ACTION_CLONE);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH3, 1000);
break;
case EVENT_SUMMON_CLONE:
me->CastSpell(me, SPELL_CLONE, false);
Talk(SAY_CLONE);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _introDone;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_baltharus_the_warbornAI>(creature);
}
};
class npc_baltharus_the_warborn_clone : public CreatureScript
{
public:
npc_baltharus_the_warborn_clone() : CreatureScript("npc_baltharus_the_warborn_clone") { }
struct npc_baltharus_the_warborn_cloneAI : public ScriptedAI
{
npc_baltharus_the_warborn_cloneAI(Creature* creature) : ScriptedAI(creature)
{
}
void EnterCombat(Unit* /*who*/)
{
_events.Reset();
_events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000));
_events.ScheduleEvent(EVENT_BLADE_TEMPEST, urand(18000, 25000));
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, urand(10000, 15000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (_events.ExecuteEvent())
{
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
_events.ScheduleEvent(EVENT_CLEAVE, 24000);
break;
case EVENT_BLADE_TEMPEST:
me->CastSpell(me, SPELL_BLADE_TEMPEST, false);
_events.ScheduleEvent(EVENT_BLADE_TEMPEST, 24000);
break;
case EVENT_ENERVATING_BRAND:
for (uint8 i = 0; i < RAID_MODE<uint8>(4, 10, 4, 10); i++)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true, -SPELL_ENERVATING_BRAND))
me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_baltharus_the_warborn_cloneAI>(creature);
}
};
class spell_baltharus_enervating_brand_trigger : public SpellScriptLoader
{
public:
spell_baltharus_enervating_brand_trigger() : SpellScriptLoader("spell_baltharus_enervating_brand_trigger") { }
class spell_baltharus_enervating_brand_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_baltharus_enervating_brand_trigger_SpellScript);
void CheckDistance()
{
if (Unit* caster = GetOriginalCaster())
if (Unit* target = GetHitUnit())
if (target == GetCaster())
target->CastSpell(caster, SPELL_SIPHONED_MIGHT, true);
}
void Register()
{
OnHit += SpellHitFn(spell_baltharus_enervating_brand_trigger_SpellScript::CheckDistance);
}
};
SpellScript* GetSpellScript() const
{
return new spell_baltharus_enervating_brand_trigger_SpellScript();
}
};
class npc_xerestrasza : public CreatureScript
{
public:
npc_xerestrasza() : CreatureScript("npc_xerestrasza") { }
struct npc_xerestraszaAI : public ScriptedAI
{
npc_xerestraszaAI(Creature* creature) : ScriptedAI(creature)
{
_isIntro = true;
_introDone = false;
}
void Reset()
{
_events.Reset();
me->RemoveFlag(UNIT_NPC_FLAGS, GOSSIP_OPTION_QUESTGIVER);
// Xinef: after soft reset npc is no longer present
if (me->GetInstanceScript()->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
me->DespawnOrUnsummon(1);
}
void DoAction(int32 action)
{
if (action == ACTION_BALTHARUS_DEATH)
{
me->setActive(true);
_isIntro = false;
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_0, 6000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_1, 22000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_2, 31000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_3, 38000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_4, 48000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_5, 57000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_6, 67000);
_events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_7, 75000);
}
else if (action == ACTION_INTRO_BALTHARUS && !_introDone && me->IsAlive())
{
_introDone = true;
Talk(SAY_XERESTRASZA_INTRO);
}
}
void UpdateAI(uint32 diff)
{
if (_isIntro)
return;
_events.Update(diff);
switch (_events.ExecuteEvent())
{
case EVENT_XERESTRASZA_EVENT_0:
Talk(SAY_XERESTRASZA_EVENT);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(0, 3151.236f, 379.8733f, 86.31996f);
break;
case EVENT_XERESTRASZA_EVENT_1:
Talk(SAY_XERESTRASZA_EVENT_1);
break;
case EVENT_XERESTRASZA_EVENT_2:
Talk(SAY_XERESTRASZA_EVENT_2);
break;
case EVENT_XERESTRASZA_EVENT_3:
Talk(SAY_XERESTRASZA_EVENT_3);
break;
case EVENT_XERESTRASZA_EVENT_4:
Talk(SAY_XERESTRASZA_EVENT_4);
break;
case EVENT_XERESTRASZA_EVENT_5:
Talk(SAY_XERESTRASZA_EVENT_5);
break;
case EVENT_XERESTRASZA_EVENT_6:
Talk(SAY_XERESTRASZA_EVENT_6);
break;
case EVENT_XERESTRASZA_EVENT_7:
me->SetFlag(UNIT_NPC_FLAGS, GOSSIP_OPTION_QUESTGIVER);
Talk(SAY_XERESTRASZA_EVENT_7);
me->setActive(false);
break;
}
}
private:
EventMap _events;
bool _isIntro;
bool _introDone;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_xerestraszaAI>(creature);
}
};
class at_baltharus_plateau : public AreaTriggerScript
{
public:
at_baltharus_plateau() : AreaTriggerScript("at_baltharus_plateau") { }
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
if (InstanceScript* instance = player->GetInstanceScript())
{
if (Creature* xerestrasza = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_XERESTRASZA)))
xerestrasza->AI()->DoAction(ACTION_INTRO_BALTHARUS);
if (Creature* baltharus = ObjectAccessor::GetCreature(*player, instance->GetData64(NPC_BALTHARUS_THE_WARBORN)))
baltharus->AI()->DoAction(ACTION_INTRO_BALTHARUS);
}
return true;
}
};
void AddSC_boss_baltharus_the_warborn()
{
new boss_baltharus_the_warborn();
new npc_baltharus_the_warborn_clone();
new spell_baltharus_enervating_brand_trigger();
new npc_xerestrasza();
new at_baltharus_plateau();
}

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@@ -1,286 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ruby_sanctum.h"
enum Texts
{
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_ADDS = 2,
SAY_DEATH = 3
};
enum Spells
{
// General Zarithrian
SPELL_INTIMIDATING_ROAR = 74384,
SPELL_CLEAVE_ARMOR = 74367,
SPELL_SUMMON_FLAMECALLER = 74398,
// Onyx Flamecaller
SPELL_BLAST_NOVA = 74392,
SPELL_LAVA_GOUT = 74394
};
enum Misc
{
// General Zarithrian
EVENT_CLEAVE = 1,
EVENT_INTIDMDATING_ROAR = 2,
EVENT_SUMMON_ADDS1 = 3,
EVENT_SUMMON_ADDS2 = 4,
EVENT_KILL_TALK = 5,
// Onyx Flamecaller
EVENT_BLAST_NOVA = 6,
EVENT_LAVA_GOUT = 7,
MAX_PATH_FLAMECALLER_WAYPOINTS = 12
};
// East
Position const FlamecallerWaypointsE[MAX_PATH_FLAMECALLER_WAYPOINTS] =
{
{3042.971f, 419.8809f, 86.94320f, 0.0f},
{3043.971f, 419.8809f, 86.94320f, 0.0f},
{3044.885f, 428.8281f, 86.19320f, 0.0f},
{3045.494f, 434.7930f, 85.56398f, 0.0f},
{3045.900f, 438.7695f, 84.81398f, 0.0f},
{3045.657f, 456.8290f, 85.95601f, 0.0f},
{3043.657f, 459.0790f, 87.20601f, 0.0f},
{3042.157f, 460.5790f, 87.70601f, 0.0f},
{3040.907f, 462.0790f, 88.45601f, 0.0f},
{3038.907f, 464.0790f, 89.20601f, 0.0f},
{3025.907f, 478.0790f, 89.70601f, 0.0f},
{3003.832f, 501.2510f, 89.47303f, 0.0f}
};
// West
Position const FlamecallerWaypointsW[MAX_PATH_FLAMECALLER_WAYPOINTS] =
{
{3062.596f, 636.9980f, 82.50338f, 0.0f},
{3062.514f, 624.9980f, 83.70634f, 0.0f},
{3062.486f, 620.9980f, 84.33134f, 0.0f},
{3062.445f, 613.9930f, 84.45634f, 0.0f},
{3062.445f, 613.9930f, 84.45634f, 0.0f},
{3059.208f, 610.6501f, 85.39581f, 0.0f},
{3055.958f, 606.9001f, 86.14581f, 0.0f},
{3046.458f, 596.4001f, 86.89581f, 0.0f},
{3043.958f, 593.4001f, 87.64581f, 0.0f},
{3040.458f, 589.9001f, 88.39581f, 0.0f},
{3034.458f, 583.1501f, 88.89581f, 0.0f},
{3014.970f, 561.8073f, 88.83527f, 0.0f},
};
class boss_general_zarithrian : public CreatureScript
{
public:
boss_general_zarithrian() : CreatureScript("boss_general_zarithrian") { }
struct boss_general_zarithrianAI : public BossAI
{
boss_general_zarithrianAI(Creature* creature) : BossAI(creature, DATA_GENERAL_ZARITHRIAN)
{
}
void Reset()
{
BossAI::Reset();
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 14000);
events.ScheduleEvent(EVENT_SUMMON_ADDS1, 18000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SUMMON_ADDS2, 20000);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_ADDS1:
Talk(SAY_ADDS);
if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, false);
if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, false);
events.ScheduleEvent(EVENT_SUMMON_ADDS1, 40000);
break;
case EVENT_SUMMON_ADDS2:
if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, false);
if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, false);
events.ScheduleEvent(EVENT_SUMMON_ADDS2, 40000);
break;
case EVENT_INTIDMDATING_ROAR:
me->CastSpell(me, SPELL_INTIMIDATING_ROAR, false);
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 30000);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE_ARMOR, false);
events.ScheduleEvent(EVENT_CLEAVE, 15000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const
{
return me->GetPositionX() > 3060.0f;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_general_zarithrianAI>(creature);
}
};
class npc_onyx_flamecaller : public CreatureScript
{
public:
npc_onyx_flamecaller() : CreatureScript("npc_onyx_flamecaller") { }
struct npc_onyx_flamecallerAI : public npc_escortAI
{
npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript())
{
npc_escortAI::SetDespawnAtEnd(false);
}
void Reset()
{
_lavaGoutCount = 0;
AddWaypoints();
Start(true, true);
}
void EnterCombat(Unit* /*who*/)
{
_events.Reset();
_events.ScheduleEvent(EVENT_BLAST_NOVA, urand(20000, 30000));
_events.ScheduleEvent(EVENT_LAVA_GOUT, 5000);
}
void EnterEvadeMode()
{
// Prevent EvadeMode
}
void IsSummonedBy(Unit* /*summoner*/)
{
// Let Zarithrian count as summoner. _instance cant be null since we got GetRubySanctumAI
if (Creature* zarithrian = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_GENERAL_ZARITHRIAN)))
zarithrian->AI()->JustSummoned(me);
}
void WaypointReached(uint32 waypointId)
{
if (waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS)
me->SetInCombatWithZone();
}
void AddWaypoints()
{
if (me->GetPositionY() < 500.0f)
{
for (uint8 i = 0; i < MAX_PATH_FLAMECALLER_WAYPOINTS; i++)
AddWaypoint(i+1, FlamecallerWaypointsE[i].GetPositionX(), FlamecallerWaypointsE[i].GetPositionY(), FlamecallerWaypointsE[i].GetPositionZ());
}
else
{
for (uint8 i = 0; i < MAX_PATH_FLAMECALLER_WAYPOINTS; i++)
AddWaypoint(i+1, FlamecallerWaypointsW[i].GetPositionX(), FlamecallerWaypointsW[i].GetPositionY(), FlamecallerWaypointsW[i].GetPositionZ());
}
}
void UpdateEscortAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (_events.ExecuteEvent())
{
case EVENT_BLAST_NOVA:
DoCastAOE(SPELL_BLAST_NOVA);
_events.ScheduleEvent(EVENT_BLAST_NOVA, urand(20000, 30000));
break;
case EVENT_LAVA_GOUT:
if (_lavaGoutCount >= 3)
{
_lavaGoutCount = 0;
_events.ScheduleEvent(EVENT_LAVA_GOUT, 8000);
break;
}
DoCastVictim(SPELL_LAVA_GOUT);
_lavaGoutCount++;
_events.ScheduleEvent(EVENT_LAVA_GOUT, 1500);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
uint8 _lavaGoutCount;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<npc_onyx_flamecallerAI>(creature);
}
};
void AddSC_boss_general_zarithrian()
{
new boss_general_zarithrian();
new npc_onyx_flamecaller();
}

View File

@@ -1,233 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ruby_sanctum.h"
enum Texts
{
SAY_AGGRO = 0,
SAY_CONFLAGRATION = 1,
EMOTE_ENRAGED = 2,
SAY_KILL = 3
};
enum Spells
{
SPELL_CONFLAGRATION = 74452,
SPELL_FLAME_BEACON = 74453,
SPELL_CONFLAGRATION_MISSLE = 74454,
SPELL_ENRAGE = 78722,
SPELL_FLAME_BREATH = 74403,
};
enum Events
{
EVENT_ENRAGE = 1,
EVENT_FLIGHT = 2,
EVENT_FLAME_BREATH = 3,
EVENT_CONFLAGRATION = 4,
EVENT_LAND_GROUND = 5,
EVENT_AIR_MOVEMENT = 6,
EVENT_LAND_BACK = 7,
EVENT_KILL_TALK = 8
};
enum Misc
{
POINT_FLIGHT = 1,
POINT_LAND = 2,
POINT_TAKEOFF = 3,
SOUND_ID_DEATH = 17531
};
class boss_saviana_ragefire : public CreatureScript
{
public:
boss_saviana_ragefire() : CreatureScript("boss_saviana_ragefire") { }
struct boss_saviana_ragefireAI : public BossAI
{
boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE)
{
}
void Reset()
{
BossAI::Reset();
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ENRAGE, 15000);
events.ScheduleEvent(EVENT_FLAME_BREATH, 10000);
events.ScheduleEvent(EVENT_FLIGHT, 30000);
}
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
me->PlayDirectSound(SOUND_ID_DEATH);
}
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
return;
switch (point)
{
case POINT_FLIGHT:
me->SetFacingTo(4.69f);
events.ScheduleEvent(EVENT_CONFLAGRATION, 1000);
events.ScheduleEvent(EVENT_LAND_BACK, 7000);
Talk(SAY_CONFLAGRATION);
break;
case POINT_LAND:
me->SetDisableGravity(false);
events.ScheduleEvent(EVENT_LAND_GROUND, 500);
break;
}
}
void JustReachedHome()
{
BossAI::JustReachedHome();
me->SetDisableGravity(false);
me->SetHover(false);
}
void KilledUnit(Unit* victim)
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_FLIGHT:
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetDisableGravity(true);
me->GetMotionMaster()->MovePoint(POINT_TAKEOFF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+6.0f, false);
events.ScheduleEvent(EVENT_FLIGHT, 50000);
events.DelayEvents(15000);
events.ScheduleEvent(EVENT_AIR_MOVEMENT, 2000);
break;
}
case EVENT_CONFLAGRATION:
me->CastCustomSpell(SPELL_CONFLAGRATION, SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 6, 3, 6), me, true);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_ENRAGE, false);
Talk(EMOTE_ENRAGED);
events.ScheduleEvent(EVENT_ENRAGE, urand(15000, 20000));
break;
case EVENT_FLAME_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(20000, 30000));
break;
case EVENT_AIR_MOVEMENT:
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, 3155.51f, 683.844f, 95.0f, false);
break;
case EVENT_LAND_BACK:
me->GetMotionMaster()->MovePoint(POINT_LAND, 3151.07f, 636.443f, 80.0f, false);
break;
case EVENT_LAND_GROUND:
me->SetReactState(REACT_AGGRESSIVE);
if (me->GetVictim())
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetInstanceAI<boss_saviana_ragefireAI>(creature);
}
};
class spell_saviana_conflagration_init : public SpellScriptLoader
{
public:
spell_saviana_conflagration_init() : SpellScriptLoader("spell_saviana_conflagration_init") { }
class spell_saviana_conflagration_init_SpellScript : public SpellScript
{
PrepareSpellScript(spell_saviana_conflagration_init_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->CastSpell(GetHitUnit(), SPELL_FLAME_BEACON, true);
GetCaster()->CastSpell(GetHitUnit(), SPELL_CONFLAGRATION_MISSLE, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_saviana_conflagration_init_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_saviana_conflagration_init_SpellScript();
}
};
class spell_saviana_conflagration_throwback : public SpellScriptLoader
{
public:
spell_saviana_conflagration_throwback() : SpellScriptLoader("spell_saviana_conflagration_throwback") { }
class spell_saviana_conflagration_throwback_SpellScript : public SpellScript
{
PrepareSpellScript(spell_saviana_conflagration_throwback_SpellScript);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_saviana_conflagration_throwback_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_saviana_conflagration_throwback_SpellScript();
}
};
void AddSC_boss_saviana_ragefire()
{
new boss_saviana_ragefire();
new spell_saviana_conflagration_init();
new spell_saviana_conflagration_throwback();
}

View File

@@ -1,313 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ruby_sanctum.h"
#include "Player.h"
#include "TemporarySummon.h"
#include "WorldPacket.h"
DoorData const doorData[] =
{
{GO_FIRE_FIELD, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{GO_FLAME_WALLS, DATA_SAVIANA_RAGEFIRE, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_FLAME_WALLS, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_FLAME_WALLS, DATA_GENERAL_ZARITHRIAN, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{GO_BURNING_TREE_4, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BURNING_TREE_3, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BURNING_TREE_2, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BURNING_TREE_1, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_TWILIGHT_FLAME_RING, DATA_HALION, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE},
};
class instance_ruby_sanctum : public InstanceMapScript
{
public:
instance_ruby_sanctum() : InstanceMapScript("instance_ruby_sanctum", 724) { }
struct instance_ruby_sanctum_InstanceMapScript : public InstanceScript
{
instance_ruby_sanctum_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
BaltharusTheWarbornGUID = 0;
XerestraszaGUID = 0;
GeneralZarithrianGUID = 0;
memset(ZarithrianSpawnStalkerGUID, 0, 2 * sizeof(uint64));
HalionGUID = 0;
TwilightHalionGUID = 0;
OrbCarrierGUID = 0;
HalionControllerGUID = 0;
FlameRingGUID = 0;
}
void OnPlayerEnter(Player* /*player*/)
{
if (GetBossState(DATA_HALION_INTRO_DONE) != DONE && GetBossState(DATA_GENERAL_ZARITHRIAN) == DONE)
{
instance->LoadGrid(3156.0f, 537.0f);
if (Creature* halionController = instance->GetCreature(HalionControllerGUID))
halionController->AI()->DoAction(ACTION_INTRO_HALION);
}
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
case NPC_BALTHARUS_THE_WARBORN:
BaltharusTheWarbornGUID = creature->GetGUID();
break;
case NPC_XERESTRASZA:
XerestraszaGUID = creature->GetGUID();
break;
case NPC_GENERAL_ZARITHRIAN:
GeneralZarithrianGUID = creature->GetGUID();
break;
case NPC_ZARITHRIAN_SPAWN_STALKER:
if (!ZarithrianSpawnStalkerGUID[0])
ZarithrianSpawnStalkerGUID[0] = creature->GetGUID();
else
ZarithrianSpawnStalkerGUID[1] = creature->GetGUID();
break;
case NPC_HALION:
HalionGUID = creature->GetGUID();
break;
case NPC_TWILIGHT_HALION:
TwilightHalionGUID = creature->GetGUID();
break;
case NPC_HALION_CONTROLLER:
HalionControllerGUID = creature->GetGUID();
break;
case NPC_ORB_CARRIER:
OrbCarrierGUID = creature->GetGUID();
break;
case NPC_LIVING_INFERNO:
case NPC_LIVING_EMBER:
case NPC_METEOR_STRIKE_NORTH:
case NPC_METEOR_STRIKE_SOUTH:
case NPC_METEOR_STRIKE_EAST:
case NPC_METEOR_STRIKE_WEST:
case NPC_METEOR_STRIKE_FLAME:
case NPC_COMBUSTION:
case NPC_CONSUMPTION:
if (Creature* halion = instance->GetCreature(HalionGUID))
halion->AI()->JustSummoned(creature);
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
case GO_FIRE_FIELD:
case GO_FLAME_WALLS:
case GO_BURNING_TREE_1:
case GO_BURNING_TREE_2:
case GO_BURNING_TREE_3:
case GO_BURNING_TREE_4:
case GO_TWILIGHT_FLAME_RING:
AddDoor(go, true);
break;
case GO_FLAME_RING:
FlameRingGUID = go->GetGUID();
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_FIRE_FIELD:
case GO_FLAME_WALLS:
case GO_BURNING_TREE_1:
case GO_BURNING_TREE_2:
case GO_BURNING_TREE_3:
case GO_BURNING_TREE_4:
AddDoor(go, false);
break;
}
}
uint64 GetData64(uint32 type) const
{
switch (type)
{
case NPC_BALTHARUS_THE_WARBORN:
return BaltharusTheWarbornGUID;
case NPC_XERESTRASZA:
return XerestraszaGUID;
case NPC_GENERAL_ZARITHRIAN:
return GeneralZarithrianGUID;
case DATA_ZARITHRIAN_SPAWN_STALKER_1:
case DATA_ZARITHRIAN_SPAWN_STALKER_2:
return ZarithrianSpawnStalkerGUID[type - DATA_ZARITHRIAN_SPAWN_STALKER_1];
case NPC_HALION_CONTROLLER:
return HalionControllerGUID;
case NPC_HALION:
return HalionGUID;
case NPC_TWILIGHT_HALION:
return TwilightHalionGUID;
case NPC_ORB_CARRIER:
return OrbCarrierGUID;
case GO_FLAME_RING:
return FlameRingGUID;
}
return 0;
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_SAVIANA_RAGEFIRE:
case DATA_BALTHARUS_THE_WARBORN:
if (GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE)
if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID))
zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
break;
case DATA_GENERAL_ZARITHRIAN:
if (state == DONE)
if (Creature* halionController = instance->GetCreature(HalionControllerGUID))
halionController->AI()->DoAction(ACTION_INTRO_HALION);
break;
case DATA_HALION:
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TOGGLE, 0);
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 0);
DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, 0);
HandleGameObject(FlameRingGUID, true);
break;
}
return true;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "R S " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void FillInitialWorldStates(WorldPacket& data)
{
data << uint32(WORLDSTATE_CORPOREALITY_MATERIAL) << uint32(50);
data << uint32(WORLDSTATE_CORPOREALITY_TWILIGHT) << uint32(50);
data << uint32(WORLDSTATE_CORPOREALITY_TOGGLE) << uint32(0);
}
void Load(char const* str)
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'R' && dataHead2 == 'S')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
// Xinef: additional check
if (GetBossState(DATA_HALION_INTRO_DONE) != DONE)
{
SetBossState(DATA_HALION_INTRO1, NOT_STARTED);
SetBossState(DATA_HALION_INTRO2, NOT_STARTED);
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 BaltharusTheWarbornGUID;
uint64 XerestraszaGUID;
uint64 GeneralZarithrianGUID;
uint64 ZarithrianSpawnStalkerGUID[2];
uint64 HalionGUID;
uint64 TwilightHalionGUID;
uint64 HalionControllerGUID;
uint64 OrbCarrierGUID;
uint64 FlameRingGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_ruby_sanctum_InstanceMapScript(map);
}
};
class spell_ruby_sanctum_rallying_shout : public SpellScriptLoader
{
public:
spell_ruby_sanctum_rallying_shout() : SpellScriptLoader("spell_ruby_sanctum_rallying_shout") { }
class spell_ruby_sanctum_rallying_shout_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ruby_sanctum_rallying_shout_SpellScript);
void CountAllies()
{
uint32 count = GetSpell()->GetUniqueTargetInfo()->size();
if (count == GetCaster()->GetAuraCount(SPELL_RALLY))
return;
GetCaster()->RemoveAurasDueToSpell(SPELL_RALLY);
if (count > 0)
GetCaster()->CastCustomSpell(SPELL_RALLY, SPELLVALUE_AURA_STACK, count, GetCaster(), true);
}
void Register()
{
AfterHit += SpellHitFn(spell_ruby_sanctum_rallying_shout_SpellScript::CountAllies);
}
};
SpellScript* GetSpellScript() const
{
return new spell_ruby_sanctum_rallying_shout_SpellScript();
}
};
void AddSC_instance_ruby_sanctum()
{
new instance_ruby_sanctum();
new spell_ruby_sanctum_rallying_shout();
}

View File

@@ -1,98 +0,0 @@
/*
REWRITTEN BY XINEF
*/
#ifndef RUBY_SANCTUM_H_
#define RUBY_SANCTUM_H_
#include "SpellScript.h"
#include "Map.h"
#include "Creature.h"
#include "GameObjectAI.h"
enum DataTypes
{
// Encounter States/Boss GUIDs
DATA_BALTHARUS_THE_WARBORN = 0,
DATA_GENERAL_ZARITHRIAN = 1,
DATA_SAVIANA_RAGEFIRE = 2,
DATA_HALION_INTRO1 = 3,
DATA_HALION_INTRO2 = 4,
DATA_HALION_INTRO_DONE = 5,
DATA_HALION = 6,
MAX_ENCOUNTERS = 7,
// Etc
DATA_ZARITHRIAN_SPAWN_STALKER_1 = 8,
DATA_ZARITHRIAN_SPAWN_STALKER_2 = 9
};
enum SharedActions
{
ACTION_INTRO_HALION = -4014601,
};
enum CreaturesIds
{
// Baltharus the Warborn
NPC_BALTHARUS_THE_WARBORN = 39751,
NPC_BALTHARUS_THE_WARBORN_CLONE = 39899,
NPC_XERESTRASZA = 40429,
// General Zarithrian
NPC_GENERAL_ZARITHRIAN = 39746,
NPC_ONYX_FLAMECALLER = 39814,
NPC_ZARITHRIAN_SPAWN_STALKER = 39794,
// Saviana Ragefire
NPC_SAVIANA_RAGEFIRE = 39747,
// Halion
NPC_HALION = 39863,
NPC_TWILIGHT_HALION = 40142,
NPC_HALION_CONTROLLER = 40146,
NPC_LIVING_INFERNO = 40681,
NPC_LIVING_EMBER = 40683,
NPC_ORB_CARRIER = 40081,
NPC_METEOR_STRIKE_MARK = 40029,
NPC_METEOR_STRIKE_NORTH = 40041,
NPC_METEOR_STRIKE_EAST = 40042,
NPC_METEOR_STRIKE_WEST = 40043,
NPC_METEOR_STRIKE_SOUTH = 40044,
NPC_METEOR_STRIKE_FLAME = 40055,
NPC_COMBUSTION = 40001,
NPC_CONSUMPTION = 40135,
NPC_COMBAT_STALKER = 40151 // Seen in sniffs but not used, so no wonder.
};
enum GameObjectsIds
{
GO_HALION_PORTAL_1 = 202794,
GO_HALION_PORTAL_2 = 202795,
GO_HALION_PORTAL_EXIT = 202796,
GO_FIRE_FIELD = 203005,
GO_FLAME_WALLS = 203006,
GO_FLAME_RING = 203007,
GO_TWILIGHT_FLAME_RING = 203624,
GO_BURNING_TREE_1 = 203034,
GO_BURNING_TREE_2 = 203035,
GO_BURNING_TREE_3 = 203036,
GO_BURNING_TREE_4 = 203037
};
enum WorldStatesRS
{
WORLDSTATE_CORPOREALITY_MATERIAL = 5049,
WORLDSTATE_CORPOREALITY_TWILIGHT = 5050,
WORLDSTATE_CORPOREALITY_TOGGLE = 5051
};
enum InstanceSpell
{
SPELL_BERSERK = 26662,
SPELL_RALLY = 75416
};
#endif // RUBY_SANCTUM_H_